In computer games, you usually know things that your avatar could not, like the locations of enemies on a mini-map.
Early in development, Tuque Games brought in Thwacke to consult on their upcoming Mechwarrior-meets-Diablo action…
Public attitudes regarding mental illness are frequently apocryphal and damaging, and a major source of these views…
How do real psychiatric hospitals approach the so-called "criminally insane?" Who are these mentally ill criminals?…
Mass Effect’s genophage is one of the few fictions in gaming that is easiest to match to real science. We can…
"Nanotechnology offers unprecedented possibilities for progress—defeating poverty, starvation, and disease, opening…
With the recent release of Halo 4, players have once again been thrust into the space boots of Master Chief Petty…
You're running out of ammo, the last medikit you saw was three towns behind, and that nice guy shooting at you just…

Editor's note: Our guy at Thwacke, a Canadian outfit that advises game developers in all things science, writes to…

Some people have cool jobs. And then there's Scott Maxwell, who has one of the best gigs on two planets. He's one of…
Editor's Note: Back in July, the folks at the wonderfully-named science-minded consulting group Thwacke, they were…