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Sdk

seriously

Apple Has Democratized Platform-Specific Game Design

In all of the major announcements that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect—the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages. More »

apple

SEGA's First iPhone SDK Title - Super Monkey Ball

As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve—Super Monkey Ball. Boasting an excellent framerate, the developers claim:

This is not a cellphone game. This is a full console game. And we underestimated the power of the device. We had to fly in a developer to upscale the art for the iPhone.
Bonus shot after the jump.
More »

release

Final Enemy Territory: Quake Wars SDK Available Now

Good news software enthusiasts! The final version of the Enemy Territory: Quake Wars software development kit is available on the Quake Wars community site. Along with the now complete SDK, players can download the MegaTexture Media Pack to create new in-game surfaces.

Even if you aren't the crazy, self-sacrificing DIY programmer type, any ETQW fan can appreciate that a full SDK means new, full maps and mods are on their way. Now if only those crazy, self-sacrificing DIY programmer types would get off their asses and do some coding...

Final ETQW Software Development Kit Released [etqw]


rearview mirrors ahead

Sony Adds New Features To PS3 SDK, Lowers Memory Requirements

According to developer blog Inner Bits, Sony has pushed out the 1.80 version of its PLAYSTATION 3 software development kit, adding a trio of handy new features for programmers. In addition to those new treats, Sony has decreased the memory footprint of the operating system on the PS3's main and graphics RAM. What once required 96MB of the PS3's 512MB of RAM now only demands 72MB of RAM. That should hopefully lead to better looking games that require less loading from disk. More »