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Sierra

dlc

TimeShift 360 Gets Untimely Free Map Pack

Sierra Entertainment is looking to give TimeShift players a boost today as they announce the availability of the Futures-Past Multiplayer Map Pack on Xbox Live today. The pack contains five new maps playable in any of the games myriad multiplayer modes, from the mundane deathmatch to the relatively entertaining King of Time mode. The pack will cost you absolutely nothing to download, as Sierra is most likely desperately trying to drum up interest for the game, a solid title that had the misfortune of being delayed to the point where they had to release it between Halo 3 and Call of Duty 4, effectively ensuring that the multiplayer audience for the title would be far too busy doing other, more important things. It's ironic how horribly time has treated TimeShift. I'm just glad they didn't release this map pack within weeks of another blockbuster game with amazing multiplayer was released. Oh wait. More »

sierra

Prototype Gives Up On 2008 Release

One of this summer's blockbuster attempts from Sierra and Radical Entertainment won't show its face until next year, as GameSpot reports Prototype has been delayed until some time in 2009. Why? According to Sierra reps, "we need more time to deliver the game the team initially set out to create."

Let's hope that the version of Prototype they initially set out to create actually includes the co-op multiplayer portion that was recently axed. We won't hold our breath on that one, as Radical is probably taking the extra six months to perfect hoodie physics or make the explosions more explosion-y.

Prototype pushed to 2009 [GameSpot]


hollywood

Matt Damon OK With Movie Violence, Not OK With Game Violence

Just because Matt Damon has been in some violent Bourne movies, doesn't mean he's gonna be in some violent Bourne game. No way! Originally Damon was in negotiations to lend his voice and likeness to the Sierra published game, but pulled out. Apparently he had issues with the game's violence. Since Matt Damon's publicist refused to comment, time to see what Matt Damon's mother thinks. Matt Damon's mother, the floor is yours:

Matt and I don't share the same views about violence in adult films, but we do see eye-to-eye on the importance of protecting children. We both support regulations to stop the marketing of violence in films to children through violent toys, products, and video games.

Double standard, much?
Bourne Game Too Violent For Matt Damon [Multiplayer]

sierra's gamers day round-up

Sierra Gamer's Day: Ghostbusters to 50 Cent

Man, lots of embargoes have been lifting lately. The latest? Early this morning Sierra lifted the embargo on their Gamers Day, held earlier this month in San Francisco. Our Flynn De Marco attended, churning out impressions of eight upcoming Sierra games, including Ghostbusters and 50 Cent's latest title.

The Bourne Conspiracy Impressions
Ghostbusters Impressions
Sierra Online's XBLA Offerings
The Legend of Spyro: Dawn of the Dragon: Spyro Grows Up,
World in Conflict 360/PS3 Impressions
Crash Bandicoot: Mind Over Mutant Impressions
Prototype Impressions
50 Cent II Impressions


media

Free Rides At The Bourne Conspiracy Train Depot

While we've heard quite a bit about Sierra's The Bourne Conspiracy, we haven't gotten much of a taste of the straight gameplay. So here's a big, ice cold scoop for your enjoyment. Hight Moon Studios obviously put a lot of time into capturing the quick cuts of the Bourne films. And while it looks like the effect will work, but we'd have to play it to find out. Otherwise, it's actually reminding us quite a bit of Uncharted: Drakes Fortune. You know, on a subway and stuff.


sierra

The Ghostbusters Box Art Doesn't Surprise Us

Have we seen this? I sure haven't! Here's what's apparently the box art of the multi-platform Ghostbusters. It's the Xbox 360 version, but all the other ones seem the same. The Ghostbusters logo — this is pretty much what we were expecting. And that's what makes it so damn great.
Ghostbusters Box Art [Spong]

comics

Prototype Gets Comic Treatment

DC Comics and Sierra Entertainment are teaming up to bring yet another video game property to the small, papered, non-screen, as the two companies sign a deal to create a comic book series based on the upcoming open-world action game Prototype. Why Prototype? Says Hank Kanalz, VP & General Manager of DC's WildStorm imprint:
"PROTOTYPE's back-story, visuals and gameplay are stunning, and we have every intention of bringing those core pillars to our book because this is a great opportunity to expand on the world they've created, and build something new and interesting for comic book fans."
WildStorm has done one hell of a fine job with their World of Warcraft comic book, showing an amazing dedication to the source material, so hopefully they'll be able to faithfully capture that Prototype vibe, whatever that vibe winds up being. More »

music

What's It Like Working With 50 Cent?

What's it like making the follow up for million-selling, universally-panned 50 Cent: Bulletproof? Total freedom? Or is Fiddy running the show? ProllySays game director Julian Widdows at UK dev Swordfish Studios:

We were very much given control of the core experience, what we wanted to create with a 50 Cent game. He took a look at it and he was like, 'You know, it looks really cool, I'd like something a little bit more.' The guy's a gamer, which in and of itself is actually an advantage because he came in with a very honest, very open opinion - 'As a gamer, I want more than just a core experience'.

He's a gamer, just not a "crazy game head," m'kay?
Blood on the Sand Interview [CVG] [Pic]

sierra

Prototype's Multiplayer Gets Cut

Sierra's Prototype, once planned to featured online co-op multiplayer, will simply be a single-player affair, according to Radical's Tim Bennison. He tells Team Xbox that the Prototype team decided it wouldn't "be able to pull it off with the same level of quality and polish that we're aiming for with the original single player story." You're going to be going it solo, sadly, but perhaps your friends will get some enjoyment out of pointing at the screen, commanding you to punch that guy or punch that other guy.

Bennison leaves the window open for multiplayer opportunities post-release as DLC, but hints that Prototype would have to do well at retail for them to pursue it. That should comfort those who are interested in paying, say, $70 or so for your games.

Inside The Mind of Prototype's Alex Mercer [Team Xbox]


gallery

Your March Look At Prototype Screens Is Here

I know what you're thinking. You're thinking that might actually be a Mercenaries 2 screen, based on the explosions and helicopters and palette and such. Sorry, but it's Prototype. There's no lack of things exploding in this updated look at Sierra's superhuman action game for Xbox 360, PlayStation 3 and PC. They even throw in some bluish skies to mix it up! Blue skies, punching, blood, 'splosions and helicopters?! Fabulous!


the bourne conspiracy

Sierra Debuts Oakenfold's Bourne Soundtrack Live

Sierra and Yahoo! are teaming up to present the debut of the original soundtrack for their upcoming The Bourne Conspiracy game tomorrow at Winter Music Conference 2008 in Miami, Florida. World-renowned trance DJ and producer Paul Oakenfold will be performing the soundtrack live in concert at Miami's Mansion club, along with members of the Florida Classical Symphony and a special appearance by hip hop artist Cee-Lo.
"It was a rewarding experience to score The Bourne Conspiracy video game — I have always been a fan of the series and the pace of the game is an ideal match for my musical tempo and style," said Paul Oakenfold. "I look forward to premiering the soundtrack during "The Bourne Sessions" at WMC."
Yahoo! will be airing the event live tomorrow night at both Yahoo! Live and Sierra's own http://www.bournesessions.com/. As a big fan of Oakenfold's work, I will feel really bad on Wednesday when I realize I completely forgot about this. More »

sierra

Activision Force Sierra To Sing For Their Supper

Poor Sierra. When Activision and Blizzard merged late last year, everybody forgot (or, more likely, didn't care) about what was going to happen to the venerable old studio. Well, here's what's happening: Activision are going to make each Sierra project currently in development get on all fours and explain why they shouldn't be killed off immediately. Games that are nearing completion/due this year, like Brutal Legend and Prototype, should be fine, but stuff that's not so far along will have a hard time of it justifying why they shouldn't be binned in favour of another Guitar Hero update or WWII Call of Duty.
Sierra games being pitched to new corporate masters at Activision [Variety]

clip

Unbelievably Fake Australian Game Journalist Fight

This "fight" "broke out" at some Australian "press event" for Sierra's The Bourne Conspiracy. It's fake. Set-up. Phony. Besides, Australians don't shove, knee and flail. Oh, no, they slug.

Watch Australian Games Journalists Fighting [videogaming247]


clips

Jason Bourne Beats People Up Good

This trailer for Sierra's Bourne Conspiracy video game, due out this Summer on the Xbox 360 and PlayStation 3, is relatively ho-hum until about halfway through when they get to the hand-to-hand combat section. This pretty much mirrors my opinion of the Bourne movie trilogy. The close combat was a highlight of the films for me, so hearing that they've worked with the fight choreographer from the movies definitely raises my hopes for the game. Then I remember Jet Li: Rise To Honor and go back to being cautiously optimistic.

sierra

No HDD In Core? "Mistake"

Core and Arcade Xbox 360s are missing something super important: a HDD. That means developers must make sure their games can work without a HDD so a segment of users aren't totally screwed. Rory McGuire, lead designer on PS3 title Bourne Conspiracy, says:

In retrospect I wish Microsoft had made the choice to have [mandatory] hard drives like Sony did with the PS3... They did it with the original Xbox. I'm not sure why they decided to not require a hard drive on the 360. From what I understand they don't move many [Core/Arcade] units... Developers certainly benefit [from a hard drive]," he went on to explain, adding: "if you have a hard drive, the whole game loads faster. Obviously you'll be facing a short install time, but the developer benefits from it and you definitely benefit from it as a player... So I think that was one of the mistakes that Microsoft made with the 360.

Another mistake is of course made by the people buying the Core/Arcade Xbox 360s.
No HDD "Mistake" [CVG] [Pic]

announcements

World In Conflict Slated For Consoles This Fall

Good news, console RTSers! Sierra/Massive Entertainment's acclaimed post-Cold War real-time strategy title World in Conflict is spreading from the PC to the Xbox 360 and PS3. Expected to launch fall 2008, these console versions won't just be a port of the original World in Conflict, instead including extra "new content" planned for both the singleplayer campaign and online multiplayer.

For existing PC players, this new content will come in the form of an add-on. Potential pricing has not been discussed. As for me, I just feel lucky that I'm no longer forced to own a PC to play a lot of games formerly reserved for the platform, even if the authenticity of experience isn't always duplicated.

More »

shop talk

Al Lowe Says Google Hurts Adventure Games

For those who grew up in the early days of PC adventure gaming, Al Lowe needs no introduction. To those whom need such an introduction, Crecente is coming by your house later to use his feared hair whip fatality. Anyway, here's what the point and click adventure god had to say about developing adventure games in the modern gaming world:

No, not futile, but not mainstream either.
He continues:

More »

world of warcraft

Blizzard Loots $1.2 Billion From 2007, Thanks To WoW

Vivendi, of which Blizzard Entertainment is a division, released its 2007 earnings revenues today, revealing that the World of Warcraft publisher raked in $1.2 billion (€814 million) in revenue last year. WoW's 10 million large subscriber base contributed the lion's share of the Vivendi Games division's $1.5 billion take (€1.018 billion). Blizzard's revenue was up 58% year over year which can be attributed to strong sales of World of Warcraft: The Burning Crusade and a subscriber boost of 2 million people.

Vivendi pointed to lower earnings from its Sierra label, with sales of Crash of the Titans, Spyro: The Eternal Night, F.E.A.R. Perseus Mandate, Timeshift and World in Conflict as "not as strong as the 2006 release slate." Let's hear it for World of Warcraft, ladies and gentlemen!

Vivendi Full Year 2007 Revenues Increase Significantly (PDF) [Vivendi]