Maybe you’ve noticed Scott Cawthon’s shtick around release dates. It goes like this: Cawthon says he’ll release an upcoming game around a certain time frame. Then, he ‘surprises’ everyone by actually releasing the game earlier than that.
Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
Fallout 4 was not always the game that we actually got to play. Like most games, it changed and morphed during development—and it’s fun to look back on what could have been.
During the early years in gaming, JRPGs were one of the few ways of getting a good, meaningful story in games, but as much as fans of the genre adore them, JRPGs have their fair share of problems. The story of the genre hasn’t been the smoothest, and many people’s experiences reflect that, my own included. This is a…
Bless the leader of the Minutemen, and his never-ending supply of endangered settlements. He just wants to make the world a better place. And yet...
For most players, getting killed immediately after entering a new area in Fallout 4 is enough to reconsider playing that level at all. FischiPiSti is not like most players.
The wasteland has terrifying secrets, the likes of which you’ve never seen before.
Most of us probably walked through the Glowing Sea, Fallout 4’s most irradiated area, decked in Power Armor or a Hazmat suit. Because we’re wimps, apparently.
In the 18 years since the Fallout franchise was introduced to the world, all of the games have been met with praise—which means that ranking them isn’t easy. It’s especially difficult to pit the games against each other when you consider that the post-nuclear franchise underwent a genre change.
Most of us probably spent hours in the first town of Fallout: New Vegas. Here, you can watch someone beat the entire thing in a ridiculous 20:47.
Fallout 4 expects you to commit murder. While you can occasionally avoid killing others, the wasteland is ruthless and demands violence. That’s how Bethesda intended the game to be played, anyway—but clever players are finding ways around it.
For some, weather might just seem like a small detail within Fallout 4. But for PC gamers, this environmental element is pretty damn important.
Some of the best writing in Fallout 4 is really easy to miss.
The wasteland can be a lonely place. Fortunately, Bethesda’s garbage pick-up simulator doesn’t force you to take on the Commonwealth all on your own.
The Syringer is a special weapon: instead of firing bullets, it shoots syringes. These syringes can have all sorts of effects—pacifying your enemy, confusing them, frenzying them. One of the funniest ammo types, however, is the “Lock Joint Syringe.”
Ever since Fallout 4’s release, inquisitive players have been obsessed with one thing: what in the world is Fallout 4 hiding?
For most people, beating Fallout 4 means sinking dozens of hours into the game—and that’s just sticking to the main story missions. Speedrunners, however, have figured out how to beat the game in just a little over an hour. It’s incredible.
It’s a harsh wasteland out there, fellow vault dwellers. Horrors can be found in every corner of the Commonwealth. Making it through Fallout 4 in one piece can be tough—especially at first. Thankfully, we’re here to help.
Last weekend, someone completed one of the most incredible Fallout 3 runs of all time. The rules for the permadeath playthrough were simple: One lifebar. No healing. No radiation treatments. No companions.
In the 100+ hours I’ve played Fallout 4, I’ve been a pretty heroic dude. Well...with one exception.