It's amazing how much potential there is in integrating trophies with Home . . .
-trophy rooms
-winning free merch to wear around home based on what you've unlocked
-winning free items for your space
-winning special spaces for special trophies
etc.
I think my main beef with Home is how separate it is from everything else that is PS3. I have absolutely no desire to ever go on it because it's so disconnected. I don't feel like logging in, etc.
I don't know what I'm getting at, but personally, I still see Home as having potential to be something cool. To me it seems like a construction site that still needs a good architect to get to work. Because otherwise, every time I boot up my PS3, I see everything else I can do -- and compared to the disc that is in there or the PSN games I've downloaded, Home seems so boring. #sony
@bangbangblah: Home DOES have the potential to be something. Something huge, different, and important. But like you I don't ever feel the desire to log in to that sucker as it has little to nothing to do with my gaming habit.
Trophy integration would be pretty sweet but still ring pretty hollow. (And to be honest, trophies still seem really hollow to me when compared to achievements).
This article states though that Sony is fairly content, for the time being, in not trying to expand on this service. And my gut tells me they won't be for some time. It's just as well though, too, as they have more important tasks to direct their energy to. The past few months have shown that this strategy is working, and the gap between the 360 and it has lessened. #sony
@Chirotera: I don't see how trophies are any more hollow than achievements -- they're like the same exact thing, especially for multi-plat games.
But that's ultimately my point. They could make them actually worth something, and Home could be a starting point.
However, you're right in saying that Sony is going to actually need to spend some time in getting to this point, and it doesn't look like that'll be happening soon. #sony
@bangbangblah: It might be because I got used to achievements before I got used to trophies. Or it could be that distinctive achievement sound. I know that they're basically the same thing, but I care less about them than I do achievements (which I don't care all that much about to begin with). #sony
Yea... Home was a doomed project from the get-go... It has become nothing more than a sideshow of exhibitions for other games... Why not launch more games from it? That was suppose to be the point of Home...
A gathering of gamers in the spirit of a virtual community is simply placed on the backburner... Launch a co-op or 5v5 in Uncharted 2? pass... what about connecting Street Fighter players and have virtual spectators watch these battles? pass... What about standing around watching MvC2 players talk stuff and then get it on at an arcade while others who have the game watch...? That list goes on and on...
Sony really downplayed the social aspect of the software, which is understandable by fiscal means... or perhaps it was just unfeasible...
But to toss out any good idea worth noting is no idea at all...
lol at everyone saying Home should stop and die etc.
Do you guys even know how much money Home has made for Sony? Don't you realise this means more funding for other gaming related projects?
Just because you don't like, doesn't mean that millions of other people don't too.
Besides, the quote used from this Pete Edwards is being taken way out of context. Since when does "not a priority right now" mean they are not going to give it ongoing support?
@VEX: I think the issue people has is that it hasn't made all that much--we really have no idea because mum's the word on development and infrastructure costs. I've never even seen a number that represent sales, but that number is meaningless without knowing the actual profit.
Most people say what they say because they view it as a waste of money and research time. They tossed away money that could have went to better services.
And in business-speak "Not a Priority right now" means "We made a mistake, time to neglect it to death." Unless they come up with some sweeping change that turns the whole thing on its head (read: A new idea that doesn't suck), don't expect it to make some sort of errant comeback. It will die, quietly and long after it's become a wasteland.
Really, it was a stupid business model from word 1, requiring either Sony to shell out extra money to further integrate it into new software (expensive, time-consuming, not all that profitable) or expect OTHER game devs to do it (yeah, right), and it failed. Nobody is surprised--and frankly, disappointed either. The PS3 is a good console, but it doesn't need these god-damn anchors around its neck. (Hell, it already had one with that "Oh gamers will pay whatever we want them to" schtick.) #sony
@Evdor: Actually for now its really profitable for them. Not much money they need to make Playstation Home. They are making MMO since Everquest 1. They know how to do it as cheaper as they could. Sony makes a lo~~~~ot of money. More money - better games.
Not a priority right now means that they don't need to focus to the Playstation home right now. PS home is very popular now a days and EA and other markets looking in to this idea. #sony
@Golgari: Care to source any information that this is being a big profit in any way, shape, or form? Because, right now the only evidence I have is them basically down-grading Home to 'not priority'.
For that matter, any source on how they developed this 'on the cheap?' Everquest isn't much of a source, that's like saying Microsoft knew how to make GFWL successful because they made internet explorer: Didn't turn out well there either.
And again: in business terms "We're looking into it" means "We're waiting to see if it takes off." I'm guessing? no. #sony
@Evdor: they have entire studio for that. Sony Online Entertainment is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games.
I don't agree with you about that they are looking if it will take off. A lot of casual people using it + install base is growing now fast. More people in Playstation Home and more people buy clothes and e.t.c.
they just don't want to make serious upgrades for PS Home. There are a lot of problems beyond Home. #sony
@Golgari: So, no sources, and because they have an online department (that these days lives in the shadows of LOTRO, much less WoW). They must be successful. Somehow. Even though, you know, this isn't relying on a subscription model. And isn't an MMO.
@Evdor: LOTR is not their success. They make a huge money out of Everquest 1 and 2. + they just released exapnsionpacks again and DC Universe Online and agency are coming...
@Golgari: . Uhh, yeah, that was my point. They haven't managed to carve a niche out compared to Turbine. And they don't make as much money as you think: Everquest is FAR from their most profitable venture. This is quickly getting off-topic, but those two games could actually make a bad situation worse. MMOs require substantially higher cost to develop than even standard games and have much higher overhead--they're gambles.
At this point I'm hesitant to say you're either delusional or a plant. #sony
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
Hope this helps!
~CydoniaX
------------------------------------
Took this from the Official Playstation Forums for Home. #sony
On the official Home Playstation Forum it has been settled:
Hi Home Community,
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
What is that moron talking about? Europe Home has only a small amount of the cool stuff featured in the other Homes. Wheres the pictures frames? Not there. The Gamer's Lounge? Not there. PixelJunk Exhibition? Not there. #sony
I always had a lot of gripes with Getaway games, but I still appreciated them for the difference they brought in the genre. But I'm sure they would fix all the bugs and gripes that people had problems with in the new one.
Ive noticed that Sony tends to appeal more to Japanese gamers, giving them exclusive bundles available nowhere else. The same way MS only makes bundles available here in the US and nowhere else. Its bullshit, its as if they cater to their home countries exclusively. Not sure why Sony would make it exclusive to the UK though, considering it sells more here in the US.
@Two Flush Dump: Probably because Europe is still a battleground.
The U.S. market (excluding the Wii) is 2:1 in Microsoft's favor.
The Japanese market is 3:1 in Sony's favor.
The European market is only 1.1 to 1 in Microsoft's favor, and it tends to go through the U.K.
I think it's kind of a lame point, what with Europe getting screwed over on all releases and pricing, but I guess some effort would be good to help out where you can.
Interestingly enough, Microsoft is focusing more energy on emerging markets (India, China) than Japan. With Sony running a 3:1 advantage there, it's not surprising why.
@OO9Lives: SCEE released a press release yesterday stating the price to several media outlets. Though they failed to mention the price on SCEE's press site but it's official.
10/30/09
10/30/09
10/30/09
10/30/09
If so, I rest my case. #sony
10/30/09
-trophy rooms
-winning free merch to wear around home based on what you've unlocked
-winning free items for your space
-winning special spaces for special trophies
etc.
I think my main beef with Home is how separate it is from everything else that is PS3. I have absolutely no desire to ever go on it because it's so disconnected. I don't feel like logging in, etc.
I don't know what I'm getting at, but personally, I still see Home as having potential to be something cool. To me it seems like a construction site that still needs a good architect to get to work. Because otherwise, every time I boot up my PS3, I see everything else I can do -- and compared to the disc that is in there or the PSN games I've downloaded, Home seems so boring. #sony
10/30/09
Trophy integration would be pretty sweet but still ring pretty hollow. (And to be honest, trophies still seem really hollow to me when compared to achievements).
This article states though that Sony is fairly content, for the time being, in not trying to expand on this service. And my gut tells me they won't be for some time. It's just as well though, too, as they have more important tasks to direct their energy to. The past few months have shown that this strategy is working, and the gap between the 360 and it has lessened. #sony
10/30/09
But that's ultimately my point. They could make them actually worth something, and Home could be a starting point.
However, you're right in saying that Sony is going to actually need to spend some time in getting to this point, and it doesn't look like that'll be happening soon. #sony
10/30/09
10/29/09
A gathering of gamers in the spirit of a virtual community is simply placed on the backburner... Launch a co-op or 5v5 in Uncharted 2? pass... what about connecting Street Fighter players and have virtual spectators watch these battles? pass... What about standing around watching MvC2 players talk stuff and then get it on at an arcade while others who have the game watch...? That list goes on and on...
Sony really downplayed the social aspect of the software, which is understandable by fiscal means... or perhaps it was just unfeasible...
But to toss out any good idea worth noting is no idea at all...
10/29/09
Do you guys even know how much money Home has made for Sony? Don't you realise this means more funding for other gaming related projects?
Just because you don't like, doesn't mean that millions of other people don't too.
Besides, the quote used from this Pete Edwards is being taken way out of context. Since when does "not a priority right now" mean they are not going to give it ongoing support?
God, some of you guys don't have a clue. #sony
10/30/09
Most people say what they say because they view it as a waste of money and research time. They tossed away money that could have went to better services.
And in business-speak "Not a Priority right now" means "We made a mistake, time to neglect it to death." Unless they come up with some sweeping change that turns the whole thing on its head (read: A new idea that doesn't suck), don't expect it to make some sort of errant comeback. It will die, quietly and long after it's become a wasteland.
Really, it was a stupid business model from word 1, requiring either Sony to shell out extra money to further integrate it into new software (expensive, time-consuming, not all that profitable) or expect OTHER game devs to do it (yeah, right), and it failed. Nobody is surprised--and frankly, disappointed either. The PS3 is a good console, but it doesn't need these god-damn anchors around its neck. (Hell, it already had one with that "Oh gamers will pay whatever we want them to" schtick.) #sony
10/30/09
Not a priority right now means that they don't need to focus to the Playstation home right now. PS home is very popular now a days and EA and other markets looking in to this idea. #sony
10/30/09
For that matter, any source on how they developed this 'on the cheap?' Everquest isn't much of a source, that's like saying Microsoft knew how to make GFWL successful because they made internet explorer: Didn't turn out well there either.
And again: in business terms "We're looking into it" means "We're waiting to see if it takes off." I'm guessing? no. #sony
10/30/09
I don't agree with you about that they are looking if it will take off. A lot of casual people using it + install base is growing now fast. More people in Playstation Home and more people buy clothes and e.t.c.
they just don't want to make serious upgrades for PS Home. There are a lot of problems beyond Home. #sony
10/30/09
but, hey, guess we'll see. #sony
10/30/09
[en.wikipedia.org] - here you can see a lot of projects. #sony
10/30/09
At this point I'm hesitant to say you're either delusional or a plant. #sony
10/29/09
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
Hope this helps!
~CydoniaX
------------------------------------
Took this from the Official Playstation Forums for Home. #sony
10/29/09
Hi Home Community,
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
Hope this helps!
~CydoniaX #sony
10/29/09
10/29/09
10/29/09
10/29/09
10/29/09
10/29/09
@excel_excel: We europeans get the shaft.. #sony
10/29/09
10/29/09
Especially since I couldn't find the "creepiness" bar modifier.
Mine always defaulted to max! #sony
10/07/09
09/25/09
09/25/09
The U.S. market (excluding the Wii) is 2:1 in Microsoft's favor.
The Japanese market is 3:1 in Sony's favor.
The European market is only 1.1 to 1 in Microsoft's favor, and it tends to go through the U.K.
I think it's kind of a lame point, what with Europe getting screwed over on all releases and pricing, but I guess some effort would be good to help out where you can.
Interestingly enough, Microsoft is focusing more energy on emerging markets (India, China) than Japan. With Sony running a 3:1 advantage there, it's not surprising why.
09/25/09
09/25/09
09/25/09