If they openly feel that way, why don't they patch the title? Isn't SFIV a game that they want hardcore players to experience for a long time? Come on Capcom, take a lesson from Blizzard here, and re-balance your game :)
First of all, Sagat is not overpowered, watch the videos of the people at number 1, and very few of them play Sagat. Also many of the kotaku writers are notoriously poor at fighting games, and did not grow up playing against final bosses that are actually difficult like you'll find in KOF or Art of Fighting or any number of old school games that don't have the ease of play you'll find in SF4. I mean even SF3 had a boss that can completely refill his health guage at death.
@cokpendejo: I think you're missing the point a bit though. I just read quotes in which the developer said they think certain characters are slightly over powered. They also have the ability to FIX the things that THEY mentioned above. I don't think it has anything to do with the Kotaku staff sucking at fighting games?
@SIlentStrife: I was refferring more to their RTS titles, WoW is a completely different beast. However, Starcraft, Warcraft and even Diablo are tirelessly patched and balanced for years.
CPU Seth is hard? True he can be a pain sometimes, but he opens himself up to jump in combos really frequently. Then again, I was weaned on SNK fighters whose bosses usually found ways to take "cheap" to a whole new level.
@AlKusanagi: Well said. Seth as a character isn't overpowered. In AI mode sure he is crazy cheap, but boss's are always cheap due to the stupidity of AI.
In this wonderful world of next-gen gaming, these balance issues could easily be fixed with a patch. Hell, Street Fighter games often let you choose which version of a character you want to use. So patch Seth and Sagat and provide an option so you can choose which version you want to play as or against, but only allow the post-patch versions in ranked matches. There, that satisfies everyone, yes? Everyone who matters, anyway.
And no fucking "Street Fighter IV: Championship Edition" BS. The whole reason we have DLC in this day and age is so crap like that isn't necessary.
@Malorkis: Zangief's sole strength is getting in close. If you're struggling against a Zangief player, then you're not approaching the fight correctly. Use hit and run tactics and fire projectiles if you've got them. What character are you playing as?
Totally true. Zangief is the most over-powered fighter in the game. Blanka is a cheese ball fighter as well, his moves counter to many other other moves. Sagat is a fairly even fighter, never thought he was unfair. And Seth? His moves are so weak that its hardly fair to call him imbalanced. Zangief HAS to be nerfed, his lariat counters almost every move some characters have.
Just to verify, I've played SF since SFII in the early 90's, and was in the top 100 on the PS3 SFIV leader boards in the first week. Currently I'm in the middle bracket of Championship mode as a Vega player. Sagat is not an imbalance, even highly leveled Sagat players are easy to beat. Low level Blankas and Zangiefs? Forget about it.
@SuperMarioPsycho: Zangief's lariat is severely punishable, from low strikes with Cammy to headstrikes from Dictator. I'd say your view of the game is incorrect either on just a poor understanding of the mechanics or by seemingly maining Vega, who's unfortunately a terrible character in the game. You can think what you want, but I don't believe you'll find anyone else thinking Claw is has the advantage over Sagat.
Zangief is a fish in a barrel against some opponents, that is true. However it still goes to show that some characters don't stand a chance against him. I've beaten highly skilled players with Vega, he just has vulnerabilities. If you get Vega in the corner he loses his precious wall jump agility (you can easily hit him out of it). He takes a lot of finesse, and is probably one of the most gratifying, advanced fighters to play as in the game, since he is not just timing but also the use of confusing diversity. If you diversify your attacks and never pattern your strategies, Vega is brutally confusing. M. Bison is an awesome fighter as well, played extensively with him, he is almost too powerful, though, with his teleportation...and his head stomp in EX mode is so effective, I think he is one of the best fighters in the game. IMO SFIV is the best fighter of the decade, bar none.
@Nslick: you dont "learn to play the game" to beat Seth. You do it by turtling/sweeping like the cheap bastard he is.
I mean, I remember the "first" game: Bison was hard, bad-ass, you had to jump over Psycho Crushers, avoid his fist, etc... you had to learn how to play.
Akuma, same thing: you'd better avoid the Super.
Seth is just... you don't "fight"it , you don't "win" against it, you just "pass" it. It's not a game character, it's a chore.
@Nudgenudge: Exactly. I remember struggling against Seth, trying to actually fight him. I eventually just gave up and started using the cheapest moves I could think of to beat him. I think I ended up sweep kicking him to death. That's not how a boss fight should be.
@Nudgenudge: The Arcade Mode version of Seth is stronger than the VS mode version. In VS, Seth has the lowest defense and health in the game, along with the largest stun after a hit.
A tad overpowered? DUH. And it only took them a 1/3 of a year to admit it. But seriously, did Capcom actually think that Sagat and Seth were 'balanced' when they released the game? I would have thought playtesting was supposed to help iron out small 'wrinkles' like that, even if said 'wrinkle' is the size of a small mountain.
But you know what? I'm okay if they're overpowered, because I'm playing BlazBlue, where the characters are a lot more balanced and are a lot more interesting.
@Salen: No amount of normal testing can foresee the quality of a fighting engine after getting released to the public. To think BlazBlue, a brand new game, is impervious to the kinds of glitches, infinites, and/or character tiers which afflict so many fighters over the course of their lives is being a bit short sighted in my opinion. It takes a while for the fanbase to sort through the roster to see how the balance truly stacks up.
@Kobun: Agreed, but come on, it should have been obvious from the very first round of a "regular" gamer against Seth to know that he's overpowered.
I'm obviously not saying he's unbeatable, but the jump in difficulty between him and all the characters before him (in Arcade mode) is just too wide to be considered within the normal progression of a given difficulty mode.
Sure, skilled players will wipe the floor with him, but how many of those 3 million people who bought the game are truly skilled?
The problem with Seth is that he will turn average gamers off the game, even on the easier difficulties. And that's not what a good, challenging boss is supposed to do.
"Average" gamers are not who butters Capcom's Street Fighter bread. Average gamers will buy the game, play it a few weeks or months, and move on. That's all you can ask from them, for this or any game, and that's fine.
The tournament faithful are the players that are going to invest heavily in your game. It doesn't really matter, in the end, if Seth "turns average gamers off the game", because even if he were easy, they're going that way eventually. Then what do you say to the crowd that's actually going to be committed to your game for the next ten years? Sorry, guys, we created easy content to appease our casual fans, now that they're gone... I guess you can play with this?
@Salen: As Kobun said, most fighters that are played on a competitive level takes years to reach the point where people *may* have discovered everything in the game and tier lists become standardized. I would wait until the game has seen several major tournaments in Japan and the US before touting any sort of balance or exploit free gameplay. Even then it only takes one person discovering a glitch to turn everything that we know about a game on its ear.
@MuppetChrist: There's a difference between having a game that everyone can play and is a cake walk and a game that only tourny faithful should play. If the review for SF4 had said "New folks jumping into SF4 probably should go play something else", that would have been useful. Like Antiterra said, Seth has this huge jump in difficulty that makes the game go from Okay to WTF How Did That Happen?
The sad fact is Capcom's got this idea that that it's the faithful that should be playing their games and not the masses, even though they bought a lot of copies of the game.
What you're basically saying is that "Capcom should make the game for the faithful at the expense of new players". Was that why so many people came together around an SNES at their friends house, and beat the snickers out of everyone there playing Street Fighter 2? No. The game was open to the beginner, but a person with skill would be the winner if he used that skill.
Maybe we should stop trying to alienate a majority of video game players for the minority? Yes?
@Antiterra: Seth is hardly the hardest fighting boss around, nor is the single player arcade mode fight against Seth the issue of the piece. It's that Seth as a player character is unbalanced as is Sagat, who's been god tier since the arcade release as far as I recall.
I know many complained similarly about Gill as they have with Akuma, Rugal, and others. Most fighting game bosses abuse cheap tactics to put up a fight, and Seth is really no different. It's just that apparently he's still too effective in a player's hands, even with Capcom substantially increasing his damage from his AI counterpart.
Was that why so many people came together around an SNES at their friends house, and beat the snickers out of everyone there playing Street Fighter 2? No. The game was open to the beginner, but a person with skill would be the winner if he used that skill.
Holy shit, if you think this Sagat is overpowered, you should see Old Sagat from Street Fighter 2. You kids have it easy.
At least Sagat and Seth aren't bad matchups for Viper. Yeah, Sagat is a jerk but I don't consider him unfair anymore. And the Seth he is referring to, of course, is Arcade Seth. The Seth selectable by the player is nerfed like crazy. Still has sick moves, but doesn't do nearly as much damage and may possibly have less vitality than Viper!
@Lucasreis: I posted some of my vids when SF4 came out of my quest to unlock Akuma. I learned early that even on Easiest, Seth was always a bitch to fight. I figured Capcom just put him on a sliding scale of difficulty seperate from the rest, because there were times that he was just weak (usually gauged by the frequency of his teleports) and other times where he was bat-shit insane and would counter every single movie you did.
My C.Viper vs Seth vid is the one I still get random comments on every few weeks... I lucked out on that victory, but based on the comments, others haven't been as successful.
I think C.Viper vs Seth is where I stopped playing actually. He's not a fun challenge, he's absolutely infuriating because he does things no other fighter does, like countering an attack and throwing you... while he's dizzy, or reversing which side he's on 5 times per second, making the concept of "block" irrelevant. He's pure cheapness.
I really liked SFIV and thought they did an awesome job, but at some point I realized that I was spending a good 85% of my play time fighting Seth, and I absolutely hate that. Now I haven't put the game in in months and don't really plan to - it's spoiled.
On the other hand, he is a Capcom fighter boss that's beatable if you're willing to smash your head against a brick wall for days. Even in my prime, I never finished Darkstalkers even once with anyone, and never met anyone who did, on any difficulty...
...though C.Viper seems to be a special case. Many times as her, I've seen fighters 2 or 3 fights in just go into full-on godlike mode, blocking every single attack of any kind, and countering every single move regardless of approach... it's like the game gets into a certain mood for the day and just decides you're not going any further, so it pulls out all the stops.
It's not just that Shotos are great fighters but when I got the game, I played as Ryu and beat the whole game in under an hour - many of the fighters seemed downright stupid, like they were waiting to be hit. As C.Viper they seem to have a high chance of turning into unstoppable killing machines though, that always do the exact right thing to shut her down instantly...
If you've played online, you know Seth is overpowered. While its not impossible to beat him, every time I see someone select him I get a little annoyed. Sure its possible they could suck at the game, but with all the trouble you have to go through to unlock him, its likely they aren't completely clueless.
To be fair, I've stopped playing so I don't know what it's like now, but I've never found someone online who didn't play as Ryu every time. I played against a friend I know in real life who picked Seth, and I destroyed him with a character I didn't know the moves for yet. Online though, it's always Ryu.
@Ace11: The new comment system is a bit of a pain. I wish the default view was of "ALL comments" myself, with star-only as a secondary. I'm sure the higher ups are taking these suggestions though, and seeing how to apply them. Give it time. Change happens, albeit not at a fast enough rate some days.
As for Blazblue, I've probably played it MORE than I played SF4, by about...500 to 1000 percent. The characters are balanced, the combat is beautiful and unpredictable, the setting is amazing, the spritework is on par with most 3D games, and it's a LOT of fun. Also, you don't lose points when you lose a multiplayer fight. Oh sure, you gain almost nothing when you lose but you still gain a little, compared to SF4 and it's give/take system.
I haven't played SFIV, but I know all to well what happens when two bad players go up against eachother and one is using an OP'd character. Skill might be enough to set one player apart from another the higher up you go, but when neither has any it's usually decided by which character is more powerful.
When I went to Anime Matsuri in Houston this year they had a SFIV tourney that they held before the concert.
It was supposed to be Americans vs. Japanese, where they brought in some top ranked Japanese player, with the conceit the audience would root for the American player. Well we had to sit and watch the American player play as Sagat and cheaply win his way to the top, so badly that the crowd started booing him. He was literally shamed off the stage until the Japanese player came and he had to fight him. The entire crowd went crazy for the Japanese player who used the little wrestler guy and wiped the floor with Saget. It was epic. Felt like I was in the Wizard.
Right now I'm thinking the fighting game with the best character balance is Blazblue. I'm just a little sick of Jin users spamming that move though. You know the one I mean.
@Mister Jack is Stalking Konata: The game has been out for like 3 weeks on console. You shouldn't even be talking about character balance now. And there are plenty of completely broken match ups in the game. It just doesn't seem like very much at the moment because of the limited cast. Smaller cast = smaller amount of unique match ups = perceived level of balance.
@xybur: I'd love to know what these broken matchups are, because I haven't seen any, except for Jin, who is just cheap. I have never been so frustrated in a fighter (including fighting Seth) as I have when fighting a Jin player that knows how to maximize the cheap. Freeze, throw (which re-freezes them), throw, throw throw throw, WIN. If that doesn't work, spam projectiles until they win by time. As a Hakumen player, it drives me nuts.
@DoktorSleepless: All the broken matchups have already been decided upon by most of the community, who migrated from GG, because they've been playing it in arcade for 6 months and have had plenty of time to decide on the tiers.
@DoktorSleepless: to give you an example pretty much v13 vs. tager is the most unbalenced of the lot. tager has a hard time shuffling in to get her.
i think it is pretty good balence need a few tweaks here and there but it is a good start up. i just hope they do downloadable game change rather than what they been doing with GG and their one year release a new version shtick
@ballistic3188: Tager players do have a harder time with zoning characters because of his size, but they just have to be patient. For Nu, she must be magnetized. Also, don't forget that his sledgehammer eats through projectiles among other things.
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First of all, Sagat is not overpowered, watch the videos of the people at number 1, and very few of them play Sagat. Also many of the kotaku writers are notoriously poor at fighting games, and did not grow up playing against final bosses that are actually difficult like you'll find in KOF or Art of Fighting or any number of old school games that don't have the ease of play you'll find in SF4. I mean even SF3 had a boss that can completely refill his health guage at death.
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Blizzard rebalancing? When has WoW ever been balanced despite all their patches?
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And no fucking "Street Fighter IV: Championship Edition" BS. The whole reason we have DLC in this day and age is so crap like that isn't necessary.
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Totally true. Zangief is the most over-powered fighter in the game. Blanka is a cheese ball fighter as well, his moves counter to many other other moves. Sagat is a fairly even fighter, never thought he was unfair. And Seth? His moves are so weak that its hardly fair to call him imbalanced. Zangief HAS to be nerfed, his lariat counters almost every move some characters have.
Just to verify, I've played SF since SFII in the early 90's, and was in the top 100 on the PS3 SFIV leader boards in the first week. Currently I'm in the middle bracket of Championship mode as a Vega player. Sagat is not an imbalance, even highly leveled Sagat players are easy to beat. Low level Blankas and Zangiefs? Forget about it.
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07/14/09
Zangief is a fish in a barrel against some opponents, that is true. However it still goes to show that some characters don't stand a chance against him. I've beaten highly skilled players with Vega, he just has vulnerabilities. If you get Vega in the corner he loses his precious wall jump agility (you can easily hit him out of it). He takes a lot of finesse, and is probably one of the most gratifying, advanced fighters to play as in the game, since he is not just timing but also the use of confusing diversity. If you diversify your attacks and never pattern your strategies, Vega is brutally confusing. M. Bison is an awesome fighter as well, played extensively with him, he is almost too powerful, though, with his teleportation...and his head stomp in EX mode is so effective, I think he is one of the best fighters in the game. IMO SFIV is the best fighter of the decade, bar none.
07/13/09
I WANT MY VICTORIES HANDED TO ME!
So do the right thing Capcom, and crank out "Street Fighter IV: Easy Wins Served on a Silver Platter Edition"!
07/13/09
I mean, I remember the "first" game: Bison was hard, bad-ass, you had to jump over Psycho Crushers, avoid his fist, etc... you had to learn how to play.
Akuma, same thing: you'd better avoid the Super.
Seth is just... you don't "fight"it , you don't "win" against it, you just "pass" it. It's not a game character, it's a chore.
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But you know what? I'm okay if they're overpowered, because I'm playing BlazBlue, where the characters are a lot more balanced and are a lot more interesting.
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I'm obviously not saying he's unbeatable, but the jump in difficulty between him and all the characters before him (in Arcade mode) is just too wide to be considered within the normal progression of a given difficulty mode.
Sure, skilled players will wipe the floor with him, but how many of those 3 million people who bought the game are truly skilled?
The problem with Seth is that he will turn average gamers off the game, even on the easier difficulties. And that's not what a good, challenging boss is supposed to do.
07/13/09
"Average" gamers are not who butters Capcom's Street Fighter bread. Average gamers will buy the game, play it a few weeks or months, and move on. That's all you can ask from them, for this or any game, and that's fine.
The tournament faithful are the players that are going to invest heavily in your game. It doesn't really matter, in the end, if Seth "turns average gamers off the game", because even if he were easy, they're going that way eventually. Then what do you say to the crowd that's actually going to be committed to your game for the next ten years? Sorry, guys, we created easy content to appease our casual fans, now that they're gone... I guess you can play with this?
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The sad fact is Capcom's got this idea that that it's the faithful that should be playing their games and not the masses, even though they bought a lot of copies of the game.
What you're basically saying is that "Capcom should make the game for the faithful at the expense of new players". Was that why so many people came together around an SNES at their friends house, and beat the snickers out of everyone there playing Street Fighter 2? No. The game was open to the beginner, but a person with skill would be the winner if he used that skill.
Maybe we should stop trying to alienate a majority of video game players for the minority? Yes?
07/13/09
I know many complained similarly about Gill as they have with Akuma, Rugal, and others. Most fighting game bosses abuse cheap tactics to put up a fight, and Seth is really no different. It's just that apparently he's still too effective in a player's hands, even with Capcom substantially increasing his damage from his AI counterpart.
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@Salen:
Was that why so many people came together around an SNES at their friends house, and beat the snickers out of everyone there playing Street Fighter 2? No. The game was open to the beginner, but a person with skill would be the winner if he used that skill.
Holy shit, if you think this Sagat is overpowered, you should see Old Sagat from Street Fighter 2. You kids have it easy.
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When i want a real challenge, i play on hard or play online against Ken Army.
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My C.Viper vs Seth vid is the one I still get random comments on every few weeks... I lucked out on that victory, but based on the comments, others haven't been as successful.
07/13/09
I think C.Viper vs Seth is where I stopped playing actually. He's not a fun challenge, he's absolutely infuriating because he does things no other fighter does, like countering an attack and throwing you... while he's dizzy, or reversing which side he's on 5 times per second, making the concept of "block" irrelevant. He's pure cheapness.
I really liked SFIV and thought they did an awesome job, but at some point I realized that I was spending a good 85% of my play time fighting Seth, and I absolutely hate that. Now I haven't put the game in in months and don't really plan to - it's spoiled.
On the other hand, he is a Capcom fighter boss that's beatable if you're willing to smash your head against a brick wall for days. Even in my prime, I never finished Darkstalkers even once with anyone, and never met anyone who did, on any difficulty...
07/13/09
...though C.Viper seems to be a special case. Many times as her, I've seen fighters 2 or 3 fights in just go into full-on godlike mode, blocking every single attack of any kind, and countering every single move regardless of approach... it's like the game gets into a certain mood for the day and just decides you're not going any further, so it pulls out all the stops.
It's not just that Shotos are great fighters but when I got the game, I played as Ryu and beat the whole game in under an hour - many of the fighters seemed downright stupid, like they were waiting to be hit. As C.Viper they seem to have a high chance of turning into unstoppable killing machines though, that always do the exact right thing to shut her down instantly...
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To be fair, I've stopped playing so I don't know what it's like now, but I've never found someone online who didn't play as Ryu every time. I played against a friend I know in real life who picked Seth, and I destroyed him with a character I didn't know the moves for yet. Online though, it's always Ryu.
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As for Blazblue, I've probably played it MORE than I played SF4, by about...500 to 1000 percent. The characters are balanced, the combat is beautiful and unpredictable, the setting is amazing, the spritework is on par with most 3D games, and it's a LOT of fun. Also, you don't lose points when you lose a multiplayer fight. Oh sure, you gain almost nothing when you lose but you still gain a little, compared to SF4 and it's give/take system.
So yeah, we need more BlazBlue games.
07/13/09
I haven't played SFIV, but I know all to well what happens when two bad players go up against eachother and one is using an OP'd character. Skill might be enough to set one player apart from another the higher up you go, but when neither has any it's usually decided by which character is more powerful.
07/13/09
It was supposed to be Americans vs. Japanese, where they brought in some top ranked Japanese player, with the conceit the audience would root for the American player. Well we had to sit and watch the American player play as Sagat and cheaply win his way to the top, so badly that the crowd started booing him. He was literally shamed off the stage until the Japanese player came and he had to fight him. The entire crowd went crazy for the Japanese player who used the little wrestler guy and wiped the floor with Saget. It was epic. Felt like I was in the Wizard.
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*Ice Board*
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Why?? Because I'm a Guilty Gear fan. And I know Daisuke Ishiwatari will never disappoint. :)
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i think it is pretty good balence need a few tweaks here and there but it is a good start up. i just hope they do downloadable game change rather than what they been doing with GG and their one year release a new version shtick
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