<![CDATA[Kotaku: Shigeru Miyamoto]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Shigeru Miyamoto]]> http://kotaku.com/tag/shigeru miyamoto http://kotaku.com/tag/shigeru miyamoto <![CDATA[ Shigeru Miyamoto Didn't Think Wii Music Would Have Immediate Appeal ]]> Wii Music hasn't set the world ablaze. Still, it is an "evergreen title" — to use the proper Nintendo lingo. That, and Shigeru Miyamoto developed it.

One cannot dismiss Miyamoto's impact on gaming. He's responsible for so much of gaming's basic grammar. So even when one of his games does not garner the expected interest and acclaim, it is worth giving those titles another look. They very well could be misunderstood. From an interview with game magazine Edge:

What’s your response to some of the poor reviews Wii Music has received in the gaming press? Did you expect it to be misunderstood?

...My hope is of course that a gradually increasing number of people will get access to Wii Music and understand its fun nature. I really don’t think that it will have the immediate and universal appeal around the world at all [laughs].

I really appreciate that the gaming media has a different view of anything as new as Wii Music today — it’s simply symbolises how different and unique Wii Music is. To tell the truth, I have this big ambition for Wii Music, that it can eventually be something very influential so that it might be able to influence what music means in the world.

Wii Music might age well. It might be one of those titles that we come back to and are able to appreciate at all that Miyamoto is hinting at. Then again, it might not.

Miyamoto Unplugged [Edge Online]

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Kotaku-5100266 Mon, 01 Dec 2008 07:20:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5100266&view=rss&microfeed=true
<![CDATA[ Shigeru Miyamoto, Broken Record ]]> Shigeru Miyamoto is a great game designer, we all know that. He's an incredibly insightful and intelligent man. Likewise, that we all know. Yet, lately his interview responses sound, we dunno, canned? Take these recent responses regarding Wii Music:

When we created the Wii, we identified areas that would appeal to everyone in the household... One was sports, another was fitness, and one was music.

Wii Music has been an answer to my long life as a struggling musician... The one problem I've never been able to resolve is that while I wish I was good enough to perform for people, no matter how much I practiced I never felt my performance was good enough.

Kids are learning more about the fundamentals of music then they realize... When it comes time to learn to read music and play a real instrument, Wii Music might make them more interested in taking on the challenge and sticking with it long-term.

That's interesting, but we think we read that interview at E3 and 1,034 times after that. (Hey, he's a walking press release!) It's not that these answers are simply stock answers, but rather, softball answers from softball questions. Granted, the average Wii Music consumer probably does not read every Miyamoto interview. The average Wii Music consumer may not even know who Shigeru Miyamoto is — so these innocuous blank replies from Miyamoto might be Wii Music marketing strategy. (Note: The game failed to crack the US top ten in its first 11 days on sale.)

Too few have challenged him on his claim that Wii Music is teaching the fundamentals of music or addressing confidence issues. If kids want to learn music, they should start with a kazoo or rhythm sticks or, hell, a piano. People want to perform, but can't play an instrument. So the answer is swinging a Wii Remote? Being in one's living room swinging a consumer electronics product does not overcome the inability to play music. Being in one's living room, practicing a musical instrument does. Learning musical instruments is hard. Consumers, and Miyamoto, it seems prefer shortcuts and instant gratification. Good thing Wii Music offers just that.

This could all just be us missing something entirely. (Yes, blame us.) Then again, it very well could be the symptom of something larger. Remember when Miyamoto said that Wii Music's development was relatively easy and didn't challenge him?

Videogame guru tunes into interactive music [Reuters] [Pic]

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Kotaku-5086702 Fri, 14 Nov 2008 00:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5086702&view=rss&microfeed=true
<![CDATA[ Shigeru Miyamoto Tight Lipped About HD Wii ]]> The Nintendo Wii is not an HD game console like the Xbox 360 or the PS3. It looks better on small analog televisions than giant flat screens. When asked if Nintendo was going to release an overdue HD Wii, Nintendo's Shigeru Miyamoto played it coy:

...I’m afraid we cannot confirm what we are doing today. But the fact of the matter is that technology is evolving all the time and in Japan, for example… All the analog broadcast will be stopped and shifted into the digital broadcasting. So many things are taking place and we are working in terms of the changes of the technologies all the time.

Read into that what you like.

Miyamoto Interview [3sat via Nintendo Everything via GoNintendo]

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Kotaku-5081406 Mon, 10 Nov 2008 02:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5081406&view=rss&microfeed=true
<![CDATA[ Shigeru Miyamoto: "Wii Music Development Was Relatively Easy" ]]> Game development for Nintendo's Shigeru Miyamoto is all about his team working "very diligently" and then having him come in to suggest adding silly things. Miyamoto's latest game, Wii Music, is different — he didn't have to go in and tell the team to add goofiness like the cheerleader. "I just turned the game on one day and all of a sudden there was a cheerleader," Miyamoto told Rolling Stone. "From that sense I would say that Wii Music was a relatively easy development project for me." We like it better when game development is difficult for Miyamoto.

Nintendo Founder Mutates Music Games [Rolling Sonte via Go Nintendo] [Pic]

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Kotaku-5078846 Thu, 06 Nov 2008 23:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5078846&view=rss&microfeed=true
<![CDATA[ Miyamoto In A Bluegrass Band, Jams In Fields ]]> When Shigeru Miyamoto said music was a big hobby of his, dude wasn't lying. We all know he plays the banjo, but what many of you may not know is just how much he plays the banjo. Speaking with GameSpot Germany, the Nintendo man has revealed that he plays in a bluegrass band, and each year they "attend a jamboree where several hundred people camp out for a few days and we have a large jam-session." Wonder, then, that Wii Music went for dog suits and cheerleaders instead of ageing hippies and grassy fields.
Nintendo's Miyamoto on Wii Music [ITWorld, via Go Nintendo]

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Kotaku-5077771 Wed, 05 Nov 2008 21:40:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5077771&view=rss&microfeed=true
<![CDATA[ Miyamoto Is Producing Punch-Out ]]> When old-timey Nintendo gamers cried out for more old-timey Nintendo games, I don't think Punch-Out was what people had in mind. Wasn't what I had in mind. I had F-Zero 16:9 and Return To Luigi's Mansion in mind. Ah well! Punch-Out it is, and despite the game looking so early you'd swear they cobbled it together in a post-E3 frenzy of appeasement and atonement, people are excited. Will the knowledge that Shigeru Miyamoto is "producer" of the game get you any more excited? Because he is. Course, he's only a producer, not the producer, so all he could be doing is rubber-stamping and putting his name on the box, but even that should be enough for many of you.

Shigeru Miyamoto Interviews Me About Hardcore Games, Also Talks ‘Punch-Out’ And ‘Mario,’ ‘Zelda’ Shortcomings [MTV]

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Kotaku-5070737 Wed, 29 Oct 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5070737&view=rss&microfeed=true
<![CDATA[ Miyamoto On How His Way of Working Has Changed ]]> Brain Training is really Studying: The Game. Wii Fit is Standing Straight: The Game. Wii Music is Noodling: The Game. There's nothing wrong with that approach. Those games are popular, and they've made Nintendo gobs of money. Nintendo didn't always make those kind of games. Shigeru Miyamoto explains his change in approach:

I have a much greater degree of freedom. In the past, I would develop a game and then finish it and the next question is always: What is the next game we would create? In recent years, I've really found that with this idea of applying the structure of video games in a variety of ways, I've found anything can be a video game, and I've found a greater degree creative freedom in what I want to do next and explore.

That's good Miyamoto has grown as a game creator. And sure, anything can be a game, but not anything can be a good game.

Nintendo game guru expands creative limits [SF Gate]

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Kotaku-5069081 Mon, 27 Oct 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5069081&view=rss&microfeed=true
<![CDATA[ "We Wanted Wii Music's Music To Appeal To Very Broad Audience" ]]> While Wii Music has been getting a tepid reception, at least Nintendo's Shigeru Miyamoto is excited. Really, really, really excited. So excited that even after working on the game all those months, he's still rushing home to play it. When he's not playing it, he's thinking about it — a sign, Miyamoto says, that he's created a fun game. Good signs! And to those who are sadden that their favorite Nintendo songs haven't made it onto the game, Miyamoto explains:

We wanted the music to appeal to a very broad audience and if you look at the mass market, probably not nearly as many people would be as familiar with [NES/SNES] songs. We wanted to focus on songs that people will know by ear, because that in and of itself is going to make it easier to play and then improvise the songs.

That makes sense. Doesn't make it right, but makes it make sense.

Miyamoto Still Excited About Wii Music [1Up]

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Kotaku-5068127 Fri, 24 Oct 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5068127&view=rss&microfeed=true
<![CDATA[ Miyamoto's Credit Crisis Purchasing Advice ]]>
Times are tough! And when times are tough, standard theory on the essentials in life maintains that we need three things to survive. Food, clothing, and shelter. We get those three, we're doing OK. But Nintendo never got anywhere adhering to standard theories! Which is why it shouldn't surprise you too much to see/hear Shigeru Miyamoto saying that, after eating, he believes the most important thing in life is the "enrichment of our souls". Somehow, we doubt he's talking about art and the opera. So remember, kids, when the credit crunch hits your household, forget the mortgage/rent and new shoes; get yourself Wii Music instead!

[via CVG]

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Kotaku-5066230 Mon, 20 Oct 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5066230&view=rss&microfeed=true
<![CDATA[ What Would Happen If Miyamoto Was Trapped In His Own Games? ]]> I can tell you. He'd die. He'd run out of time, get stomped by a Moblin, fall of a ledge, take your pick. He's a small, middle-aged, human nerd, not a plumber, not a warrior. But then, when you're looking at the premise "What would happen if Shigeru Miyamoto was trapped in his own games?", reality shouldn't really be taken into account. Story-telling should be. This animation - by Luis Logam - is, for a flash job, surprisingly polished (especially the in-game sequences), though you may want to turn the sound down if you're not a big Fatboy Slim fan.

Legend of Miyamoto [Newsgrounds, via Go Nintendo]

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Kotaku-5064918 Fri, 17 Oct 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5064918&view=rss&microfeed=true
<![CDATA[ If Miyamoto Designed A Motorcycle... ]]> ...this is what it would look like. Probably. Unsurprisingly, it's Nintendo-themed. The "Miyamotorcycle" makes good use of the Virtual Boy, as well as the "Oh Shit!" handle from the Game Cube, which adds a bit of safety and protection. But you have to question the practical uses for the tires. I mean, a Warp Pipe won't do you any good on slick roads, and the DK Barrel for the rear is just asking to break apart if you hit a bad pothole. Having problems identifying everything? The folks over at The Minus World made the list for you to check out after the jump.

A) Stylus Antenna

B) DS Backrest TOUCH

C) Virtual Boy VR Goggles

D) Fluffy Green Turtle Shell 2p Plush Seat

E) Nunchuck Throttle Grip

F) Link’s Lantern Headlights

G) Mario Overalls Upholstered Denim 1p Crotch Cushion

H) Rear View Mirror Shield

I) NES Controller Nitrous Booster

J) Blooper Inky Oil Opponent Nullifier

K) NES Cartalytic Converter

L) Gamecube 2p “Oh Shit!” Handle Grip

M) WiiMote Revver Waggle Wand

N) Tokyo, Japan “It’s A Mii!” License Plate

O) Arwing Laser/Pikmin Death Motivator

P) Pikmin-Fueled Front Wheel Drive

Q) DK Barrel-Ass Back Wheel Base

R) Wii Fit Pedal To The Metal

S) Warp Pipe All Terrain Tire

T) Chain Chomp Power Train

U) Select/Start (Select OD Setting) & (Start Engine)

V) Miyamotorcycle Custom Decal

W) Princess Peach’s No Frills Frilly Dress Mud Flaps

The Miyamotorcycle (the-minusworld)

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Kotaku-5062964 Mon, 13 Oct 2008 23:30:00 MDT Jim Reilly http://kotaku.com/index.php?op=postcommentfeed&postId=5062964&view=rss&microfeed=true
<![CDATA[ Miyamoto Teaches Pre-Schoolers All About Wii Music ]]> There he is, awkward superstar and all, trying to apply his quirky adult ways in an unfamiliar, child-filled setting and...wait a minute...

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Kotaku-5061015 Thu, 09 Oct 2008 10:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5061015&view=rss&microfeed=true
<![CDATA[ "It Would Be Great If Music Education Started With Wii Music" ]]> Mixed E3 impressions or not, Wii Music is coming out this October. And boy oh boy are Nintendo president Satoru Iwata and resident genius Shigeru Miyamoto excited. Thrilled, actually. In a "Creator's Voice" conversation posted on the game's official site, Miyamoto says, "I haven't really felt the happiness from making other games that I've had felt making Wii Music... I wasn't this excited while making Super Mario Bros."

The two men go on to talk about how people want to create music and how Wii Music can help people overcome playing instruments that and enjoy making music — by pressing random buttons, we guess? While Brain Age was so popular in Japan that some school began using it in class, Iwata and Miyamoto would totally love it if Wii Music could do more of the same:

Iwata: Well, there, with Wii Music, there's a strong possibility of raising people's basic level of music education.

Miyamoto: Yes. Thus, from now, I've even thought it would it would be great if kindergartens or elementary schools got Wii Music and began kid's music education with that...

Yeah, that makes sense. What's the point of starting young children with real musical instruments when you can sell them Wii Music? Nintendo isn't in the kazoo business, dagnabit!

Creator's Voice Wii Music [Wii.com Thanks Go Nintendo for the heads up!]

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Kotaku-5054583 Thu, 25 Sep 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5054583&view=rss&microfeed=true
<![CDATA[ Miyamoto Receiving 2009 ESA Champion Award ]]> It's almost time for this years "Nite To Unite for Kids" dinner, the ESA Foundation's annual fund raising event for children's charities. The event honors members of the industry who have made a great impact on the lives of children with the ESA Champion Award, with past recipients including George Lucas, Dan DeMatteo of GameStop, Nintendo's Howard Lincoln, ad Sony's Ken Kutaragi. Fixing a grave oversight, this year's recipient is the "Walt Disney of electronic gaming", Shigeru Miyamoto.
“Miyamoto-san truly has defined video games as we know them today,” said Michael D. Gallagher, president and CEO of the ESA, which represents U.S. computer and video game publishers. “With his remarkable creativity and passion for fun, family entertainment, Miyamoto-san and his team at Nintendo have produced many iconic games that appeal to audiences of all ages.”

A gala dinner and silent auction will be held on Wednesday, October 22nd at the Westin St. Francis in San Francisco, with tickets running $500 per person. A little pricey, but for a good cause honoring a pretty great guy. Hit the jump for details.

Shigeru Miyamoto Named 2008 “Nite to Unite for Kids” Honoree

Annual Black-Tie Event Continues to Raise Millions for Children’s Charities

September 18, 2008 – Washington, DC – Shigeru Miyamoto, senior managing director of Nintendo Co., Ltd., will be receiving the 2009 ESA Champion Award at the annual “Nite to Unite for Kids” dinner, sponsored by the ESA Foundation, the Entertainment Software Association’s charitable arm. “Nite to Unite for Kids” is the computer and video game industry’s premiere fundraising event, benefiting children’s charities across America.

“Miyamoto-san truly has defined video games as we know them today,” said Michael D. Gallagher, president and CEO of the ESA, which represents U.S. computer and video game publishers. “With his remarkable creativity and passion for fun, family entertainment, Miyamoto-san and his team at Nintendo have produced many iconic games that appeal to audiences of all ages.”

Labeled the “father of modern video gaming” and the “Walt Disney of electronic gaming,” by TIME magazine, Miyamoto, a Kyoto, Japan native, began his career at Nintendo as a staff artist in 1977. Over his 30 year career, he has developed over 100 games, including the beloved Mario™, Donkey Kong™, and Zelda™ series. Most recently, he oversaw the design of the Wii™ console and accompanying games such as Wii Fit™.

“Nite to Unite for Kids,” presented by the ESA and hosted by the ESA Foundation, has raised over $11 million for children’s charities since its inception in 1999. This year’s event, which includes a black-tie optional dinner and a live and silent auction, will take place on Wednesday, October 22, at the Westin St. Francis Hotel in San Francisco. The co-chairs for the 2008 event are Brian Farrell, president & CEO, THQ Inc.; Graham Hopper, executive vice president/GM, Disney Interactive Studios; and John Riccitiello, CEO, Electronic Arts.

Past Champion Honorees include: George Lucas, famed director and founder of LucasArts; GameStop’s Dan DeMatteo; Electronic Arts’ Bing Gordon; Toys ‘R Us’ Michael Goldstein; Nintendo's Howard Lincoln; Sega's Isao Ogawa; Sony Computer Entertainment’s Ken Kutaragi and Electronic Boutique’s Jeffery Griffiths.

The gala event is open to both individuals and companies. Tickets are $500 for individuals, and table sponsorships are available. For ticket information, please contact Leslie Price at 800-949-3660

The ESA Foundation was created by the American interactive entertainment software industry to support and provide opportunities that can make a difference in the lives of America’s youth. The Foundation is fully supported by proceeds from sales of its limited edition charity game pack and "Nite to Unite for Kids," which has raised more than $11 million in the last 10 years. For more information about the ESA Foundation, please visit www.theESA.com/foundation.

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Kotaku-5051678 Thu, 18 Sep 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5051678&view=rss&microfeed=true
<![CDATA[ Mario Voice Negs Mario Cartoons ]]> Nintendo's put Mario in games, tons of games. And back in the day (man, I hate that phrase), they put him in cartoons and a crummy live-action movie, too. And with an Animal Crossing feature animated film hitting Japanese movie theaters last year, that might mean Nintendo is thinking of doing a Mario movie. Er, no says the character's voice actor Charles Martinet:

I would absolutely love it, if they did that. I don’t anticipate that, though, because… Mr. Miyamoto is a genius, he really knows… not only the ins and outs of the entertainment value of Mario, and these characters that he creates… but he knows sort of what he wants to do with them. I don’t think he really wants to create a cartoon series for TV or other… DVDs, or that sort of thing, because the value for him is in the games… I think. You know, I can’t really speak for him. But you know, if he changes his mind and he says “You know something? I want to make a cartoon,” I’ll be jumping up and down.

Hopefully saying "It'sa me" over and over and over again.

Charles Martinet Celebrates 15 Years of Wario with Kombo [Kombo via Go Nintendo] [Pic]

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Kotaku-5050318 Tue, 16 Sep 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5050318&view=rss&microfeed=true
<![CDATA[ Miyamoto's Hope For the Future ]]> Awards were given out today at CEDEC, Japan's own version of the Game Developers Conference. The Programming Award went to Capcom for the MT Framework, which was used for titles like Dead Rising, Devil May Cry 4 and Lost Planet as well as the upcoming Resident Evil 5. The Visual Arts Award went to the ICO team for the beauty they created with that PS2 title. Nintendo picked up the Game Design Award for the Super Mario Bros. franchise and the Sound Award for The Legend of Zelda series. The CEDEC Award Special Prize was awarded to Nintendo's Shigeru Miyamoto. His acceptance speech after the jump.

Well... Tomorrow I'm going to talk for about an hour, so today I didn't think I'd have a speech. (laughs) Thank you very much. I think, even as I get older, I want to keep striving. I think anyone who still has the opportunity to work still feels that way. Honestly, as society recognizes gaming bit by bit, I think we should all do our best so that the game business flourishes and the number of the children who want to enter the industry multiples. Thank you very much.

Classy.

開発者視点から見たベストゲームは? [Famitsu]

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Kotaku-5048260 Thu, 11 Sep 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5048260&view=rss&microfeed=true
<![CDATA[ Nintendo Is Working On Something Better Than Wii HDD ]]> Club Nintendo, the official Nintendo mag for Latin America, has interviews with Nintendo's Shigeru Miyamoto and company exec Reggie Fils-Aime. According to translations from game site Go Nintendo, Miyamoto says there won't be any more peripherals — there's too many already. The game creator won't say if Wii Motion Plus will be in future Zelda games, but confirms what we already knew: They are working on new Zelda titles.

While Miyamoto says to expect an announcement about hard drive solutions in the future (but doesn't confirm an hard drive), Reggie says Nintendo is not making a hard drive and will come up with a better solution. Reggie also says a DS redesign is when sales go down, which seems to mean that we shouldn't get our hopes up at the present moment. Reggie also says that Animal Crossing is not casual and that the GTA DS game is for the core crowd. About Microsoft avatar, he adds that “copying is a way of flattering, so we’re very flattered.”

Hrm... Better solution than an actual hard drive? Why not, you know, just release a hard drive?

Reggie says no hard drive…but a better solution, while Miyamoto says enough with the peripherals [Go Nintendo via CVG] [Pic]

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Kotaku-5046580 Mon, 08 Sep 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5046580&view=rss&microfeed=true
<![CDATA[ Miyamoto Makes Vanity Fair's List of "New Establishment" ]]> Just how important is Shigeru Miyamoto, according to Vanity Fair? On the list of the one hundred (*deep breath*) "global, movable band of thinkers, owners, creators, and buyers who are the tastemakers, trendsetters, opinion formers and agenda creators in the worlds of politics, entertainment, media, business, technology, and fashion" the Donkey Kong creator ranks a 73.

That's better than the evil Jimmy Buffet of Margaritaville infamy — he's 97 — but one slot lower than Activision Blizzard CEO Bobby Kotick. We further presume that's due to Kotick's executive control over both Guitar Hero and World of Warcraft and his ice-cold business tact.

Former Russian president (and current PM) Vladimir Putin tops the list. Once Vanity Fair catches wind of Activision dropping Ghostbusters in lieu of the latest Crash Bandicoot, we think Bobby's wielding of the iron fist will help him place higher next year.

PUTIN TOPS VANITY FAIR NEW ESTABLISHMENT LIST; MURDOCH NO. 2 [Drudge Report via Level Up]

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Kotaku-5044991 Wed, 03 Sep 2008 14:40:40 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5044991&view=rss&microfeed=true
<![CDATA[ Using Video Games As Babysitter? Don't Have Sex ]]> She's baaack! While game exec Perrin Kaplan left Nintendo back, she hasn't totally left gaming. Kaplan left the company when Nintendo of America shifted is base from Washington to Northern California. She's started her own company, Zebra Partners, and plans to expand into gaming once her non-compete contract with Nintendo is up this December. At PAX, she told Game|Life's Chris Kohler:

I have not left the gaming industry for good. I love it.

Kaplan says she has stayed in contact with folks like Nintendo's Shigeru Miyamoto. In the PAX panel she participated in (along with What They Play's John Davison, Grand Theft Childhood co-author Cheryl Olson, and Newsweek's N'Gai Croal), Kaplan was quoted as saying, "Parents who use video games as a babysitter shouldn't have sex to begin with."

Perrin Kaplan: I'm Coming Back to Gaming [Game|Life] [Pic]

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Kotaku-5044091 Tue, 02 Sep 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5044091&view=rss&microfeed=true
<![CDATA[ Cammie Dunaway Talks E3 2008, Own Gaming Habits ]]> Nintendo's E3 2008 press conference left a lot of folks finally unsatisfied and disappointed. It was like Nintendo wasn't speaking to a portion of its audience anymore and just kept patting himself on the back. Now that the dust has settled and time has passed, what does Nintendo's Cammie Dunaway (pictured) think of how things went down?

I would say the message is we were disappointed with our performance at E3. There were titles like Wario which we think will be really fun titles that we should have showcased. We were excited that Mr. Miyamoto made the commitment that Pikmin is coming. It would have been nice if we could have said that on stage. But, we think it was a good recognition for us that we care for our core fans, and not just the new people who are now discovering Nintendo.

Oh. Okay. Well, want to learn more about Cammie Dunaway? That, after the jump.

My position as head of sales and marketing is that I’m listening to the fans. I’m championing the things they care about. I’m helping to make sure we bring great games to the market place. I’m genuine, I’m new to gaming I’m not pretending to be more than I am. I’m having a blast. I feel similar to people who are just discovering games for the first time. I think for us as an industry, its good that we’re growing. That brings more money to the industry. That makes it attractive for more people to develop more games. We have to embrace the fact that new gamers can be good for everybody. Core gamers should help new gamers to discover their passion for gaming.

...When I came to work for Nintendo, we [her family] had a Wii, we had 3 or 4 DSs, a PSP, an Xbox, a PS2. We were an active gaming household, but it was only six months prior to joining Nintendo that I had ever played games at all. I started by playing Wii Sports and then by playing Big Brain Academy and Brain Age on my DS, and then I started playing a little bit of Zelda with my son, and then Pokemon. Sometimes it’s hard to jump into games like Zelda if you don’t have the experience.

...You can't be successful if you don’t enjoy every day at work. I’ve worked on Doritios, Cheetos, Yahoo, and Nintendo, these are all brands I feel really excited about. The second thing is always to try to give more than what is expected of you. Always speak up and share your ideas. Be courageous. That’s how you get the job done and make a difference.

Gabriel Franco Interviews Cammie Dunaway on Latin America, VGC, Piracy, etc [VG Chartz Thanks, Stephen!]

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Kotaku-5038689 Tue, 19 Aug 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5038689&view=rss&microfeed=true
<![CDATA[ Ninty Forbids Miyamoto to Discuss His Hobbies ]]> And not because Shigeru likes to overshare about latent pyromania, internet porn, or armpit farting the William Tell overture. It's because if he did, the industry would collectively say, "A-ha! We now know what Nintendo is making next!" and rush to squat on that IP first. And then their moms would say, "If Shigeru Miyamoto jumped off the Empire State Building, would you?" And when they replied "Yes," it wouldn't be out of spite.

At least, that's the reasoning behind an item in The Times of London. The piece connects some dots — Miyamoto loves puzzles, Brain Age follows; Miyamoto interested in exercise, Wii Fit is born; Miyamoto takes music lessons, Wii Music unveiled. And the writer, attributing to sources within Nintendo, says the third time was enough and Nintendo has asked Miyamoto to hush up about his interests.

Me, I think Shiggy should lay a bunch of red herrings out there. He should start saying that he likes, I dunno, visiting water pipe bars, researching graves and farming wheat. Then someone would run out and set a survival horror/genealogical research game in Kansas with a motion control bong. And that would be really fun to play. And Nintendo can get the idea out there as a trial balloon without taking any of the risk. Why am I not a consultant?

The Nintendo Gaming World Awaits Another Mario [The Times, thanks readers Mesren_Makai and TJ]

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Kotaku-5035242 Sun, 10 Aug 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5035242&view=rss&microfeed=true
<![CDATA[ Miyamoto Caught on Film Checking Out Killzone 2 ]]> As with previous E3s, Nintendo tastemaker Shigeru Miyamoto swung by a few booths to check out the action. In this vid we get a glimpse of Miyamoto getting a glimpse of hardcore shooter Killzone 2. What I don't get is why he keeps looking at these big-name shooters. He's been pretty clear in the past about how he feels about them.

[Thanks Runandgun]

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Kotaku-5026657 Fri, 18 Jul 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026657&view=rss&microfeed=true
<![CDATA[ Miyamoto: Wii Music Is "More Interesting Than A Video Game" ]]> At the E3 Nintendo Developer Roundtable that followed day two of the gaming expo, Shigeru Miyamoto and Katsuya Eguchi — the latter is the producer on Wii Sports Resort, Animal Crossing City Folk and Wii Music — spent additional time with the press showing off upcoming Wii wares. The two also fielded a barrage of questions from the crowd.

One question asked of Miyamoto was Wii Music's qualifications as a game. You know, a game game. Since Wii Music has no discernible scoring system, no goals and little in the way of those squishy innards that makes a game a "game," isn't it just a "musical toy"? That was the question posed by one European journo.

"Yes, that's right," Miyamoto curtly replied "And that's why it's more interesting than a video game."

That will, of course, be debatable to the Wii owning masses, especially those who bemoaned the lack of games that appeal to them. The Marios, the Zeldas, the Metroids, the... Kid Icari.

Whatever Wii Music is, it's better than what the gaming public saw at Nintendo's E3 2008 media briefing. The cacophonous display of a DJ Ravi Drums waggling and stomping like a madman, followed by a ear splitting executive performance didn't win over many of the folks we talked to at E3.

But the more mellow demo, minus the on stage fanfare made Wii Music seem much more interesting.

Like many gamers, I've yet to go personally hands on with Wii Music. The available melodic and percussive options — from guitar to steel drums to vibraphone to harpsichord to toy piano to singer to tuba to dog suit — may make rearranging the Super Mario Bros. them fun. Plus, your Mii can beat box. That's like hours of fun right there. All those options might not make it a game, but there's at least one person who doesn't see anything wrong with that.

Miyamoto said that he sees Wii Music as a viable educational tool, saying that "I really think that half of an elementary music school could be dedicated to this." His intention, it seems, isn't to court those already on board with Rock Band or Guitar Hero, but, literally, everyone else.

The famed Nintendo developer said "I'm hoping that through Wii Music, we'll get more drummers, more musicians and more people interested in music."

Update: The original quote, that Miyamoto said Wii music was "better than a video game" was incorrect. His correct quote was the Wii Music is "more interesting than a video game."

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Kotaku-5026431 Thu, 17 Jul 2008 21:30:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026431&view=rss&microfeed=true
<![CDATA[ Here Are Nintendo E3 Press Conference Speakers ]]> Tomorrow, Nintendo will kick off its E3 press conference. What to expect? Nintendo brass standing on stage, talking about stuff. What stuff? Dunno! What we do know is that Nintendo has confirmed Nintendo Co. Ltd. president Satoru Iwata, Nintendo Senior Managing Director Shigeru Miyamoto, Nintendo of America president Reggie Fils-Aime, Nintendo of America executive vice president for sales and marketing Cammie Dunaway and Nintendo of America vice president of marketing and corporate affairs Denise Kaigler will be on stage this Tuesday morning — not necessarily in that order. Whew, some of those folks have long job titles!

Nintendo confirms E3 speakers [CVG] [Pic]

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Kotaku-5025175 Mon, 14 Jul 2008 20:15:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025175&view=rss&microfeed=true
<![CDATA[ Fun Factoid: Zelda Dev Team is 2 to 5x as Large as Wii Fit's ]]> That's one of the tidbits coming out of a 90 minute interview Shigeru Miyamoto did with Wired, in which he expounds at great length on Wii Fit and to other degrees on subjects such as the Wii's graphical capabilities, competitor imitation of the Wiimote, and other matters. Here's an interesting excerpt:

Miyamoto: I think that the understanding of the Wii remote technology has certainly proliferated to developers, and their understanding of how it works is now very strong. But, I think that in terms of developing games for the Wii remote, it's really more about the focus of the team and how thoroughly they consider the user interface and the end experience for the consumer in terms of how intuitive that is and how easy it is to use. And, at this point, I think it's just difficult for me to say how many teams that are really focused on that experience ae out there and are working on games.

In other words, shovelware, by its nature, doesn't fully employ the capabilities of Nintendo's unique controller. Or any, controller, really.

Was that too harsh? I need to go back and watch "I Love the World" again. In all fairness, Miyamoto covers a ton of ground in this talk, including how his approach to designing Donkey Kong carries forward to game design today. Check it out.

90 Minutes with Miyamoto, Nintendo's Master of Amusement [Wired]

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Kotaku-5020543 Sat, 28 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020543&view=rss&microfeed=true
<![CDATA[ Miyamoto's Secret To Quality Control: Less Sega, More Mario ]]> With console warring between Nintendo and Sega a thing of the past, Sega now relegated to a software only existence — robot girlfriends and indoor astronomy gizmos not included — you'd think that those Genesis era wounds would have healed. Perhaps without meaning to, famed Nintendo designer Shigeru Miyamoto may have split them open again.

When asked about maintaining quality control at Nintendo, Miyamoto says the key is in avoiding Sega-style design. He tells Wired, "I'm always instructing my game designers on the history of the characters and worlds we've created. Often we're in development and I'll say, 'Oh, this looks like a Sega game. We need to make it look more like Mario.'" Ouch.

In Miyamoto's defense, he may have been talking about Sega's last decade or so of existence. And that's totally fair.

15th Anniversary: Revenge of the Wii [Wired via NeoGAF]

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Kotaku-5019395 Tue, 24 Jun 2008 19:30:41 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019395&view=rss&microfeed=true
<![CDATA[ Nintendo's Dunaway: Wii Fit Won't Be Purchased and Forgotten ]]>

I spent the first half of this week hanging out with the likes of Michael Pachter, Peter Moore, Mike Gallagher and Nintendo of America's recently appointed vice president of marketing, Cammie Dunaway at Ziff Davis' Electronic Gaming Summit.

It was the first time I met Dunaway and we ended up chatting quite a bit during a dinner on the last night, hosted at a nearby vineyard, held in a castle of all places.

Dunaway, it turns out, had just flown in from New York where she helped kick off the launch of the Wii Fit in Central Park.

"I'm sure Wii Fit is going to sell very well," I told her, "but I suspect it's going to be like every other piece of exercise equipment people buy for themselves: In a few weeks or a month it's going to have laundry piled on it or be back in its box."

Not so, Dunaway insisted.

"Wii Fit incorporated the magic of video games," she said. "You get ranked, you unlock new levels, you can compete against each other, there's a lot of video game hooks that will help people stay motivated."

The next day, while reiterating our conversation to the summit during her speech, she added that there are also a lot of other exciting things that can be done with the balance board, specifically new games using it as a controller. Games like Namco-Bandai's skiing title or EA's Skate It or Ubi's upcoming Rayman title.

I buy the second argument, I'm not so sure about the first. But it's still a good model: You get people to buy the Balance Board by making people think working out will be fun, even though deep down everyone knows it really isn't, then you start releasing other games using the peripheral, removing the fit from the balance board and emphasizing the fun. It's almost a bait-and-switch, but without the negative connotations.

What I found more fascinating than Dunaway's insistence that Wii Fit, and not just the balance board, would be a game with lasting value, was her explanation of how Shigeru Miyamoto came up with the idea.

The story goes that Miyamoto placed a piece of graph paper on a wall in his house to track his weight and that every day he would plot it. Over time his family started questioning his weight gains and losses. Why did he lose weight on this day? Why did he gain weight on that day? That's when inspiration struck and Miyamoto went into the office and told his developers "Let's create a video game based on weighing yourself."

Can you imagine if anyone other than Miyamoto suggested that?

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Kotaku-5010498 Thu, 22 May 2008 11:02:21 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5010498&view=rss&microfeed=true
<![CDATA[ "America Has Always Been Better At Creating Unique Products" ]]> It's OK, America. You're not braggers. You're unique! Despite tossing a waggly cat amongst the dual-sticked pigeons with it's Wii console, Nintendo's Shigeru Miyamoto says that when it comes to games, Japanese companies aren't quite as outside the box. "I think America has always been better at creating unique products", he says. Why? "In Japan, the technology required to create videogames tends to be concentrated in the bigger corporations", the Nintendo talisman told Wired's Chris Kohler. Lucky Nintendo's a big corporation!
Nintendo Taps U.S. Talent in Search of WiiWare Hits [Game|Life]

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Kotaku-389364 Mon, 12 May 2008 01:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389364&view=rss&microfeed=true
<![CDATA[ Ocarina FPS, Terminator Link, Rubber-Band Wii Zapper ]]> The latest "Iwata Asks" segment, this time touching on Link's Crossbow Training and the Wii Zapper, is a doozy. It's Miyamoto and Iwata kicking back, enjoying tea and biscuits, and telling us all about some of the crazy, crazy shit they may or may not have actually planned for not only Link's Crossbow Training, but the Zelda series itself. Like, what kinda crazy shit? How about an idea to originally make Ocarina of Time a first-person Zelda adventure. Or that Miyamoto thought they could justify Link's use of a gun (ie the Wii Zapper) by having the game feature a "Terminator style story about a time warp from the future". Or that the idea for the Zapper came from a Twilight Princess dev showing Miyamoto he'd stuck a Wii Remote and Nunchuk together using rubber bands, only to be told to get lost because he had more important work to be doing. Like I said, they may be true, they may be total lies, who cares, it's good reading.

Iwata Asks: Link's Crossbow Training [Nintendo]

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Kotaku-388765 Thu, 08 May 2008 21:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388765&view=rss&microfeed=true
<![CDATA[ Wii Fit To Little Girl: "You're Fat" ]]> Japan made it through Wii Fit mania without a hitch, really. Nobody fell off the board or anything like that. Good times, all around! But, that's Japan. What about elsewhere? Over on Disney community forum (yeah, we know) DISboard, one poster claims:


We have all laughed and joked about being told that we're fat and need to lose weight but I was gobsmacked when it [Wii Fit] told her that she is overweight. She is a healthy 10 year old girl with an active lifestyle, she swims and dances every week. She is 92lbs and 4ft9" tall and there is not an inch of fat on her. She is solidly built but not fat. She was devasted to be called fat and we had to work hard to convince her that she isn't. I know it is just a game but seriously we already have to worry about young girls starving themselves to look like the magazine models and now we have a game that tells them their fat. This to me is very worrying and I hope that is doesn't cause emotional problems for any youngsters out there :(

Cue Karen Carpenter concerns!
Disgusted With Wii Fit [DIS Boards via CVG via Dtoid] [Pic] ]]>
Kotaku-387910 Wed, 07 May 2008 06:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=387910&view=rss&microfeed=true
<![CDATA[ Miis, Serious Business ]]> Think that waggle machine is all light-hearted fun? Think again. Nintendo isn't screwing around. Nintendo is dead serious. Listen to company honcho Satoru Iwata talk about Miis:


To Nintendo, licensing Mii is identical to licensing Mario. If you read Iwata Asks interview series in website, you can understand how Mii was created in detail, so I hope you can read them if you have time. Mii is actually the result of more than 10 years of efforts.

Mr. Miyamoto, the inventor of Mii, himself has been saying that, 'In a sense, licensing Mii is same as licensing Mario — Nintendo should grant the license when we can conclude that the proposed project is worthwhile. Should we allow any and all the licensees to use Mii license for whichever projects, Mii's brand image will be hurt. Because we are not granting Mario license to any and all, we should not do so with Mii either.'

This is the current policy of Nintendo. So, at the software development stage, we are consulting with the developers as to how they would like to make use of Mii, and our Licensing Department handles on a case-by-case basis.


Wait. It took ten years for Nintendo to create Miis? Huh?
Financial Results [Nintendo via Siliconera] [Pic] ]]>
Kotaku-386404 Thu, 01 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386404&view=rss&microfeed=true
<![CDATA[ Readers Vote Miyamoto Time's Most Influential ]]> Nintendo luminary Shigeru Miyamoto tops the list of Time Magazine's Most Influential People of 2008, as determined by reader vote, soundly demonstrating that he is more important to the entire universe than Al Gore, Heidi Klum, Stephen Colbert and a Korean pop star named Rain.

55 year-old Miyamoto, who's never been on a Time cover, comes out on top in his very first outing on the list with 1,949,634 votes, an achievement that foretells a future populated with towering statues in his likeness. Here's Time's stats on him:

PRO: As if creating Mario, Donkey Kong, and The Legend of Zelda weren't enough, the "father of modern video gaming" is still designing franchises for Nintendo and its best-selling Wii console. His latest, Super Mario Galaxy, redefines VG physics once again with its springy re-imagining of that old chestnut, gravity.

CON: Can he reverse gravity for all the obese, video game-playing kids out there? Miyamoto himself has said that the purpose of his Wii Fit game, with its balance board and full-body focus, isn't to make you fit, but "aware of your body." Aware enough to go outside before atherosclerosis sets in?

Your TIME 100 [TIME]

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Kotaku-386112 Thu, 01 May 2008 11:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386112&view=rss&microfeed=true
<![CDATA[ Miyamoto Never Thought He'd Be Making Wii Fit ]]> Over the weekend, Famitsu held its Famitsu Award 2007 ceremony, giving industry luminaries awards — because hey, Famitsu does more than give 10s and crunch press releases! Nintendo's Shigeru Miyamoto got the MVP award with "MVP" standing for "Most Valuable Person." Clever! Said Miyamoto:


Ladies and gentlemen, thank you. Getting something like this really makes the last thirty years worth it. It's somewhat unreal, somewhat of a dream. Five years ago, I never thought I'd be making something like Wii Fit. I thought I'd be making more Mario and Zelda.

You've changed man, you've changed.
Nintendo Gets Innovation Award for Wii Fit [Famitsu via Game|Life] ]]>
Kotaku-384987 Mon, 28 Apr 2008 18:40:01 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=384987&view=rss&microfeed=true
<![CDATA[ Miyamoto Wanted Wii Fit To Weigh Pets, Too ]]> Let down! Wii Fit isn't one hundred percent exactly as Nintendo's Shigeru Miyamoto pictured it. Instead of just weighing people, Miyamoto wanted it to weigh pets. According to Newsweek:


...Nintendo design boss Shigeru Miyamoto had wanted to include a mode that would allow players to weigh their pets. He wasn't able to include it in the Japanese version, but in the North American version, available May 19th, players will receive a message informing them that if they weigh themselves while holding their pets, then weigh themselves again separately and subtract the two, the difference will tell them how much their pet weighs.

No word whether Miyamoto also hoped to have balance board mini-games for pets.
Clearly Intended for Human Animal [Level Up] [Pic] ]]>
Kotaku-383891 Thu, 24 Apr 2008 21:30:03 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=383891&view=rss&microfeed=true
<![CDATA[ Wii Fit "Strengthens" Your Right to Game ]]> Wii Fit is not a game. Really, it's not. Even if it is in Miyamoto's mind it is, Wii Fit ain't. No wonder many game-playing folks are dismissing it. Not so fast! Nintendo's Shigeru Miyamoto says not to be so quickly to judge. Wii Fit is making things better, building bridges. According to Miyamoto:


Really, what Wii Fit represents and what Nintendo is trying to do with Wii Fit is expand the gaming population. And the reason that is important for them is because as more and more people of different ages start playing — even if it's just games like Wii Fit —- their understanding of what video games are and the fact that they're even playing games is going to better their understanding of what gamers are... So in a sense what we're doing by increasing the gaming population is strengthening their right to continue to game. I hope they'll keep that in mind.

Wii Fit, making all gaming possible.
Miyamoto Interview [MTV Multiplayer] [Pic] ]]>
Kotaku-382923 Wed, 23 Apr 2008 00:00:38 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382923&view=rss&microfeed=true
<![CDATA[ Miyamoto Happy To Report Minimal Wii Fit "Incidents" ]]> In a recent interview with MTV, Nintendo's Shigeru Miyamoto was asked whether or not he'd been worried about the public falling from Balance Boards (leading to what would inevitably be more cracked televisions, this time ala head). And according to Miyamotos response, those Balance Boards are every bit as safe as we'd expect a 1/2-inch platform to be.

I am happy to say that with so many out there, we have had relatively few incidents.
Relatively few incidents? That's just open ended enough to fill my head with hilarious Balance Board injuries for the remainder of the day. Cue the Yakety Sax.

Top Nintendo Designer Shigeru Miyamoto Talks 'Wii Fit' And Appealing To Unhealthy Americans [MTV]

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Kotaku-382577 Tue, 22 Apr 2008 10:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=382577&view=rss&microfeed=true
<![CDATA[ Divorced Families Cause Miyamoto Wii Fit Uncertainty ]]> Yes, Japanese people do get divorced. It's just that American families get divorced more. This confuses Shigeru Miyamoto. He didn't make Wii Fit for single parents! According to CNET's Crave blog:


While Wii Fit has become somewhat of a family sensation in Japan, Miyamoto says he's not sure how an American audience will receive the game. When we asked Miyamoto what he expected from American consumers, he noted that on average, American families are apart more often than those in Japan. A lot of families have parents who have separated or divorced, so it's tougher to predict the role family will play in the American response to Wii Fit—and we couldn't agree more.

Still not quite sure being a single parent has to do with not purchasing Wii Fit. Can someone explain? Thanks.
Up Close with Shigeru Miyamoto [Crave via MEGATONik] [Pic] ]]>
Kotaku-381909 Mon, 21 Apr 2008 06:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381909&view=rss&microfeed=true
<![CDATA[ Fake Miyamoto Autograph? Ha! Green Miyamoto Face. ]]> Here it is, feast your eyes, some human wearing a limited edition Wii Fit shirt with a fake Shigeru Miyamoto autograph on it. There are only one thousand of these, and they were only available for those who pre-ordered at the Nintendo World store in New York City. Nintendo really dropped the ball on promoting this shirt, though. Instead of playing up the fake Miyamoto autograph, it should've totally pumped up the fact that this shirt has a GREEN MIYAMOTO FACE on it. Hit the jump for that!

miyamoto_green_face.jpg
Pre-ordered Wii Fit Shirt [Gay Gamer]

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Kotaku-381906 Mon, 21 Apr 2008 02:00:47 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381906&view=rss&microfeed=true
<![CDATA[ Zelda Team Working on New Games ]]> miyamoto_zelda.jpg Don't forget. Nintendo doesn't just make Wii Fit and Brain Age. It makes other games, too. Games like The Legend of Zelda. About which, Nintendo's Shigeru Miyamoto says:

I think we'd gotten to a point where videogames were something that everyone could no longer enjoy. As a designer, I'm always focusing on what is fun — ideas that people can enjoy. For me, I'm trying to entertain as many people as I can, creating games that the widest number of people can enjoy. Of course, that being said, we do have the existing teams at Nintendo working on the kinds of products we've always made over the years. The Zelda team is forming again to work on new games! But to me, it's about finding these new interactive experiences and bringing them to people.

Please don't make a casual Zelda game, please don't make a casual Zelda game, please don't make a casual Zelda game.
Miyamoto on Wii Fit [1Up via Go Nintendo]

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Kotaku-381270 Fri, 18 Apr 2008 02:00:22 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381270&view=rss&microfeed=true
<![CDATA[ In Miyamoto's Mind, Wii Fit Is A Video Game ]]> Wii Fit is not a game. Well, that is, unless you consider doing homework and mowing the lawn games. Don't tell that to Nintendo's Shigeru Miyamoto. Dude so thinks Wii Fit is a game. According to Miyamoto:


Well, yes, in my mind, I would say it is a video game.

Makes sense. He can't very well go around and call it "It Prints Money, Part 2." That'd confuse the housewives.
Interview Preview [Multiplayer] [Pic] ]]>
Kotaku-381245 Thu, 17 Apr 2008 23:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381245&view=rss&microfeed=true