The Fallout fandom is about to have a LOT of arguments over one of the plot points in Far Harbor, Fallout 4's biggest DLC. Spoilers ahead!
The Pokémon hype train has officially left the station, and the passengers are definitely freaking out in excitement right now.
There’s now a d120 out there, made by the folks over at The Dice Lab, and while it’d be interesting to see what it could be used for during an RPG session, it certainly looks like a fun gimmick.
Introducing Wasteland Workshop, a Fallout 4 DLC that lets you make your settlements more homey. Assuming, of course, your idea of “home” means building better death traps for your settlers, or having the ability to collect cats and Deathclaws.
Players who try Automatron will be delighted to find the DLC’s has a staggering number of options for building robots. Naturally, people are taking advantage of this and recreating bots and characters that everybody knows and loves.
Who’s a good boy? WHO’S A GOOD BOY? I’m...the good boy....?
Turns out, it’s never too late to do the right thing.
Yesterday, Fallout 4 game director Todd Howard teased everyone watching this year’s DICE summit.
Maybe you’ve noticed Scott Cawthon’s shtick around release dates. It goes like this: Cawthon says he’ll release an upcoming game around a certain time frame. Then, he ‘surprises’ everyone by actually releasing the game earlier than that.
Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
Fallout 4 was not always the game that we actually got to play. Like most games, it changed and morphed during development—and it’s fun to look back on what could have been.
During the early years in gaming, JRPGs were one of the few ways of getting a good, meaningful story in games, but as much as fans of the genre adore them, JRPGs have their fair share of problems. The story of the genre hasn’t been the smoothest, and many people’s experiences reflect that, my own included. This is a…
Bless the leader of the Minutemen, and his never-ending supply of endangered settlements. He just wants to make the world a better place. And yet...
For most players, getting killed immediately after entering a new area in Fallout 4 is enough to reconsider playing that level at all. FischiPiSti is not like most players.
The wasteland has terrifying secrets, the likes of which you’ve never seen before.
Most of us probably walked through the Glowing Sea, Fallout 4’s most irradiated area, decked in Power Armor or a Hazmat suit. Because we’re wimps, apparently.
Most of us probably spent hours in the first town of Fallout: New Vegas. Here, you can watch someone beat the entire thing in a ridiculous 20:47.
In the 18 years since the Fallout franchise was introduced to the world, all of the games have been met with praise—which means that ranking them isn’t easy. It’s especially difficult to pit the games against each other when you consider that the post-nuclear franchise underwent a genre change.
As any longtime resident can attest, Japan's subway is punctual, clean, and convenient. Its stations, however, can get elaborate and confusing.Other Tokyo Metro stations are also like dungeons. Here's Otemachi Station. Akasaka-mitsuke. Tameike-sanno. This isn't only a Tokyo thing. Other Japan Rail stations…
I'm a sucker for sidequests in Ni no Kuni. I blame the stamps. In the game, each time you do a sidequest, you get a number of "merit stamps" on your stamp-card, and if you fill out a card, you can trade it in for power-ups. The tougher the sidequest, the more stamps you get.