No Man’s Sky changed a great deal this morning, getting new modes and a ton of gameplay tweaks thanks to update 1.1, the largest one yet.
Compromised accounts tied to No Man’s Sky developer Hello Games led to a series of faked official statements today calling the ambitious space exploration game “a mistake.”
It’s become clear, a week after the launch of No Man’s Sky, that the much-hyped space game has not lived up to many players’ lofty expectations. But whose fault is that? Does it matter? And how could the backlash have been avoided?
In the years leading up to the much-hyped release of No Man’s Sky, which launched yesterday, director Sean Murray talked several times about players being able to spot one another in the wild. So why hasn’t that happened yet?
If you’ve been playing or watching streams of No Man’s Sky over the past few days, you should know that things are about to get very different.
Rather than releasing on Tuesday in North America, the PC release of No Man’s Sky is now a global Friday, August 12. Hello Games’ Sean Murray announced the date via Twitter this evening, adding “It’s so important we get it right and make the best version we can.”
With just under three weeks before the launch of No Man’s Sky—which I personally delayed back in May—a new potential controversy has emerged, this one revolving around a Dutch scientist’s patent.
As demonstrated by his Pewdiepie interview earlier this week, Stephen Colbert’s new stint as the host of The Late Show gives him a chance to touch on topics his old gig couldn’t, like video games we wish we could just play already, dammit.
Hello Games' Joe Danger has wheelied its way to sales success on the PlayStation Network, but the indie creators of the fun and vibrant stunt 'em up had a hard time convincing publishers that "fun" would sell. No really.