<![CDATA[Kotaku: sacred 2: fallen angel]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: sacred 2: fallen angel]]> http://kotaku.com/tag/sacred2fallenangel http://kotaku.com/tag/sacred2fallenangel <![CDATA[Console Sacred 2 Could Use A Little Fixing]]> CDV Software is quickly readying patches for the console versions of Sacred 2: Fallen Angel, fixing the online multiplayer of the PlayStation 3 version while making sure Xbox 360 customers get their pre-order bonuses.

If it seemed like the oft-delayed console version of Ascaron's action role-playing game was still a bit rushed, that's only because it was. Xbox 360 owners who pre-ordered the game from GameStop found that the redemption codes for their promised carrier imp bonus were not working, while PlayStation 3 users discovered that local co-operative game play couldn't be taken online as promised. CDV is currently actively working to fix these issues, according to updates scattered across their website and forums.

On top of these issues, over at Team Xbox, Sacred 2 community team management member Christiane assures forum-goers that a patch to implement a trading feature in live co-op will be implemented soon as well.

Sounds to me like the game wasn't quite finished when it shipped. Luckily w live in a time where console games are patched as easily if not easier than PC titles. Thanks to Paul for keeping us updated on the incoming fixes!

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<![CDATA[Sacred 2 Looks Fine On The PlayStation 3]]> We're a week away from the console release for Sacred 2: Fallen Angel, and Ascaron has released a lovely set of PlayStation 3 screens just in case anyone doubted that version existed.

Sacred 2 media has skewed heavily towards the Xbox 360 up until now, so it's nice to see some images from the PlayStation 3 version. Not seeing a big difference between this and the 360, other than the fact that someone at Ascaron has been boning up on how to create compelling screenshots. Definitely looking good. Here's hoping the delays that have plagued the console version were used to make sure the game plays as well as it looks.

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<![CDATA[Sacred 2: Fallen Angel Dev Falls Into Bankruptcy]]> Developer Ascaron Entertainment has filed for bankruptcy protection in its home country, Germany.

Their newest game, Sacred 2: Fallen Angel, hit the PC last November and the PlayStation 3 and Xbox 360 ports are due out this May. But as decent as the game's been doing so far, that four year development cycle apparently murderized the company's finances.

Here's the statement posted to the developer's official site:

On Tuesday 14th April 2009, Ascaron Entertainment GmbH, Germany, went into administration at the regional court in Bielefeld, Germany.

Due to the protection offered by German administration rights, Ascaron intends to use this as an opportunity to secure the future of the company.

We, the executives of Ascaron Entertainment GmbH, thank all our fans for their superb support and assistance in making Sacred 2: Fallen Angel the success it is today.

Our special thanks go to all our employees. Without the dedication and motivation of all the staff Sacred 2 would not exist. We are also proud to announce that development of Sacred 2 on Playstation3 and Xbox 360 is now complete. Sacred 2 will be available on both formats in May 2009. We would like to wish all console gamers a fantastic fantasy experience with Sacred 2.

The server and services of Sacred 2 multiplayer and the Securom game activation are unaffected and will continue as usual. Please see the press announcement below for more information. Further updates will be provided in due course.

With kind regards,
Heiko tom Felde
Ascaron Entertainment

Sacred 2 developer bankrupt [GameSpot]

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<![CDATA[Sacred 2 Blessed With A Console Release Date]]> cdv Software and Ascaron Entertainment deliver Xbox 360 and PlayStation 3 owners to the world of Ancaria in mid-May, announcing the official release date for Sacred 2: Fallen Angel.

North American Xbox 360 owners are definitely getting their hands on Sacred 2 come May 12th, and while the official press release doesn't list the PlayStation 3 version, cdv assures us that it will be released at the same time.

It will definitely ship the same time as the PS3. It's just a few days behind in the Sony approval/submissions process. We expect to announce Gold status next week.

So now we know the reason for the original delay back in March, and we only have less than a month to wait before the Diablo-esque action role-playing game hits store shelves.

Unless of course we live in the UK, where it ships on June 5th.

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<![CDATA[Console Sacred 2 Faces May Delay]]> Console owners wishing to travel the lands of Ancaria will have to delay their vacation plans, as the release date for Sacred 2: Fallen Angel for the PlayStation 3 and Xbox 360 slips to May.

Released last November for the PC, Sacred 2: Fallen Angel is an expansive isometric action role-playing game with multiple character classes and engaging online play. Originally slated for a March 24th release on the consoles, publisher CDV dropped us a line informing us that the target window would be missed.

Just a quick note to let you know that the release date for Sacred 2: Fallen Angel for Xbox 360 and PlayStation 3 has been changed. The new retail release date is May 12, 2009. If you could update the entry in your database immediately, it would be appreciated.

I would have let you folks know sooner, but I just spent the past two hours trying to find our release date databases, which do not exist.

We've replied, inquiring as to the reason for the delay, but have yet to get a response. We'll just assume it isn't done yet and move on.

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<![CDATA[Sacred 2 T-Energy Trailer]]> The latest trailer for Sacred 2: Fallen Angel focuses on T-energy, the mysterious power that fuels the world of Ancaria's magic.

At least it begins focusing on it, and then quickly devolves into a fight between the Seraphim character and one of the Inquisitors from the game. It's the strangest little transition, really. The narrator at the beginning could have been talking about anything leading up to the fight.

Cheese. A delicious dairy product long sought-after for its creamy goodness, whether eaten alone or as a topping to apple pie.

Then BOOM! A fight breaks out.

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<![CDATA[Sacred 2: Fallen Angel Shines On The 360]]> With the PC version out of the way, CDV delivers some new screenshots for the console version of Sacred 2: Fallen Angel, due out in March on the Xbox 360 and PlayStation 3.

Having played and reviewed the PC version of Sacred 2: Fallen Angel, I find myself both eagerly anticipating and dreading the console release at the same time. The gameplay is really perfect for consoles, but I thought that about the PlayStation version of Diablo and that didn't turn out nearly as well as I had hoped. If they can manage to keep things moving fluidly and the multiplayer is as rich as it is on the PC, Sacred 2 could be one of the best multiplayer RPG experiences on the PlayStation 3 and Xbox 360.





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<![CDATA[Sacred 2 Update Brings Sacred 2 Network And Holiday Cheer]]> The latest update to Ascaron's PC RPG Sacred 2: Fallen Angel not only includes the beta version of the Sacred 2 network, but also contains a health dose of holiday cheer.

The main draw of the newly-released 620MB update would have to be the Sacred 2 network, which is essentially an online community for Sacred 2 players that adds an extensive ladder and highscore ranking system to the game. Players can win ranks and orders, compare their character and guild information, or use the social network to meet friends to play with. There's even a Hall of Fame and a Heroes' Cemetery to help immortalize legendary characters.

The update also brings with it 20 new opponents, new armor and weapons, a new snow region, and a new holiday quest line that results in a set of armor even Santa Claus would wear.

Check out the screenshots below for a look at both the new holiday content and the Sacred 2 Network. The new patch is available as we speak at http://update.sacred2.com.

SACRED 2 – Fallen Angel: Content update including beta version of SACRED 2 network now available!

ASCARON, a leading German manufacturer and developer of games software, and Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today announced an extensive content update, including the beta version of the long-desired SACRED 2 network, for the popular action RPG. The holiday update (620 MB) will be published on December 17, 2008.

The update is packed with new features such as new armour, a brand new snow region, a whopping 20 new opponents and spectacular new weapons. In addition, a completely new series of quests guarantees tons of gaming fun and provides a special set of armour specifically designed to get you into the festive spirit. Naturally, many game details were improved as well, making for an even better gaming experience.

The first beta version of the SACRED 2 network includes an extensive ladder and highscore ranking system allowing you to compare your own performance to that of other community members. You can even win ranks and orders, and legendary characters are immortalized in a Heroes' Cemetery and a Hall of Fame. You can also use the social network to create your own profile then contact other users, make new friends, or arrange some multiplayer sessions.

Tincat, the flexible multiplayer engine from Arvato Systems, makes it possible to export all information belonging to a game character to the SACRED 2 network, and view it there. This allows players to compare character and guild information, and to view multiple highscore lists, making for additional long-term motivation.

Thanks to the SACRED 2 auto-update feature, the holiday update will be automatically installed when the game is launched. You can also download the patch via a specially created landing page.

The ASCARON team is looking forward to feedback from the community and wishes everyone happy holidays and a wonderful year 2009.

To download the software, please visit: http://update.sacred2.com.

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<![CDATA[Sacred 2: Fallen Angel Review: Ancaria At Its Prime]]> After selling more than 1.8 million copies of the first game, Ascaron Entertainment returns to the world of Ancaria with the release of their new action RPG Sacred 2: Fallen Angel.

A prequel to the original title, Sacred 2 takes us 2,000 year backwards to a world in the middle of a struggle over control of T-energy, the source of all life and magic on the planet. As the struggle escalates the energy begins to go out of control, mutating creatures, destroying cities, and generally being a major pain in the ass. Sacred 2 allows players the chance to champion the powers of good, saving the planet, or evil, plunging it into further chaos.

With new character classes, new powers, and a brand-spanking new 3D engine, can Sacred 2 possibly live up to the success of the original?

Loved
Move, Click, Kill: Sacred 2 is an isometric 3D RPG, and it doesn't try to be anything different. It's your standard click to kill affair, which can be quite addictive if you're of the right mindset. I oftentimes found myself planning on stopping for the evening only to be strung along by more enemies off to the side of my mini-map. It's no Diablo III, but until that comes along this will do quite nicely.

Making The Character Your Own: The wide variety of character customization as you level means that any three Seraphim characters at level 30 are bound to be three completely different builds. Choosing your skills and upgrading them, allocating attribute points, the equipment you choose, your choice of deity to worship, and the combat combinations you create together create an experience that can be different between play throughs and players.

Stuff To Do: Sacred 2 will keep you busy for quite a long time. Between the six different characters, differing story lines for good and evil characters, and tons of optional quests, those stepping into the world of Ancaria best plan on an extended stay. The fact that enemies level with you means that nothing is off-limits, so you won't run into griding problems or level obstacles - you're free to do what you want, any old time.

A Fully Realized World: While Ancaria echoes with themes familiar in usual ROG fare, as a whole it's an interesting blend of science fiction and fantasy, a world all it's own. This is evident in monster design, player character choices (go, go Robot Anubis!), and some of the locations you'll visit throughout your travels. The beautiful graphics only highlight the unique artistic design of the game.

With Tongue Firmly Planted: The humor that pervaded the original Sacred is back in full force, with sight gags, text gags, and character expression gags attempting to make the player smile, with varying effect. Both your character and the enemies you fight often display the knowledge that they are merely actors in a game. Quite often a dying bandit will exclaim, "I knew I was only an extra!", while upon leveling up you might hear your character mentioning their stats improving. Your mileage may vary, but I found it a pleasant change from more serious RPG outings.

Lutes, Harps, And Electric Guitars: The unitiated might be a bit put off by the opening cinematic, which features a theme song created by German heavy metal group Blind Guardian, who also appear throughout the game as NPCs, but in this age of sweeping orchestral RPG themes I couldn't help but smile at the cheesiness of it all. The remainder of the game's music is rather pleasing fantasy music, but it certainly starts off with a bang.

Drop In Anytime: Co-op multiplayer means you never have to go it completely alone. Playing the game in co-op mode is just like continuing your single-player campaign, only with more people running about. Loot is time-locked to your specific player, so you never need worry about ninja-looters. It's a pleasant way for the more MMORPG-oriented among us to not feel quite as completely isolated as we do when playing the game offline.

Hated
We Got Lost: With 22 square miles of real estate to explore, it isn't always easy to get from point A to point B in the world of Sacred 2. The sometimes buggy map is your on again, off again friend, especially when you discover the fifth route you are trying to use to get to a quest objective is just as blocked as the first four. Mounts and teleports help ease the problem, but the pain lingers.

Artificially Stupid: Stupid AI isn't limited to the enemies in Sacred 2, who seem to possess only the most limited fight or flight responses. You'll often find yourself traveling with NPCs meant to fight by your side, but instead insist on fighting anything the get their eyes on, which makes you question the whole nature of your follower and leader relationship. NPCs you protect during escort quests are either mentally deficient or supremely confident of your ability to save them from the hordes of enemies they generally wind up running away towards.

Voices Of The Damned: Ladies and gentlemen, the Peachtree High School Drama Team presents Sacred 2: Fallen Angel, a dramatic reading. Seriously, the voice acting in Sacred 2 is horrendous. I'm not sure if this was done on purpose, or whether it was just something lost in translation. The original German voice track might be spectacular for all I know. The English track most certainly is not.

Sacred 2 is exactly the type of PC game I like to play. A lovely mixture of mindless hack and slash with the odd bit of leveling strategy thrown in to keep your mind from melting into a puddle of bandit-killing goo. The combat is repetitive, yet entertaining enough that you don't really mind. Some of the quest challenge the worst fantasy MMO titles in terms of banality, but the chance at progressing your character and the promise of more battles eggs you on. The main story itself isn't the most compelling I've come across, but it certainly gives you something to do between bouts of senseless carnage. It's the type of game that doesn't try to break the mold, resulting in a familiar yet solidly entertaining title.

Mainly Sacred 2: Fallen Angel is just a good time to be had that doesn't take itself too seriously. It's the perfect diversion for the PC action RPG fan looking for something to do between now and Diablo III.

Sacred 2: Fallen Angel was developed by Ascaron Entertainment published by Deep Silver, released in North America on Nov. 11th for the PC. In development for the Xbox 360 and PS3. Retails for $49.99. Played through Good campaign in its entirety, some of the evil campaign, tried each character class and did some online co-op.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Sacred 2 DRM Encourages Sharing, Caring]]> With game publishers getting blasted over strict digital rights management solutions in their PC titles left and right these days, Ascaron and cdv Software Entertainment USA are taking a rather different approach. Rather than limit the number of times you can install the game on various machines, you'll be able to install Sacred 2: Fallen Angel on as many systems as you'd like as a sort of "Try Before You Buy" feature. Purchasers of retail or digital copies of the game can pass it around to friends, which lets them play the full version of the game for one calendar day before requiring they buy the title.

"We feel that consumers should have a right to choose, and this innovative system offers the perfect purchasing option for gamers," said Heiko tom Felde, Managing Director of ASCARON. "It's a great system for family and friends, allowing everyone the opportunity to try out the game and play together, then making a purchase decision."

Nifty, isn't it? Even if you're short on cash, you can always just stay up playing it for the full 24 hours. Sharing is caring, ladies and gentlemen. Makes me wanna hug somebody.

Sacred 2: Fallen Angel Introduces a Unique New "Try Before You Buy" Option

Innovative option allows consumers to share copies of the game with friends and family

November 7, 2008, Cary, NC – Looking to give consumers the most flexibility with their purchases of the Windows PC version of Sacred 2: Fallen Angel, cdv Software Entertainment USA and Ascaron Entertainment are pleased to announce the inclusion of an innovative "Try Before You Buy" system for their upcoming RPG game.

Using this innovative new feature, downloaded or purchased copies of the full game can be shared with friends and family, with these shared copies acting as full-featured demos for the duration of one calendar day. During the demo period the game is completely unlocked for single-player and LAN multiplayer modes. After the demo install expires the consumer has the option of purchasing the full game online, or simply uninstalling it. This, for example, allows consumers who purchased the full game in stores or via digital distribution channels, to share their game with friends, with those subsequent installs acting as time-limited “try before you buy” versions that allow gamers to enjoy almost all features found in the full game.

"We feel that consumers should have a right to choose, and this innovative system offers the perfect purchasing option for gamers," said Heiko tom Felde, Managing Director of ASCARON. "It's a great system for family and friends, allowing everyone the opportunity to try out the game and play together, then making a purchase decision."

“This innovative digital rights management solution raises the bar on how consumers can sample games before they buy them,” added Mario Kroll, Director of Marketing and PR for cdv Software Entertainment USA. “Rather than showcasing only a limited character or content selection, as most traditional demos do, gamers can share and enjoy the full game experience, trying out the features that most appeal to them, and getting a true sense of the full game.”

For more information about Sacred 2: Fallen Angel, please visit http://www.cdvus.com

Sacred 2: Fallen Angel is an Action-RPG with a rich story that takes place in a giant, open-ended and seamless world. This world contains hundreds of dungeons, treacherous opponents and a variety of challenging quests. Intelligent enemies, steadily adapting in number and difficulty based on player progress, challenge players in heroic single- and multiplayer battles.

Sacred 2: Fallen Angel provides numerous unique items that can be gathered in this mystical world. A deep reward system further enables advancements in character, individual attributes and character-specific fighting styles, each designed to keep players returning to the world of Sacred 2: Fallen Angel to discover what is around the next bend. Drop-in styled cooperative multiplayer gameplay ensures players will enjoy the game alone or seamlessly with friends at any time. Five unique multiplayer modes round out the experience and offer a refreshing, first-class gaming experience in Sacred 2: Fallen Angel.

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<![CDATA[Sacred 2 Trailer Lays It On A Bit Thick]]>

There is a real air of YEAAAH! about this trailer for Ascaron's action prequel Sacred 2: Fallen Angel - as if they hired a 15 year old KISS fan to direct and kept him well stocked with energy drinks and popping candy.

A BARBARIAN GUY! Riding on the back of a TROLL! A CYBORG ANUBIS! With a frickin' LASER BEAM for an ARM! ARCHERY SUPERMODEL! YEAAAAAAAAH!

It all looks rather Mis-en-Cutscene, but there might be a few flashes of gameplay in there somewhere. If you squint. Looks like fun, all the same.

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<![CDATA[Sacred 2 Console Versions Slip To 2009]]> While PC gamers will still be getting their next fix of Diablo-style action RPG goodness next month, console owners will have to wait a bit longer for Ascaron's Sacred 2: Fallen Angel. Both the PlayStation 3 and Xbox 360 versions of the game have slipped to early 2009 in order to get online multiplayer up to speed.

"We have committed ourselves to offering gamers nothing but top quality. In order to be able to further optimize the online components of the console versions, and ensure a simultaneous release world-wide, we have chosen to aim for this release date for the console versions," says Heiko tom Felde, CEO of ASCARON.

The PC version is still on track for a November 11th release. Having gotten my hands on the game back at Games Convention in August, I'd say it'll definitely be worth the wait.

SACRED 2 – Fallen Angel: Console versions due for release in 2009

ASCARON, one of the leading manufacturers and developers of games software, and Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today announced the release date for the console versions of Sacred 2 – Fallen Angel. Sacred 2 – Fallen Angel is being developed for PLAYSTATION®3 and the Xbox 360® video game and entertainment system from Microsoft®, and will be released in the first quarter of 2009.

"We have committed ourselves to offering gamers nothing but top quality. In order to be able to further optimize the online components of the console versions, and ensure a simultaneous release world-wide, we have chosen to aim for this release date for the console versions," says Heiko tom Felde, CEO of ASCARON.

Sacred 2 – Fallen Angel offers Action RPG fans an elaborate new development with numerous new features and extensions of the popular game mechanics. In Sacred 2 – Fallen Angel, the player gradually discovers a huge, freely explorable world with tons of details and top-notch graphics. Sacred 2 – Fallen Angel captivates players with a thrilling storyline that may be experienced in two completely different ways (light and shadow campaigns).

The world of Ancaria has no level limits and can be explored without loading times. Through its great attention to detail and high-quality graphics, Sacred 2 – Fallen Angel will enchant gamers around the globe.

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<![CDATA[New Sacred 2: Fallen Angel Trailer]]>
There's lots of gameplay to see in this new Sacred 2: Fallen Angel trailer and you know, everything was going fine until he starting singing. It's not that the song is bad, just maybe it's my taste in music. Anyway, if we learn anything from this trailer it's that the game definitely looks pretty, but seems generic at times. Expect Sacred 2 sometime this November for PC. Then it will hit consoles in early 2009.

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<![CDATA[Sacred 2: Fallen Angel (PS3) - Inquisitor And Temple Guardian Screens and Concept Art]]> The sequel to the 2004 Action RPG Sacred will be out for Xbox 360 & PS3 at the beginning of November. To whet your whistle, we have a selection of screenshots and concept art featuring two of the character classes new to the game - the Temple Guardian and the Inquisitor.

Temple Guardians are cyborg-like beings with a variety of mechanical tricks up their sleeves. The Inquisitor is a decidedly nastier piece of work - your basic evil high priest type, with a penchant for sadistic execution-style killings.

That's him up there - you can tell he is evil because of the hoodie. He probably smokes and listens to R&B too loud on the bus.

Full gallery after the jump.

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<![CDATA[Deep Silver At Games Convention 2008]]> Publisher Deep Silver is teaming up partners GSC Game World, Ascaron Entertainment, and Game Life to form a rather impressive presence at the Games Convention 2008 next week. On the more hardcore side of things we'll see a definite slant towards PC gaming, with the adventure game Secret Files 2 - Puritas Cordis, Piranha Bytes new RPG Risen, S.T.A.L.K.E.R.: Clear Sky, and X3: Terran Conflict, along with the Sacred 2: Fallen Angel for the PC, PS3, and 360 and their Wii survival horror game Curs3ed Mountain.

They'll also be showing off a range of family-friendly DS titles, including their Let's Play line (Let's Play Teacher, Let's Play Vet...Let's Play Doctor, perhaps?), along with two pet sims from Game Life - Horse Life and Baby Life. Okay, so a baby isn't technically a pet. They'd just be much more enjoyable if you treated them as such. "Honey, did you let the baby out?" See? Much more entertaining. Hit the jump for more details on Deep Silver's line up!

Deep Silver & Partners at the Games Convention 2008

Larger exhibition spaces in the exhibition hall and the Business Center

Deep Silver & Partners are presenting a broad range of different games for every taste at the Leipzig Games Convention 2008. From long-awaited action RPGs to thrilling adventures, from the fantastic Japanese RPGs to dark RPG first-person shooters, from educational handheld games for a young audience to challenging strategy games – Deep Silver and its Partners will offer all of this to the visitors of the Games Convention 2008.

On each day of the convention, there will be live presentations with the game developers, trailers and video shows as well as numerous other surprises that will take place at Deep Silver's exhibition booth, on an area of over 440 sqm (approx. 4736 sq.ft), which is even larger than in the previous year.

Visitors can experience the following titles at the Deep Silver booth in Hall 3, Booth A02:

Cursed Mountain: For Wii™ only: The survival horror game that takes place in the Himalayas gives the ultimate thrill. The presentation at the Deep Silver booth will give visitors a chill – guaranteed! (Action adventure; Wii) Publisher: Deep Silver

Secret Files 2 – Puritas Cordis: The second part of the Secret Files series (Adventure; PC) Publisher: Deep Silver

Risen: The developers of the Piranha Bytes team will be on stage in several presentations to answer questions about their new RPG hit. Publisher: Deep Silver

Sacred 2 - Fallen Angel: The sequel to the most successful German role-playing game of all time (Action RPG; PC, PS3, Xbox 360) Publisher: Ascaron Entertainment / Deep Silver

S.T.A.L.K.E.R.: Clear Sky: A unique blend of action-packed first-person shooting and complex role-playing against the backdrop of the contaminated zone surrounding the Chernobyl power plant (FPS; PC) Publisher: GSC Game World / Deep Silver

X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. (space strategy; PC) Publisher: Deep Silver

Deep Silver will be presenting exciting new games for young gamers at a separate booth in the children's area, Hall 2, Booth K12:

Let's Play range: Titles such as Let's Play Teacher, Let's Play Vet, and Let's Play Fashion Designer (Nintendo DS) Publisher: Deep Silver

Horse Life 2: The sequel in the horse simulation series, exceptional in both visuals and game-play (Nintendo DS) Publisher: Game Life / Deep Silver

Baby Life: In Baby Life the player takes care of its own, unique baby. As a parent your task is to help the baby grow from 9 months until it is 15 months old. (Nintendo DS) Publisher: Game Life / Deep Silver

More information and current news on Deep Silver and its partners is available from the website http:/live.deepsilver.com.

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<![CDATA[Sacred 2 Coming To PS3]]> While we knew the sequel to Ascaron Entertainment's 2004 PC action RPG Sacred was coming to the Xbox 360 and PC later this year, those sneaky developers have just revealed that they've been working on a version of the game for the PlayStation 3 for the past year.

"Role-playing game enthusiasts have always been strongly represented on the PLAYSTATION® platforms, and we are delighted to offer a version of Sacred 2: Fallen Angel for the PlayStation® 3," said Heiko tom Felde, Managing Director of ASCARON ENTERTAINMENT GmbH. "We’ve been working on this version for more than a year, and can now proudly reveal it and its new features, to an entirely new audience."

Featuring enhanced graphics and controls designed from the ground up around the PS3 controller, Sacred 2: Fallen Angel could be a lovely bit of relief for RPG-starved PS3 owners.

Ascaron Entertainment Announces Sacred 2: Fallen Angel for the PlayStation® 3

Hamburg, Germany - June 26 2008 - ASCARON ENTERTAINMENT GmbH, one of Europe’s leading game developers, today announced that the PLAYSTATION® 3 version of their upcoming action RPG, Sacred 2: Fallen Angel will hit retail shelves this fall.

"Role-playing game enthusiasts have always been strongly represented on the PLAYSTATION® platforms, and we are delighted to offer a version of Sacred 2: Fallen Angel for the PlayStation® 3," said Heiko tom Felde, Managing Director of ASCARON ENTERTAINMENT GmbH. "We’ve been working on this version for more than a year, and can now proudly reveal it and its new features, to an entirely new audience."

This version of Sacred 2: Fallen Angel will feature enhanced graphics, 5.1 Channel Dolby™ Surround Sound and support drop-in cooperative play, as well as other multiplayer gaming modes via the Internet. The game also features two-player shared-screen gaming on one console – players simply pick up a controller, press "Start" and join their friends. Players can save their characters and use them in all game modes – allowing the same character to be used both in single-player or multiplayer modes, accumulating experience and loot seamlessly. The controls and interface have been developed from scratch for the PLAYSTATION 3 to ensure fluid and intuitive game play optimized for the platform throughout.

Sacred 2: Fallen Angel is an action RPG which features a huge, seamless and living world spanning over 22 square miles of hand-crafted terrain, top-notch 3D graphics and online "hot swap" cooperative play with monsters that dynamically adjust to party strength for a consistent challenge. For more information about Sacred 2, slated to ship world-wide for PLAYSTATION 3 in Fall 2008, please visit http://www.sacred2.com.

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<![CDATA[Sacred 2 Pushed 2 September]]> Ascaron's Diabloesque Sacred 2: Fallen Angel, once slated for a Q1 2008 release, has now been officially pushed back to September 2008. In a post on the game's official website, the company explains that the game is being delayed in order to make it the best damn Sacred 2: Fallen Angel it can possibly be.

An extension of the development process was necessary in order to ensure that we realize all the development plans and ship both PC and Xbox 360 versions with the best possible quality and stability.
In other words, it wasn't done yet. The post appeared on the site on Christmas day, which makes it a dubious sort of Christmas present for fans of the game or German symphonic fantasy metal.

Release Date Update [Ascaron]

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<![CDATA[Fantasy Metal Meets Sacred 2]]> Blind Guardian is a German symphonic fantasy metal band that's been around for over twenty years, who find inspiration in the works of Tolkien, Stephen King, and Michael Moorcock. Having lived in fantasy worlds since its inception, the members of the band now get to appear in one, as a special partnership between the band and Ascaron Entertainment has been announced. Xbox 360 and PC title Sacred 2 will feature both cameo appearances by Blind Guardian and an all-new track recorded especially for the game.

"We are very proud of the cooperation with 'Blind Guardian' and look forward to providing the band with a virtual stage in our game. For many years I've been a big fan of the band, and I'm sure the new SACRED 2 - Fallen Angel-themed single will be a hit with fans too", says Holger Flöttmann of ASCARON.
Sounds like a bunch of kids making each other's dreams come true, doesn't it? Sweet. Hit the jump for more details on this match made somewhere in the Misty Mountains.
SACRED 2 - Fallen Angel: Musical support by "Blind Guardian" Basingstoke, 5th November 2007 - Soon "Blind Guardian" fans can admire their heroes as computer game characters! As part of a unique cooperation with ASCARON Entertainment, one of the leading German developers of entertainment software, the fantasy metal rockers will have a guest appearance in the long-awaited PC and Xbox 360 title SACRED 2 - Fallen Angel. To provide a fitting soundtrack for this virtual event, "Blind Guardian" will record a special song for the game, which will be released as a separate single next year. In addition, the video clip to be produced for the new song will feature sequences taken straight from SACRED 2 - Fallen Angel.

And the Sacred world of Ancaria will also tremble with the band's rocking tunes. By solving a quest in the game, players can unlock a bonus event, in which the motion-captured Blind Guardians perform their new song "live".

SACRED 2 - Fallen Angel is the long-awaited sequel to the internationally most successful German action RPG of all time. Game fans can look forward to an all-new epic game with many new features and expansions of the popular concept. In SACRED 2 - Fallen Angel players discover and explore a vast, highly detailed world with breathtaking graphics - for the first time in full 3D. SACRED 2 - Fallen Angel captivates players with its gripping story, which they can experience in two entirely different ways (light and shadow campaign).

For more than 20 years, "Blind Guardian" have been a force to be reckoned with in the German rock scene. Many fans consider the critically acclaimed new album "A twist in the Myth" the Krefeld-based band's best to date.

"We are very proud of the cooperation with 'Blind Guardian' and look forward to providing the band with a virtual stage in our game. For many years I've been a big fan of the band, and I'm sure the new SACRED 2 - Fallen Angel-themed single will be a hit with fans too", says Holger Flöttmann of ASCARON.

"To us, SACRED 2 - Fallen Angel is a dream come true, because, like all the other fantasy computer game maniacs, we had to wait a very long time for the sequel to the legendary SACRED. Thanks to its complex fantasy world and detailed characters, SACRED has become one of our absolute favorites, and we also loved both its storyboard and the tie-in novels. It's just awesome to become part of that SACRED world now. Music, story and images will merge to a perfect whole", adds "Blind Guardian" singer Hansi Kürsch.

Nuclear Blast's York Eysel also enthuses about "this one of a kind cooperation between our band "Blind Guardian", symphonic fantasy metal's biggest band, and the extraordinary action RPG SACRED 2 - Fallen Angel. We can't think of a better way to combine the worlds of music and computer games."

This cooperation marks another important step towards joining two worlds, which without a doubt belong together!

More infos on the game, the band and Nuclear Blast:
www.sacred2.com
www.blind-guardian.com
www.nuclearblast.de

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<![CDATA[Sacred 2 Bringing Arena to Leipzig]]> sacredarena.jpgSacred 2: Fallen Angel developer Ascaron is one of Germany's leading game developers, so you know they're going to be rolling up on Leipzig in style. Not only are they staging a worldwide exclusive test of the multiplayer aspects of their latest action RPG, they've constructed a 1600 foot arena separate from their main booth for visitors and press to battle it out on. Preregistered contestants will be ushered from a briefing room to the arena floor accompanied by fanfares as they take their seats and compete for exclusive prizes. If you are among those lucky enough to be attending the 2007 Games Convention, hit up www.sacred2.com to sign up for a slot. Everyone who enters receives a GC T-shirt, a copy of the original Sacred, a 5 Euro Wirecard voucher and a Sacred novel. Exactly the sort of thing that made the old E3 so much fun!

SACRED 2 - Fallen Angel: Spectacular Multiplayer Arena at the Games Convention

Potsdam, August 2 2007 Ascaron, one of the leading German computer game developers, is delighted to reveal details about its booth at this year's Games Convention. Starting on Thursday, August 23 2007 visitors will experience a worldwide exclusive test of the multiplayer aspect of SACRED 2 - Fallen Angel.

As of now, interested gamers may book time slots for this event.

A spectacular, 1,600 ft² SACRED 2 - Fallen Angel arena guarantees excitement in an authentic medieval atmosphere. Throughout the event our booth staff - community moderators and developers in medieval costumes - will be directly available for any questions or requests gamers may have.

In each match 16 players in four separate networks will compete against each other simultaneously to find the best PVE and PVP players of the GC 2007. More than 3,000 visitors and journalists will have a chance to test their mettle at this year's Games Convention.
After fighting tough battles for pieces of armor and gaining as many strength points as possible, players have to collect important bonus points in the final PVP part, which they may lose again if their character is knocked out.

A ranking system will determine each day's and the overall champions, who can look forward to exclusive prizes.

Before competing in the long awaited battles for Ancaria, competitors will be treated to extensive training in a dedicated briefing room, Then players claim their seats to the sound of fanfares and finally raise their swords.

"It is essential for us to make sure all visitors feel they are a part of SACRED 2 - Fallen Angel. We don't only focus on the look of our booth: we want to spend time with each of our visitors and acquaint them with the game before they actually start testing it. Our booth with its focus on a comprehensive player briefing and its staff of community members and developers is really something special, and we look forward to welcoming our visitors!" says Heiko tom Felde, Director of Publishing at Ascaron.

Now visitors may book a free time slot on our web site www.sacred2.com.

Every pre-registered competitor is already a winner, because apart from their time slot they will also get a strictly limited special GC T-shirt, a copy of the original SACRED, a 5 Euro Wirecard voucher plus a SACRED novel (while stocks last).

The SACRED 2 - Fallen Angel arena is located in Hall 4 / Booth F31.

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