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Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'
In an interview, Denis Dyack bemoaned the "staggering" layoffs seen in game development over the past 18 months, then went on to talk about how such attrition has helped cement Silicon Knights as one of the longest tenured studios left. More »"Too Early" To Talk About Silicon Knight's Unannounced Projects
A press release from Canada Telefilm listed projects approved for government aid. Included in that list is a Siren in the Maelstorm from Too Human developer Silicon Knights. More »Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords
Too Human developer Silicon Knights hired Michael Mays, a "skilled financier" with nearly 20 years financial experience, as their new vice president. More »Silicon Knights Exec Leaves Company
Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?Too Human Soundtrack Hits CD and iTunes
Too Human had a mixed reaction from reviewers. I thought the game had merit, but was flawed. Now you can buy what some may say was the best part of the title: The music. More »Rumor: Sega Drops Silicon Knights' Unannounced Game
Silicon Knights Lays Off 25 to 30
What's Working for Denis Dyack Like
Oh, So Too Human Didn't Take Ten Years To Make
No, Famitsu Does Not Hate Too Human
Microsoft Compares Too Human To Star Wars And Lord of The Rings
Next Silicon Knights Game Nothing Like The Last Silicon Knights Game
It Finally Happened. Too Human Went Gold.
Denis Dyack Explains Too Human (In Bed)
Dyack Promises "Dynamic, Intelligent Camera" For Too Human
Too Human Gets Euro Release Date
Too Human Demo Coming To LIVE Next Week
As part of its "Bringing It Home" E3 campaign, Microsoft will finally let loose the public demo of Too Human via Xbox Live, reports IGN. Anticipation for the demo is likely at an all-time high, as Silicon Knights' bossman Denis Dyack has been teasing a demo since August of '07. We expect a flurry of varying opinions upon its release. More »Dyack vs. NeoGAF, Part II
Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?
Stephen Totilo from MTV Multiplayer and I tag-teamed a Troll today. Multiple Trolls, actually, and dozens of Goblins, as we tackled Too Human's online multiplayer co-op mode. Having completed the core single player campaign last night - it took me about 11 hours and change, for the record - and whipping through the first chapter again with my Champion class Baldur, I was a pretty good candidate for a Totilo power-leveler. More »Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"