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ryan payton

metal gear solid

Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss

COULD! I say COULD! Not will. So relax. You cool? Then we cool. While chatting with the 1UP crew, Kojima Production's Ryan Payton has said "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all". Care to elaborate? Well, right before that, he said there's "still a lot of room for filling in the gaps as far as Big Boss is concerned". Make of that what you will. My favourite part of the interview, though, doesn't even concern Metal Gear. After he's asked whether Japanese devs should start adopting Western control methods in order to improve their games, Payton says: "If other Japanese publishers want to improve their controls, I wouldn't say they need to adopt western ideas, but rather that they simply need to improve them". Too true.

Metal Gear Solid 5 Could Be a Prequel [1UP]


clips

Hear Solid Snake Say "Kotaku"

Solid Snake's English voice actor David Hayter, Drebin's voice Khary Payton, Liquid Ocelot's Patric Zimmerman, MGS4 producer Ken Imaizumi, assistant producer Ryan Payton and Ryan Payton's hat were all on hand at the midnight launch signing. Thanks Kotaku reader helsinkivalo for the vid!


top

Kojima Productions Says "No MGS4 90 Minute Cutscenes"

Late last month, magazine PSW stated that upcoming Metal Gear Solid 4 has 90 minute cutscenes — which, the magazine pointed out, could be skipped. Website GamePro fired back, confirming that the game does have "occasionally lengthy" cutscenes and calling the 90 minute cutscenes "a pretty big exaggeration." Magazine EDGE offered this in its review: "The cutscenes here are sure to invoke that thousand-yard stare, two in particular coming perilously close to the 90-minute mark." But what's the official word from Kojima Productions? Metal Gear Solid 4 Assistant Producer Ryan Payton tells Kotaku that the 90 minute cutscene claim is a "gross exaggeration." Hit the jump for his full statement and POSSIBLE SPOILER.

More »

konami

There Will Be More Metal Gear

Just like we thought! And once again confirming what we had hear before!! There will be more Metal Gear Solid — though, not necessarily more SPOILER. According to Kojima Productions' Ryan Payton, who says (possible SPOILER): More »

metal gear solid 4

Kojima Says Blu-Ray Disc Doesn't Have Enough Space

Sure, we know Metal Gear Solid 4 is a big game and all. We didn't know it was gianormous. Literally! Last week, Kojima Productions producer Ryan Payton said there wasn't enough space for an English language track on the Japanese version of MGS4 and vice-versa. Just listen to this exchange between Hideo Kojima and Famitsu:


Kojima: For us, we're not still not satisfied with the quality we can do. You know, there's not capacity space.

Interviewer: Wait, wait a sec. Saying there's not enough capacity, are you talking about Blu-ray?

Kojima: That's correct. There's not enough space at all. (laughs) ...There's not enough space. We always talked about where to cut and what to compress.


Hideo Kojima, gaming's Icarus, flying too close to the sun.
Blu-ray is Too Small [Hatimaki Thanks, Beau!]

metal gear solid 4

Japanese MGS4 Won't Have English Subtitles

Earlier, we brought word that the US and European Metal Gear Solid 4 versions will not feature a Japanese voice track due to a lack of apparent disc space. Well, what about the Japanese version? Will it feature English language subtitles? Surely, Kojima Productions could squeeze subtitles on — that way, those English speakers who really wanted the Japanese voices would get them. Kojima Pro's Ryan Payton tells us:


No English subtitles on MGS4 JP.

Short, to the point and unfortunate. Ya can't have everything, kids! Sorry.

ps3

US/Europe Metal Gear Solid 4 Won't Have Japanese Track

In the latest Kojima Productions Report podcast, producer Ryan Payton announces that MGS4 won't have voice over tracks for other languages. Says Payton:


Unfortunately because of disc space, we don't have the space to include other languages, other voice over files for the respective versions. So the Japanese version's not gonna have English VO, and the North American and European versions won't have Japanese VO.

He does go on to state the voice over work in MGS4 is the best it's ever been. Kojima Pro's Aki Saito chimes in, saying they could've delayed the game to shoehorn that VO work in. But hey, the PS3 is region-free if you really, really want to hear the Japanese VO. Sounds like MGS4 is pushing the boundaries of Blu-ray space.
Session 081 [Kojima Productions Thanks, spookymulder!]

ryan payton

Million Metal Gear Solid 4 Launch Day Quote Is "Incorrect"

One million copies. At launch. Late last year, Kojima Productions Associate Producer Ryan Payton was quoted as saying Metal Gear Solid 4 needed to shift a million copies on launch day to turn a profit. From the original Reuters piece: "Payton said the new "Metal Gear Solid" needs to sell over a million copies on the first day it goes on sale due to its costly production, but that may be a tough mark to hit given sluggish PS3 sales." Payton's talked about this "quote" on his own podcast and once again clears the air on a recent Bionic Commando podcast:

I wish I could send a message out to the whole world, 'cause I hear about this all the time. It was a story from Reuters, so it was literally sent to every news source around the globe. Yeah, that's how I was quote. If you notice, in the news story, I have lots of quotes in there with quotation marks, but that part of the story isn't in quotation marks.
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playstation 3

Metal Gear Solid 4 To Include Metal Gear Online?

The latest issue of PlayStation: The Official Magazine contains news on Metal Gear Solid 4: Guns of the Patriots that may please Metal Gear Online fans. What was once pitched as two completely separate games—one single player, one multi-player—may actually come together in a single MGS4 package. We'd been told by series mainstay Hideo Kojima at Games Convention this year that only limited online play was planned for Metal Gear Solid 4 and that Metal Gear Online would still ship separately, but it seems that Kojima Productions and Konami may have changed their minds. More »

interview

Metal Gear Solid 4's Ryan Payton Speaks

At this past week's E For All expo, Konami was well represented with games like Metal Gear Solid 4, Silent Hill Origins and Castlevania: The Dracula X Chronicles. Also on hand were a number of developers, including Kojima Productions producer Ryan Payton who was nice enough to give the Kotaku Tokyo Game Show team a thorough hands-on walkthrough of the group's PlayStation 3 game, Metal Gear Solid 4. We talked about where MGS4 currently stands, who the hell Ryan Payton is and what he brings to Kojima Productions, and what could be the most expensive opening cinematic ever. More »

kojima productions

Metal Gear Box Set Doubtful For 2007

After speaking to Konami USA marketing VP Anthony Crouts earlier this year at Comic Con, he gave us hope for a stateside release of the Metal Gear 20th Anniversary Metal Gear Solid Collection, a package that stuffed six Metal Gear games and two bonus discs into a budget priced package. After hearing nothing about a release for the past three months, I bugged Kojima Productions producer Ryan Payton about the possibility of it shipping outside of Japan before Metal Gear Solid 4 hits. Our hopes? More measured, but Payton says it's still a possibility. More »

mgs4 controls

"No Sacred Cows"

When Ryan Payton talks, we listen. He's the guy that helped keep Metal Gear Solid 4's controls simple, tight and user friendly. In short, sorta like Gears of War. The new control scheme works, and MGS4 is a breath of fresh air in the Metal Gear Solid series. Just how did Payton create a receptive audience for these changes? In a recently published Gamasutra interview from TGS, Payton explains:

Obviously, we have about 99% Japanese men and women in our team, and sometimes it feels like 99 against one — since there are two control schemes. The whole process has been about re-looking at the game, and deciding what needs to stay, what needs to be revised. So, really there were no "sacred cows" as far as the control scheme was concerned.
More »

gotta finish the game

No More MGS4 Trailers

Every game convention, every new presser brings one thing certain: A new Metal Gear Solid 4 trailer. Since E3 2005, there's been nine of them so far. Making each one is spread out over weeks and months and have been key in promoting the game and making sure player keep talking about it. With the MGS 4 due out in early 2008, does that mean we'll see one last new trailer? Says Kojima Productions' Ryan Payton:

TGS 2007 could be the last trailer for MGS4. The pressure is really on to finish work on the game, and we have decided not to be sidetracked by any more promotional work.

Good. As nice as a new trailer would be, a finished MGS 4 would be, well, nicer.
Payton Interview [Multi-Player Blog via PS3 Fanboy]

clothes

You Too Can Wear a Kojima Pro Shirt

The Tokyo Game Show is over, but the t-shirt offers live on! That, that is a Konami Metal Gear Solid 4 TGS booth shirt worn by the Kojima Productions staffers. Not bad, eh? It says "Nice style" in Japanese on the back and has the MGS 20th Anniversary logo on the front. The shirt is available on the Konami site from October 5th to November 16th for ¥3,465 (US $30). I agree. Nice style, indeed!
MGS4 [KonamiStyle via Famitsu]

dualshock 2 pwned

Dual Shock 3 Is Better, Yo

It's nice to have the rumble back. Really, really nice. The SIXAXIS feels very, I dunno, empty?But now that we know the DS3 is coming and some of us have even gotten hands on, how does it compare with the DualShock 2? Is the DS3 rumble better? According to Metal Gear Solid 4 producer Ryan Payton:

Absolutely, yeah. It feels better...

And Payton knows his controls — he's one of the guys responsible for making MGS4's more intuitive. All the games I played at TGS with the DualShock 3 added what the French call I-don't-know-what to games. Not a fan of the SIXAXIS, not a fan at all.
DS3 Is Good [1Up]

with added jade action

Kojima Not Tired of 360 Questions, Favors Unified Platform

Kojima Productions just posted a podcast conversation between Hideo Kojima, Assassin's Creed producer Jade Raymond and AC creative director Patrice Desilets. The chat runs about twenty minutes — 8 of which is them saying how much they dig each other's games. Though, there is some grist towards the end when KP's Ryan Payton puts forth the PS3/Xbox 360 cross-platform question, asking if they like the rumors and speculation. While Patrice says he personally finds it "fun," Jade adds:


We want to make the best game possible that can be enjoyed by the most people possible. For us, its obviously a bigger challenge to ship simultaneously on both consoles, because they are not the same. But it's also worth while if that means more people can play the game, so I think that's ulimately our objective. To just get it out there to as many people as possible.

Payton then turns around and asks his boss Hideo Kojima if he's tired of people that keep asking whether MGS4 will be on both platforms. Kojima's response? More »

and his opinion kinda counts

Kojima's Super Smash Bros. Brawl Hands On Opinion

On Ryan Payton's Kojima Productions podcast, he dishes on how Metal Gear creator Hideo Kojima played the upcoming Super Smash Bros. Brawl at creator Masahiro Sakurai's Tokyo studio. According to Payton, Kojima said that: More »

xbox 360

More Bashcraft's Mindless Chatter At Kojima Productions

Here's the second part of the Kojima Productions podcast I appeared on with Ryan Payton. We talk about Kojima's favorite games, Japanese gaming tournaments, those MGS 4 appearing on the Xbox 360 rumors and game journalism. After listening to it, I can safely say that all the parts in which I'm not talking are fascinating. More »