<![CDATA[Kotaku: shmup]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: shmup]]> http://kotaku.com/tag/shmup http://kotaku.com/tag/shmup <![CDATA[Söldner-X 2: Final Prototype's Lovely Bullet Hell]]> SideQuest Studio's sequel to PlayStation Network exclusive side-scrolling shooter Söldner-X: Himmelsstürmer is just as free with the bullets as its predecessor was, as these new screens demonstrate.

Söldner-X: Himmelsstürmer was released around this time last year on the PlayStation Network, so its about time we got around to playing the follow-up. This time around the game comes complete with a dynamic score-based difficulty system, which increases the challenge the more points you accumulate. It should make for a satisfyingly tailored shmup experience.

I can hardly wait, and I probably won't have to for much longer. Söldner-X 2: Final Prototype is due for release this winter on PSN.

Please ignore the Lich King screen appearing in the gallery. Buggy gallery is buggy. Should be gone now.












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<![CDATA[It's A Good Week To Buy Ikaruga]]> If you've been avoiding spending 800 Microsoft points in order to let Treasure's beloved shoot-em up Ikaruga kill you repeatedly, then perhaps the Xbox Live Deal of the Week is for you.

Black and white has never been quite as complicated as it is in Ikaruga, the shooter that adds an interesting polarity mechanic to standard gameplay, with black and white bullets only affecting white and black ships respectively. The Dreamcast and Gamecube shooter got a lovely Xbox Live Arcade port last year, and now that port is available to Xbox Live Gold members for half off this week. 400 Microsoft points, or $5 in real money, is a ridiculously low price to pay for the hours of sweet frustration Ikaruga supplies.

Deal of the Week: Ikaruga [Major Nelson]

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<![CDATA[Microsoft Wants Radiant Silvergun For XBLA]]> In an interview with Gamasutra, Treasure CEO Masato Maegawa reveals that Microsoft has requested the classic Saturn shoot-em Radiant Silvergun for Xbox Live Arcade, but Treasure has yet to say yes.

Radiant Silvergun is a classic shooter that's developed a cult following despite the fact that it never saw release here in the states. In fact, it was the first game I ever imported, opening up a whole new expensive way for me to burn through my paycheck. It's no wonder Microsoft wants it. Getting it, however, is another story.

"Microsoft actually asked us if we could put it out," he says. "We're thinking about it, certainly, but it's not as simple as just saying 'OK, let's put it up.' I mean, sure, with Ikaruga, we released it as-is without having to do or add a great deal to the game, and it was popular and well accepted for what it was. But if you play Radiant Silvergun nowadays, it's certainly aged in assorted ways, and I'm not sure they're all good,"

Basically, Treasure would love to see the game get back into the hands of the players, but isn't sure that XBLA is the place to do it.

"I think we'd definitely like to see it out there. But the situation around that game is a bit different from Ikaruga, so I don't know if we'd see it on [Xbox Live]."

Could this herald a possible remake of the beloved title? Inquiring minds want to know. I want to know.

Hit up the link below for more, and be sure to check out Gama's full interview with Maegawa for more juicy Treasure info.

Treasure's Maegawa: Microsoft Asked For Radiant Silvergun On XBLA [Gamasutra]

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<![CDATA[Gradius ReBirth Gives WiiWare Some Options]]> While we were hunkered down at the Los Angeles Convention Center last week, wondering "Is that it?" of E3 2008, Konami announced Gradius ReBirth, a WiiWare title that looks to fill the Gradius void in our lives. Like the retro stylings of Mega Man 9, Konami is giving the hardcore what they want — gameplay minus expensive production values — and they're doing it through digital distribution.

Gradius ReBirth is planned for a summer release in Japan. If it arrives elsewhere, buy it. Convince Konami to restart work on Gradius VI. Seriously.

Gradius ReBirth [Konami]

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<![CDATA[More Japan Only Games Coming To American Virtual Console]]> The ESRB spilled the beans on more than just ASH - Archaic Sealed Heat today, as a bunch of new Virtual Console candidates were given ratings for the Wii. A duo originally released only in Japan, Sega/NCS's side-scrolling, Mega Drive-era shooter Gley Lancer and Konami's Famicom platformer Bio Miracle Bokutte Upa have been cleared for North American release, nabbing E10+ and E ratings, respectively.

In addition to those Hanabi Festival-caliber releases, Sega's platformer Alex Kid in Miracle World for the Sega Master System and Jaleco's City Connection for the NES were also rated as Wii VC candidates. In other words, everything you've been asking for from day one!

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<![CDATA[It's Official: Ikaruga Hitting XBLA This Week]]> In this week's XBLA update, we've finally gotten official confirmation that Ikaruga, the classic Japanese shoot 'em up (sorry, I despise the term "shmup") is coming to the platform this Wednesday, April 9th. Now in HD, players can enjoy standard leaderboards as well as online co-op and replay/save video support. It'll set you back 800 points.

In addition, the highly regarded newb Poker Smash will be offering two expansions. The Environment Pack (with two new action mode environments) and the Puzzle Pack (with 15 new puzzles) will each be available for 100 points.

All in all, it's a nice week of updates on XBLA. For the full, gruesome details, hit the jump.

The Japanese arcade hit "Ikaruga" receives the full Xbox LIVE Arcade treatment and is poised to launch on the platform this Wednesday, April 9, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT).

"Ikaruga" is a fast-paced scrolling shooter with a twist - players must constantly switch their ship's polarity to maximize their damage output and avoid incoming enemy fire of the opposite polarity.

"Ikaruga" on Xbox LIVE Arcade features a two-player co-op mode both locally and over Xbox LIVE. Newcomers can also easily bring their skill up to speed by using the game's slow motion training mode.

"Ikaruga" is a perfect combination of beautiful, manga-style storytelling and challenging arcade heroics, all brought to life in a gorgeous HD environment.

Gamers itching to obtain a moment of "Ikaruga" glory will be wise to master the chaining system that detects when enemies of the same polarity are destroyed consecutively. Doing so will reward players with huge score bonuses, which will be key to topping "Ikaruga's" leaderboards.

The ability to relive a particularly harrowing battle is also possible thanks to the game's record and replay function, which is new to the Xbox LIVE Arcade version of the game.

From the Japanese developer Treasure, "Ikaruga" will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB.

Independent developer Void Star Creations unveils two new downloadable content packs for their hit Xbox LIVE Arcade title, "Poker Smash" this Wednesday, April 9, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT). The new content includes two Action Mode Environments in the Environment Pack and an additional 15 Puzzles in the Puzzle Pack, giving "Poker Smash" players a total of 13 immersive environments and 70 mind bending puzzles. The "Poker Smash" Environment Pack and Puzzle Pack will each be available for 100 Microsoft Points.

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<![CDATA[The Gradius III Vic Viper Is A Sexy Space Fighter Option]]> If you're the type who decided that the Gradius II version of the Vic Viper starfighter should represent but a fraction of your PVC space armada, you may want to hunt down an import retailer for the follow up.

The new Gradius III version of the Vic Viper doesn't deviate too far from the design path, but comes in a classy off-white and with a sleeker chassis.

This model kit from Atelier Sai is similarly priced to its predecessor at 4500 yen (or $42 US). It ships in May, after the the previously posted Vic hits hobbyist shelves. The backside of the ship is after this.

What else is there to say? Oh yeah. *droooooool*

Gradius III Vic Viper [HobbyStock]

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<![CDATA[Triggerheart Exelica Goes Live Next Week]]> Shmupcrafters Warashi have updated their website to indicate that the arcade to Dreamcast to Xbox Live Arcade translation of Triggerheart Exelica will be hitting Xbox Live Arcade this Wednesday! Triggerheart is about humanoid weapons systems that just so happen to resemble cute anime girls, fighting to save humanity from the Ver'mith. You're good, they're bad, shoot them. Both ships have different weapons but both have the power to perform an anchor shot, snagging enemies to use as a weapon or shield. Not sure I am ready for this yet, as Omega Five is still kicking my ass on a regular basis, but I suppose when it comes to shmups, the more the merrier! The only problem? While it will definitely be out in Japan next Wednesday for 800 points, I am seeing now official word on other regions, though Xbox.com did just add a page for the game. Fingers crossed!

Triggerheart Exelica Main Page
[Warashi - Thanks Jacob!]

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<![CDATA[Omega Five Is Alive]]> I've been drooling over it for months, and now it's finally here! Is Omega Five everything I had hoped it would be? Well, yes and no. It has all of the shoot-em up action I was expecting, and it is one of the most beautiful games you're likely to find on Xbox Live Arcade, but the limitations of the format inevitably shine through on the presentation end of things. After playing with the game just about every free moment I've had in the day, I can't shake the feeling that this would have been a truly spectacular game had it just been fleshed out a bit.

As I said, it is one of the prettiest games on XBLA, and the visuals alone are worth the $10 worth of points I dropped for it. Playing through as Ruby, one of the two initially available characters, I was really impressed by the variety of enemies, the colorful effects, and the sheer amount of things flying across my screen at the same time. Then I played as Tempest and my jaw completely dropped.

Tempest's weapons are simply breathtaking. Flowing globules of frost and fire issue forth from his weapon, flowing like slime over enemies, splashing against them with impressive physics for a shmup. It really is a sight that online videos do not do justice.

The gameplay itself is pretty standard. Fight your way through hordes of enemies while collecting various power ups and charging up your super weapon. So far the game is relatively easy, and the initial three continues should last you quite awhile once you get the lay of the land. Once you complete a level in arcade mode you unlock it in the challenge mode as well, allowing you to hone your skills alone or with a friend via co-op to a razor's edge.

My biggest disappointment, as I said earlier, comes from the presentation. There is no storyline for Omega Five. You choose a character and off you go, blasting the living hell out of things without any real overly obvious motivation. There are no difficulty options...just a simple menu allowing you to start a new game, play offline multiplayer, adjust the settings and read up on gameplay.

Omega Five is definitely worth the $10 to shmup fans everywhere. It's a beautiful example of what is possible via Xbox Live Arcade, while at the same time being a sometimes painful reminder of what isn't.

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<![CDATA[Omega Five Next Week Confirmed, Priced]]> Now let's just remove that little question mark from McWhertor's post yesterday, as Hudson officially announces Omega Five for the Xbox Live Arcade coming out next Wednesday. Along with the date, they've also announced the price of this lovely little slice of shmuppetry, which will set you back a relatively standard 800 Microsoft points. Along with the release announcement comes information on the last of the playable characters, a female named R.A.D. in a skintight insect-looking suit that allows her speedy maneuverability at the cost aiming speed. Hit the jump for more info on R.A.D. and her various weapons of mass destruction, or to just revel in the fact the this long-awaited game is finally upon us. Yum!

Hudson Entertainment Dates Omega Five For Xbox Live Arcade

Sci-Fi Side-Scrolling Shooter Coming January 9 for 800 Microsoft Points

REDWOOD SHORES, CA - January 3, 2008 - Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that Omega Five for Xbox LIVE Arcade will be available to consumers on January 9, 2008 for 800 Microsoft Points. Published by Hudson and developed by Natsume, the game is an entirely new original IP featuring a side-scrolling shooter set in a gorgeous 3D environment.

Taking place in a far-flung future, Omega Five delivers hardcore action never seen before on the platform, while providing visually stunning graphics that pushes the limits for a digital download game. The game is set in multiple 3D environments and features incredible special effects and enormous battles, all in high definition. Omega Five is distinct in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees. Omega Five also includes a local co-op function so a friend can join in on the aerial mayhem.

Hudson also released details on the final playable character. R.A.D. is another of Omega Five's unlockable warriors and is very similar to Ruby. Her skintight suit allows her to move much more quickly than Ruby, letting her weave through waves of enemy fire, though it also slows down her aiming.

. Weapon Type A: Vulcan Laser Cannon - R.A.D.'s initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.

. Weapon Type B: Reflecting Laser Beam - R.A.D.'s second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets R.A.D. attack enemies from around corners.

. Weapon Type C: Lightning Gun - Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting R.A.D. slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.

. Alternate Attack - R.A.D. has one alternate attack, which sends out satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals continuous damage, and R.A.D. is still able to fire in any direction. Additionally, while the satellite is floating around R.A.D., it can block enemy fire.

. Dimension Field - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

. Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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<![CDATA[Omega Five Finally Coming To XBLA Next Week?]]> Hudson and Natsume's Omega Five was originally scheduled to hit Xbox Live Arcade sometime in November, but that's obviously come and gone and we're without the game. It looks like Xbox 360 owners may finally get the side-scrolling shoot 'em up as early as next week, as Console Monster indicates a January 9th release date. It was certainly one of my highlights at last year's Tokyo Game Show, so I'll be first in line. No solid word on pricing yet, but the Forgotten Worlds-esque shmup looks like it's worth the scratch.

January 9th Arcade Release Revealed [360 Monster via Destructoid]

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<![CDATA[The Otomedius Busty Maid Toys Won't Stop]]> When Konami of Japan announced Otomedius, we quickly realized what it was up to. Konami had little interest in trying to revitalize the shrinking arcade shmup scene or looking in a new direction for the Gradius and Parodius series. No, they wanted to bring more boobs into the Konami family and shill loads of Otomedius toys. And they're making good on it again, with new redemption prizes in the form of 14cm tall toys and, yes, smaller than life-sized inflatable versions of the busty shooter girls. You're either shaking your head, sighing with defeat or whipping our your credit card again, I'm sure—it's been a big week for plastic video game girls.

The current lot of goods also includes the "multiple movable system" action figures and a digital manga series featuring the maid-ship ladies of Otomedius. We don't expect it to stop any time soon.

Otomedius Goods [Konami]

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<![CDATA[Senko No Ronde 2 Cast Revealed]]> Shooter specialist G.rev let slip the other day that Senko no Ronde 2 was in the works, revealing two new gender ambiguous additions to the cast of fighters. Now, courtesy of Yahoo! Japan blog Gemaga, we know a half-dozen characters who will comprise a portion of the roster. As fans of the first can see, gender confusion runs amok yet again, as Cuilan returns and a character known as ??? blurs the line between the sexes. Someone at G.rev should be made to pay for this.

Senko no Ronde 2 [Yahoo! Japan]

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<![CDATA[This Spring, Wii Owners To Dine In Bullet Hell]]> Aksys Games announced today that it would be bringing hardcore vertical-shmup Castle of Shikigami III to the Nintendo Wii early next year. Loaded with coin collecting and intense bullet dodging, the series has previously come to North America under other publishers as Mobile Light Force 2 and Castle Shikigami 2. This is eyeball drying, twitch filled stuff and the kind of content we certainly wouldn't mind seeing more of on the Wii. Pre-localized screens are in the gallery below, followed by a handy press release for reference.

CASTLE OF SHIKIGAMI III ON THE 
Wii™ IN THE SPRING OF 2008



Bullet hell comes to the Wii!

Torrance, CA (December 14, 2007) - Aksys Games, a publisher of interactive entertainment products, is set to release Castle of Shikigami III, a vertical scrolling shoot'em-up on the Wii in the spring of 2008.

"Caste of Shikigami is known in Japan for its lively characters and challenging difficulty. There's just something to be said when a game paints the screen with enemy gunfire and rewards you for living life on the edge," said Michael Manzanares, Project Lead, Aksys Games. "I've always been a fan of the Shikigami series, and I'm glad we had the opportunity to bring this latest installment to the States."

Castle of Shikigami III Features:

• Tension Bonus System!
Your proximity to enemy units and gunfire determines your score and firepower!

• 10 memorable characters!
Each character has their own specialized weapons and powers, anything from chain lightning to psychic blades!

• 55 possible story combinations!
Experience a wide variety of scenarios with fully voiced dialogue!

• 2 Player Co-op Mode!
Dodge a never-ending barrage of bullets alone or with a friend!


• Exclusive console-only Dramatic Change Mode!
Switch between two characters in the middle of the fight to improve your chances for survival!


Castle of Shikigami III has not yet been rated by the ESRB. More information about Aksys Games and Castle of Shikigami III can be found at www.aksysgames.com.

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<![CDATA[Shoot The Very Small Core]]>  We. Want. These. Next February, Japanese toy maker Yujin is releasing a "Shooting Game History" capsule toy collection that includes the R-9A Arrow Head from R-Type, the 0F-1 Daedalus from Image Fight, the Vic Viper T301 from Gradius, the Metarion from Gradius 2 and the Silver Hawk from Darius Gaiden. Yujin, you had me at R-Type! For those that don't live in Japan (sorry), know that National Console Support is selling complete sets for US $45. But, really, can you put a price on miniature Gradius toys? Survey says "no."
Shooting Game History [NSC via Siliconera]

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<![CDATA[Nanostray 2 Masters Shmuppets]]> While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been. Along with requiring the touch screen for weapon selections, these two features bogged down what could have otherwise been the perfect little handheld shmup. Now Nanostray 2 is still a couple of months away, but from my time with the preview build of the game Majesco was kind enough to send my way I can say that it triumphs over the original in every way.

First off, the continues have gone from endless to a mere three, which completely changes up the difficulty factor of the game. Amateur shooter fans will have to go through the first three stages multiple times before making it completely through with enough lives to even consider going on to the remaining five. You'll have to learn enemy patterns, figure out which of the game's five special weapons best fit the situation, and basically learn the level like the back of your hand. Frustrating at times, sure, but if this sort of thing gets you riled then maybe you should go back to your happy, colorful platforming genre where it's safe.

You can play through Adventure mode to unlock levels for play in Arcade mode, where you get the standard allotment of lives with no continues, with the goal to get the highest score. In Nanostray the first you then would get a code you could upload to the online leaderboards via the internets, but now you simply connect via Nintendo Wi-Fi and slap that baby up there for the world to see. The feature was already running in the preview and worked without a hitch. Granted my score sucked compared to the ones already posted, but such is life.

Challenge mode helps a great deal. In Nanostray 2, the challenges are like little shmup nuggets that test your skills in various aspects of the genre. They've created completely new sequences for the challenges, rather than rehash established levels, and they focus on completing quick tasks, like scoring 30,000 points in 45 seconds, or surviving for a certain period of time. Some are even exercises in tactical thinking, as you are put in a situation such as a ship rising to completely fill the area you are in, killing you unless you find a way to open up an area to hide. There are four sets of eight challenges, and every time you complete one you get a little better at the main game. Very nicely done.

The developers took complaints about the control scheme to heart, changing the weapon-switching over to the shoulder buttons so once you are in the game you don't need to touch the screen at all, unless you opt to control your ship with it. Choosing touch-screen control schemes moves the action from the upper to the lower screen, with the control pad handling your primary weapon and the shoulder working the special weapon. Controlling the ship with your stylus adds a degree of control and speed you don't get with the standard setup, though of course you're going to have a portion of your screen obscured by the stylus itself and your giant, snausage fingers - where applicable.

All in all, this is one amazing shoot-em up for the Nintendo DS, better than its predecessor in virtually every way. Unless they do something horribly wrong between now and the January release date, expect Nanostray 2 to be the shmup to beat on the DS.

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<![CDATA[Mutant Storm Empire]]> When Mutant Storm Reloaded was launched with the Xbox Live Arcade service, it served as an excellent diversion from hours upon hours of Geometry Wars. While the original from PomPom games might have gotten a bit lost in the GW hype explosion, their new entry into the series breaks from the room-clearing formula of it's predecessor to become a nifty little slice of shooter heaven all its own.

While it maintains the classic left-stick moves, right-stick shoots controls, the way you navigate the world has completely changed. Rather than warp from room to room, you travel along a path between 16 levels across four highly stylized worlds upon your tentacled spaceship. Each world has its theme, with enemies tailored to match. The design is quite fantastic, really, with some very unique creatures to be found among the more standard shmup fare.

While some rooms are just that - rooms with doors that lock when you enter - other areas are more along the lines of your classic side-scrollers, traveling down a corridor as the enemies come at you from all directions. At times the action gets quite frantic, especially in the levels where the corridor is completely filled with motile red bubbles that you need to constantly shoot to keep your path clear.

I love the new health system, which replaces the normal lives with hit points. Six hits and you're toast, which makes much more sense than the shooter standby of your craft exploding only to immediately be replaced by an identical one. Your health regenerates between levels, as does your super weapon, which is extremely powerful but only has a certain amount of firing time.

The belted difficulty system returns, with point values raised the higher the difficulty. At white belt level the game can be a relatively short walk in the park. At black belt...forget about it. Black belt is a game for a younger man than I.

The only issue I really have with the game is the length. I finished it within an hour or so, and while there is always co-op multiplayer and score tweaking, it really doesn't compare to the original game's 89 rooms. Still, Mutant Storm Empire is a game I would gladly spend 800 Microsoft points on.

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<![CDATA[Ruby Enters The Omega Five Fray]]> Hudson continues to painfully tease my shmup hunger, releasing bits of information on the upcoming Xbox Live Arcade shooter Omega Five while I continuously refresh my Arcade downloads screen just in case they decide to release the game itself while no one is looking. This week we meet Ruby, the scantily clad vixen who brings sexy to the battlefield, along with a vulcan laser cannon, reflecting laser beam, and a lightning gun. I'll let you decide which of those four is the most important. Ruby also has an alternate attack that sends out a satellite that can latch onto larger enemies, dealing damage as well as providing a lock-on target for her normal attacks. Where she stores this satellite when not in use is not something I really want to think about. Lovely! Game please.

Hudson Entertainment Reveals New Character & Assets for Omega Five on XBLA

Meet Ruby, Omega Five's lithe heroine

Hudson Entertainment today unveiled details and new screen shots of Ruby, a well-rounded warrior who's both nimble and deadly—if just a bit under-dressed. With a stockpile of awesome weapons and dangerous attacks, Ruby is a formidable foe.

Weapon Type A: Vulcan Laser Cannon -

Ruby's initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.

Weapon Type B: Reflecting Laser Beam -

Ruby's second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets Ruby attack enemies from around corners.

Weapon Type C: Lightning Gun -

Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting Ruby slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.

Alternate Attack -

Ruby has one alternate attack, which sends out a satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals damage and Ruby's weapon auto-aims to that spot, giving her near-perfect accuracy until the enemy dies or the satellite detaches. Additionally, while the satellite is floating around Ruby, it can block enemy fire.

Temporal Dodge -

All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

Ultimate Burst -

All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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<![CDATA[Omega Five Is Alive]]> As a closet shmuppet, Omega Five for Xbox Live Arcade was already on my list of must-have titles simply on the merit of its genre. Seeing it in action in this trailer has only served to put it on the list of games I will bring back in the makeshift time machine I fashion in the year 2037 to make sure I get to play it before everybody else. Seriously, I need this game right now. Why must you tease me Hudson?]]> http://kotaku.com/index.php?op=postcommentfeed&postId=315542&view=rss&microfeed=true <![CDATA[The Tempest Joins Omega Five]]> Hudson's Xbox Live Arcade shmup adds another character to its team of spaceship stand-ins as the company reveals a new character for Omega Five. The Tempest is "a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin", as well as one of William Shakespeare's lesser-known plays. The play might have the character beat by a good four hundred years, but since I don't recall the story including Volcanic Fire, Corrosive Acid, and Molten Metal used as weapons, my money is on Hudson's creation if it comes down to a fight.

Hudson Entertainment Reveals a New Character in Omega Five for XBLA

The Tempest—A Four-Armed, hulking alien—Wields Volcanic Fire, Corrosive Acid and Molten Metal

The Tempest is a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin.

· Weapon Type A: Volcanic Fire - The Tempest's initial weapon is a scorching stream of fire. The weapon's alternate attack allows The Tempest to attack enemies around corners, as it locks onto a target while the fire curves to roast enemies.

· Weapon Type B: Corrosive Acid - The Tempest's second weapon is a highly corrosive blast of acid. Like the fire, the main attack comes out in a stream of liquid death, but the acid's alternate attack shoots the acid in a wide angle, allowing The Tempest to destroy enemies in a wide area with limited range.

· Weapon Type C: Molten Metal - The third main weapon for The Tempest is a blast of molten metal. While the other two weapons are streams, the metal comes out in boiling bursts. For this weapon's alternate attack, The Tempest shoots four bursts at once, which home in nearby enemies.

· Reflector Barrier - When an enemy shot gets close to The Tempest, it slows down, and The Tempest is able to reflect it back at enemies (by flicking the right analog stick), using their own fire against them!

· Temporal Dodge - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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