<![CDATA[Kotaku: Samus]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Samus]]> http://kotaku.com/tag/samus http://kotaku.com/tag/samus <![CDATA[ Metroid Prime Phazon Suit Statue ]]> First 4 Figures have done very good things with the Metroid license, from the classic Varia Suit to the sexy Zero Suit Samus, but their latest creation leaves their previous efforts in the dark. Phazon Suit Samus. Being infected with a glowing mutagen has never looked so good!

The statue is crafted entirely in transparent resin, with over 25 LED lights incorporated to give it the unhealthy Phazon glow, and the who thing is mounted on a mirror base that ties the whole effect together. Standing at 11 inches tall, Phazon Suit Samus is very pretty, but also pretty rare at only 1,500 pieces worldwide, and pretty expensive at $224.99. If you've got the funds and are so inclined, hit up the order page immediately to make sure you get yours when they are released in early 2009. Hit the jump for two more pictures of this spectacular piece.

FOR IMMEDIATE RELEASE

Metroid Prime Phazon Suit Next in First 4 Figures Metroid Line!

With the unique color scheme of black helmet and red visor, the Phazon Suit is awarded after defeating the Omega Pirate. Both Samus’ suit and gun are infected with pure Phazon. This gives the Phazon Suit an ability to protect Samus from the deadly effects of the deadly blue substance and shoot the Phazon Beam when standing in pools of Phazon. Just when Metroid Prime is defeated, the Phazon Suit is stolen and used to create one of Samus’ greatest enemies, Dark Samus!

First 4 Figures is extremely proud to present the ultimate version of the Samus Aran's Phazon Suit. First 4 Figures has used the official game files in order to create an extremely accurate recreation of the Phazon suit, with pose inspiration taken from official Metroid artwork.

Looks incredibly on its own and really completes a display when put together with the Varia suit and Gravity suit statues.

We completely reengineered the original Varia suit model to make the Phazon suit by casting it entirely in transparent resin, adding over 25 LED lights through the suit and finished it off by adding a mirror base which really shows off the lights. When the lights are turned off, an internal IC chip allows for the lights to fade out slowly. The statue is hand finished and hand painted with metallic paints to give an authentic representation of the suits. Comes packed in a foam interior full colored box with a card of authenticity.

The Phazon Suit is highly limited at just 1500 pieces worldwide.

Height: 11 inches across base

SRP: $224.99

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Thu, 10 Jul 2008 13:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023817&view=rss&microfeed=true
<![CDATA[ Peach, Samus Return To Feast Upon The Living ]]> Peach and Samus? Hot. But Peach and Samus...dead? Then reanimated, and driven by a hunger for the flesh of the living? Not ho-....ah, who am I kidding. Still hot. Maybe even hotter. Samus is obviously above, with Peach after the jump, because she may be NSFW. Things look awfully decomposed down there. Still not 100% sure.

zombiepeach.jpg [agentscarlet @ deviantART]

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Fri, 25 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=383914&view=rss&microfeed=true
<![CDATA[ Samus, Unreal Tournament III's Newest Contender ]]> After transplanting Master Chief from his warm, green home on the Xbox 360 to the PlayStation 3, it was hard to imagine a greater iconoclastic modder offense...but one may have just happened. The newest entrant to the UTIII unlicensed mods club is this Samus Aran skin. Play Metroid, kinda, on your PS3!

As Microsoft explained before, there's nothing illegal about creating or downloading such mods. But that doesn't mean Epic will pay you $1,000,000 for one. Their Make Something Unreal Contest bans the use of "third party intellectual property, including, but not limited to software, images, characters, logos, names and trademarks." Still, some pranks are so good, they're worth the free work.

Character - Samus Aran
[UT3Mod via PS3Fanboy]

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Fri, 04 Apr 2008 11:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376181&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Character Super Evolved ]]> Sure, we've seen stuff like this before, that doesn't mean we're sick of Nintendo character evolution charts. Never! This time around we're tracking the progression that the brawlers from Super Smash Bros. Brawl have undergone. Hit the jump for a look at Samus, Kirby and non-Nintendo character but Wii-favorite Sonic.

ssbbevolved2.jpg So, yeah, Kirby's about the same.
Ninty Retro [Image Shack via Digg via Infendo]

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Tue, 04 Mar 2008 22:00:44 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363892&view=rss&microfeed=true
<![CDATA[ Incredible Samus 16-Bit Painting ]]> Kotakuite the-hypnotoad toiled for months on this truly incredible 16 bit Samus painting. It is approximately three feet tall and stands watch over his desk. I've seen quite a few pixel paintings in my time and none of them comes even close to this. No decals here folk, that's all hand painted. Amazing work, the-hypnotoad! Make the jump to check out a nice close-up of the work.

samuspainting2.jpg

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Sun, 10 Feb 2008 14:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354723&view=rss&microfeed=true
<![CDATA[ Bloody Samus Cosplay Done Right ]]> Most cosplay fails from either poor costume construction or the revealing of too much unruly flesh. Few want to see Tifa reimagined as a heroine whose shorts are bursting at the seams with layers of manifested laziness, one reason why the generally slender cosplayers in Japan are held in high regard in such circles. Thankfully, this Metroid Prime-style Samus Aran cosplay, as performing by Swedish student Jenni Källberg hits all the right marks. Good outfit, adequate wig, excellent details and a distinct lack of body sloppiness. Many more photos at the link below.

Final score: A-.

Thanks to everyone who sent this in!

Samus Aran Cosplay [Pixelninja]

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Mon, 19 Nov 2007 15:40:16 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=324524&view=rss&microfeed=true
<![CDATA[ Metroid Prime 3: Corruption Impressions ]]> Let's face it - if you loved Metroid Prime and Metroid Prime 2: Echoes, odds are you're going to be buying Metroid Prime 3: Corruption for the Wii no matter what I say here. I could spend several paragraphs detailing how badly the game controls, how shoddy the graphics are, or how boring the gameplay is and you'd still be on your way to the store with a pocketful of cash and a gleam in your eye. Luckily for you, all of those statements would be lies. Personally I didn't find the first two Metroid Prime games to be all that much fun, which is why I am utterly surprised to admit that Metroid Prime 3: Corruption is one of the best games I have played on a Nintendo console in ages.

Mind you my time with the title has been brief, and my four hours of playing is only 20% of the overall game, but the important thing here is that I really want to experience the other 80%. While the first two titles were technically proficient and well-crafted examples of Metroid goodness, after a while I just didn't want to continue. I just didn't feel as if I was having very much fun. The Wii controls have changed all of that for me.

After the abysmal Red Steel I was truly worried about MP3. Hell, I was worried about any FPS game on the Wii for that matter. Everything was far too loose, and I never felt as if I were truly in control. I don't know what they did wrong in that game, but developer Retro Studios not only got things exactly right, I'd say they've defined what FPS controls on the Wii should be. After minutes of flailing around and making myself incredibly dizzy the Wii controls felt natural and fluid in my hands. The control stick movement combined with the Wiimote camera controls have been done before, but never quite this good.

The only real complaint I have is that during some of the morph ball sequences it was a bit hard to bomb jump correctly. One moment I;d be fine and the next I am banging myself against the wall over and over again like some sort of developmentally disadvantaged child. No wonder Samus always wears that helmet. mp3screen2.jpg

By far my favorite game mechanic thus far is the grapple lasso, which grafts onto your hand at an early point in the game. How it works is you lock on to debris, objects, or enemies with the Z button and then move the nunchuk like you;re casting a fishing line...because that's pretty much what you are doing. Yank it back and the debris goes flying out of the way in a very satisfying manner. You can easily imagine you are Samus casting out the beam of energy to snag your target. It made me feel pretty.

Speaking of pretty, the game is the best looking thing on the Wii by far. While by no means comparable to the level of graphics you'll find on the 360 or PS3, MP3 completely trumps the first two games in both beauty and scale, giving the game an epic feel while not sparing the small touches, like Samus's eyes reflected in the visor when you are in scan mode.

While the enemies I have faced so far have been pretty standard Metroid fare, the boss fights have been particularly impressive. One fight specifically had my jaw dropping at the sheer cinematic coolness of it all. I won't spoil anything, but if you don't think Balrog during the fight then you obviously aren't up to date with modern day Hobbit cinema. mp3screen3.jpg

And voices! I know that many Nintendo purists would argue that voices are unnecessary for a truly great gaming experience, but the addition of speaking characters just adds so much to the series for me. I particularly like the three helper bounty hunters that aid you in your mission, whose personalities go a long way towards appeasing those who feel Samus is lacking in that department.

I'd go into the music here, which is a truly competent score for a sci-fi adventure game, but as far as I am concerned there are only five musical notes that truly matter in a Metroid title. You know the ones. The rest could be bubbly j-pop for all I care.

I'm enjoying the hell out of Metroid Prime 3: Corruption so far, and that is saying a lot considering my general apathy towards its predecessors. It joins Twilight Princess and Resident Evil 4 as one of the few truly epic games on the Wii to date.

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Tue, 28 Aug 2007 09:20:36 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294112&view=rss&microfeed=true
<![CDATA[ Metroid Prime 3: Corruption Impressions ]]>

I spent quite a bit of time playing Metroid Prime 3 at last year's E3, so this year I only had two goals in mind: Confirm no one had fucked it up and check out this new free-aiming lock-on dealio. I am happy to report that the game still plays quite well and is a bit more of what it was at last year's E3.

The free-aiming, where you can lock onto a target and then roam around it, and still have to aim with your controller, seems to work quite well. I liked that it afforded me the ability to easily walk around a baddie without too much button jockeying, but that it still required a modicum of skill to actually aim and shoot.

It felt like it was the perfect balance for a light shooter, something that would go over well with both the hardcore and those new to the system and the idea of shooting things for fun.

The chunk of level I played through had a bit more of a puzzle element to it and worked quite well, it also showed off a bit of graphic flair (I particularly like seeing Samus' face reflected in her visor), but let's face it, the Wii will never be the PS3 or the Xbox 360 and, fortunately, Nintendo knows that, so it doesn't even try.

Metroid Prime 3 remains on my list of games I must get for the console when it hits, but isn't quite up there with such titles as Mario Kart (for it's addictive racing) and Super Smash Bros (because, I believe, I'm required to want this game).

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Mon, 16 Jul 2007 16:00:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=278788&view=rss&microfeed=true
<![CDATA[ Metroid Prime 3 Corruption Box Art With Samus, Samus and Samus ]]> The box art for Nintendo's first game of The Big Three, Metroid Prime 3: Corruption, is now available for your expert-level box art critique. While many will agree that it is rich with Samus and her various grotesque mutations, what I'm sure we'll all disagree on is whether it's less or more hideous than the Kotaku redesign. Personally, I'm not a fan, as my appreciation for the typeface arts has grown to the point where I'm under the delusion I know what the hell I'm talking about. However, I am well aware that the extent to which I'll actually view this box art is the sum total of about ninety seconds of my life.

However, to be thorough, judgment must be passed. Final grade: C+.

Wait. I'm docking it further for not having Zero Suit Samus anywhere on the cover. Super Final Grade: C-.

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Thu, 28 Jun 2007 17:20:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=273388&view=rss&microfeed=true
<![CDATA[ Dojo Dump: Samus! Fox! Crates! ]]> The Super Smash Bros. Brawl news continues to drag along at a snail's pace, justifying the very existence of a weekly, not daily, update for your Wii brawler news. Here's the round up!

Monday: Fox McCloud gets the profile treatment. Sakurai wants to make sure you noticed his costume has been totally updated.
Tuesday: The Yoshi's Island-themed stage is detailed, with shots of the stage throughout the seasons.
Wednesday: More music revealed as "Metroid: Boss Battle Music (Ridley Fight)" is added for your listening pleasure. A "suitable sense of cruelty and tension", says Sakurai. Okay, buddy! Whatever!
Thursday: Actually an update about Super Smash Bros. Brawl's crates and barrels. Sorry, but they don't appear to explode. This game is doomed.
Friday: Metroid hunter Samus Aran is added to the list. Honestly, I'd appreciate more pics of the Zero Suit version.

With just four more officially announced SSBB characters left to profile—Wario, Meta Knight, Solid Snake, Zero Suit Samus—we should start to see more veterans and newcomers appearing soon. Maybe before E3. Any predictions?

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Fri, 15 Jun 2007 15:20:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=269253&view=rss&microfeed=true
<![CDATA[ Link And The Lamp ]]>

Not only does flasher The Legend of Zelda and the Lampshade of No Real Significance have Link and a lampshade, but it has has Samus and Kirby. What's more, Samus is eating a burger and Kirby is shooting stuff! Delightful flash game.

Play Here [Chimp Media Thanks, Chilly!]

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Tue, 12 Jun 2007 01:00:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=267903&view=rss&microfeed=true
<![CDATA[ Master Chief Denied By Samus ]]> Artist Torokun is no stranger to Kotaku. We love his fan art. His most recent addition to his deviantArt profile is of this awesome Metroid Prime 2 Echoes-style Samus Aran showing her distaste for "badly designed guys" like the popular BMX bandit Master Chief. Ice cold, Samus, ice cold.

Check out the full-sized version at his devianArt profile and show some love.

Samus in Light Suit [deviantArt]

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Thu, 17 May 2007 15:40:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=261401&view=rss&microfeed=true
<![CDATA[ Clip: Haloid - Fan Service Evolved ]]> Okay, all you folks can shut up now, we're posting the Halo and Metroid fan movie, Haloid.

I'm not sure if this is the coolest thing I've ever seen or the saddest. On the one hand, it has two of the biggest video game badass characters ever, first fighting against each other and then teaming up against a common foe. It's got a lightsaber dual, short-circuiting crotches, Matrix references, suggestive girl on girl action, and even a dance number.

All those things are great, but all mashed together along with fighting moves out of a wire-fu martial arts film makes the whole thing feel like a fanfic threw up on camera. Great dance number though.

GameTrailers User Movie: Haloid
[Thanks to Everyone and their Brother]

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Wed, 18 Apr 2007 14:20:22 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=253360&view=rss&microfeed=true
<![CDATA[ Clip: Japanese Super Metroid Commercial ]]>

This Japanese Super Metroid commercial doesn't have quite the same panache as last week's Metroid II clip, but it's still a pretty good one. The funny thing about this clip though is that while the voice overs are in Japanese, there is nary a Japanese person in the entire commercial. At first I thought perhaps this was filmed for North America and then re-purposed for Japan, but I was unable to find an English language version. I did however find the North American commercial for the same game that you can see after the jump.

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Sat, 03 Mar 2007 16:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=241298&view=rss&microfeed=true
<![CDATA[ Incredible Metroid Fan Art ]]> Samus_Aran_by_transfuse.jpg

DeviantArtist, =transfuse (aka Ivan Flores), has an amazing little collection of Metroid fan art that he's created posted to his DeviantArt gallery. Each one was created digitally using Photoshop CS2, a Wacom tablet and a hell of a lot of talent. According to his notes, this particular piece took him only 36 hours which is pretty impressive considering most of us probably couldn't produce something like this in 36 months. Unfortunately, unscrupulous internet art thieves have taken Ivan's work and posted it on various sites with his signature removed and no links to his other works. Here at Kotaku we believe giving credit where credit is due, so kudos to you Ivan, your work is amazing and you deserve all the attention and sweet paying art gigs you can get.

Check out more of Ivan's Metroid works on his DeviantArt gallery or his personal site. (Click on the image above for a larger version.)

[Thanks, Scott]

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Sat, 03 Mar 2007 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=241285&view=rss&microfeed=true
<![CDATA[ Clip: Japanese Metroid II Commerical ]]>

Wow, Japanese commercials are so freaking awesome! This is a spot from 1992 advertising Metroid: The Return of Samus in Japan. Interestingly, the only time you see any actual gameplay footage is towards the end in a reflection in Samus' helmet. The comic book styling and use of what looks like an animated Samus action figure makes this commercial a real standout.

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Sun, 25 Feb 2007 16:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=239477&view=rss&microfeed=true
<![CDATA[ Zero Suit Samus Statue Unveiled ]]>

Alex over at First 4 Figures sends Kotaku a big HowdyDo and word that the company is working on their third collectible statue based on the Metroid Prime trilogy. This time around the company has made a replica the Zero Suit. The 9.5-inch Samus will sell for $110 and is expected to ship in the third quarter. If you want one you better order quickly, because they are only making 2,500 worldwide.

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Tue, 20 Feb 2007 08:00:42 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=237845&view=rss&microfeed=true
<![CDATA[ Best Game Tattoo Ever ]]>

Usually, we just snicker when you gaming doofs get yourself inked with whatever fruity pixelated elf you're enamored with. "Whatever!" we larf. "You let us know how that pouty, effete Link looks on your treasure trail when you're sixty."

But this? Well, we have to admit. It's pretty cool. The guy who did it looks like an actual artist, not some jactitating boozer channeling the artist of the Zelda CDi games. We approve. Thumbs up! That's some great ink.

Nintendo Fanboy Sleeve [Modblog]

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Fri, 20 Oct 2006 12:40:45 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=209123&view=rss&microfeed=true
<![CDATA[ Metroid Pumkins Attack Georgia Farm ]]>

Mark writes to say he and a friend stumbled upong a mishapen pumpkin that bears a striking resemblance to Samus Aran's gunship from Super Metroid while navigating the vine-strewn dirt paths of Burt's Pumpkin Patch in Dawsonville, Georgia. Hmmm, sorta. I hope Mark bought the thing and plans to carve it up so it looks just right.

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Wed, 11 Oct 2006 15:00:47 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=206907&view=rss&microfeed=true
<![CDATA[ More Hot Metroid Fan Art ]]>

I'll look for any excuse to post quality fan art, so I was pleasantly surprised to see this link sent in by a couple of beloved tipsters. At first I thought it would be that Samus Aran piece by James "torokun" Chung, but no, it's something new altogether. From the artist, who obviously labored intensely over this digital painting:

I'm taking a visual design course this semester and for my personal project I decided to do three gruelling digital paintings of Samus Aran— as homage to the greatest video game character ever created. I spent over 50 hours toiling away at this (mostly trying to get the damn background to look interesting), but I'm still not satisfied with how it turned out. I may go back later and refine it a bit more, but after working on this almost every day for the past month I can't work on it anymore; I'm just too tired.

This is classy shit! Check out the full, uncropped piece at deviantArt. FYI, the artist's other pieces lean toward NSWF. Just sayin'.

One Girl in All the World by =transfuse [deviantArt]

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Sun, 08 Oct 2006 16:31:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=206035&view=rss&microfeed=true
<![CDATA[ How To Draw Samus Aran ]]>

1) Draw an oval.
2) Bisect it with a line.
3) Draw Samus Aran holding a bisected oval.
4) Add chiaroscuro.

We posted Jim from The Daily Drawing sketching Paper Mario on Friday, now here he is again. I dunno, I like this guy. He's done a couple more game drawings, including a Chocobo and Link. Very senescent to watch his disembodied hand work.

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Mon, 25 Sep 2006 07:00:39 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=202887&view=rss&microfeed=true
<![CDATA[ Samus Action Figure With Two Heads ]]>

Here it is dear reader, the only official Samus Aran figure ever produced! This was made back in 2003 by Joy Ride Studios, selling for around US $10. She has 12 articulated points; however, some, such as her shoulders, are restricted by her armor. The toy did include an unmasked Samus head! Though, we'd really prefer if this Samus kept her helmet on.

More Here [VGB]

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Tue, 29 Aug 2006 09:22:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=197224&view=rss&microfeed=true
<![CDATA[ Metroid... METAL! ]]>

I love this little picture of Samus rocking out with her 8-bit guitar. What is she thrashing? Metroid tunes gone metal, naturally.

MetroidMetal.com is a place to celebrate the mysterious and hypnotic melodies from Nintendo's classic game series, Metroid.

These songs beg for more energy, so I've created this site to experiment with the genre that would suit these songs the best... metal.

Now if only we could get Torokun to do an image of a bikini-clad Samus climbing out of her mech-armor, sticking out her tongue and flashing devil horns.

Metroid Metal (Thanks, Vincent!)

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Mon, 07 Aug 2006 13:40:37 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=192466&view=rss&microfeed=true
<![CDATA[ Torokun's Awesome Metroid Fan Art ]]>

I'm just going to shut up and let Torokun's awesome Samus Aran artwork speak for itself. Aww, who am I kidding? I love to hear myself talk and love to read what I write. I'm just that egocentric! After reading about my penchant for the Metroid heroine's delicious space booty and somehow avoiding total disgust, he passed on a link to his deviantart gallery with the above, white-hot fanart.

Poking around the gallery led to me to more awesome video game inspired pieces by James, including this other shot of the blonde bounty hunter and this fantastic Katamari/Evangelion mecha mash-up. I'll be keeping my eye on future pieces from the artist.

A larger, wallpaper appropriate version of the intro pic is available here for your downloading and ogling pleasure.

Thanks for the heads up, James. And keep up the good work.

Torokun's deviantart page

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Sat, 05 Aug 2006 20:29:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=192335&view=rss&microfeed=true
<![CDATA[ Got Any Comic-Con Pics? Share You Hoarding Bastards ]]>

The moniker "Comic-con" is slightly deceptive. We all know the convention is geared towards comic book geeks, but there are those occasional sprinkles for game nerds like us. Take this super cool Samus sculpture that was on display, for example. Any one that saw game-related goodness, do sent it along. We'd love to see it.

More Here [Flickr]

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Mon, 24 Jul 2006 08:22:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=189280&view=rss&microfeed=true
<![CDATA[ Intricate Samus Morph Ball Papercraft ]]> Is there anything that those canny paper crafters can't do? DeeperShade over at the BeyondUnreal forums has come up with a pattern for Samus Aran in morph ball mode.

I was going to try to put it together and give you a non-theoretical shot of it in action, but luckily, someone did it for me.

Samus Aran Morph Ball PaperCraft Build [Beyond Unreal]

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Fri, 30 Jun 2006 07:00:47 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=184516&view=rss&microfeed=true
<![CDATA[ Metroid in Push-Pins ]]>

Think you have too much free time? No. You are busy. John, on the other hand, has free time flying out of his ass. Instead of working diligently in his cubicle, he carefully created Samus from push-pins. Also did the same for Mario, because it sure as hell beats working.

Full Story Here [Live Journal] via TechEBlog

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Tue, 30 May 2006 09:23:51 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=176923&view=rss&microfeed=true
<![CDATA[ Gamers Gets Fresh With Samus ]]>

This is the closest any gamer is ever going to get to resting his hand on Samus' sublime, imminently smackable ass.

Me and Samus [Flickr] (via Cathode Tan)

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Mon, 29 May 2006 14:40:41 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=176855&view=rss&microfeed=true
<![CDATA[ Mega Man Post-It ]]>

Not the first post-it NES character and certainly not the last. Kotaku reader Anthony sent in a few pics of his impressive creations from last summer. He says:

My roommates and I did not have a TV, and to pass the time, I decided to decorate our walls by making some art - out of post-it notes. The following pictures are all made out of 3M post it notes, and each took between 2-5 hours to create (I think Mega Man took the longest). All in all, the project only set me back around $60.

Pretty cool and better than sniffing paint. —Brian Ashcraft

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Fri, 19 May 2006 08:22:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=174920&view=rss&microfeed=true
<![CDATA[ <em>Metroid: Prime</em> Toys from First 4 Figures ]]>

Alex over at First 4 Figures sent word that they've just signed a three year deal with Nintendo to make toys and action figures based off Metroid properties. As usual, these toys look a lot better than the rubber-headed He-Man homoeroticism dolls we played with as kids.

Figures being developed include Varia Suit Samus (Metroid Prime,Light Suit Samus and Dark Suit Samus from Metroid Prime 2, Just Plain Samus, and Kanden, Sylux, Noxus, Spire, Weavel and Trace from Metroid Prime: Hunters. No bikini Samus though — a blow to every Metroid fan's crotch.

Metroid Prime Toys at First 4 Figures

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Fri, 05 May 2006 14:40:18 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=171831&view=rss&microfeed=true
<![CDATA[ 100 Nintendo Characters Japanese Encyclopedia ]]>

Short for "Family Computer Allround Series," Famidas is a directory of famous Nintendo characters. Entries include the character's profile, abilities, back-story and other related info. Interviews with the designer and programmer appear when possible. More pics of the tasteful cover after the jump.

famidasfrontcover.jpg

famidasback.jpg

famidascolorcharacters.jpg

famidassamus.jpg

More Here [Moeyo!]

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Thu, 13 Apr 2006 13:21:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=166916&view=rss&microfeed=true
<![CDATA[ Metroid Flash Manga ]]>

Japanese publisher Kodansha has a couple Metroid flash animations up. The panel-style comics follow an angst-ridden Samus as she and her pet Ponchi escape their destroyed space colony to be raised by the bird-like Chozo. The manga is in Japanese, but artwork and familiarity should clue in non-Japanese proficient readers.

Vol 1
Vol 2 [Kodansha] Thanks, Torokun!

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Tue, 28 Mar 2006 08:22:27 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=163315&view=rss&microfeed=true
<![CDATA[ Metroid Prime Hunters WiFi How-To Video ]]>

The game drops today, but here's a clip that shows the different ways to play WiFi. Think of it as an instruction booklet, but all blurry and fuzzy.

Watch Here [YouTube] Thanks, Ben!

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Mon, 20 Mar 2006 05:22:57 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=161460&view=rss&microfeed=true