Part of the reason I still hold a candle for the multiplayer shooters of the late 90s is their insane mobility. The characters in games like Quake III Arena, Unreal Tournament, and Serious Sam all move like the Flash on the Moon. Reflex is hoping to capture a bit of that. »
I'm tired of gritty, grumbly first-person shooters. A game that mixes Tron's synth-y style and Bulletstorm's focus on creative kills, though? Now this I can get behind. »
If you're not strapping on an Oculus Rift headset and using both a virtual reality treadmill and a special assault rifle controller when you play a first-person shooter, well, I just don't know if you're getting the most intense experience possible. »
Developers have spent years trying to develop sensible touchscreen controls for first and third-person shooters that aren't just virtual sticks. A tribute to the great light gun games of old, Lawless just does away with movement altogether, and it looks fantastic. »
Altis, the main island in ArmA III, is huge, but one might think it's just a big, homogenous natural environment—nothing compared to, say, GTA V. It's not like that at all: the map has its own share of unique locations, like this solar tower featured in YouTuber Kyle B's video, which is perfect for a little bit of fun. »
Dark, a shooter where you play as a vampire, still looks as cool now as it did when we initially saw that it wasn't about being a sparkly, sensitive bloodsucker. After all, you will eat your enemies to regain health. You will teleport. You will become invisible and stalk your prey. You will hypnotize your targets. »
When it comes to shooters (and their bullet-hell cousins) I am hardly an expert, but I do enjoy a good SHMUP from time to time. Though I tend toward the side-scrolling variety like Gradius or Macross: Do You Remember Love, I did play more than a little 1942 back in the day. But hands-down my favorite shooter of the… »
When the bullets start flying on October 26, shmup fans will be too busy dodging and shooting to appreciate how pretty DoDonPachi Maximum looks on the iPhone and iPad. Thank goodness for screenshots. »
Everybody complains about artificial intelligence. It's too dumb. It's too all-knowing. What it really is is too opaque. AI design remains one of the most mysterious disciplines of video game creation. Well, if you've ever wondered about how the rules governing the allies and opponents in a video game, then a blog… »
This story starts, as so many great ones do, with a classified ad: "I will take bullets for you," it read. »
Welcome, Kotaku Game Club, to the multiplayer edition of our Uncharted 3 talks! Thank you everyone for showing up a day early. I hope that you're as excited as I am to get a healthy gaming discussion in before the holiday.
In case you're stumbling upon the Game Club for the first time, our group meets on a weekly… »
Hey Game Clubbers, remember that our meeting on Uncharted 3 multiplayer is tomorrow instead of Thursday at 4pm Eastern. It's the last one of the month so come with ideas for our next game! »
This is it, folks! Here at Kotaku Game Club, we're talking about the final chapters of Uncharted 3. Right now, in the comments section below.