There are few things more satisfying than watching someone tear apart one of your favorite childhood video games.
It can be hard to dissect what made a classic game great. Trying to recapture that spark can often lead to something desperate — a game without its own identity. Wayward Souls does not have that problem.
A Square Enix mobile developer has recently talked to Famitsu (via Siliconera) about a pair of new SaGa and Mana games which will "stay true to all [our] memories from the [SNES] and PlayStation era." The developer also mentioned that Square Enix's second mobile division would be "helping out" with the games.
Hey music/JRPG geeks: Hiroki Kikuta, the composer for Secret of Mana, is doing an AMA over on Reddit right now. "I wanted the song of whales to be almost like a crying voice for the undying mana tree."
It's been a little while since we last posted an a cappella video-game arrangement from Mr. Smooth McGroove, but that doesn't mean the bearded bard hasn't been banging out new material.
Secret of Mana illustrator Hiro Isono recently passed away due to heart failure. May he rest in peace.
We did a gallery on the most awesome continue screens a few weeks ago, so it's only fair that we give their complement—start menus and title screens—the same treatment.
Reader Dan Hobart has been cutting long Super Nintendo games into digestible five or six-minute "abbreviated" video versions. They're fun to watch, especially if you haven't played some of these games in a while.abridged. abridged. abridged. abridged. abridged.
There's nothing like old-school JRPGs to make you nostalgic, and this rap about the plucky lads from Potos tuugsa at the old heartstrings. But, what this really needs is a video. Can't be too hard to mock up SNES-era graphics along with this track, right?
Porting a turn-based role-playing game to the iPhone is simple. Nailing the controls on a classic action RPG like Secret of Mana is another thing entirely. How did Square Enix do?