@TexasJack: I dunno, comparing it to CnC3, it's sounding more fun, I really enjoy their storyline especially [/flamebait] Tiberian Sun, but the gameplay has often left a lot to be desired. Taking it away from the ephemeral units, base-assault centric mode of CnC 3 actually sounds very appealing to me.
I suppose I shouldn't mention that of all the games in the series, I had the most fun with Renegade.
is it better or worse to fling an expensive keyboard across the room while playing against a machine opponent? not that i personally have done that, i want to know about a friend of mine. maybe he's more of a friend of a friends. yeah...
People get in a lot of things for a lot of reasons. You could say people get into "smashing another human being" about most things. Sports, the police, running for President, all have an element of "in yo' face sucka'" to them.
The real issue I think is that gaming is seen to have only that element. The others have some kind of visible positive societal benefit. Until a) the gaming medium develops to create games that have a similar societal benefit or b) people change their beliefs and realize games already have societal benefit (teamwork, problem solving, newb pwning, etc) then this "unbalanced gamer" argument will rage on.
The problem isn't that gaming is seen to have only that element, but that other games aren't seen to have that element.
"Chess players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a board game."
"Monopoly players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from bankrupting another human in a board game."
"Football players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a sport."
"Dodgeball players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a sport."
"Thumb war players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a playground game."
That's a great way to drum up interest in your game. Call your core group unbalanced.
Honestly, its no different from any kind of game you play against someone and find yourself losing or really into it. I think back to when I was younger, and all those games of Monopoly that ended up in a few sibling fights on more then one occasion.
@Komrade Kayce: You wana know what makes me wonder much more.
I like my 360 and i like strategy games, but somehow i always had problems with the outcome of the controls of those games on the 360.
Mostly it was all an absolute stupid mess when trying to pull of more complex strategies.
How do they plan that someone plays THIS up there correctly and to its full strategical purpose?
As epic as it looks i have to see and more importantly play it before i believe in its playabillity.
EDIT: Oh yeah and please include a recording feature in it so that i can watch the epic mess that had happened. ^^
It doesn't work on an xbox. With the 360 controller, I can manage two front attack strategies or en masse (just about the only two strategies I can handle) but thats about it. And I can still have fun.
SupCom does. Not. Work. Not on a strategy level, but even if, IF, you could somehow push through that... it doesn't even work on a hardware level. A console won't do it any justice unless its ripped apart and rebuilt from the ground up.
Gonna keep it short: I fucking hate the new direction this game and RA3 took. Absolutely destroyed the best RTS series (fuck you SC, lol) on the planet. #commandconquer4tiberiantwiligh...
It looks good but how does it play? Back in the days of Red Alert 1 and Tiberium Sun, I liked C&C but when I got Tiberium Wars, it just felt dated, the same goes for Red Alert 3.
Now, I'm not trying to bash the game, don't get me wrong. They've taken a lot of right steps with the series but for me, the gameplay is too archaic when we have offerings like Company of Heroes, Supreme Commander and Dawn of War to name but a few.
i kinda like its traditional feel to it. Very fast paced arcade style RTS. And I think it only feels right with CnC and Starcraft games. #commandconquer4tiberiantwiligh...
@-MasterDex-: I have played C&C since the beginning, and every incarnation has seemed to move forward correctly, with the exception of Red Alert 2 and Tiberium Sun.
C&C 3 was, in my opinion, one of the better offerings of the RTS genre, and it's one of my favorite genres... Since Blizzard is only going to release one Starcraft title per 10 years, it's nice to have the C&C guys churning out title after title, even if some of them aren't so good.
@-MasterDex-: Supreme Commander is rape, i feel the same, as much as i love command and conquer, their maps seem way too small after playing a game of the scope and scale that Supreme Commander offers, hell, i just finished hosting a 8 player LAN of SupCom just on saturday night. It would be awesome if CnC offered the same scope, i always imagined tiberium fields 1kmx1km in size with enough tiberium to build 500+ mammoth tanks and actually have a war going on, for Command and Conquer lately feels like u build 10 units and spend more time killing the enemies base than you do killing off the enemies fighting units. #commandconquer4tiberiantwiligh...
@Sgt_UberGrunt: Yeah, I also find that C&C relyies very heavily on hard counters (rock, paper, scissors style) and in reality, while everything may have a hard counter, there's always soft counters.
I can and do enjoy C&C now and again though, I just find myself gravitating back to more modern RTS games no long after. #commandconquer4tiberiantwiligh...
@-MasterDex-: Agreed, though if CNC was done on an engine with the capacity of Supreme Commander, then it could be a very different story #commandconquer4tiberiantwiligh...
Is there anyone who can speak intelligently on the value of preorders to a company?
Because anyone who preorders a game was likely going to buy it anyways. Offering bonuses and early access to demos isn't going to generate new sales. The "Hey-I-Wasn't-Going-To-Get-That-Game- But-Now-I'll-Preorder-It-To-Get-An-Exclusive- In-Game-Clown-Costume" person doesn't exist. No one who is on the fence is going to be swayed by the promise of an extra level or a new fuzzy hat.
My only thought is that pumping up preorder numbers is a marketing gimmick. Using L4D2 as an example, they got to issue a press release that said the game was preordered 4 times more than the previous version. That, in turn, can get people interested - "Huh, everyone's getting this game and it isn't even out yet. I might want to check it out."
But that's just a guess. Anyone else have thoughts on why preorders and preorder goodies are such a big deal?
@Wolfnave:
It converts people from a "I'll-buy-it-when-it-comes-out" customer to a "I'll-go-ahead-and-preorder-it" customer. This helps lock customers in, dedicate them to you game, you could say. It also builds hype, since you get extra swag. #commandconquer4tiberiantwiligh...
@Wolfnave: You also have the "Im-going-to-get-this-when-it-comes-out-but-when-it-comes-out-im-like-fuck-it" customers. If someone preorders it then they have already payed for it so they are definitely getting it as opposed to renigging. #commandconquer4tiberiantwiligh...
@Kicken: See, I think that anyone willing to preorder is already "locked in." Those customers are already dedicated to the IP - they don't NEED to be locked in. They're getting the game. Period.
Additionally, with preorders, the sale still isn't made until the day the game actually comes out. You put a deposit down, but you can get it back if you want it. The company doesn't experience any early revenue.
So I think it is, as you say, part of the hype building. That's the only benefit I can see, other than providing a perk to your loyal customer base. #commandconquer4tiberiantwiligh...
@kingbob337: But that's not the case. Gamestop and Amazon only charge the full price when the game is actually released. Amazon didn't charge my account until MW2 shipped.
And GS's $5 deposit is just a silly way to trick naive customers into thinking they HAVE to buy the game or lose their deposit. You can cancel at anytime and get your $5 back. #commandconquer4tiberiantwiligh...
@TheOmnitron: Ok, everyone keeps saying that. Which companies make you pay full price up front? 'Cause it's not Amazon, Best Buy, Gamestop, Walmart, etc. #commandconquer4tiberiantwiligh...
@Wolfnave: The value to pre-orders is sales data. Getting folks to actually pre-order gives marketing a good idea of how sales are reacting to various ad campaigns and general 'feel' for a product.
Exclusive pre-order bonuses also mean you can punt some of your marketing bill onto the retailers (case in point GS's ads for ODST and L4D2). #commandconquer4tiberiantwiligh...
@MajorNewbie: That's what I was lookin' for. I hadn't even thought about getting retailers to foot the bill for marketing materials. #commandconquer4tiberiantwiligh...
@Wolfnave: Plus if you pre-order a digital distribution (my experience is with Steam), then they take your money there and then AND get pissed off when you cancel the pre-order even if you're within the UK's distance selling cool-off period and it's your right to ask for a refund. #commandconquer4tiberiantwiligh...
@Wolfnave: The publisher can also use preorder numbers to predict how many units to manufacture and ship for retail sales and also how fast they will sell. Some games will sell millions in week 1 while others will sell more slowly and they can save money by manufacturing the number of units needed each week.
Also helps for predicting server capacity for online games that require some hosting by the publisher/developer.
Of course this is just conjecture, but thats what I would do. #commandconquer4tiberiantwiligh...
@Wolfnave: The $5 is more than that. You have no idea the number of people that pre-order something, change their mind, and forget or don't care about the $5. It's free money for Gamestop in the end, and it can add up. #commandconquer4tiberiantwiligh...
it would be nice if the mission objectives in C&C4 matched the faction being played. hint: nod missions should almost never feature an objective like 'directly assault a gigantic, map covering, GDI base.' why the hell would a guerilla/terrorist organization commit themselves to that kind of endeavor? it makes no sense. #commandconquer4tiberiantwiligh...
11/20/09
11/20/09
I suppose I shouldn't mention that of all the games in the series, I had the most fun with Renegade.
11/20/09
11/20/09
That guy looks like Dr. Suresh from Heroes.
11/20/09
11/20/09
The real issue I think is that gaming is seen to have only that element. The others have some kind of visible positive societal benefit. Until a) the gaming medium develops to create games that have a similar societal benefit or b) people change their beliefs and realize games already have societal benefit (teamwork, problem solving, newb pwning, etc) then this "unbalanced gamer" argument will rage on.
11/20/09
The problem isn't that gaming is seen to have only that element, but that other games aren't seen to have that element.
"Chess players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a board game."
"Monopoly players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from bankrupting another human in a board game."
"Football players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a sport."
"Dodgeball players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a sport."
"Thumb war players are great people but some of them have very little balance in their life. So their enjoyment is entirely derived from smashing another human in a playground game."
11/20/09
Honestly, its no different from any kind of game you play against someone and find yourself losing or really into it. I think back to when I was younger, and all those games of Monopoly that ended up in a few sibling fights on more then one occasion.
11/19/09
11/18/09
Why the fuck I'm even willing to play an RTS on a console is beyond me, but SupCom on the 360 was an unplayable mess.
11/18/09
I like my 360 and i like strategy games, but somehow i always had problems with the outcome of the controls of those games on the 360.
Mostly it was all an absolute stupid mess when trying to pull of more complex strategies.
How do they plan that someone plays THIS up there correctly and to its full strategical purpose?
As epic as it looks i have to see and more importantly play it before i believe in its playabillity.
EDIT: Oh yeah and please include a recording feature in it so that i can watch the epic mess that had happened. ^^
11/18/09
It doesn't work on an xbox. With the 360 controller, I can manage two front attack strategies or en masse (just about the only two strategies I can handle) but thats about it. And I can still have fun.
SupCom does. Not. Work. Not on a strategy level, but even if, IF, you could somehow push through that... it doesn't even work on a hardware level. A console won't do it any justice unless its ripped apart and rebuilt from the ground up.
11/16/09
11/16/09
11/16/09
it's funny you should say that because i feel the same way about assassin's creed 2... #commandconquer4tiberiantwiligh...
11/16/09
They need to make an RTS game with a mode for one who lacks tact, akin to Nintendo's "demo play", perhaps with slightly more interaction.
"How did you manage to turn your PC on?" mode.
11/16/09
11/16/09
Now, I'm not trying to bash the game, don't get me wrong. They've taken a lot of right steps with the series but for me, the gameplay is too archaic when we have offerings like Company of Heroes, Supreme Commander and Dawn of War to name but a few.
11/16/09
i kinda like its traditional feel to it. Very fast paced arcade style RTS. And I think it only feels right with CnC and Starcraft games. #commandconquer4tiberiantwiligh...
11/16/09
C&C 3 was, in my opinion, one of the better offerings of the RTS genre, and it's one of my favorite genres... Since Blizzard is only going to release one Starcraft title per 10 years, it's nice to have the C&C guys churning out title after title, even if some of them aren't so good.
11/16/09
11/16/09
I can and do enjoy C&C now and again though, I just find myself gravitating back to more modern RTS games no long after. #commandconquer4tiberiantwiligh...
11/17/09
11/18/09
11/12/09
Because anyone who preorders a game was likely going to buy it anyways. Offering bonuses and early access to demos isn't going to generate new sales. The "Hey-I-Wasn't-Going-To-Get-That-Game- But-Now-I'll-Preorder-It-To-Get-An-Exclusive- In-Game-Clown-Costume" person doesn't exist. No one who is on the fence is going to be swayed by the promise of an extra level or a new fuzzy hat.
My only thought is that pumping up preorder numbers is a marketing gimmick. Using L4D2 as an example, they got to issue a press release that said the game was preordered 4 times more than the previous version. That, in turn, can get people interested - "Huh, everyone's getting this game and it isn't even out yet. I might want to check it out."
But that's just a guess. Anyone else have thoughts on why preorders and preorder goodies are such a big deal?
11/12/09
It converts people from a "I'll-buy-it-when-it-comes-out" customer to a "I'll-go-ahead-and-preorder-it" customer. This helps lock customers in, dedicate them to you game, you could say. It also builds hype, since you get extra swag. #commandconquer4tiberiantwiligh...
11/12/09
11/12/09
Additionally, with preorders, the sale still isn't made until the day the game actually comes out. You put a deposit down, but you can get it back if you want it. The company doesn't experience any early revenue.
So I think it is, as you say, part of the hype building. That's the only benefit I can see, other than providing a perk to your loyal customer base. #commandconquer4tiberiantwiligh...
11/12/09
And GS's $5 deposit is just a silly way to trick naive customers into thinking they HAVE to buy the game or lose their deposit. You can cancel at anytime and get your $5 back. #commandconquer4tiberiantwiligh...
11/12/09
Which option would YOU choose? #commandconquer4tiberiantwiligh...
11/12/09
11/12/09
Exclusive pre-order bonuses also mean you can punt some of your marketing bill onto the retailers (case in point GS's ads for ODST and L4D2). #commandconquer4tiberiantwiligh...
11/12/09
11/12/09
11/12/09
Also helps for predicting server capacity for online games that require some hosting by the publisher/developer.
Of course this is just conjecture, but thats what I would do. #commandconquer4tiberiantwiligh...
11/16/09
11/12/09