<![CDATA[Kotaku: San Francisco]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: San Francisco]]> http://kotaku.com/tag/san francisco http://kotaku.com/tag/san francisco <![CDATA[ Game Over – Art of the Gamer Generation ]]> Giant Robot specializes in “Asian American Pop Culture & Beyond,” which means that this is the store to go to to score obscure figurines, bizarre stationary and the ultimate Hello Kitty accessories. This month, Giant Robot is also the place to go for video game art.

Starting on October 11 and running all the way through October 29, the Game Over art show will be on display at Giant Robot in San Francisco – featuring such artists as Brian Ralph, Ben King, Ako Castuera and Aiyana Udesen.

If you don't know who any of those people are, don't feel bad. Just trust me when I say they're artists and that they love video games. Don't believe me? Check out some of the pieces after the jump. (Scans courtesy of Luke Martinez, Giant Robot Manager and champion of Game Over’s success.)

You can see (and buy) more pieces from the show here.

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Kotaku-5065647 Sun, 19 Oct 2008 15:00:00 MDT AJ Glasser http://kotaku.com/index.php?op=postcommentfeed&postId=5065647&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4: The San Francisco Launch ]]> Just a scant hour ago I made the trek down to the Powell Street GameStop to take in the midnight launch of Metal Gear Solid 4. Upon arrival, I was greeted with a line that went halfway down the block and around the corner. Roughly seventy five to a hundred and people waited patiently for the doors to open so they could once again get their hands on their beloved Solid Snake. First in line was lucky Kiattikhun Ratanatharathorn, known as "Bank" to his friends (pictured after the jump) who had been waiting for his prize since 6pm. He was accompanied by his friend James Demonico who wasn't actually there for the game but he owed "Bank" money so he came along for the ride (now I guess we know why they call him "Bank").

This particular store sold all of its MGS PS3 bundles at 10pm to people who were waiting in line although the GameStop employee I spoke with refused to divulge how many systems they received. I asked him if they had received lots of pre-orders and he informed me once again that he was not allowed to talk about it. Given that the line was quite long and everyone there had to have a pre-order, I would guess that their list was rather extensive. A nearby Best Buy that was also doing a midnight launch sold out of their twenty five PS3 bundles within a a few minutes after announcing them around 11:30pm. Apparently their employees have no such non-disclosure rule when it comes to numbers.

There were three local outlets doing midnight launches, but one store was conspicuously dark. The Sony store in the Metreon Center didn't hold a midnight launch. This is due to the fact that it's in a mall and the cost of keeping it open past hours would make it not quite worth the while. So if you live in the SF area and are keen to get your hands on a bundle, all your hopes lie on the Sony Store's door. A door that will open at 10am PST Thursday morning. Good Luck!

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Kotaku-5015715 Thu, 12 Jun 2008 03:00:10 MDT Flynn De Marco http://kotaku.com/index.php?op=postcommentfeed&postId=5015715&view=rss&microfeed=true
<![CDATA[ Indiana Jones and the Giant Lego Boulder ]]> Reader cashius22 spotted this and I can't resist. It's Lego, and it's Indiana Jones and therefore, it is on-topic.

And it's quite possible that this is viral marketing for the upcoming title (out in June), if not the movie (this week). They roll this sucker in San Francisco, and LucasArts is around the block in the Presidio. Five million Legos is not something you buy or assemble that quick — if it is a solid 5 mil Legos. I don't really see them flaking off as it tumbles, so it may be a bunch of big pieces- parts made by Lego and assembled by this team. Also, it's S.F. in the middle of the day, no moving cars in the shot, very few parked, so they probably got a filming permit. And the big flatbed truck too ... good bet this is marketing.

But it's clever, and I admire any creative impulse that gets you to roll a Lego boulder down a big hill into a parked van. Plus it has a guy dressed as Sallah, and fezzes are awesome. But if this was Boston, they'd all be arrested for terrorism.

LEGO Boulder [YouTube, thanks cashius22]

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Kotaku-5009561 Sun, 18 May 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009561&view=rss&microfeed=true
<![CDATA[ My Shin-Ra Electric Power Company ID Card ]]> As you might have read earlier, I attended last night's launch of Crisis Core: Final Fantasy VII at Sony's Metreon Center in SF. While the lucky first hundred people got t-shirts, and some even won some great raffle prizes, anyone was allowed to go up and get their complimentary Shin-Ra Electric Power Company ID card. Being firmly in the "anyone" crowd, I stepped up to claim what will sure to be a valuable money maker on eBay some day. They snapped a quick photo and then we got to wait about twenty minutes while the thing processed and Voila... we were presented with our nifty prize in a little labeled envelope. As you can tell from my photo, I am an employee not to be trifled with.

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Kotaku-372718 Wed, 26 Mar 2008 20:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=372718&view=rss&microfeed=true
<![CDATA[ Launch Parties From Coast to Coast ]]> launches.jpgTomorrow (Wed.) will see the Ninja Gaiden Dragon Sword launch party at the Nintendo World Store in New York City from 2pm - 6pm. The game's producer and director Yosuke Hayashi will be on hand to sign autographs and met and greet the crowd. If you purchase the game there you will be granted one of those nifty Dragon Sword Ninja styli. There will also be demo stations set up around the store so you can try before you buy.

Also, as I reported last week, tonight is the launch party for Crisis Core: Final Fantasy VII at the Sony Metreon Center in San Francisco. The event goes from 6pm - 9pm and space is limited to 200 people.

And if that's not enough for you, our own Crecente will be attending and telling you all about his adventures at the Tecmo event in New York. Launch events, ho!

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Kotaku-371868 Tue, 25 Mar 2008 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=371868&view=rss&microfeed=true
<![CDATA[ Kuju Comes To America ]]> kujuamerica.jpgOne of Europe's leading independent game development companies is making the move to the U.S., as Kuju Entertainment announces the opening of Kuju America, they're first studio outside of the UK. The website for the new studio features a British flag emblazoned United States, coupled with the exclamation (warning?), "The Brits Are Coming!" The studio is located in beautiful San Francisco, convenient to a large pool of development talent as well as Kotaku weekend editor Flynn DeMarco.
Jonathan Newth, Corporate Development Officer of Kuju Entertainment, commented "The US, and San Francisco in particular, is a natural choice for our first non-UK studio. It's a hotbed of development talent, home to many leading publishers and some of the leading US games press.
Ah, so they've heard of Flynn! Excellent! Kuju America is already hard at work on their first title, which I'm sure they'll tell Flynn all about when they're ready.

Kuju America [Official Website]

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Kotaku-350539 Wed, 30 Jan 2008 08:20:40 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=350539&view=rss&microfeed=true
<![CDATA[ Video Game Inspired Mural: Now With Unicorns! ]]> Whilst trudging through the rainy streets of San Francisco looking for an apartment, I decided to stroll down Clarion Alley in the Mission. I always like Clarion. It was a bit skeevy but people had decorated the whole thing with murals and it was always fun to head down there and have a little solitary street art time. Imagine my surprise when I turned the corner and the alley, still completely janky, was filled with people checking out the art. Seven years really changes things apparently. But, as I continued down I happened to see these two great video game inspired murals painted on two side by side garage doors. Personally, I prefer the first to the second (which you can see after the jump). It really makes me want to know when someone is going to make the shooting rainbow unicorns game.

8bitmural2.jpg

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Kotaku-341080 Sat, 05 Jan 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341080&view=rss&microfeed=true
<![CDATA[ Back in the Saddle ]]> Well, I am finally back after my two weekend hiatus.That makes three full weeks since I have roamed the hallowed halls of Kotaku Tower. Thankfully, Ash swept my room in my absence and fluffed the straw on my cot so I would be comfortable upon my return.

It was an amazing trip across the country and between the stops at Graceland, catching sight of a 72oz steak, a 4lb hamburger and the Liberace Museum, I even managed to see some video game related things . Arcades in truck stops, game stations in fast food joints and the Spike VGAs, not to mention the myriad video poker machines in Vegas. Sure, you could argue that those aren't video games, but Xbox LIVE has Texas Hold 'Em which is basically the same thing. That's my story and I'm sticking to it.

Reporting to you live from my favorite cafe in San Francisco, I will be bringing you some of the stories from the road mixed in with the regular enormous dearth of news there always is on the weekends and especially around the holidays. Hopefully there will be something in there that will interest you.

I never really thought I'd miss writing twenty four articles a weekend, but damn it's good to be back

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Kotaku-334376 Sat, 15 Dec 2007 09:30:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=334376&view=rss&microfeed=true
<![CDATA[ Final Fantasy Celebrates 20 Years ]]> ff20.jpg

If you're a Final Fantasy fan and reside in the San Francisco Bay Area, your dreams of going to a party celebrating the 20th anniversary of the long running franchise have just come true.

On June 26, Square Enix will be throwing a shindig at the Sony Playstation Store at the Metreon Center at 101 4th Street in downtown San Francisco to commemorate the occasion of twenty years of magic, mayhem and androgynous male characters. Party goers will get the chance to purchase the Final Fantasy I revamped for the PSP as well as getting a glimpse of the new FF II remake (also on the PSP). As an added bonus, the first hundred people through the door will receive exclusive FF merchandise. If you're one of those lucky hundred, be sure to snap pictures of this exclusive merchandise so we can post it here and make you the envy of every FF fan in the world (minus ninety-nine).

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Kotaku-267498 Sat, 09 Jun 2007 16:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=267498&view=rss&microfeed=true
<![CDATA[ Halo 3 Impressions ]]>

You have, by now, been flooded with images, video, Q&As, interviews, stories about Halo 3, heck, I wouldn't be surprised if not a few of you have even been playing the beta for the 360 shooter. But I still wanted to take a second to jot down my early thoughts after playing with the multiplayer beta of the game for more then a few hours last night.

Initially, I was blown away by the game. I liked the way it looked and felt, I LOVED the new touches, the new weapon tweaks, the new equipment. But that luster started to erode quickly as the night slipped by.

The first to go was my appreciate for the game's look. There is no, absolutely no anti-aliasing in the game currently and when viewed on a large high-definition television that equates to fields of jagggy hills, jaggy palm fronds blowing in the wind, even jaggie weapons and snow. Initially, it didn't bother me that much, but my irritation grew as I played it and it become less and less possible for me to ignore the harsh graphic lines.

The weird thing is that overall the game looks pretty good, it's just those jaggies, especially when played in a split-screen mode, that got to me.

Then, after playing the game for hours on end, I started to realize (I'm a slow learner) that the game was essentially a blending of the best of Halo and Halo 2 with a bit added on to tweak gameplay and make it feel different. I suppose I shouldn't have been expecting them to re-invent the wheel, but it would have been nice to see some sort of shift in gameplay, something that Halo 3 most certainly doesn't do.

I can understand why they didn't want to mess too much with a winning formula, and might not be as noticeable once the game hits retail. I do like that they've added this ability to record playback of your favorite matches and play them or upload them for later viewing. I suspect that's a much bigger deal than people realize.

The problem is that while their are new weapons and substantial changes to old weapons, the game is essentially the same at its heart. It would have been nice if there were more additions like the force walls that you can walk through but no shoot through. That changes the way you play those areas of the game. As does the bubble shield and the power drainer.

Of course the big deal, I think, to a lot of Halo fans will actually be the single player experience. Odd for a shooter, but it's the plot of this last in the trilogy that will make or break Halo 3.

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Kotaku-259931 Sat, 12 May 2007 10:45:50 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=259931&view=rss&microfeed=true
<![CDATA[ The Golden Compass Shown Off ]]>

Being developed in conjunction with the movie for six different platforms, The Golden Compass certainly has a lot of obstacles to overcome straight out of the gate.

Sega's announcement at their event in San Francisco yesterday seemed more about the movie than the impending game. Sure, they talked about the platforms it's coming (all of them) and the fact that they have full access to the movie's props and lots of images of the actors, but the game just wasn't grabbing my atetntion.

In it you play through 11 levels, two of which are unique to the book and the game, as the movie's leading girl, a shapeshifting manimal and a gi-normous polar bear.

All but the DS version is being developed by Shiny Entertainment, with the DS version being made by Artificial Mind and Movement.

Despite the fact the fact that the people showing the game to the press used the phrase "very excited" at least three times during the very short presentation, I couldn't help but be most decidedly not very excited about its prospects.

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Kotaku-259591 Fri, 11 May 2007 09:00:29 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=259591&view=rss&microfeed=true
<![CDATA[ EA Here I Come ]]>

I'm heading off to Electronic Arts' Summer Preview in a bit here in San Francisco.

The event promises to show off, among other things, Boogie, the new Harry Potter title, NASCAR 08, NCAA Football 08, SimCity DS, The Sims 2 Pets Wii, The Sims Pet Stories, Tumble Bees and, wait for it, Wing Commander Arena. None of it is under embargo, so expect some impressions as soon as I can get them up.

There's also supposed to be a "special announcement" around 4:30 p.m. pacific, I'll try to get that up asap as well.

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Kotaku-258991 Wed, 09 May 2007 15:00:58 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=258991&view=rss&microfeed=true
<![CDATA[ Virtual Earth Not Exactly Global ]]>

ETech (short for "Emerging Technology") was going on for the last couple of days in San Diego (my brother just came back and commented on how "expensive" everyone looked). Microsoft sent their man, Dr. John Curlander, to present the technologies that made Virtual Earth, an application used to show 3D models of real cities.

Most of the discussions at the conference, however, revolved around what they haven't done and are only starting to think about doing, like lending their own application to the developers at Xbox 360 so they can make games with real world backgrounds.

This application launched in November of last year. If it's so great, why is Microsoft only starting to think about making it available to its own people?

Microsoft lays out plans for Virtual Earth [C Net]

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Kotaku-248308 Fri, 30 Mar 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=248308&view=rss&microfeed=true
<![CDATA[ Night Note: Still Haven't Found What We're Looking For ]]> To: Crecente
From: Ash
Subject: Lost And Found

Yah, I agree. We do need a San Francisco based-writer to beef up our US coverage. Got any one in mind or are we opening this up to the flood gates?

Speaking of flood gates, today's ban count: Two.

Just got back from the video store where I snagged a copy of the first two episodes of Lost: Season 2. They just hit DVD here and seem to be popular with the locals. Season one was a knock-out, though I hear the current season playing over there is in the States dips greatly in quality. Bummer!

What you missed while you were sleeping:

Odd thing. Remember that DS cookbook my wife was using? Thanks to its super healthy recipes, I'm actually dropping weight. Freaky, huh? Now, off to watch Lost, drink beer and put that weight back on!

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Kotaku-238014 Tue, 20 Feb 2007 07:40:51 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=238014&view=rss&microfeed=true
<![CDATA[ Gamer's Day 06 Here I Come ]]> Sometime between taking off from Little Rock National Airport and landing at Denver International Airport I've managed to catch a vicious head cold, as in can barely hear vicious. Thank God for Dayquil.

I'm sitting in the airport waiting for my connecting flight to San Francisco.

I'll be getting in at 7:30 p.m., or more than two hours after Electronic Art's surprise event starts there. I say surprise because they alerted me, and I believe everyone else, about 6 p.m. Tuesday. How's that for a heads up?

The event will feature Neil Young (EA LA), Alex Ward (Criterion), Kudo Tsunoda (EA Chicago), John Schappert (Ea Canada), Hanno Lemke (EA Canada) and Kevin Liles, CEO of Def Jam.

An hour before I land, there will be some sort of special guest. My money is on Will Wright, but wouldn't it be cool if it was Samuel L. Jackson? (I'm not giving up on my dream.)

The EA folks tell me the party, which will have some playable PS3 games on hand, will be in full swing until 9 p.m.

Sony is also having a welcome reception at the hotel I'm staying at, which runs through 11 p.m.

Or I could just go to sleep and hope I feel better tomorrow for the day of receptions, food, gaming and execie talk.

What should I do?

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Kotaku-208607 Wed, 18 Oct 2006 18:09:52 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=208607&view=rss&microfeed=true
<![CDATA[ The Common Themes of the Dreamcast ]]>

Courtesy of Game Set Watch comes this amazing gamer's thesis: A List of Common Themes in Dream-Cast Land. It's wonderful: what are these themes, these elusive metaphors? What Freudian aspects cast surreally upon them? According to Dreamcast Junkyard, they are the following:

• San Francisco
• Michael Jackson
• Fish
• Bruce Lee knock-offs

And, of course, Bruce Lee in San Francisco beating Michael Jackson to death with nunchuku flounders!

Common Themes in Dreamcast-Land [The Dreamcast Junkyard]

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Kotaku-194806 Thu, 17 Aug 2006 10:40:44 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=194806&view=rss&microfeed=true
<![CDATA[ San Francisco Katamari March Photos ]]> If you couldn't make your rotund way to last weekend's Katamari Damacy march in San Francisco, affixing to your sticky girth a potpourri of Americana as you rolled across the nation's highways, Kodak is hosting a beautiful gallery of photographs. Not that there was any doubt, but it looks like gaming geek paradise. Did anyone end up going? I envy you. How was it? Give me a report in the comments. - Florian Eckhardt

San Francisco Katamari March Photos [Kodak Gallery]

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Kotaku-175298 Mon, 22 May 2006 08:40:40 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=175298&view=rss&microfeed=true
<![CDATA[ Brain Age Invades San Fran Streets ]]>


Team Nintendo hit San Francisco's famously hilly streets recently to show off Brain Age to the unwashed, non-gaming masses. It appears they hung out on a street corner and accosted passers-by. It sounds like it was an interesting experiment with even San Francisco Mayor Gavin Newsom stopping by. I can't help but notice that it's not a Brain Age-packing DS he has in his hands.

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Kotaku-168386 Thu, 20 Apr 2006 01:47:36 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=168386&view=rss&microfeed=true