Yes, this is another reason to wish I had went to school in Japan instead of the Ny Public system. as if all the anime and manga showing all the hot teachers dying to get with a student, or being in junior high and having buxom classmates, and having a possibility to be given powers/find out I'm a lost prince/battle delinquents to sort out the strongest in the school weren't reason enough.
Your information is a little off. The specific article you linked to doesn't mention this, but another article that is linked to that article says that the DSes will be purchased by the schools as school equipment and not just handed out to the kids. It does not say whether the children will be allowed to take the DSes home, but the DSes will remain the property of the school. It says that, on a trial basis, 20 elementary schools will be designated and each school will receive 40 DSes (presumably not enough for each student). I am assuming that these are meant to be used only in class.
@Jesse in Japan: I'm sorry, the article I mentioned is from October, 2008, so apparently they had initially planned to do 20 elementary and junior high schools and ended up doing only 10 elementary and junior high schools (the article you linked is from March, 2009). However, I don't think that the number of DSes allotted per school has changed and I see no indication that every student is being given a DS.
Actually, I see this as a very good thing, and I don't believe the tax payers will be up in arms about it at all. Many kids already own DS's - and since it really has shown itself to be a multi-purpose device I can see the potential for this in the classroom. Heck, I've been using Kanji sono mama for the DS to study vocab words for around 2 years now and it's been instrumental in my learning Japanese.
Also, I highly doubt it means the kids'll be using Brain Age as opposed to some English or other subject's learning software.
This probably might seem like a bad idea to countries where the DS is seen as only a games machine, but it really has transcended that concept here in Japan.
@phinehas: This really was Nintendo's intended push. Didn't they say they wanted to make the DS a neccessary part of a persons life much like a cellphone or an ipod is? It's definitely working.
@NeVeRMoRe666: TWO adult games? WOW. You've REALLY changed my view on the DS! Clearly it is a handheld meant for older, mature gamers and not the young and elderly.
If its adult games you're after, theres a whole slew of sex sims in Japan...but if you're not into those...
Dementium: The Ward Hotel Dusk: Room 215 Touch The Dead Resident Evil DS The World Ends With You Castlevania Metriod Prime Hunters Lost In Blue Phoenix Wright Call of Duty Brothers in Arms Ninja Gaiden Contra 4 Professor Layton
....the list goes on (that's just some from my collection) and I'm just thinking of games that would fit into your definition of "mature gamer" although there are several others that are not only unique but fantastic to play.
I am an elementary school media specialist and I have to run two Scholastic Book Fairs every year to raise book purchase funds for my library.
I sell ALL kinds of crap besides books. At the cashier's table I put all my knick-knacks that can get stolen easily like pens, erasers, highlighters, etc. I refer to this as the POS table, because you wouldn't believe how 80% of the students swarm it to buy stuff like $5.00 pens that break before the day is over. One really crappy item was a "digital organizer" that was made to mimic a PSP but had the functionality of a dollar-store calculator. After one poor kid bought one for $18.00 thinking he had something cool, I felt so bad I boxed up the rest of them.
On Parent Night of the Book Fair, the parents actually encourage their kids to by all the overpriced school supply crap, so I guess I shouldn't feel so bad.
Funny thing is, I couldn't get the video games and software to sell if I tried. Can't blame kids for passing on GameBoy Advance math games in 2009, however.
P.S. I forgot to add that while they're at it, the Campaign for a Commercial-Free Childhood should also be up-in-arms about the majority of the BOOKS I have to sell. At least two-thirds of the books are movie and cartoon tie-ins, or books about toy lines. The books are commercials in and of themselves!
Okay, so I'm a teacher. 4th grade, right here in the heart of KotakuDenver. Ironically, I just sent home a Scholastic book order this week. (No, it wasn't to Crecente's child.) I can see both sides to this:
First, as an avid gamer, I understand selling games has been going on for a long time. I understand that many of the games that are advertised may be educational. I also understand that the child and parent have the freedom to choose whether or not to buy it. I think we can agree that this is not an inherently evil practice. In the book order I sent home there was one DS game (Boogie), one Wii game (Nights), and one CD-ROM on typing. There were approx. 7 books that came with "trinkets", 2 stationary sets, an mp3 player, and the 'hottest' item - Guitar Hero carabiner. A handheld LCD screen with 5 note buttons, whammy bar, and folding neck that uses 3 AAA batteries. I heard more buzz about that thing than any other item. There were 121 items, 14 of which were non-books or books with trinkets for a minimal 12% if you round up. Come on, that's nothing.
On the flip side, as teacher and parent, the kids that I want to buy books, that they enjoy and are fun for them, are the first ones to blurt out that they are going to get a game instead. I let my daughter play games. We encourage her to do so. I don't mind if my students play games either, but it's tough to hear that so many of them will go home for hours on end playing games when they struggle to read or perform basic math facts. And, of course, it's usually the student who need the most work that spends the most time playing.
I tell my class that they don't have to buy anything. I encourage them to get books. I discourage them from the games by saying they should get those some other time. When do they just shop for books? For a lot of kids, this is the only time they will ask for books or have the opportunity to get some. Video games are always asked for.
In the end, just because Scholastic has done this for a long time doesn't make it okay to continue. Questioning things is good folks. Why not make two separate orders that teachers and students could choose? Books and Non-books.
It's the 21st century and a lot of people need to embrace the technology we have and kids use. There are a lot of good games and learning opportunities out there and some technophobes need to lighten up.
Wouldn't it be great if parents could be trusted to actually make the right decisions about these matters? If you were a good kid and on top of things at school you could order a game and some stuff. If you were struggling at school you would not get a game.
Most of the time, as a teacher, I have to play the responsible "parent" to my students. Guess what? They don't like it and they get mad at me. Why? Because no one has set boundaries for them. It's no coincidence that some of the kids who perform below grade level are the ones who have 2 TVs in their room, tons of games, eat what they want, and have no bedtime. No boundaries. They will most likely get what they want from the book order. A game.
We don't need the CCFC telling 'us' what to do, because anyone who considers themselves one of 'us' can make the right decisions about things like this on their own because they can see both sides. Games aren't bad. I could get one if I want.
Unfortunately, 'they' should be listening to the CCFC. By 'they' I mean the people who probably can't see why this could ever be a problem.
This is bullshit, as there's plenty of evidence that video games stimulate learning, and are in fact closer to the "ideal" way of learning than traditional school (e.g. you learn through experience, the experience crescendos in difficulty, you learn new skills to apply to new challenges, you're encouraged by small rewards on your way to complete mastery, etc).
For fuck's sake, I have an advanced degree in education, and wrote a thesis on this. Video games are enjoyable to children, but also fulfill a need that children (and adults) have to learn through play. You don't take away something just because it's enjoyable. Perhaps overplaying games (just like overdoing anything) is harmful, but video games do indeed instill in children patience, motivation, problem-solving, and a host of other skills that help them in real life.
Like shooting zombies. I can't tell you how often that's helped me in academia.
This has been going on since when I was in elementary school. They sold software back then. They also sold crap we'd never need like sticky hands and whatnot. Little toys and such.
The point being, this is not a new phenomenon. Books were always the center of the book club, and I'm sure they always will be. I remember the Scholastic pamphlets, and I can't say I don't notice a change - they never sold N64 games through Scholastic, but PC games were there (Oregon Trail, anyone?).
And it does note, "What to do AFTER School." It's not marketing them as educational materials. And they're marketing to the appropriate age group, too. Call me back when they start selling Grand Theft Auto.
All in all, this should be about books. There isn't a question about it. But this has been going on for almost two decades (if not longer), and I don't know why now is the time to call it out.
I would argue that games may sometimes be more educational or informative than books, but if I take M&M Kart racing as an example, please, TAKE THEM OUT OF THE FUCKING BUILDING.
03/12/09
03/12/09
03/12/09
03/12/09
03/12/09
Dance little buddy DANCE!
03/12/09
That, my friend, is the Stanky leg.
03/12/09
RED, RED, No not its BLUE, AAAAGGHHH
03/12/09
Also, I highly doubt it means the kids'll be using Brain Age as opposed to some English or other subject's learning software.
This probably might seem like a bad idea to countries where the DS is seen as only a games machine, but it really has transcended that concept here in Japan.
Anyway, this is a good thing.
03/12/09
Hats off to Nintendo!
03/12/09
03/12/09
GTA: Chinatown Wars (March 17 2009)
Mad World (March 10 2009)
Enjoy!
03/12/09
03/12/09
If its adult games you're after, theres a whole slew of sex sims in Japan...but if you're not into those...
Dementium: The Ward
Hotel Dusk: Room 215
Touch The Dead
Resident Evil DS
The World Ends With You
Castlevania
Metriod Prime Hunters
Lost In Blue
Phoenix Wright
Call of Duty
Brothers in Arms
Ninja Gaiden
Contra 4
Professor Layton
....the list goes on (that's just some from my collection) and I'm just thinking of games that would fit into your definition of "mature gamer" although there are several others that are not only unique but fantastic to play.
Enjoy!
02/10/09
I sell ALL kinds of crap besides books. At the cashier's table I put all my knick-knacks that can get stolen easily like pens, erasers, highlighters, etc. I refer to this as the POS table, because you wouldn't believe how 80% of the students swarm it to buy stuff like $5.00 pens that break before the day is over. One really crappy item was a "digital organizer" that was made to mimic a PSP but had the functionality of a dollar-store calculator. After one poor kid bought one for $18.00 thinking he had something cool, I felt so bad I boxed up the rest of them.
On Parent Night of the Book Fair, the parents actually encourage their kids to by all the overpriced school supply crap, so I guess I shouldn't feel so bad.
Funny thing is, I couldn't get the video games and software to sell if I tried. Can't blame kids for passing on GameBoy Advance math games in 2009, however.
02/10/09
P.S. I forgot to add that while they're at it, the Campaign for a Commercial-Free Childhood should also be up-in-arms about the majority of the BOOKS I have to sell. At least two-thirds of the books are movie and cartoon tie-ins, or books about toy lines. The books are commercials in and of themselves!
02/10/09
First, as an avid gamer, I understand selling games has been going on for a long time. I understand that many of the games that are advertised may be educational. I also understand that the child and parent have the freedom to choose whether or not to buy it. I think we can agree that this is not an inherently evil practice. In the book order I sent home there was one DS game (Boogie), one Wii game (Nights), and one CD-ROM on typing. There were approx. 7 books that came with "trinkets", 2 stationary sets, an mp3 player, and the 'hottest' item - Guitar Hero carabiner. A handheld LCD screen with 5 note buttons, whammy bar, and folding neck that uses 3 AAA batteries. I heard more buzz about that thing than any other item. There were 121 items, 14 of which were non-books or books with trinkets for a minimal 12% if you round up. Come on, that's nothing.
On the flip side, as teacher and parent, the kids that I want to buy books, that they enjoy and are fun for them, are the first ones to blurt out that they are going to get a game instead. I let my daughter play games. We encourage her to do so. I don't mind if my students play games either, but it's tough to hear that so many of them will go home for hours on end playing games when they struggle to read or perform basic math facts. And, of course, it's usually the student who need the most work that spends the most time playing.
I tell my class that they don't have to buy anything. I encourage them to get books. I discourage them from the games by saying they should get those some other time. When do they just shop for books? For a lot of kids, this is the only time they will ask for books or have the opportunity to get some. Video games are always asked for.
In the end, just because Scholastic has done this for a long time doesn't make it okay to continue. Questioning things is good folks. Why not make two separate orders that teachers and students could choose? Books and Non-books.
It's the 21st century and a lot of people need to embrace the technology we have and kids use. There are a lot of good games and learning opportunities out there and some technophobes need to lighten up.
Wouldn't it be great if parents could be trusted to actually make the right decisions about these matters? If you were a good kid and on top of things at school you could order a game and some stuff. If you were struggling at school you would not get a game.
Most of the time, as a teacher, I have to play the responsible "parent" to my students. Guess what? They don't like it and they get mad at me. Why? Because no one has set boundaries for them. It's no coincidence that some of the kids who perform below grade level are the ones who have 2 TVs in their room, tons of games, eat what they want, and have no bedtime. No boundaries. They will most likely get what they want from the book order. A game.
We don't need the CCFC telling 'us' what to do, because anyone who considers themselves one of 'us' can make the right decisions about things like this on their own because they can see both sides. Games aren't bad. I could get one if I want.
Unfortunately, 'they' should be listening to the CCFC. By 'they' I mean the people who probably can't see why this could ever be a problem.
02/10/09
02/10/09
02/10/09
For fuck's sake, I have an advanced degree in education, and wrote a thesis on this. Video games are enjoyable to children, but also fulfill a need that children (and adults) have to learn through play. You don't take away something just because it's enjoyable. Perhaps overplaying games (just like overdoing anything) is harmful, but video games do indeed instill in children patience, motivation, problem-solving, and a host of other skills that help them in real life.
Like shooting zombies. I can't tell you how often that's helped me in academia.
02/10/09
The point being, this is not a new phenomenon. Books were always the center of the book club, and I'm sure they always will be. I remember the Scholastic pamphlets, and I can't say I don't notice a change - they never sold N64 games through Scholastic, but PC games were there (Oregon Trail, anyone?).
And it does note, "What to do AFTER School." It's not marketing them as educational materials. And they're marketing to the appropriate age group, too. Call me back when they start selling Grand Theft Auto.
All in all, this should be about books. There isn't a question about it. But this has been going on for almost two decades (if not longer), and I don't know why now is the time to call it out.
02/10/09
02/10/09
02/10/09
Only if you compare, say, a Doom novel to Hearts of Iron 2.
02/10/09
Way to stay with the times, CCFC!
02/10/09
02/10/09
And I cant help wonder how the CCFC would react to them selling the Dante's Inferno video game.