<![CDATA[Kotaku: sid meier]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: sid meier]]> http://kotaku.com/tag/sidmeier http://kotaku.com/tag/sidmeier <![CDATA[What The Video Game Industry Wants For Christmas]]> Christmas is a time for giving, yes, but it's also a time for receiving. Which is more important. And while we know what we want for Christmas, we wondered: what do the big names of the video game industry want?

Wondering got us to asking, so we asked around. And people like Ken Levine, Sid Meier, Gabe Newell, David Jaffe and Aaron Greenberg were kind enough to provide us with answers. Some wanted world peace. Others money. One wants to hear less Wham. Not sure Santa's the right person to be asking that of.

Anyway, without further ado, here's what some of the video game industries biggest names (and, uh...us) hope to find under the Christmas tree come December 25.

Pete Hines, Bethesda
"I'd like to see the USA make it to the semifinals of the World Cup, or Wake Forest make it to the Final Four. Or both. And I'd like enough time to get through the pile of new games I need to play and haven't gotten to yet. And money. And world peace. But mostly money."

Gabe Newell, Valve
"I decided I needed a hobby, so I started teaching myself how to be a machinist. I've got a CNC mill, surface grinder, heat treat furnace, and lots of other devices designed to launch various body parts across my garage at high velocity while on fire. Once you start going down this path, it makes putting together a Christmas list pretty easy as there's a near infinite amount of stuff that you can convince yourself you need. For example a year ago I'd never heard of Harvey Tool's 270 degree undercutting end mill (#23204-C3), and now I can't imagine how I'll be able to make it through Christmas day if I don't get it in my stocking. Band-Aids would also be nice..."

Sid Meier, Firaxis
"A Rickenbacker guitar! Playing and composing music is my second most favorite thing to do – next to making games of course! I've wanted one of these guitars for a while – hope Santa is reading this article."

Aaron Greenberg, Microsoft
"The Wire box set. Because you can never have too much knowledge about the how the game is played."

Hideki Kamiya, Platinum Games
"I would like lots of cute girlfriends for Christmas because I don't really have any cute girlfriends right now."

Todd Howard, Bethesda
"I'd like more time to sit in my basement and play video games. I don't know that I've been nice enough to my family to deserve that though, because I'm usually in my basement playing video games."

David Jaffe, EatSleepPlay
"As an agnostic who celebrates BOTH Christmas and Chanukah, my wish list includes: tickets to the Jay-Z concert at Staples center in March (I THINK my ex is getting them for me, but don't tell her I know, cool?!?), a fantastic time with friends and family over the holiday, for the spirit of God/the Universe/whatever you choose to call it to continue to flow thru me and the amazing team at Eat Sleep Play so we can provide fans a great deal of joy and happiness in the new year; great jobs for all my gaming colleagues who are out of work right now; and finally and most importantly: health, understanding, love, and much peace to us all, especially to those who are suffering. Much love, ya'll! Have a great holiday!"

Ken Levine, 2K Boston
"I'd like to get a working internet connection, Comcast! My guildmates need me! And damnit, I've been good enough to deserve a trip to the Scarlet Monastery."

Randy Pitchford, Gearbox
"All I want for the holidays is for single vendor DRM to die and be replaced by a global/universal identity and credential system that is loved and adopted by all. If that can happen, I guess it would also be cool to get one of those Taun Taun sleeping bags :)"

Frank O'Connor, 343 Studios
"Is it too much to ask Santa for a 50 inch Samsung LED TV? It's not because of the picture so much as it's the absolute, wafer-thin flatness of it. I have already been cheated, by life, out of a flying car. I just want a TV that looks like it would melt in your mouth. And then I could watch a documentary about world peace on it."

Ben Judd, Capcom
"If I could get anything for Christmas it would be a reduction in the amount of times I had to hear "Last Christmas" by Wham! in the various convenience stores, department stores, even the local pork cutlet shop. All of those not living in Japan, thank your lucky stars you this song doesn't have nearly the exposure in your country as it does in Japan. I have a very high threshold for pain... I even didn't mind Hanson. But hearing this song more than 100 times in a single 30 day span can break any man. Any man."

Larry "Major Nelson" Hryb, Microsoft
"I need Bioshock 2 to be worthy of the first game. I need it to be great! Can't start next year with a broken heart."

Atsushi Inaba, Platinum Games
"I'd like a deserted island, surrounded by emerald green seas. I think even if I really shouldn't, having an island would make me feel like taking a vacation."

Luke Plunkett, Kotaku
"What do I want, readers? I want the complete Battlestar Galactica collection on Blu-Ray. I'll probably end up with something else, since that's so damn expensive, but we're talking about what I want here, not what I think I'll get."

Brian Ashcraft, Kotaku
"A weaker Japanese yen — way weaker. FOR THE LOVE OF ALL THAT IS GOOD PLEASE!"

Stephen Totilo, Kotaku
"I want all my comics to magically turn into trade paperbacks, my old cassette tapes to suddenly be on my iPod and all my video games accessible from harddrives instead of discs. And I want all of that to be indestructible and always accessible, please? Oh, and more time to read would be nice."

Michael Fahey, Kotaku
"I want to know how to read and speak Japanese for Christmas. It would be lovely if this was something you could receive in a box with a neatly-wrapped bow around it. See, I've imported Final Fantasy XIII, and while I am to the point where I can make out a word in katakana if you give me a few minutes, I am relatively sure that won't do in this situation. Other than suddenly having knowledge of a language that takes years to learn, my list mainly consists of harder-to-find games. Bust-A-Groove for the PlayStation (I own a Japanese copy I can't play in anything,) and Thousand Arms. I would kill for a nice copy of Thousand Arms, probably my favorite RPG on the PlayStation. I suppose killing isn't in keeping with the season. I'd...hug an orphan for a nice copy of Thousand Arms."

Amanda Glasser, Kotaku
"Well, since I didn't get The Hangover on DVD for Hanukkah, I'd like that for Christmas, as well as Family Guy's Something Something Dark Side. The holidays are usually a real drag at my house and I'm forbidden to play video games because it's not 'spending time with the family,' so I'll need funny stuff like this to watch while the family is in the same room with me.

"Also, I'm still holding out for that pony."

Owen Good, Kotaku
More than anything I want a conference championship in either football or men's basketball for North Carolina State University. That's all. Not a Final Four. I don't even care about the Orange Bowl. Just a fucking Atlantic Coast Conference championship, which I've won a thousand times on my Xbox 360 in NCAA Football and Basketball, but which my school hasn't seen in real life since Jim Valvano and Bo Rein. Both coaches died young, and tragically. My wish doesn't really have much to do with games, unfortunately. But you asked, and when I honestly think of something that would make me happier than I have ever been in years, if only for a day, that is it.

PIC via Matti Matilla's Flickr photostream

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<![CDATA[On Games, Music, and Meaning]]> I'm usually OK with soundtracks as long as they don't actively annoy me; of course, it's nice when they do something more than just provide not-too-irritating background noise I may or may not turn off. Douglas Wilson looks at the relationship between gameplay, music, and meaning (and what makes for a 'musical' game) over at GameSetWatch, picking a perhaps unlikely example to illustrate the relationship he's talking about: Civilization IV. After explaining precisely what he's getting at, Wilson opines:

Even though the music of a more “traditional” game may not affect the gameplay on the level of the code, it can certainly affect the way we experience the game mechanics, just as the game mechanics can alter our understanding of the music.

Indeed, since experience is ultimately what matters, I would argue that any deeply synergistic soundtrack-gameplay relationship that acts on an emotional or cultural level can be just as "musical" as the formal mechanisms of rhythm games – physical game controllers or no.

... Take a closer look at Civ IV, and you’ll see that the real meaning of the game lies somewhere between the mechanics, at those interstitial places where gameplay slides into and intersects other forms of expression.

Is Civ IV a music game? My favorite films (and games, for that matter) manage to weave together story, music, visuals, and all those other little bits that go into the making of media — often to splendid effect. But does that make them musicals, or music movies, or music games? Or "just" splendid, thoughtfully produced media? I'm not convinced on some of Wilson's points, but his overall meditation is worth a read.

Grand Pianola Game Music [GameSetWatch]

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<![CDATA[A Look at the New Civilization Colonization Trailer]]>
For years we have kept Kotaku tower a closely guarded secret. However, today we revealed our rendition of it. Wouldn't it be nice to build a Kotaku colony? We could have little Crecentes and Faheys running around. This of course brings us to this new Sid Meir's Civilization IV Colonization Trailer. In the video we get a look at the time periods that the new game will focus on. I was too young to appreciate Sid Meier's Colonization back in '94, but this time it seems he's bringing the concept to a new generation. Expect it in stores later this year.

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<![CDATA['What I Learned From Not Playing Civilization']]> The August '08 Blogs of the Round Table is up, with the subject being what positive lessons writers have learned from video games. It's a diverse crop as usual, and Chris Bateman at Only a Game looks at what he learned by not playing a game: Civilization in this case, or any Sid Meier game, for that matter. And what did Bateman learn from not playing? Well, a few lessons on the audience for games in general:

Not playing Civ taught me some important lessons about the audience for games. Yes, I may want to screw around with history and make bizarre alternate timelines but most players want to be authentic to their perception of history, not to their boundless imaginations, at least in the context of nation-building games. I may feel constrained by a tech tree which encodes certain preconceptions about history, but most players of Civ find in the technology tree a vibrant advancement mechanic that they enjoy exploring and min-maxing to their benefit.

Not playing Civ taught me that I am not the audience for games, even though I have spent my life playing them. And that, I suppose, helped push me into further exploring just who the audience for games really were…

The whole Round Table set is worth a read, as always. There are twelve entries thus far, which is more than enough to while away an hour or two with.

What I Learned From Not Playing Civ [Only a Game]

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<![CDATA[History Lessons: A Look Back at Sierra's Origins]]> I've been keeping my eye on the "Stephen M. Cabrinety Collection" blog, which is a blog corollary to part of Stanford University's archive of gaming-related materials — while there are only a handful of posts, there are some interesting looks back at some more obscure bits of gaming history. The latest is the first part of a look back at the origins of Sierra — back when it was 'On-Line Systems.' While Eric Kaltman notes that he didn't have any of the original titles physically on hand, he did have "the first issue of the "On-Line Letter", a newsletter celebrating the first anniversary of On-Line Systems." Included are plenty of high-res pictures, though not all the interesting stuff is included:

Sadly, when I first found this the other week I decided not to take a picture of the On-Line Systems anniversary party page. It featured people from the early eighties (a theme of this blog if you haven't noticed) enjoying what looked like a California themed ho-down, and men who look like Ewoks wearing aviator sunglasses (though Ewoks didn't yet exist, so I guess they are proto-Ewoks). I'm upset that I didn't take a picture of it, because I think it allows you to see (as these other pages do) the small and familial nature of a company that would balloon into one of PC gaming's most prominent companies.

A post on 'Sid Meier's First(?) Game and an Early Look at MicroProse', about a game no one — including Meier — seems to remember, is also worth a look.

The Beginnings of Sierra Part 1 [How They Got Game]

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<![CDATA['A Game Isn't a Series of Interesting Decisions']]>
Do we have too many strategists (or at least, strategy fans) in the game design kitchen? Chris Bateman seems to think so — and that may account for the idea that 'a game is a series of interesting decisions' (well, that and a misquote from Sid Meier). 'Game' doesn't (and shouldn't) just mean 'strategy game,' but that's often how it gets used:

I believe the videogames industry has an ongoing problem, in that a large proportion of the people who influence the game design process prefer Strategic play to other kinds of play. But as the audience for games has exploded into the mass market, strategy games (and other forms of Strategic play, such as adventure games) have become niche titles, with even the most popular titles selling no more than a few million units at most, while games with a wider appeal can rack up more than ten million units (as Dr Kawashima’s Brain Training, GTA: San Andreas, Guitar Hero and The Sims all demonstrate in wildly different ways).

A good strategy game may well be a series of interesting decisions – but a good game is something that meets the play needs of its audience. If you want to make games for the new videogames market, you’d better start striving to understand just what those diverse play needs might involve.

Certainly, plenty of games are a series of interesting decisions, but as Bateman points out, it doesn't mean all games are, and many super-successful games don't fit the paradigm.

A Game Isn't a Series of Interesting Decisions [Only a Game]

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<![CDATA[Variety Troubled By Sid Meier's Next Game]]> Sid Meier, how can you still be making games about colonization?

Variety reporter Ben Fritz knows that Sid Meier made a Colonization game back in the day. And he knows that the new one, the upcoming Sid Meier’s Civilization IV: Colonization, won't quite force you to sail to a new land so you can kill all the natives and screw them with the exchange rate.

But he's troubled. He's spent a good amount of time on his blog to show that he's thought this through. Colonization was and is racist and appalling, he states. He doesn't call for a ban. He's a First Amendment guy. But he does call for a reaction.

Goddamit, am I the only one who think it's morally disturbing to make a game that celebrates COLONIZATION?

Bonus reader challenge: Reply to this post, pro or con, without using the old conversation-stopper: "It's just a game."

Civilization IV: Colonization... Wow that looks offensive [Variety's The Cut Scene Blog]

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<![CDATA[Sid Meier Won't Turn His Back On Wii]]> Sid Meier's not giving up on the Wii. In a recent interview with GameDaily, he said he and Firaxis think the Wii is "a fantastic platform, and have no intentions of turning our backs on it!"

He wouldn't confirm, of course, any plans for a Wii version of Civilization Revolution but his positive response should be encouraging, at least, to Civ fans.

He was also asked about the possibility of a Civ MMO:

I'm exploring lots of exciting ideas right now. A Civ MMO is a really intriguing idea and we're spending time thinking about how we could make it the fun addictive experience Civ players expect. Beyond that I have some new ideas that are quite different from games I've made in the past – and that's all I'm able to tell you right now. Stand by for more information in the near future!


10 Questions: Firaxis' Sid Meier
[GameDaily]

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<![CDATA[Shiny New Civ IV: Colonization Coming To PC]]> Firaxis is currently at work on Sid Meier's Civilization IV: Colonization, a standalone for Windows PC, Take-Two announced today.

It'll be available in Fall 08, and the announcement says the 1994 title is being rebuilt from the ground up to take advantage of the Civ IV engine, adding new graphics, interface and features.

You still lead one of four European countries in conquering the New World, dealing with natives and the other nations and all that wonderfully bloody business. Here's hoping for smallpox blankets? Full release and screens after the jump!

2K Games Announces Sid Meier's Civilization IV: Colonization™ for Games for Windows®
Sid Meier's Classic Colonization is recreated as a new stand-alone title in the Civilization IV� universe

2K Games Announces Sid Meier's Civilization IV: Colonization™ for Games for Windows®
Sid Meier's Classic Colonization is recreated as a new stand-alone title in the Civilization IV® universe

New York, NY – June 9, 2008 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Sid Meier's Civilization IV: Colonization™, the next offering in the award-winning Civilization IV® universe, is currently in development at 2K's world-renowned Firaxis Games development studio. Conceived from the ground up to take advantage of the Civilization IV engine, Colonization will be available fall 2008 exclusively for Games for Windows®.

"We've received many requests from fans over the years to bring back Colonization and now seemed to be the perfect time to do that," said Sid Meier, director of creative development at Firaxis Games. "The Civilization IV engine provided a fantastic foundation for a new Colonization experience and allowed us to create something great for both new players and long time fans of the game."

In Colonization, players lead one of four European nations on a quest to conquer and rule the New World. Players will be challenged to guide their people from the oppressive motherland, discover the New World, and negotiate, trade and fight with both the natives and other nations as they acquire power and fight for freedom and independence.

As a complete reimagining of the 1994 classic, Colonization is a total conversion of Civilization IV that combines Civilization's addictive "just one more turn" gameplay with all-new graphics and features that add more depth to the franchise. New features, such as a brand-new interface, improved diplomacy options and the included modding tools ensure that Colonization will be the next great title from gaming's premier strategy game developer.

Sid Meier's Civilization IV: Colonization for Games for Windows will be available fall 2008 and has not yet been rated by the ESRB. For more information, please visit www.civilization.com

* Colonization does not require the original Civilization IV product in order to be played.

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<![CDATA[Sid Meier Is The Most Award-Winning Developer Ever!]]> Does an entry in the Guinness World Records count as an award? If so, chalk up another one for Sid Meier, who has just entered the 2008 Gamer's Edition of that prestigious publication as the game industry's most award-winning creator. Among his many achievements are numerous awards for the Civilization series, induction into the Computer Museum of America's and Academy of Interactive Arts and Sciences' Halls of Fame, and a commemorative star on the Walk of Game. How does it feel?

“I’m fortunate to be able to do what I love and am grateful for all of the wonderful recognition I’ve received over the years,” said Sid Meier. “It is every kid’s dream to make it into the Guinness World Records and I’m thrilled to be a part of the prestigious book. I’m thankful to the many game critics who have enjoyed our games and hope they are as excited about our upcoming Civilization Revolution title as I am.”

And there, my friends, is why great men are great. They are never too proud to slip in a little marketing. Go read some more marketing in the official press release, while I apply some watercolor photoshop filter love to this great, great man.

Sid Meier Enters Guinness World Records Gamer’s Edition 2008

As Industry’s Most Award-Winning Developer

Sid Meier, creator of the Sid Meier’s Civilization® franchise and Director of Creative Development at 2K’s world-renowned Firaxis Games development studio, has officially won more game awards than any other video game creator according to the Guinness World Records Gamer’s Edition 2008.The Civilization series boasts some of Sid’s most impressive game awards, including Sid Meier’s Civilization IV™, which was selected as Strategy Game of the Year by the Academy of Interactive Arts and Sciences (AIAS) and 1UP.com. Next up from the award-winning developer is Sid Meier's Civilization® Revolution™, which promises to uphold the franchise’s gold standard.

Sid Meier’s awards for his game design genius are numerous. In 1999, Sid was the second person ever to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame. He was inducted into the Computer Museum of America's Hall of Fame in 2002 and received a commemorative star on the Walk of Game in 2006. Meier was recently awarded a Lifetime Achievement Award at the 2008 Game Developers Choice Awards.

“I’m fortunate to be able to do what I love and am grateful for all of the wonderful recognition I’ve received over the years,” said Sid Meier. “It is every kid’s dream to make it into the Guinness World Records and I’m thrilled to be a part of the prestigious book. I’m thankful to the many game critics who have enjoyed our games and hope they are as excited about our upcoming Civilization Revolution title as I am.”

Built from the ground up solely for console and handheld gaming systems, Sid Meier’s Civilization Revolution features fast-paced, pick-up-and-play action involving strategic global domination and history's most intrepid leaders, as well as a highly competitive multi-player experience. Sid Meier’s Civilization Revolution brings the renowned Civilization franchise to current gen consoles and handhelds for the first time, delivering the vast re-playability and unmatched addictive gameplay that has become synonymous with the works of Sid Meier. New graphical designs and a streamlined interface will transport the Civilization franchise to a level that fans have never seen before.

Sid Meier’s Civilization Revolution is rated E10+ for everyone 10 and older and will be in stores beginning July 8, 2008 for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Nintendo DS™. For more Civilization Revolution information, visit www.civilizationrevolution.com.

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<![CDATA[Sid Meier Appearing At New York Comic Con]]> The New York Comic Con might as well be called the New York Video Game Con - Now With Comics for all of the gaming goodness that's going on over the weekend. Various publishers and developers will be on hand to show off their wares, most notably the living legend himself, Mr. Sid Meier. Sid will be at the 2K Games Booth (#1157) on Saturday, April 19, from 1:00 PM - 3:00 PM, to meet fans, sign autographs, and just generally be Sidly. 2K will be showing off Civilization Revolutions throughout the entire weekend, though you might want to stop by early to get your hands on one of the limited edition prints created in collaboration with Studio Number-One and Shepard Fairey they'll have available. Seriously, I would seriously maim someone if it meant I could be there this weekend, so those of you with the means owe it to me to go in my stead. Off with you!

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<![CDATA[Civilization: Revolution Website Launches]]> Sid Meier's world building game Civilization is returning soon with a new title, Civilization: Revolution. CR is the first of the Civ franchise to be presented on now-gen consoles and it sports some fancy new graphics, closer cameras, new character models and more detailed maps and battles. After my time with the multiplayer mode a few weeks back, I'm really looking forward to checking it our when it hits on June 3.

For those interested in such micromanaging pursuits can check out everything the game has to offer on Civilization: Revolution's newly launched website. It's a nicely put together site and has a decent amount of places for you to explore including videos, screenshots, forums and all the information on Civilization: Revolution you could want.

Civilization: Revolution Official Site [2K]

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<![CDATA[Gallery: Civilization Revolution]]> Ladies and gentlemen, for your viewing pleasure, I present a slew of screens from my hands-on time with Sid Meier's Civilization Revolution for the Xbox 360 and PlayStation 3. There are some multiplayer shots in here as well as images from the single player mode including many of the character designs.

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<![CDATA[Sid Meier - Gaming's Three Greatest Innovations]]> The gaming industry is based on innovation, with each successive generation absorbing new, innovative ideas, making them a part of what gaming is today. At a special lunch last Friday at the Algonquin Hotel in New York, industry legend Sid Meier revealed what he thought to be the three greatest innovations in gaming history. His picks? First off, the IBM personal computer, which brought computing and as a result computer gaming to the masses. Next he citied video games that focus on creating rather than destroying, humbly offering Will Wright's Sim City as an example in lieu of his own Civilization. Finally, Nintendo's Seal of Quality...which might not mean much today, but back in the day was a sign that the industry wasn't going to allow the flood of crap that systems like the Atari 2600 were subject to, changing the face of console gaming forever and effectively revitalizing a briefly dead market. Profound choices from a profound voice in the business. How do your picks stack up?

The Three Most Important Moments In Gaming, And Other Lessons From Sid Meier [MTV News]

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<![CDATA[A Chat with Sid Meier]]>
We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college.

In this 15 minute chat we talk about the death of the PC gaming market, how GDC has evolved and what type of character he plays in WoW... among other things.



powered by ODEO

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<![CDATA[The Sid Meier Q&A]]> "One thing that stands in my mind...we got an inquiry from the Wall Street journal asking about succinctly captured tax policy," Sid Meier relates to a packed audience of GDC attendees, referring to the most surprising response to his games. "It's just a slider."

Huge laughs from the audience. Damn there are a lot of dorks in the audience...present company included. Through the hour-long interview, Meier divulged all sorts of not-so-secret secrets, admitting his geek fetish of still programming his own titles. Here were some of our favorite things he said, organized for your easy digestion...


On Casual Games
"The word 'casual' is kind of a tough game to pin down...I'm not that interested in doing simple games, but, if you look at the budgets, games we made 10 or 15 years ago are 'casual' by that measure."

On Civilization 1 Addiction
"We hadn't made a game up to that point that had that addictive quality...kind of scary when we first realized...here was a portent of the future, how games could really become something people really wanted to spend a lot of time playing."

On Railroad Tycoon And Games Of Yore
"A lot of what we did was trigger your imagination...we just did a little bit, but the player added a lot of the experience...imaginations are still around today."

On Why He Programs
"I'm more willing to waste my time that somebody else's time."

On How You Design Civ
"The temptation with Civilization is to throw everything into it...computers can handle that, but humans can't."

On What He Plays (Tact Edition)
"I guess it's like, you do something all day, you want a change of pace. I haven't really played any other strategies."

On Vocation
"My hobbies are [in] music, but there's no money in music."

On The Era
"It's kind of a golden age, I think, for gaming."

On Civilization Revolution
"It's really kind of a designer's dream to repair a path...go back in time with a lot more knowledge and a lot more experience."

On Making An All-Encompassing, Career Highlight Game Like Spore
"No."

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<![CDATA[First Screens Of Civilization Revolution For Nintendo DS]]> Before Sid Meier goes massively multiplayer, he and the rest of the Civ team are bringing the Civilization series to the non-PC gaming masses. While the Wii version looks to have stalled, the Nintendo DS version is looking like a perfect it. 2K Games released a handful of new screens for the portable version of Sid Meier's Civilization Revolution and a singular piece of shiny artwork. This is the kind of handheld strategy gaming we can get behind.

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<![CDATA[Sid Meier Considering MMO]]> The man who brought you Civilization, Pirates!, and Railroads! is looking to capture a larger audience - all at once. Speaking to GamersGlobal, the legendary Sid Meier considers the possibility of stepping into the massively multiplayer realm of online gaming.

I enjoy the idea of doing something I haven't done before, so a MMO would fit perfectly, but I really can't say if that would be the next game we do or if it's still a couple of games down the road before we come to that. Because I have new single player games I want to do, as well.
While the rest of the interview mainly deals with the upcoming Civilization Revolution, I found myself stuck musing on what Meier would bring to the MMO genre - other than a giant, persistent-world Civilization, of course. I'd suggest a Pirate MMO, but Flying Lab more or less just released Pirates! Online.

Sid Meier on Civilization Revolution and his next plans
[GamersGlobal via EuroGamer]]]>
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<![CDATA[Clip: Civilization Revolution]]> Sid Meier's Civilization is leaving the nest of computer gaming and flying off to consoles and handhelds in September 2008. The first look at the game is in this video which is narrated by none other by Henry Rollins (who I secretly fantasize to use all of his Civ money to fund "science" and "the arts"). The trailer for the upcoming game shows the same basic premise as previous versions before it. Steal some land, garden some corn, tell other leaders with gifts to take a hike. It's astonishing close to most people's daily lives.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=273158&view=rss&microfeed=true <![CDATA[Sid Meier Loves The PS3]]> The creator of timeless hits Civilization and Railroad Tycoon, Sid Meier is, somewhat surprisingly, a PlayStation fan. Maybe even bordering on fanboy, if the editorial on PlayStation.com is an accurate take on Sid's gaming tastes.

You might think Sid's tastes are singularly strategic, but he namechecks Okami, Gran Turismo 4 and Resistance: Fall of Man as some of his favorite games. Then, there's the gushing. Oh the gushing! Not only does he call the PLAYSTATION 3 "light years ahead" of the PlayStation 2, he's just enamored with Sony as a whole.

Sony's done an amazing job of establishing a quality standard and delivering on systems' promise. Look at the caliber of titles we're suddenly seeing from machines like the PlayStation®2 - the company takes a long-term view and really focuses on delivering amazing hardware right out of the box.

Hints of a Meier-developed PlayStation bound game are not-so-subtly hinted at in the editorial, which could be very very interesting. I'm guessing it's going to be along the lines of Sid Meier's PlayStation Sonnets.

Armchair General [PlayStation.com via Game Daily]

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