Enter your username and password.
Denver, 11:24 PM
Tue Dec 8
65 posts in the last 24 hours

Tip us:
Editor-In-Chief:
Brian Crecente
| AIM | Twitter
Deputy Editor:
Stephen Totilo
| AIM | Twitter
Senior Editor:
Michael McWhertor
| AIM | Twitter
Senior Contributing Editor, Japan:
Brian Ashcraft
| AIM | Twitter
Contributing Editor, East Coast:
Michael Fahey
| AIM | Twitter
Contributing Editor, Oceania:
Luke Plunkett
| AIM | Twitter
Contributing Editor, Weekends:
Owen Good
| AIM | Twitter
Correspondent, San Francisco:
AJ Glasser
| AIM | Twitter
Columnist:
Leigh Alexander
Columnist:
Tim Rogers
Please enter your email address to have your password reset.
Registering will give you a user profile and the ability to add other users as friends. To become a commenter, however, you need to audition.
Want to know more? Consult the Comment FAQ and legal terms.
You don't need to login to comment. Just enter your email address below.
See how your address will be displayed in the Comment FAQ.
12/07/09
Space Station K7
The mural from Quark's
Qo'noS
Admiral Beardy?
Vulcan
The Guardian of Forever
Tribbles
Augment Klingon's
Risa
Mortok?
12/07/09
12/07/09
09:04 AM
Could he be a Dax then?
12/07/09
Or is this post some kind of tacit acceptance of this awful rebrandineering? Ah crap. Should I post this now? Ahhh!
::panic post::
12/07/09
12/07/09
Destroying a planet's ecosystem by infecting it with a rapidly producing alien life-form has always been a dream of mine.
12/07/09
12/07/09
Whereas the Flood need things to eat, Tribbles spontaneously reproduce, consuming nothing, occupying everything.
12/07/09
12/07/09
12/07/09
On 56k dial up!
12/07/09
I liked it.
12/07/09
12/07/09
It's an even bigger shame that Rare hasn't made a good game since, since they were called Rareware.
Well, that's not true, but they haven't made any games that I personally, have loved.
12/07/09
12/07/09
12/07/09
12/07/09
Huge worlds to navigate are great, but then cutting your exploration short to continue with the archaic mission-based structure was tedious.
So yes, it was okay, like you said, but it wasn't a great game in the least.
07:19 AM
09:29 AM
12/07/09
12/07/09
12/07/09
12/07/09
12/07/09
12/07/09
PD actually gives you the ability to fall though. And maybe jump, not sure on this one. And alternate gun modes (fly-by-wire rockets ftw!). And a training simulator for unlockables. Just a whole host of things I think they would've put into Goldeneye had they thought of them/had the time.
I almost think they are doing this with PD because of the whole rights battle over Goldeneye. And I will certainly be snapping this up as soon as it hits the marketplace.
12/07/09
12/07/09
The PSX, N64, and DC era of games hurt my eyes now that I'm used to the likes of the PS3's graphics. I'm not trying to be snide either, this isn't me saying, 'Oh my aristocratic eye are too lofty and elite to view the likes of you!' Not at all! I had the same problem with the Virtual Boy. I popped that thing onto my face and it felt like my brain was being microwaved.
It's just hard on my eyes to look at games like MGS, Goldeneye, and Alien Front Online. These updated Percfect Dark screens prove this to me, I guess it's just the hard edges that makes my head feel like it's tripping on something banned in the 70's.
12/07/09
12/07/09
Nogstagia != Great gameplay
12/07/09
12/07/09
12/07/09
12/07/09
12/07/09
I just wanna see The Stack from Goldeneye. That was the one thing that kept Perfect Dark from being multiplayer perfect, in my eyes.
12/07/09
12/07/09
12/07/09
@L_E_T: Yup
12/07/09
12/07/09
[www.xbox.com]