I really hate it that gamers make themselves out to be the victim's of Greedy game companies when its THERE fault this is happening in the first place.
Would this be happening if gamers didn't show to the companies that they will buy into so called "Unlock Patches" en mass? No, it would not be.
Say what you will, but in the end people are going to and always will be willing to pay for something that they don't have off the bat that they like the looks of it.
Maybe it also has to do with the sense of entitlement (PC) gamers have built up over the years. That game makers owe them for supporting them and thier games, so they expect to be treated to features and free content that those on consoles ether don't get or have to pay for. But things change.
Look I understand Im going to get thrown the old standby's of "Quit crying" and "if you dont like dont get it" but after spending $60 Ill stick to my old standby's of I dont pay for extra modes or extra difficulty levels and if you do then youre part of the goddamn problem.
Can ANYONE with 100% certainty say whether this has NEVER happened before???
Welcome to conglomerate corporate culture game development. DLC is produced in conjunction with core content before the product is released, code is implemented to accommodate this.
Different companies do this all different ways. But each publisher is in it to make money. And DLC is now part of the plan. It is bonus content to a user, and bonus money to a publisher, and they want it even if it means taking out core game content and releasing it later for an extra fee.
And in most of these cases, I don't think I am wrong in saying that %99 of this push comes from the publisher, not the developer. Developers are made up of people who love playing games. Gamers who want to make games for other gamers. Publishers are made up of people who love money.
@IvanDashSmith: I think the thing is as gamers we are allowing this kind of thing to happen by continually paying for this kind of content. Its shitty and shady business in general.
@Detre: petitions could probably stop it. the thing is... the games are still worth buying, and we all go out and pay for it. do ANY of us have the strength to resist our favorite game :O
@kerihobo: As Detre pointed out, and I wish I would have said: DO NOT BUY THE DLC! Simple as that. If people don't buy the DLC, it will DIRECTLY impact the future of DLC. Simple as that.
@maraxusofk: I can't say I am 100% [edit: 100% familiar] with what they did on that. All I remember is something about having to pay $5 for multiplayer. And people were upset about that too, I remember.
The point I was trying to make is that this may happen more than people know simply because this is a high profile title and there are more people likely to pick apart the source code to find things like this.
@BallPtPenTheif: Because being on the disc isn't the same as being what the user paid for. Imagine getting a Dreamsicle from your grocer's freezer, and saying you should be able to get an Itzakadoozie for free because it's in there too.
@jojo13jojo233: It probably was a dropped game mode but this isn't the first time that a company charges for "DLC" only to unlock the content from the game disc.
Unfortunately it is standard practice and I wouldn't be surprised if that were to occur here.
If you don't like it then don't complain? WTF are some of you guys drinking? This is a deliberate case of a kind of trend that I would hate to see progress any further in games.
Think about it: it's shit like this for now, and what happens later down the road. Next thing you know you're nickel and dimed for horseshit; game companies performing this kind of service seem akin to cell phone companies.
The only thing that sheds neutral light on this matter is the fact that IW had about two years to get this game out to the public. Not a lot of time for developing a game nowadays. Encrypting parts of the game to later expand upon it with DLC is a means to facilitate just that: expansion. At least you get more, but as for what you pay for, that's up to question.
I pity the folks who waste so much time of their lives with senseless idiotic hatred like that.
First, they made a incredibly lame attempt on boycotting the game.
And now that the boycott failed HARD, they all bought the game trying to find stuff to feed the flame.
You know, SO WHAT if the content is already in the game and you are actually paying to unlock them?
Ever heard of monetizing?
Would it feel any better if they just removed it from the game code and sold separately later?
You see, the thing is: You are NOT paying for what a game COULD be, you are paying for what it is.
If you feel dumb about buying the game because it has some modes that are not "unlocked", you shouldn't have bought it in the first place.
And how do they know those modes will even be DLC?
If you really don't like it, just stop playing it and quit the whinning.
Other than that, thanks for finding out the upcoming (or not) modes.
This is all directed to the video author, of course.
@Bokusatsu_Tenshi: I couldn't disagree with you less, your argument is from one of ignorance to what the truth of the situation is and will be found out to be. It's funny because your comment will be invalidated and probably age the worst out of the other comments posted here.
oh yeah and this post is from someone who doesn't even own the game.
Last time i checked you don't buy a car with other package options, but the car comes with all the options anyways and you unlock them later. Does that make sense?
@Bokusatsu_Tenshi: You are aware these guys could be playing the pirated version?
And yeah we heard of monetizing.
Thing is you don't sell us something you already sold us in the first place but kept hidden. That's called deception, doesn't do your credibility any good. Of course it's not like IW haven't had chunks blown out their credibility as a competent developer this past fortnight already.
p.s boycott didn't fail hard.
2,000,000 360 player versus 75,000 PC players. Doesn't look like it was very successful on PC don't ya think?
@Bokusatsu_Tenshi: "If you feel dumb about buying the game because it has some modes that are not "unlocked", you shouldn't have bought it in the first place."
Point out where on the box it says that "in order to access all the modes on this disc, you will be required in future to pay for DLC", because if it doesn't your whole argument is invalid.
Activision is in this to make money, plain and simple. If you don't like the way they're doing it, then don't spend money on what they're selling. It's as simple as that.
To me it's a value proposition. Are three new game models worth X amount of dollars, regardless of how they're packaged/delivered/sold? Yes, they probably are. Rather than bitch about whether the content is already on the disc or not, I'd rather just pony up the $5 and start enjoying the new playlists.
The problem, I think, is that people typically see these things as the developer trying to get more money out of the people, while in all honesty it's them covering the cost of development, and trying to make a little bit of profit for themselves.
Video games are a business, and while the enjoyment for the player is all well and good, getting paid at the end of the day is number one. Just like any other type of product in the entertainment business.
@Xeneizes: " in all honesty it's them covering the cost of development, and trying to make a little bit of profit for themselves"
They made back the development cost of MW2 in FOUR HOURS.
Thats it, they just had to sell the game for four hours. It's currently expected to make $1billion in the first 4 months.
Thats 2000% profit. Thats insane.
They charge a cent for DLC, especially on PC which already has a $10 down payment on content anyway, especially if any of the DLC is to do with these three game modes, they will get torn to shreds by the fans.
It's just Greed. Pure n simple Greed.
Video maker needs to get his facts straight. In no way does the developer get to choose how its content gets distributed. They may have influence, but in the end, it's the publisher that chooses. In my opinion, IW probably made the game types with the intent of being launch content, but Activision stepped in and made them cut parts out to become DLC later. With all our knowledge of how Mr. Bobby Activision works, does anything really think this could not be the case? I myself have worked for a game publisher and have seen this occur firsthand.
I feel like that sums up how I feel about this kind of DLC scheme. And Infinity Ward. And Activision. And really just the modern implementation of DLC in general.
@ogt462: I didn't buy it. What's your point? I can't express disgust at what I see as complete and total bullshit?
People have already proven that they're willing to pay out the ass for this kind of shit, regardless of what kind of effect it has on the industry long term, and what they give up in the process.
@ogt462: Yes we have a choice. However when most people do not understand or even know what they are paying for buy this, it will just further prove that people are willing to be ripped off. Well as long as they do not know it. I would like to continue to get the full game and not part of it. When other people submit to this it ruins it for those of us that know what really is going on. I think people should at least be informed of what is going on.
@ogt462: Who said I was pissed? I just asked you a simple question. What's your point?
Of course I can not buy it. That doesn't change anything since that majority of people that will be buying it either don't or don't care that they're paying for content already on the disc, and either don't know or don't care about the potential for abuse systems like this have in the industry long term. And before you ask, I care because I'm someone who is more than likely going to end up working in this industry and because I care about getting the most as a consumer.
Your response is a cop out answer. Of course I don't have to buy it. But it's not much of a choice to be presented with "Buy an incomplete game for full price" or "Pay additional money to gain access to content that is already tucked away on your disc." Either way the consumer is getting screwed.
This isn't GTA or Fallout style DLC. This is content that could have been included in the full game, and for all intents and purposes was included in the full game, as evidenced by the fact that this guy got it working by changing a few lines of code. Activison/Infinity Ward just decided to block it off to sell at a later date. It's RE5 all over again.
Now of course they could launch this as free DLC and I'll eat my words, but I probably have a greater chance of fucking Olivia Wilde than that happening.
@ogt462: I admit, it's just a game, and it's all supposed to be just entertainment. Does that mean that we, as people who enjoy playing and taking part in the evolution of the gaming industry, should let these companies do whatever they want to get as much money out of us as they possibly can? I would say no. If it's good, I'll gladly give them money for it, but there's a point where it stops being us wanting to give them money because they're offering something worth the exchange, and it instead becomes us being (and I don't mean this quite literally) tricked into giving them more money just to get something that was already there.
This isn't something they're adding to the game. They made it; it's already on our computer. We paid for the contents of the disc, and then they turn around and tell us we have to give something additional to get other things that are already in our hands. This is assuming, of course, that's it's paid DLC. Free is another story, but still kind of weird.
@Sir-Lucius does anything for Dethklok:
Industry moves according to consumers. Do you think the average customer stops and say "wait, i will not buy this because it could affect the industry in the long term?"
Fuck no, they will say "wow, more maps for $4.99, worth it".
"Ohh, new costume for $1.99"
If charging for DLC right after the game is out was a bad idea, then the Industry would stop doing it and try another model to get more money.
I don't agree with this practice but it is here to stay and it seems it is migrating to PC.
Just like the "patch on same day because nothing works" migrated from PC to consoles.
It's not that charging for DLC is a bad idea for companies. It's fucking great for them. Easy money.
It's bad for consumers, whether they realize it or not. Ignorance isn't an excuse, and instead of just accepting the fact that people don't know or care about the industry, we should be trying to inform people that this industry is getting too big and too expensive for us to say "Oh, it's just a video game."
@BryanH: M$ LOL how trendy and awesome! I have never seen that before on the internets and if I have, it's only gotten funnier! A company is out to make money and isn't looking out for the little people? I'm selling my 360 and buying a second PS3 now!
Don't blame the corporations, it's their job to earn money. Blame the consumers who spend $10 on map packs. Blame the consumers who continue to purchase DLC that's locked on a disk.
You play games on a closed platform hailing the mantra "Play the game how the developer wants you to! Mods and dedicated servers? You don't need those, those are relics of gaming!"
Yes, they are becoming relics of gaming. As more and more choice is taken out of the gamer's hands and put into the publishers', expect to see more DLC, more expensive DLC, and developer support drop like a rock once the inevitable follow up comes out a year later, invalidating your DLC content.
No More Heroes was some of the most fun I've had on a console. The only game I've enjoyed more on the Wii was Super Mario Galaxy. I don't know why anyone would play NMH with anything besides a Wiimote, though. 75% of the fun of the game is swinging your controller around wildly to hit combos and then jacking off to recharge its energy.
I've always wanted to play this, but I don't even remember how to turn my wii on :P Seriously, it looks badass... but I wonder how controls will change.
03:20 PM
Would this be happening if gamers didn't show to the companies that they will buy into so called "Unlock Patches" en mass? No, it would not be.
Say what you will, but in the end people are going to and always will be willing to pay for something that they don't have off the bat that they like the looks of it.
Maybe it also has to do with the sense of entitlement (PC) gamers have built up over the years. That game makers owe them for supporting them and thier games, so they expect to be treated to features and free content that those on consoles ether don't get or have to pay for. But things change.
01:58 PM
01:25 PM
Look I understand Im going to get thrown the old standby's of "Quit crying" and "if you dont like dont get it" but after spending $60 Ill stick to my old standby's of I dont pay for extra modes or extra difficulty levels and if you do then youre part of the goddamn problem.
12:29 PM
Welcome to conglomerate corporate culture game development. DLC is produced in conjunction with core content before the product is released, code is implemented to accommodate this.
Different companies do this all different ways. But each publisher is in it to make money. And DLC is now part of the plan. It is bonus content to a user, and bonus money to a publisher, and they want it even if it means taking out core game content and releasing it later for an extra fee.
And in most of these cases, I don't think I am wrong in saying that %99 of this push comes from the publisher, not the developer. Developers are made up of people who love playing games. Gamers who want to make games for other gamers. Publishers are made up of people who love money.
01:06 PM
RE5 says hi.
01:42 PM
02:59 PM
03:12 PM
03:13 PM
The point I was trying to make is that this may happen more than people know simply because this is a high profile title and there are more people likely to pick apart the source code to find things like this.
11:06 AM
C'mon lets get journalising on this.
11:12 AM
11:30 AM
12:26 PM
Unfortunately it is standard practice and I wouldn't be surprised if that were to occur here.
09:47 AM
Think about it: it's shit like this for now, and what happens later down the road. Next thing you know you're nickel and dimed for horseshit; game companies performing this kind of service seem akin to cell phone companies.
The only thing that sheds neutral light on this matter is the fact that IW had about two years to get this game out to the public. Not a lot of time for developing a game nowadays. Encrypting parts of the game to later expand upon it with DLC is a means to facilitate just that: expansion. At least you get more, but as for what you pay for, that's up to question.
10:22 AM
09:28 AM
First, they made a incredibly lame attempt on boycotting the game.
And now that the boycott failed HARD, they all bought the game trying to find stuff to feed the flame.
You know, SO WHAT if the content is already in the game and you are actually paying to unlock them?
Ever heard of monetizing?
Would it feel any better if they just removed it from the game code and sold separately later?
You see, the thing is: You are NOT paying for what a game COULD be, you are paying for what it is.
If you feel dumb about buying the game because it has some modes that are not "unlocked", you shouldn't have bought it in the first place.
And how do they know those modes will even be DLC?
If you really don't like it, just stop playing it and quit the whinning.
Other than that, thanks for finding out the upcoming (or not) modes.
This is all directed to the video author, of course.
10:22 AM
oh yeah and this post is from someone who doesn't even own the game.
Last time i checked you don't buy a car with other package options, but the car comes with all the options anyways and you unlock them later. Does that make sense?
10:23 AM
And yeah we heard of monetizing.
Thing is you don't sell us something you already sold us in the first place but kept hidden. That's called deception, doesn't do your credibility any good. Of course it's not like IW haven't had chunks blown out their credibility as a competent developer this past fortnight already.
p.s boycott didn't fail hard.
2,000,000 360 player versus 75,000 PC players. Doesn't look like it was very successful on PC don't ya think?
10:30 AM
Point out where on the box it says that "in order to access all the modes on this disc, you will be required in future to pay for DLC", because if it doesn't your whole argument is invalid.
11:35 AM
09:10 AM
Activision is in this to make money, plain and simple. If you don't like the way they're doing it, then don't spend money on what they're selling. It's as simple as that.
To me it's a value proposition. Are three new game models worth X amount of dollars, regardless of how they're packaged/delivered/sold? Yes, they probably are. Rather than bitch about whether the content is already on the disc or not, I'd rather just pony up the $5 and start enjoying the new playlists.
09:33 AM
The problem, I think, is that people typically see these things as the developer trying to get more money out of the people, while in all honesty it's them covering the cost of development, and trying to make a little bit of profit for themselves.
Video games are a business, and while the enjoyment for the player is all well and good, getting paid at the end of the day is number one. Just like any other type of product in the entertainment business.
10:28 AM
They made back the development cost of MW2 in FOUR HOURS.
Thats it, they just had to sell the game for four hours. It's currently expected to make $1billion in the first 4 months.
Thats 2000% profit. Thats insane.
They charge a cent for DLC, especially on PC which already has a $10 down payment on content anyway, especially if any of the DLC is to do with these three game modes, they will get torn to shreds by the fans.
It's just Greed. Pure n simple Greed.
11:36 AM
11:39 AM
Capitalism gone mad.
08:49 AM
07:14 AM
I feel like that sums up how I feel about this kind of DLC scheme. And Infinity Ward. And Activision. And really just the modern implementation of DLC in general.
Ugh.
07:16 AM
07:20 AM
People have already proven that they're willing to pay out the ass for this kind of shit, regardless of what kind of effect it has on the industry long term, and what they give up in the process.
07:22 AM
07:26 AM
You can say all you want man, and then I can say something like "the easy solution is not to buy it, you have a choice"
Man, people take commenting WAY to serious these days.
#speakup
07:46 AM
Of course I can not buy it. That doesn't change anything since that majority of people that will be buying it either don't or don't care that they're paying for content already on the disc, and either don't know or don't care about the potential for abuse systems like this have in the industry long term. And before you ask, I care because I'm someone who is more than likely going to end up working in this industry and because I care about getting the most as a consumer.
Your response is a cop out answer. Of course I don't have to buy it. But it's not much of a choice to be presented with "Buy an incomplete game for full price" or "Pay additional money to gain access to content that is already tucked away on your disc." Either way the consumer is getting screwed.
This isn't GTA or Fallout style DLC. This is content that could have been included in the full game, and for all intents and purposes was included in the full game, as evidenced by the fact that this guy got it working by changing a few lines of code. Activison/Infinity Ward just decided to block it off to sell at a later date. It's RE5 all over again.
Now of course they could launch this as free DLC and I'll eat my words, but I probably have a greater chance of fucking Olivia Wilde than that happening.
07:50 AM
This isn't something they're adding to the game. They made it; it's already on our computer. We paid for the contents of the disc, and then they turn around and tell us we have to give something additional to get other things that are already in our hands. This is assuming, of course, that's it's paid DLC. Free is another story, but still kind of weird.
07:50 AM
Whereas you post nonconstructive, antagonist tripe that serves no benefit.
08:41 AM
Industry moves according to consumers. Do you think the average customer stops and say "wait, i will not buy this because it could affect the industry in the long term?"
Fuck no, they will say "wow, more maps for $4.99, worth it".
"Ohh, new costume for $1.99"
If charging for DLC right after the game is out was a bad idea, then the Industry would stop doing it and try another model to get more money.
I don't agree with this practice but it is here to stay and it seems it is migrating to PC.
Just like the "patch on same day because nothing works" migrated from PC to consoles.
09:38 AM
It's not that charging for DLC is a bad idea for companies. It's fucking great for them. Easy money.
It's bad for consumers, whether they realize it or not. Ignorance isn't an excuse, and instead of just accepting the fact that people don't know or care about the industry, we should be trying to inform people that this industry is getting too big and too expensive for us to say "Oh, it's just a video game."
07:12 AM
Or, maybe old names for the games that are currently used.
Or...
Get ready to pay for something that is already on the game that you bought for DLC.
07:03 AM
07:08 AM
07:35 AM
Don't blame the corporations, it's their job to earn money. Blame the consumers who spend $10 on map packs. Blame the consumers who continue to purchase DLC that's locked on a disk.
You play games on a closed platform hailing the mantra "Play the game how the developer wants you to! Mods and dedicated servers? You don't need those, those are relics of gaming!"
Yes, they are becoming relics of gaming. As more and more choice is taken out of the gamer's hands and put into the publishers', expect to see more DLC, more expensive DLC, and developer support drop like a rock once the inevitable follow up comes out a year later, invalidating your DLC content.
07:42 AM
07:44 AM
@Trunks378:
#speakup
11/18/09
11/18/09
11/18/09
11/18/09
11/18/09
I think so very much. i would put FF13 up there but i knew FF13 would be out at least Q1 2010.