<![CDATA[Kotaku: Rpg]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Rpg]]> http://kotaku.com/tag/rpg http://kotaku.com/tag/rpg <![CDATA[ New Screens For Atlus' Dokapon Kingdom ]]>

Atlus loves to talk about how its upcoming PS2/Wii "party RPG," Dokapon Kingdom, is going to make you and all of your friends hate each other as you fight one another to be the best kingdom-defender and win the hand of Princess Penny.

But man, how can there be hostility when these screens look so damn adorable and hilarious, seriously? Fist-in-teeth, girl-squealing adorable?

You're looking at the official box art for Wii. Release date is October 14th, new screens after the jump!

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Wed, 23 Jul 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028262&view=rss&microfeed=true
<![CDATA[ Infinite Undiscovery: Jogging For A Long, Long Time ]]>

So, you know that Square Enix RPG that's coming to the Xbox 360? No, not that one. Infinite Undiscovery, which is actually being developed by Star Ocean developers Tri-Ace and published by Squeenix, looks rather like a Final Fantasy at first blush, which makes one wonder if it wasn't the backup plan in the event that Microsoft's much-prized (and Sony-disappointing) multiplatform deal with Square Enix for FFXIII didn't work out.

Nonetheless, in all of the FFXIII hysteria and hullabaloo, don't forget that Xbox 360 owners actually have more than one large-scale Square Enix RPG to look forward to.

The chill wind of neglect was blowing over the Infinite Undiscovery booth on the show floor last week, so I decided to stop in and give it a whirl.

You may recall that the original announcement of Infinite Undiscovery contained the promise that "every decision you make leads to a myriad of discoveries and affects every encounter." Lots of discoveries, huh? Possibly even infinite ones? Oh, wait, those are un-discoveries? Okay, okay, the title is somewhat confusing, but, moving on.

As I said, at first glance the game looks a little like FFXII — the bit I played featured a three-person party jogging across an expansive rolling meadow under a bright blue sky, with ruins dotted here and there, while creatures on casual strolls across the landscape could be attacked (or would attack) if the party got too close.

Unlike FFXII, though, the other two party members are largely AI-controlled, though there are specific buttons that can be used to instruct them to use specific techniques. Combat is entirely real-time, and you determine the lead player character's weapon combos through simple button combinations, rather than by choosing from a menu. At any time, you can tell your healer to heal simply by pressing Y.

My character was a handsome, sword-toting lad named Capell in the company of two beautiful brunettes — one seemed a range fighter, as I could instruct her to use an archery weapon, and the other seemed to use primarily magic-based skills. Needless to say, all of them had fabulous, gleaming hair.

It's a very appealing battle system, user-friendly, intuitive and fuss-free. It seems to follow a trend in JRPGs lately that seems to minimize menu-based combat in favor of optional AI with some control options — in other words, you can command the rest of your party if you like, but they can handle themselves well without your interference.

In fact, I enjoyed the real-time, action-style battles so much that I wish I encountered more enemies to fight. A good portion of my time with Infinite Undiscovery was spent jogging across the plain, watching my dot blip gently and slowly across the map in the upper right hand corner as I jogged, and jogged, and jogged. This gave the world a real sense of scale, but it also meant I spent a lot of time discovering nothing — undiscovering, if you will.

There were items in my environment occasionally, like a treasure chest that required I take a long detour through a largely featureless area just to descend a tall hill (my character couldn't hop down a small ledge and instead had to find a way around it). There are also occasionally herbs and plants around, that you can pick. You have to sheath your weapon using the right trigger, though, before you can pick something up.

My character had a cool ability — by holding the left trigger, he played a flute, which caused a white aura to spread about him in a narrow-radius ring. That ring, the booth staff told me, represented the range in which my character could search for special items concealed nearby him. I used the ability often as I jogged along, but I never did find anything.

I was slightly annoyed when my pretty archer couldn't shoot a nearby enemy when it seemed like he should be within range. He was in a bit of a depression in the ground, and it seemed to me they were not allowing me to engage with him because, with a ledge between him and me, he couldn't immediately fight back. Okay, fair enough, but what's the good of range fighting if you can't be at range? Archery switches to nearly a first-person view and lets the player aim the bow, which is very cool, but the aim didn't seem too precise at this stage.

Largely, though, there was a lot of jogging between fights, as I searched to try and discover more. At last I reached what looked like a castle wall with a heavy wood door in it — at which point the booth staff helpfully pointed out I'd gone all the way back to the entrance to the previous area, and couldn't re-enter.

Running and running endless miles across an expansive world has been a staple of this particular genre since the dawn of time, and perhaps I'm just terribly impatient in wishing there had been more to do in that great, big infinite area. The never-ending jog through huge environments was, in my opinion, one of the shortcomings in Twilight Princess.

Nonetheless, the quest to perfect the RPG's battle system without turning it into an action title has been a long evolution fraught at times with missteps, and it seems really worth something that Infinite Undiscovery has hit on a methodology that I found engaging, even addictive. I'm looking forward to seeing more than just a single segment of the game for a wider-lens view, especially as concerns the player-impacted environment promoted with the game.

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Mon, 21 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5027294&view=rss&microfeed=true
<![CDATA[ One Really, Really Long Assed PSP Game ]]> In an age where 20 hour games are long, Valhalla Knights 2 is an anomaly. It takes between 60 to 80 hours to complete and up to 135 hours if you want to fully complete it. The game was penned by the scenario writer for Final Fantasy XII so it does have a very involving story. Good news is that you won't spend most of that 135 hours grinding as there's even sneaking abilities so you don't have to constantly engage in battle. Also, no random encounters. Yay!

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Sun, 20 Jul 2008 08:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5026545&view=rss&microfeed=true
<![CDATA[ Atari: Witchers, RPGs, Cooks, and ... Deer Hunters ]]>

3:55 PM, the LA Convention Center. Everyone is tired, and you can see the media room starting to slow down — people wander by with exhausted expressions on their faces, looking at their watches and lighting up when they realize there's not much left in the day. Even Crecente has passed the point of being totally with it, pausing in the middle of sentences to stare off into space. I shuffle off to check out Atari's E3 offerings, and am met with a surprisingly cheerful staff who point me in the direction of caffeine. I am not caffeinated enough to face a spiel on Deer Hunter Tournament, so I'm sat down to await a demonstration of The Witcher: Enhanced Edition. I hear something about transport options from the person enthusiastically imbibing what the Deer Hunter guy is saying — 'Oh cool, so you're planning on having like, ATVs and stuff?' — and am glad I'm parked in front of The Witcher instead of one screen over. More impressions and details after the jump:

So, The Witcher isn't new, but the whole presentation focused on the improvements made to the game. After apologizing for already having given the presentation five times in a row, Tomasz Gop enthusiastically explained what the 'expanded edition' really expanded upon (and kept coming back to 'fan suggestions'). The expanded edition features over 5,000 lines of totally rewritten and rerecorded script, as well as a whole new German script created from scratch (was it that bad?). In addition to the script itself, a slew of new dialogue animations were added to make characters look less like wooden blocks and more like dynamic people. Monsters and NPCs are still based on the same character models, but have gotten randomly generated clothes and colors to shake things up a bit. Further, the inventory system has been improved and makes for easier storage and sorting; there is also an easier system for collecting loot after battles. Importantly, load times have been significantly reduced. Another nice feature is the ability to play with any combination of the available subtitles and voice tracks; we watched a scene with a Polish voiceover and Chinese subtitles.

The boxed edition will feature two new adventures, the adventure editor, the official soundtrack CD, a CD of music inspired by The Witcher, a game guide, "The Witcher" short story by Polish writer Andrzej Sapkowski, a map of the Witcher world, and a 'making of' DVD. Already bought the game? Don't want to shell out again? Never fear — everything will be available for download if you purchased the original version. The enhanced version is expected out in September of this year.

I was then shunted over to take a look at the PSP and DS versions of N+. The handheld versions will feature 350 levels and 150 coop and versus multiplayer levels. Players will be able to create their own 'playlist' of levels, as well as get lots of unlockables. The level editor will enable people to design and share their own levels — the download and upload process is fully integrated, and by utilizing a 'purgatory server,' the DS friend's code hell will be bypassed (this was a point that was mentioned very excitedly). N+ will be coming to PSPs and DSs next month

From one DS game on to another — I thankfully didn't have far to go to look at What's Cooking? with Jamie Oliver, and by this point was wondering exactly how these Atari people were remaining so chipper and upbeat. This is a reasonably detailed cooking simulator (unsurprisingly); I didn't spend too much time with the actual gameplay, but the guy demonstrating did allow me to try my hand after he scorched some prawns. It's ... a cooking game. A detailed cooking game with really complicated recipes.

However, the 'special feature' that was apparently most exciting was the inclusion of lots of real Jamie Oliver recipes, the ability to create shopping lists based on those recipes, and using the DS as an ultra-portable cookbook/list maker. Now, I like to cook, but I'm not sure I'd pop my DS on the counter — sounds like a recipe for electronic disaster when DS meets boiling liquid or something. Still, the fact that the game comes with a book's worth of (actual) recipes is kind of cool. It will be out in December in time for a Christmas '08 release.

Finally, I headed over to look at the second expansion for Neverwinter Nights 2, Storm of Zehir. The first feature noted was the expanded party editor, now featuring full party customization of up to four party members. There has also been several new classes added, though the only one mentioned in any depth was the "swashbuckler." The party conversation system was demonstrated, with answers and questions being based on intelligence, sills, class and so on. A new, detailed overland map has been added that is a walking map — no more zooming from place to place. The maps are completely moddable, and also feature traps and other surprises that players can interact with via skills.

A mercantile aspect has been added, and trading and quests can help improve your merchant empire in the world — as well as make an impact elsewhere. New monsters will be popping up (the ones I saw looked very nice, even though the game hasn't been entirely 'cleaned up' yet and looked a bit dank in places). The message I was left with was "Lots of new stuff! New races, classes, feats, spells, enemies ... did I forget anything? Yeah, lots of new stuff!". The expansion is due out in the fourth quarter of 2008.

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Thu, 17 Jul 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5026324&view=rss&microfeed=true
<![CDATA[ Final Fantasy XIII Coming To Xbox 360 ]]> Breaking news from the Microsoft E3 2008 press conference. Square Enix head honcho Yoichi Wada took the stage to announce Final Fantasy XIII for the Xbox 360.

Yes, just take a moment to soak that up. Final Fantasy XIII coming to the Xbox 360. Holy fucking shit. Simultaneous release in Europe and North America with PS3. Wow.

More info is being revealed during Ashcraft's liveblog of the Square Enix press conference.

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Mon, 14 Jul 2008 12:59:56 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5025018&view=rss&microfeed=true
<![CDATA[ Alpha Protocol Aims Ambitiously For RPG, FPS Fans ]]> Obsidian Entertainment says it's found the right mix of action and RPG, balancing subtlety with "over-the-top" visual style, and weighing realism carefully against the "abstraction" of fantasy elements.

Alpha Protocol, though billed as an "action-RPG," sounds a bit weighted more toward the former than the latter, aiming for a happy medium that hopes to make RPG elements accessible to twitch fans, while still adding the depth to please RPG purists. Not only that, but the team's touted a heavy emphasis on character interaction and player choice.

It sounds like a a tall order to fil, but when the developers' pedigree includes projects like KOTOR 2 and Neverwinter Nights 2

The Obsidian team held a conference call today to answer tons of questions about the game. Is it challenging to do a modern, realistic RPG (especially with Star Wars and NWN in your rearview)? How do the action elements balance with the RPG elements, and just how much influence will the players have? What kind of man is hero Michael Thorton?

"When we made Alpha Protocol, we had just finished up Neverwinter Nights 2 [which was] pretty traditional, pretty rules-based... and we wanted to do something a little more action-based, a little bit more accessible," said Obsidian executive producer Chris Parker.

"We really liked the spy genre," he said. The team also thought it would be cool to give the player the experience of developing from a green rookie agent into a "modern-day superhero." Thorton will have many traditional weapons, but will level up on a skill-based curve.

One of the things the team said was that they hoped to welcome more traditional FPS players into the RPG fold by allowing the player to simply auto-level on a class-like track, while still allowing more experienced RPG players to develop whichever skills they wanted, and allocate their points on their own.

While they hope to offer a good deal of character customization, players won't, Obsidian said, be doing the "traditional 'make your face' type modifications" — instead, customization for Thorton is more about his skills, abilities and accessories, along with subtle appearance factors like hairstyles.

Interactions with different characters will influence which factions ally with you and which oppose you - in particular, the team said you can expect your endgame to be heavily influenced by your actions in the game. The conversation wheel, the team said, resembles Mass Effect's a bit, but with less looping back and more of a real-time feel; it's also possible to choose a single "stance" and carry it through all of your interactions.

Even though Alpha Protocol is a modern spy thriller, the team decided it shouldn't go too far into realism. "We originally went for a more realistic version of gameplay and the way Thorton interacted with the world, but that wasn't as exciting as having some kind of magical abilities," said Parker. "Michael Thorton is a super-agent, so we have added some abstraction, and something... like super-powers."

One such special ability will involve Thorton being able to stop time and line up shots to kill many opponents at once.

It was also a challenge to balance realism with an engaging RPG, the team said, so in terms of the story feel, they took inspiration from the post-processing effect film style of Syriana. For the visual style, though, the design team wanted to elevate the artistic language. "We wanted to stay away from just having guys in suits... it helps gameplay-wise if they have over-the-top characteristics."

The team also hopes that the game's opening events will draw players in on an emotional level. At the story's opening, a tragic event sends Thorton on a mission - "something that has value to the world and to other people immediately." From there, the world gets turned upside down when Thorton is forced to go rogue to unravel the mystery.

"It's a unique opportunity for the player to have an effect on real world events... basically, the player can affect things happening in the news, in the financial market... to bring down a real bad corporation, or the government if that happens to be the case. There's a chance for the player to affect things happening in our world right now."

Alpha Protocol is slated for release on Xbox 360, PlayStation 3 and PC for February 2009.

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Wed, 02 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021528&view=rss&microfeed=true
<![CDATA[ Hands On with Dokapon Kingdom ]]> Don’t let the name and the cute graphics fool you, Dokapon Kindom, the upcoming party RPG from Sting and Atlus, more than lives up to its subtitle “The Friendship Destroying Game.” I had the pleasure of checking it out last week and testing my already somewhat tenuous relationship with my arch-enemy, GamePro’s Travis Moses. It was a lot of fun and quite surpassed my expectations.

The best way to start describing Dokapon Kingdom would be to compare it to Mario Party in that they are both multiplayer games that use a board game mechanic, but the similarities stop there. Dokapon Kingdom goes a step further by adding in RPG elements, a huge map and a healthy dose of vicious competition to create something truly unique and a hell of a lot of fun. Up to four players can play locally (there is no online play) and no worries if you only have one controller as the game can be played with the “pass the controller” method.

Dokapon Kingdom has been overrun with monsters much to the chagrin of its King and his daughter, Princess Penny. Your job is to help rid the land of it’s monstrous inhabitants and any other requests the King might have for you along the way. You begin the game by creating your own customizable character and choosing your class: Thief, Warrior, Magician, etc. Then, once the game begins it’s every man/woman for him/herself.

In classic board game style, moves are determined via a “spinner” that will allow you to move anywhere from 1-6 spaces at a time. You make your way around the board, racing the other players to whatever the current goal is. In my case it was rescuing Princess Penny’s piggy bank which had been stolen by a nefarious evil doer. Along the way you can land on various spaces that will let you do things like shop for items, experience random events, battle monsters and liberate towns from their evil clutches. As in an RPG, your character will gain items, gold and experience points from various deeds and eventually your character will grow stronger with advanced levels, better weapons and the like all the way up to level 99. You can also change your class throughout the game, allowing your character to develop skills across the board.

Where Dokapon Kingdom really shines is in its ability to pit players against each other. For instance, if you land on a space where another player is residing, you immediately go into battle mode with them. Once the battle is completed, the winner is allowed to do one of three things to the loser: rob them, prank them or force a bad item on them. The pranks are the most fun and will allow you to change the loser’s hairstyle, draw graffiti on them or best of all, change their name. And since the game isn’t online, there is no profanity filter so feel free to go nuts with the naughty naming! Additionally, passing a space that contains another character will allow certain characters to steal a random item from them. There are a myriad of ways to screw your fellow players over and the game lets you take full advantage of them.

Dokapon Kingdom is being released on the Wii and PS2 on October 14. If you are the type of person that likes super competitive games, Dokapon Kingdom is definitely the game for you. Just be careful what you rename the other person’s virtual character or you could end up with a very real fist in your face.

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Mon, 30 Jun 2008 23:40:00 MDT Flynn De Marco http://kotaku.com/index.php?op=postcommentfeed&postId=5020943&view=rss&microfeed=true
<![CDATA[ Checking Out Valhalla Knights 2, A Grind-Fan's Dream? ]]> Publisher XSeed admits that the first Valhalla Knights was just a wee bit of a hardcore grind, targeted squarely at that sector of the Japanese audience - and the non-Japanese fans who share their tastes.

So will Valhalla Knights 2 change things up a bit? Make things a little bit easier, more accessible? Add some simple modes, some auto-leveling, some easy outs?

Not so much.

"This one's actually a little bit harder," the Xseed rep told me when I went to go see Valhalla Knights 2 today. And, I'm told, that's exactly how the core JRPG fanbase wants things. In fact, the entire game's been built to accommodate the fanbase's feedback, and is shaping up to be a veritable wishlist of JRPG elements that could conceivably blow some minds when it hits PSP, likely in September.

Valhalla Knights 2 will be a sequel to the first only as much as, say, the Final Fantasy titles are sequels - incorporating some of the same magic systems and thematic elements, but existing in its own new world. More of a successor than a sequel, then.

Though VH2 adds more cinematic cutscenes than the previous Valhalla Knights, story takes somewhat of a back seat to quest-based gameplay, it seems. "There's more stuff to do, and more is better," said the rep.

I'm not done mentioning Final Fantasy, either. VK2's story's being written by Miwa Shoda, scenario designer for FFXII as well as Sword of Mana and SaGa Frontier, while the music's done by Advent Children soundtracker Shojiro Nakaoka.

The basic premise for VH2 involves a Goddess of Judgment, who appears every thousand years to evaluate the world and see how humans are doing. Oops, I'm showing my race bias - there are dwarves, halflings and robots, too. Anyway, this time, the Goddess determines that there's just too much war going on, and decides, in a Biblical Flood-type scenario, to eradicate all life as we know it. A witch with just a little more faith in mankind (and dwarfkind, and halflingkind, et cetera) decides to wound the Goddess to stay her hand, and yes, now it's up to you to save the world.

We know that VH2 will add three new job classes not seen in its predecessor, and two new races - in the demo I saw, you can play as one of various breeds of dog. Dogs using tennis rackets, statues and giant mallets as weapons. The rep told me that the franchise's hallmark is its character customizations; in addition to being able to select your characters' race and job class and customize their look and ability with armor and accessories, VH2 now adds the ability for you to customize faces and hair, too.

There are significantly more options across the board for VH2 - its predecessor had some 200 weapons and armor altogether, and this one's got 300. There are now over 100 items and over 70 spells, and from where I sat, the possibilities looked virtually endless. You can have up to six characters active in your party at a time, and can switch out the leader in realtime, and their entire outfit and equipment on the fly.

You can also change a character's job class at any time. Let's say you're a level 10 Priest. You can switch to being a Level 1 fighter - and keep all of your leveled-up Priest spells and your stats, too. In fact, the rep told me it'll be necessary to switch classes periodically to develop well-rounded characters. At any given time, you occupy one primary class and two sub-classes.

A grid in your menu lets you decide your battle formation - i.e., who stands in front and who stands in back. VH2's battles aren't random - all enemies are visible in the game world. If they see you, they'll try to engage you, but you can stealth-sneak past them by crouching down while you walk if you're hoping to avoid a fight. A small map on the upper right corner of the screen shows you where enemies are in relation to you, so that they don't sneak up on you, too.

If you do happen to get attacked from the back, your back row becomes your front row - but you can rapidly switch your team around in real time too, to get the mages behind the fighters and so forth. And as the battle progresses, each character builds up a gauge to use a special attack (think Limit Breaks) , and the type of attack depends on the type of weapon equipped.

Right now, said the rep, gameplay stands at a hefty 80 hours, but I was told this may be reduced somewhat for the U.S. audience. The length and intensity, said the rep, was aimed more at the Monster Hunter type of fan, so some edits might get made to suit the specifics of North American taste.

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Tue, 24 Jun 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5019292&view=rss&microfeed=true
<![CDATA[ Zubo Hands-On Impressions ]]> Zubo, due out later this year, has DS gamers adventuring around the cartoon world of Zubalon helping and collecting the bullet-headed, mini-fig like Zubos through rhythm-base combat.

The game, created for 7 to 11-year-olds, may sound childish, but it looks to have the right mix of art-style, sense of fun and graphic muscle power to be a potential hit on the portable.

I sat down with the game for a short demonstration last week with UK's EA Bright Light studio. The devs told me that the game will push the DS to it's technical limits with scenes that boast a minimum of 2,000 polygons.

The stylus-driven game is broken down into a number of themed-worlds, each with it's own team of Zubo that you can befriend through tasks and mini-games to add to your team of three. All said there will be 55 different Zubo in the game and all of them will have unique attacks during combat.

Combat is performed through an elite-beat-esque rhythm game that has you first choosing your attack and then either carrying it out or failing by tapping the sliding across the screen with the stylus.

The demo I saw, while fun to look at, was in a setting to loud to really hear the music, and it's the music and how it syncs up with the on-screen action that can make or break this sort of game. The art-style, though, will certainly play with the age group, and even adult fans of plastic figures.

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Mon, 23 Jun 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5018294&view=rss&microfeed=true
<![CDATA[ Microsoft's Xbox 360 RPG Premiere 2008 Press Conference Round-Up ]]>

Good lord, who came up with that title? MX3RPGP08PC, it even looks bad abbreviated.

Bashcraft did a yoeman's job of summarizing the goings-on of the Microsoft, RPG-centric presser in Tokyo early this morning, pumping out stories on everything from Square's Infinite Undiscovery to Namco Bandai's Tales of Vesperia. Here's the run down if you want to get caught up:

Microsoft Japan RPG Presser Starting Shortly!
Tales of Vesperia Dated For Japan, Getting Bundle
Star Ocean 4 Coming To Xbox 360 in 2009
Infinite Undiscovery Dated For North America, Europe, Japan, Asia
The Last Remnant Getting Xbox 360 Release First, True Simultaneous Release
Microsoft Japan RPG Presser: The Actual Presser
A Look At The Tales Of Vesperia 360 Bundle
Star Ocean 4, Infinite Undiscovery Trailers

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Tue, 10 Jun 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015012&view=rss&microfeed=true
<![CDATA[ Not So Good Voice Acting Explained! ]]>
Remember that horribly unmotivated Chaos Wars voice work? If not, watch the above clip and never forget. According to game site Insert Credit, there's a good reason for that crummy VO. That is... nepotism! The CEO of O3 Entertainment is Chris Jelinek. The voice actors apparently include Quest Jelinek and Tyler Jelinek, with special thanks to Kay Jelinek and Lee Jelinek. Blame the Jelineks for this dubbing travesty!

Employs CEO's Family [Insert Credit]

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Tue, 10 Jun 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014864&view=rss&microfeed=true
<![CDATA[ Tales of Vesperia Dated For Japan, Getting Bundle ]]> Today, it was just announced at the Xbox 360 RPG Premiere 2008 press event that Microsoft will be selling a special Tales of Vesperia Xbox 360 bundle for ¥37,800 (US$356). The Namco Bandai title will be released in Japan on August 7th with a demo out this month. Microsoft showed off the game's opening sequence as well.

Dated, Demo, Bundle [Famitsu]

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Tue, 10 Jun 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014891&view=rss&microfeed=true
<![CDATA[ Microsoft Japan RPG Presser Starting Shortly! ]]> Microsoft's Xbox 360 RPG Premiere 2008 press conference is about to get under way in Tokyo. Outside the event, a banner hangs with Namco Bandai Games', Square Enix's and Microsoft's logos. Check back throughout the night for any breaking news from the event.

[Famitsu Pic]

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Tue, 10 Jun 2008 01:07:23 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014887&view=rss&microfeed=true
<![CDATA[ D&D 4th Edition Called Forth From Fiery Pit ]]> The game that launched a thousand role-playing games toady celebrates its latest incarnation as Wizards of the Coast announces the release of the Dungeons & Dragons 4th Edition Rulebooks. The new set of rules not only herald a more streamlined D&D experience, but also the first true joining of pen & paper D&D to the online world with the introduction of the D&D Insider service, which gives players and Dungeon Masters alike access to online tools for character creation, dungeon building, and even a digital game table to play on. In honor of the release of the three books - The Player's Handbook, Monster Manual, and Dungeon Master's Guide - the D&D Insider service will be available for a free promotional period, after which a subscription will kick in. The books are currently available for $34.95 a piece, or in a bundle for $104.95.

In addition to the Insider promotion, Wizards of the Coast is sponsoring a Worldwide Dungeons & Dragons Game Day tomorrow, Saturday June 7th, during which locations around the world will be hosting special events to help ease players into the new ruleset. Hit the jump for to find out more about this worldwide celebration!

Dungeons & Dragons® 4th Edition Rulebooks Now Available

June 6, 2008 (Renton, WA) – Today Wizards of the Coast announced the release of the highly anticipated 4th Edition of Dungeons & Dragons (D&D), with the retail availability of new core rulebooks. Tomorrow, June 7, players around the globe will have the chance to experience the new edition of the popular roleplaying game as part of a worldwide D&D event.

D&D 4th Edition is designed to offer more streamlined game play with exciting options for character creation and interaction, while the new rules framework will reduce the prep time needed to run a game and lower the barrier to entry for new players.

In keeping pace with the changing gaming landscape and striving to meet the ever-evolving needs of players, the new edition includes features that will appeal to players who venture into a dragon’s lair every week as well as those who haven’t delved into a dungeon in many years.

“The decision to introduce a 4th Edition of the game came out of the player feedback we’ve been gathering for years,” said Bill Slavicsek, R&D Director of Roleplaying and Miniatures Games at Wizards of the Coast. “We wanted to streamline the D&D game while enhancing the overall play experience. At its heart, it’s still an exciting tabletop game experience that’s now enhanced with online resources that make it easier for players to create characters, run games and interact with the rest of the D&D community.”

To celebrate the release 4th Edition, Wizards of the Coast is sponsoring Worldwide Dungeons & Dragons Game Day (WWDDGD) on Saturday June 7 to give players the opportunity to play 4E adventures with other gamers. Retail partners and special locations around the globe will be hosting events for players; one such location is the WWDDGD Headquarters in Seattle, where Wizards of the Coast staff is taking over Neumos in the Capitol Hill neighborhood to celebrate the 4th Edition launch. For more information on WWDDGD events, visit www.dndgameday.com.

Additionally, Wizards of the Coast is introducing 4th Edition online content in Dragon and Dungeon magazines and the first iteration of the D&D Rules Compendium on D&D Insider®. As additional resources and applications are developed, D&D Insider will grow to include tools for players to design their characters, dungeon, and adventure-building tools for Dungeon Masters and a digital game table for online play.

The Player’s Handbook, Monster Manual and Dungeon Master’s Guide are now available for purchase in retail locations around the world as a set for MSRP $104.95 or individually for MSRP $34.95. D&D Insider will be available for free during a promotional period and will move to a subscription-based fee system as additional components roll out.

Since its first release in 1974, the fantasy roleplaying game Dungeons & Dragons has taken millions of players on imaginary adventures of epic scale. Today, D&D is universally regarded as the original game that created the roleplaying game category, and the inspiration for generations of game designers. D&D is enjoyed by millions of players worldwide, while countless more remember it with fond nostalgia.

Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE:HAS), is a worldwide leader in the trading card game and tabletop roleplaying game categories, and a leading developer and publisher of game-based entertainment products. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, Magic: The Gathering®, among many other trading card games and family card and board games. Wizards is also a leading publisher of fantasy series fiction with numerous New York Times bestsellers. For more information, visit the Wizards of the Coast website at www.wizards.com.

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Fri, 06 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013974&view=rss&microfeed=true
<![CDATA[ Why First and Third Person Shooters Are Not Popular In Japan ]]> An eight page Famitsu article called "Shall we shoot a little?" and featuring a bikini lady holding a gun tackles first-person and third-person shooters. The magazine polled readers to see what experience they have with FPS or TPS games. 74.8 percent have played these types of games, while 51 percent of those said they'd like to play FPS or TPS games again. Reasons for disinterest didn't include the stereotypical FPS-games-make-Japanese-nauseous, but did include these responses from Famitsu readers:

"I'm not interested."

"The games seem difficult."

"I don't know what the point of these games is."

"I'm worried about playing them because I'm a beginner."

And so RPGs march valiantly on and on and on and on...

This Week in Japan [Next-Gen]

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Fri, 06 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013798&view=rss&microfeed=true
<![CDATA[ PSP/PS2 Getting Nazi Aviator Bikini Girl Game ]]> Japan's System Soft Alpha brings humanity tactics RPG Moe Moe Niji Taisen Deluxe for the PSP/PS2. As game blog Insert Credit points out, System Soft Alpha has taken its strategy franchise Dai Senryaku and replaced tanks and planes with boobs large eyes and anime smiles. Originally, the game was intended for PC and does seem to venture into erotic game territory — though the PSP/PS2 versions will certainly be more titillating than anything else. Click through the gallery for images of things like a Nazi bikini lady rubbing sun oil on another lady's back. The game is out this fall in Japan and will be out elsewhere sometime between never and ever.

Moe Moe Niji Taisen Deluxe [Game Watch Impress via Insert Credit]

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Mon, 02 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012198&view=rss&microfeed=true
<![CDATA[ Venetica: The Debut Trailer ]]> Here's the debut trailer for dtp and Deck 13's Venetica to go along with the screenshots and press release from earlier today. Nice try on on the movie guy voice, but it certainly looks...interesting. Definitely erring on the action side of action RPG, though from the scenes we do see we can infer that they won't be skimping on story, unless she's just the kind of girl who hugs everyone, which is a story in and of itself! ]]> Tue, 27 May 2008 13:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011165&view=rss&microfeed=true <![CDATA[ Venetica: Become The Daughter Of Death ]]> In the era of Venetica, Death is more than just the end of existence...Death is a job, with the holder voted into office by the mysterious Corpus organization. Even the most foolproof hiring methods have their flaws (I'm living proof!), and when a cunning necromancer assumes office, bent of using his newfound powers to spread death and destruction across the land, it's up to Scarlett, the daughter of the currently dispossessed Death, to set things right.

Sometimes all you need is an interesting concept to pique my interest, and DTP Entertainment has managed to do exactly that with just a few paragraphs and four screens of this RPG, due out in 2009 for the PC and Xbox 360. Nifty main character, interesting world, potential for almost limitless power...definitely one to keep an eye on.

Venetica: dtp entertainment unveils the new Deck 13 role-play game – for the PC and Xbox 360

Hamburg/Germany, May 27th, 2008 – Deck 13, one of Germany’s most successful game developers, has teamed up with dtp entertainment to present Venetica, a visually stunning role-play game with a cryptic storyline. Venetica mixes emotions and action in a unique free roaming and living sixteenth century world full of surprise.

In the era of Venetica, Death walks among the living as a flesh & blood being, carrying out the deeds of an ancient council known by a few as Corpus. Each generation of the Corpus is set with the task of selecting the next predecessor of the bringer of death. Unfortunately, the most recent council had unwittingly selected a crafty necromancer who is determined on bringing death and destruction to the world.

This conniving imposter has managed to transform into an undead fiend, which no mortal man can kill. This power-crazed necromancer is hell-bent on destroying the reinstated Death and the council of Corpus. Only one person stands in his way, Scarlett, the daughter of Death.

Up to now she has known nothing of her origins, her powers and the capabilities that she possesses – now she is challenged to learn how to develop and use her powers to save her father and curse the necromancer and his henchmen to the eternal hereafter. dtp entertainment is going to release Venetica in 2009 for PC and the Xbox 360® video game and entertainment system from Microsoft. www.venetica-game.com

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Tue, 27 May 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011099&view=rss&microfeed=true
<![CDATA[ The History of RPGs: The Game List ]]> I've mentioned Michael Abbot's efforts at putting together a great syllabus for his 'history of RPGs' class, which has thus far produced a flurry of discussion and a reading list; he's now put together a list of games and the number of people who have recommended them (I'm dying to know which ones will make the final cut). He does mention a few key points:

Games like X-Com and Zelda: Ocarina of Time clearly stretch the definition of "RPG." Many respondents argued these titles illustrate how great games have effectively incorporated RPG elements into other genres like strategy or adventure games. This makes sense to me. Given the short time I have available to me (one semester), I will try to illustrate these influences as best I can without veering too far off the RPG track.

... While it's very interesting for me to consider how many people recommend game X over game Y, ultimately this project isn't an RPG popularity contest, and I must choose a collection of games that best serve my pedagogical goals.

It is interesting to look at both the spread of games and how many votes certain games garnered (Chrono Trigger tops the list); it'll be interesting to see what makes the final cut.

RPG Syllabus - the data [The Brainy Gamer]

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Sat, 24 May 2008 15:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5010867&view=rss&microfeed=true
<![CDATA[ Tales of Vesperia Coming to PS3 ]]> Namco Bandai has released a list of upcoming 2008 titles. While the list includes stuff we already know (SoulCalibur IV), it does offer up new tidbits like RPG Tales of Vesperia being confirmed for Xbox 360 and the PS3. Namco Bandai has since corrected the list, stating that it's only an Xbox 360 title. But really, is this a surprise? Namco Bandai, like Capcom, seems to be making pretty much all its games multiplat. The list also includes some new titles like a *surprise* Gundam game for the PSP as well as a Naruto title for the PS3. There are also Namco Bandai's predictions regarding how well the games will do! Hit the jump for the full list:

SoulCalibur IV PS3, Xbox 360 2 million units
Afro Samurai PS3, Xbox 360 800,000 units
Naruto Ultimate Ninja 3 PS2 600,000 units
Dragonball NDS 500,000 units
Super Robot Taisen Z PS2 500,000 units
Tales of Vesperia PS3, Xbox 360 500,000 units
Dragon Ball Z Burst Limit PS3, Xbox 360 500,000 units
Family Trainer Wii 500,000 units
Taiko no Tatsujin Wii 400,000 units
Tales of Series NDS 400,000 units
Naruto PS3 400,000 units
Gundam PSP 400,000 units

Below is the since corrected list:


IR PDF [Namco Bandai via http://www.neogaf.com/forum/showthread.php?t=294999">NeoGAF Thanks, Charlie!]

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Wed, 14 May 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008976&view=rss&microfeed=true
<![CDATA[ Capcom, Nippon Ichi, Namco Bandai, Gust, And Idea Factory Team For RPG Fan's Wet Dream ]]> Being a gigantic fan of the Japanese RPG and knowing the appetites of said fans, I am half tempted to just toss these new Famitsu scans out onto the site and then head for high ground to avoid the ensuing flood of drool, but I'll be nice.

Cross Edge is a new RPG due out in Japan for the PlayStation 3 this September that is a collaboration between some of the top names in the genre. Nippon Ichi, Gust, Namco Bandai, Idea Factory, and even Capcom have lent their properties to this superstar game, which features characters from Darkstalkers, Disgaea, Ar Tonelico, and many more. Hell, a game with Etna and Morrigan together alone is worth eleventy million dollars. The game features turn-based battles, a plot that involves rescuing souls, and...if you look to the bottom right corner of the scan...the ability to dress your characters up in a wide variety of outfits, from PE clothes to devil costumes.

Chances of this coming out in the states? Pretty damn unlikely. Chances of me importing this? Over nine thousand. Thanks to SupaPhly for the scans!

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Wed, 07 May 2008 09:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387992&view=rss&microfeed=true
<![CDATA[ Fallout 3 Lead: "We're Console Players Now" ]]> Worried that Fallout 3 may be a little too dumbed down for your tastes, PC fans? Course you are. The same allegations were levelled against Oblivion, if I remember correctly. Bethesda would have heard your cries, but the sound of millions of dollars in Oblivion sales kinda drowned you out. As for Fallout 3, no, they're not worried about dumbing down a PC game for console gamers at all. Well, they are, but they're equally worried about making a game too complex for console gamers! Classic rock/hard place scenario. Fallout 3 lead Emil Pagliarulo isn't worried about rocks or hard places, however, telling Next-Gen:

People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.


But we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.

You mean the same cross-platform trend that, despite complaints from a vocal minority of trigger-happy console gamers and uppity PC types, brought in Oblivion's aforementioned millions? Think you'll be OK, Emil.
Bethesda: We Don't "Dumb Down" Franchises [Next-Gen] ]]>
Wed, 07 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387903&view=rss&microfeed=true
<![CDATA[ Putting Together the 'History of RPGs' Class ]]> secretofmana.jpg Michael Abbott of The Brainy Gamer is putting together an undergraduate seminar on the history of the RPG (fun!), and the whole process of deciding what games to include and the reasons for that is pretty interesting — admittedly, I find syllabus construction to be an interesting process that can tell you a lot about the person teaching the class (and a simple fact of life for those of us who want to stay in the Ivory Tower). He's put together a lengthy list of RPGs that will be whittled down (with some assistance from helpful readers) to 15 titles that will fulfill his criteria:


Historical scope - I want to expose students to the historical arc of RPGs, reflecting their origins and evolution. I realize I could spend weeks on mimesis, Tolkien, PnP Dungeons and Dragons, etc., but I'm keen to get them playing and studying electronic games as soon as possible.

Breadth - It's important that I provide students with a wide range of RPG games encompassing a variety of gameplay and design variations. The syllabus needn't be a "greatest hits" collection. A classic like Chrono Trigger may or may not make the list depending on how many other Square-developed SNES JRPG titles make the list ....

Impact - I want to assign games that have made a notable impact or illustrate important transitions in the evolution of the medium


I'm curious to see the eventual syllabus, and Abbott has promised to keep readers in the loop regarding the final product, as well as the bibliography and reading list for the class. Sounds like exactly the kind of class I'd love to audit to offset the thrilling excitement of "The Postwar and the Idea of Japan: History and Historiography."

RPG syllabus - the big list [The Brainy Gamer]

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Sat, 19 Apr 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=381791&view=rss&microfeed=true
<![CDATA[ The Unemployed Ninja Returns ]]> Now that right there is some sexy box art. Last year Atlus released a quirky little DS title called Izuna: The Legend of the Unemployed Ninja, which combined nifty characters and a bizarre sense of humor with hardcore dungeon exploration for a game that - while possibly not for everyone - certainly offered a lot to players. Now Izuna and crew are back for Izuna 2: The Unemployed Ninja Returns, and she's looking pretty good. The game features an all new TAG team system, that lets you bring any two characters into the dungeon, combining their power for special TAG attacks. The sequel promises more of everything - more dungeons, more monsters, more weapons, more characters, and of course, more Izuna. Check out the gallery for a few shots of the sexy ninja and friends in action, and hit the jump for a gameplay trailer that showcases the new TAG system. Izuna 2 is due out July 22.



ATLUS FIRES IZUNA, CLEARS HER SCHEDULE FOR IZUNA 2: THE UNEMPLOYED NINJA RETURNS ON NINTENDO DS

Romp Some Dungeons with the Cutest Ninja-for-Hire Around

IRVINE, California - April 16, 2008 - Atlus U.S.A., Inc. today announced Izuna 2: The Unemployed Ninja Returns for Nintendo DS(TM), starring everyone's favorite careless, jobless, and penniless female protagonist with a love for dungeon crawls. Combining zany characters and hilarious dialogue with hardcore dungeon RPG gameplay, Izuna 2 stands out from the crowd with its unique and memorable RPG experience. This sequel offers more game content, combat options, and RPG depth. Also, the lead character's a sexy, self-absorbed ninja.

Izuna 2: The Unemployed Ninja Returns is currently scheduled to release on July 22.

Key Features:
- Play hardcore with Izuna - Get in the action by combining down-and-dirty old-school dungeon RPG play with the cutest girl ninja ever, for a "stimulating" RPG experience.
- TAG team system - Take any two party members into a dungeon for a greater range of combat strategy. Combine power to unleash fierce TAG attacks.
- More Izuna than ever before - Get everything that made the original game a fan favorite, plus more! This bigger, better package includes more dungeons, items, enemies, characters, as well as a wacky new story, side quests, and TAG team system.

Izuna 2: The Unemployed Ninja Returns has been rated "T" for Teen with Mild Fantasy Violence, Mild Language, Suggestive Themes by the ESRB.

About Izuna 2: The Unemployed Ninja Returns
Izuna and her gang are back - and just in time for a wedding! Lured by the promise of free food (Why else would Izuna attend?), the festive event becomes a puzzling mystery when Izuna's sidekick Shino suddenly disappears, off in search of her long-lost sister. And making matters worse, the foreign gods have also arrived on Japanese soil, and they aren't very happy with the meddlesome, unemployed ninja. With disgruntled deities on the warpath, a sidekick to track down, and a missing sister out in the wild, it could all shape up to be one of Izuna's more exciting adventures. Sounds like a lot of work for a girl out of a job!

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Wed, 16 Apr 2008 12:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380549&view=rss&microfeed=true
<![CDATA[ New Adventures Await The Witcher ]]> Fans of CD Projekt Red's PC RPG The Witcher are going to have their hands full this week, as a major patch, the Djinni Adventure Editor, and the first official new adventure hit all at once. Patch 1.3 polishes the living hell out of the game, adding more lines of dialogue, NPC models, and character animations. The Djinni beta adventure editor allows players to create their own adventure modules for the game and share them with the world via the Witcher website.

"CD Projekt has always been oriented to gamers' needs, so releasing an adventure editor for the modding community is an obvious move. It's quite a demanding tool, however, and it will bring loads of satisfaction to many of the fans. After all, we made The Witcher with this tool," said Adam Kiciński, CEO, CD Projekt RED.
Finally you have The Price of Neutrality, the first official add-on adventure for the game, in which we learn more about the other witchers from the beginning of the main game. That's a ton of new stuff, and here I am far too busy this week to even contemplate downloading it. *weeps*
Create New Legends With 'The Witcher' Adventure Editor, Plus First New Official Adventure For Fans

Atari Announces the Launch of the 'D'jinni' Adventure Editor, 'Price of Neutrality' Adventure and Patch 1.3 for CD Projekt's Acclaimed PC Role-Playing Title

LYON, FRANCE - 14 April 2008 - Atari today announced the release of the D'jinni beta adventure editor and Price of Neutrality adventure together with patch 1.3 for The Witcher, the PC role-playing opus from Polish development studio CD Projekt RED which continues to garner high praise and new fans the world over thanks to its unique blend of mature fantasy universe, tough decision making and intense tactical combat. The first official adventure and patch 1.3 are available for free download via www.thewitcher.com, with a separate free download available containing the D'jinni beta adventure editor.

"CD Projekt has always been oriented to gamers' needs, so releasing an adventure editor for the modding community is an obvious move. It's quite a demanding tool, however, and it will bring loads of satisfaction to many of the fans. After all, we made The Witcher with this tool," said Adam Kiciński, CEO, CD Projekt RED. "We've also prepared the first official mod with a completely new adventure which will be available to download for free."

The Price of Neutrality is the first official adventure from the team at CD Projekt and features around two hours of gameplay during which the player is introduced to the other witchers in more detail following their brief appearance in the original game. Populated with new NPC's and other new graphical assets, the adventure takes the player into the little explored outskirts of Kaer Morhen in a compelling story with tough decisions and more than one possible ending. The adventure text is localised in English, French, Italian, German, Spanish and Polish. In the same download, patch 1.3 readies the game for playing the new adventure.

The English language D'jinni beta adventure editor will let fans craft complete new adventures for Geralt using the existing graphical assets, maps and environments in the game. By creating new stories, cut-scenes, graphical effects, dialogue and gameplay actions, users of the adventure editor can let their imaginations run wild predicting the turmoil and tests waiting in Geralt's future, or even filling in the missing years between the close of Andrzej Sapkowski's last Witcher novel and the start of the game.

Based on the universe created by best-selling Polish author Andrzej Sapkowski, The Witcher puts players in the role of Geralt, a professional monster slayer who exists on the fringes of a complex society troubled by the kind of problems more commonly found on the front pages of newspapers than in a fantasy universe. Taken as a child, mutated, and trained in the arcane ways of the witchers, Geralt is a reluctant hero, who nonetheless finds himself all too frequently in the heat of battles that are not his own. In this world there is no right or wrong, only decisions and consequences.

The Witcher is available now at retailers across Europe as a standard game pack and as a Limited Edition containing a wealth of exclusive content. For more information about The Witcher visit www.thewitcher.com and for more details about Atari's entire product line up visit www.atari.com.

-ends-


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Mon, 14 Apr 2008 10:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379383&view=rss&microfeed=true
<![CDATA[ Video Game Tropes Wiki ]]> zeldatpcastle.jpg We all know and love (or hate) the expansive list of video game tropes; the TV Tropes wiki has put together a shockingly extensive list (also home of a wiki version ofthe grand list of RPG clichés), spanning all sorts of genres and with plenty of examples. My favorite is "Malevolent Architecture":
Castles aren't large walled structures where people live and work, they're intricate mazes. Temples aren't places where people go to worship their various deities, they're where the ancients practiced their Booby Trap- and Death Course-making skills (and they were so good at it that they are still functional after hundreds of years without maintenance). Even places like warehouses and sewers, where the design should be fairly straightforward, are designed solely to deter intruders, even if there is no earthly reason why it should be so, and even if it utterly inconveniences non-intruders. One wonders what the regular people do.

Oh, so true.

Videogame Tropes [TV Tropes via Joystick Division]

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Sun, 13 Apr 2008 15:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=379197&view=rss&microfeed=true
<![CDATA[ D&D Readies Another Kind Of Online Roleplaying ]]> dungeonsonline.jpg The 4th Edition of Dungeons & Dragons is heading our way in June, and Wizards of the Coast is gearing up to bring the game online in a big way. They're readying Dungeons and Dragons Insider - a suite of online software tools for the game - for release along with the new rule set, and it could change the way people play Dungeons and Dragons...for a price. Along with a character creator that allows you to keep track of your character's looks and stats and a dungeon builder that allows Dungeon Masters to craft 2D dungeon maps, the star of the suite is the Game Table, which lets the DM import their 2D creations into a 3D environment and run players through it online, complete with voice chat. What is all of this going to cost? While it isn't set in stone, Wizards is toying with a price range of $10-15 - a month. For the money you'd get a tight D&D experience, online tournaments, and lightning fast updates, but is it worth it? For that matter, what is D&D without being able to lob a D20 at your DM's head when he pisses you off? Hit the link to read a hands-on account of the new tools from Maximum PC's David Murphy, a geek after my own heart.

1d6 of New Dungeons and Dragons Apps! [Maximum PC]

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Tue, 08 Apr 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377597&view=rss&microfeed=true
<![CDATA[ Star Ocean 4 Is Coming To... (Dunno!) ]]> Square Enix still isn't revealing which platform tri-Ace's upcoming RPG will appear on. (Hey, maybe they don't know yet!) In the new issue of Famitsu the game's platform is listed as TBA. Other new info? Star Ocean 4 is actually a prequel, and the developer originally wanted to call the game Star Ocean 0. Apparently, players will also have a party, and the game's battle system will be similar to past titles. tri-Ace is considering networked functionality, but nothing's set in stone so far. No release date, either.
Star Ocean 4 Info [IGN via Dtoid] [Pic]

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Wed, 02 Apr 2008 22:00:09 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375404&view=rss&microfeed=true
<![CDATA[ Etrian Odyssey II Maps Out US Release ]]> If you're looking for a truly hardcore RPG experience on the Nintendo DS, you can't get much better than Etrian Odyssey - so hardcore you had to draw your own damn maps! Now the combination RPG and cartography sim returns with Etrian Odyssey II: Heroes of Lagaard. All of the features you either loved or hated from the original are here, from map making to creating your character entirely from scratch - character class, sex, skills, spells - the whole nine yards. Along with an all-new story involving a journey to a mythical floating palace to retrieve the Grail of Kings, EO II adds more character classes, new force skills, and over 100 side quests. It's sure to be a ton of gaming in a tiny package. You just have to ask yourself - are you hardcore (or masochistic) enough? Etrian Odyssey II is due out June 17th for the DS.

ADVENTURERS WANTED; ATLUS ANNOUNCES DUNGEON RPG ETRIAN ODYSSEY II: HEROES OF LAGAARD FOR NINTENDO DS!

One of Gaming's Truest RPG Series Returns in June

IRVINE, CALIFORNIA - MARCH 27th, 2008 - Atlus U.S.A., Inc., preferred publisher of adventuring duo Fight and Heal, today announced Etrian Odyssey(TM)II: Heroes of Lagaard for Nintendo DS(TM). Continuing one of the genre's purest experiences, this sequel builds upon the original cult classic with more diverse areas to explore, new character classes, more fiendish FOEs, and an improved mapping system.

Etrian Odyssey II boasts an all-star development team, led by director Shigeo Komori (scenario designer; Etrian Odyssey, Odin Sphere). Composer Yuzo Koshiro (The Revenge of Shinobi, Streets of Rage, Etrian Odyssey) returns for Heroes of Lagaard, in addition to character designer Yuji Himukai and monster designer Shin Nagasawa, who both worked on the original Etrian Odyssey.

The odyssey resumes June 17th.

About Etrian Odyssey II: Heroes of Lagaard
In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds!

Key Features
- Make the adventure yours - Rediscover true role-playing as you build your party of stalwart adventurers from 12 different classes. From basics like name and sex to advanced settings like combat formation, skills, and spells, every detail is yours to customize!
- The Odyssey continues - Experience an all-new story, more classes, improved mapping capabilities, new Force Skills, and over 100 side-quests.
- Chart your progress through the dungeons - Etrian Odyssey's innovative mapmaking tool returns with more options and features! Use the touch screen to map out the halls, chambers, treasures, and dangers of the realms you explore.

Etrian Odyssey II: Heroes of Lagaard has not yet been rated by the ESRB.

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Thu, 27 Mar 2008 18:00:11 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=373201&view=rss&microfeed=true
<![CDATA[ Famitsu Reveals Persona 4 ]]> This week's Famitsu magazine arrives in Japan with tons of information about Persona 4, the next installment of the quirky Atlus RPG series for the PlayStation 2. The sequel to one of the best RPG experiences on the PS2 so far moves the action from the city to the countryside, with the story taking the form of a murder mystery, chock full of twists and turns that will leave you guessing. The game includes a weather forecasting system that indicates when a murder is going to occur. Atlus is packing tons of gameplay into the new title, with 60-70 hours of gameplay and over 180 Personas (Personae?) for you to play with. Persona 4 is slated for a July 10th release in Japan, with a North American release almost a no-brainer, considering the reception of P3 in the states. Follow the link beneath the gallery to Akayuki for more scans from the latest Famitsu.

Weekly Famitsu Info & Scans [Akayuki]

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Tue, 18 Mar 2008 08:20:22 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=369077&view=rss&microfeed=true
<![CDATA[ CDC Games Bringing Digimon MMO to North America ]]> digimonlogo.jpg I think I still have handfuls of Digimon cell phone charms given out by some Taiwanese convenience store chain lurking in a suitcase, but in case you prefer your Digimon experience to be on your computer and not dangling off your cell phone, CDC Games has gotten the license to bring the Digimon MMOs to North America and the PRC. CDC hopes to launch the extremely creatively named Digimon RPG in North America sometime this year, and Digimon RPG2 (that name's supposedly temporary) should be hitting the Korean market by the end of '08, as well. Full release after the jump.

Mar 12, 2008 (CORPORATE IT UPDATE via COMTEX) — CDC Games, a business unit of CDC Corp. and provider of a "free-to-play, pay for merchandise" model for online games in China, announced it has licensed "Digimon RPG" and "Digimon RPG2," the massively multiplayer online role playing games (MMORPG) based on a Japanese television animated series, for distribution in North America and The People's Republic of China from SK Telecom, a mobile telecommunications operator in South Korea.

Digimon RPG is based on a series of Japanese animated television shows called, "Digimon Adventure," "Digimon Adventure 02," "Digimon Tamers," and "Digimon Frontier." Digimon RPG2 (currently the tentative name with an official name to be decided prior to launch date) is a 3D MMORPG version based on the next series of the TV shows listed above for Digimon RPG, as well as a series of shows called "Digimon Savers."

The "Digimon Savers" and "Digimon Adventure" series, produced by Toei Animation, is a Japanese animated line of media and merchandise that includes a cartoon series, anime, manga-style comics, toys, trading card games and other media. The media network for the Digimon series currently includes a Digimon Savers cartoon television series running on Toon Disney, and 13 video game titles available in North America.

Digimon RPG and Digimon RPG2 are developed by Digitalic and are also jointly planned by Digitalic and Bandai Korea Co., Ltd. CDC Games intends to launch Digimon RPG in North America later this year. Digimon RPG2 is currently under development and is expected to be launched first to the Korea market later this year.

"We are very pleased to license Digimon RPG and Digimon RPG2 to CDC Games," said Yongbo Cho, Online Game Business team leader, SK Telecom. "Digimon RPG has been very well received in Korea which is one of the world's most competitive online games markets. With CDC Games' impressive global infrastructure, deep expertise in the global gaming market and its successful track record in the world's largest online games market, we believe Digimon RPG will be very successful in both the U.S. and China."

"This is the first massively multiplayer online game based on the Digimon world," said Jeffrey Longoria, president of CDC Games International. "With one of the most widely recognized names around the world, this family-friendly game is targeted at the millions of Digimon fans who have enjoyed the last 10 years watching the worldwide syndicated cartoons, have played more than a dozen different Digimon console and handheld video game titles, and enjoyed the world-wide phenomenon of the popular collectible card game. Now for the first time, Digimon fans along with their favorite friends from all over North America, can interact with this amazing world and each other in a whole new exciting way.

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Sun, 16 Mar 2008 16:00:44 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=368434&view=rss&microfeed=true
<![CDATA[ Yes, BioWare Says, Dragon Age Is Still Coming ]]> How long's it been since we first saw BioWare's PC RPG Dragon Age? Nearly four years? That's an awful long time. So long, in fact, it's led many people (including myself) to wonder whether the game's ever going to be released at all. Well, according to BioWare, it is coming out, and it'll be coming out soon. Well, soon relative to this game's development, anyways, with BioWare's Matt Atwood saying the title should be out before April 2009, and that when it does hit, we'll all be "extremely excited". Good to hear, though a release date or new info would be gooder to hear.
BioWare talks up Dragon Age [Eurogamer]

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Sat, 15 Mar 2008 13:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368262&view=rss&microfeed=true
<![CDATA[ http://www.gamersyde.com/news_6122_en.html#answer New ... ]]> http://www.gamersyde.com/news_6122_en.html#answer

New Cry On artwork is...wow...

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Thu, 13 Mar 2008 09:38:48 MDT Byakko http://kotaku.com/index.php?op=postcommentfeed&postId=5003799&view=rss&microfeed=true
<![CDATA[ Sega & Obsidian Bringing You A Bond-ish RPG ]]> The name, it could do with some work, but the premise, well, it's downright intriguing. Developers Obsidian, who brought us KOTOR II, are at work on Alpha Protocol, a game they're describing as an action-RPG and which will be appearing on the tried and tested triumvirate of PS3, 360 and PC. You play the role of a James Bond-type character, who plays his way through an RPG (it's got skill classes, etc) flush with Mass Effect-style combat sequences. It's also got Mass Effect-style dialogue (though you can only ever speak to an NPC once), with the added bonus of James Bond-style romancing, with alluring, deadly ladies across the globe ready and available for conquest. Excited? Don't be, you've got to wait until at least Spring 2009.
[via Game Informer Magazine]

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Tue, 11 Mar 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366219&view=rss&microfeed=true
<![CDATA[ Mass Effect Brings Down The Sky ]]> Curses! Just when we thought we could rest easy with humanity's place in the universe secured, some chuckleheads have to go and toss an asteroid at a planet. BioWare's Bring Down The Sky content pack for Mass Effect went live today, offering 90 minutes of action and 50 points worth of achievements for 400 Microsoft points. The vile Batarians are brining down a mobile asteroid station on the colony world of Terra Nova, and it's up to Commander Shepard and the crew of the Normandy to save the colonists from a most crushing defeat. Of course if you've already finished the game you're going to have to restart and play to the point where you are actually in control of the Normandy again, but that's a small price to pay for a chance at saving millions of NPCs from a grizzly death.

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Mon, 10 Mar 2008 20:00:55 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366171&view=rss&microfeed=true
<![CDATA[ Gary Gygax, Co-Creator Of D&D, Dead At 69 ]]> The rattling of dice across tabletops around the word falls silent today with the news that co-creator of Dungeons & Dragons and TSR, Gary Gygax, has passed away at the age of 69. The news came via the forums of Troll Lord Games, who publish Gygax's Lejendary Adventures and Castles & Crusades sourcebooks, delivered via his son Ernie Gygax. He died in his home, having been in failing health for some time, suffering several strokes and a near heart-attack. Gygax was an inspiration to the gaming industry, with his work directly or indirectly influencing entire genres - role-playing games and MMORPGs specifically. I probably wouldn't be writing this right now if the thought of missing my weekly D&D games hadn't kept me from allocating my 6'6" frame towards more sporting endeavors. Gary Gygax may have passed on, but the legacy he leaves to gaming will live on forever. Rest in peace, Dungeon Master.

Gary Gygax [Troll Lord Games Forums]
Photo by Alan De Smet

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Tue, 04 Mar 2008 12:20:33 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=363660&view=rss&microfeed=true
<![CDATA[ Sega Marches Valkyria Chronicles Westward ]]> Remember that beautiful trailer for Sega's Japanese tactical RPG Valkyrie of the Battlefield (Senjou no Valkyria) we were all drooling over back in September? Come this Autumn we'll be doing far more than drooling, as Sega announces the rechristened Valkyria Chronicles for the North American and European PlayStation 3. The game tells the story of a hero named Welkin and the members of the Federation's 7th Platoon, as they struggle to stop the evil Empire from taking over a small neutral country. The game's stunning graphics are courtesy of the Sega -developed CANVAS engine, which simulates a watercolor painting in motion. As for gameplay, the game uses a new battle mechanic called BLiTZ, which allows players to move around the map and attack enemies using real-time controls. If the game plays as amazing as it looks, the PS3 might have one hell of an exclusive come this Fall.

SEGA's Valkyria ChroniclesTM Journeys To The West

Visually Stunning Role-Playing Game Heads to the PLAYSTATION® 3

LONDON AND SAN FRANCISCO (February 25, 2007) - SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that Valkyria Chronicles™ a fresh new take on the traditional role-playing genre, is coming exclusively to the PLAYSTATION® 3 computer entertainment system. Soon to be released as Valkyria of the Battlefield: Gallian Chronicles in Japan, where it has already gathered the interest of legions of gamers, Valkyria Chronicles combines strategy elements of tactical role-playing games with real-time action sequences. All of this is played out in an innovative and beautiful visual style.

Valkyria Chronicles is set in a fictitious continent reminiscent of 1930s Europe - divided in two and ruled by the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, which is situated in the middle of the two great empires. The game follows a hero named Welkin and his fellow soldiers of the Federation's 7th Platoon as they engage in a series of epic battles.

Built upon the new "CANVAS" engine, developed internally by SEGA Game Studios Japan, Valkyria Chronicles' stunning 3D graphics resemble a watercolor painting in motion, taking full advantage of the processing capabilities of the PLAYSTATION® 3. The power of the PLAYSTATION® 3 also allows the development team to exploit the full potential of this new engine, giving players many different stunning environments to explore. A new type of tactical battle mechanic has been specifically designed for Valkyria Chronicles. Known as "BLiTZ," this gives players freedom to strategically move around the environment and attack enemies using real-time controls, something never before seen in the tactical role-playing game genre. The new "CANVAS" engine technology, the "BLiTZ" battle concept and an epic storyline offers players hours of exciting gameplay.

"Valkyria Chronicles has been enthusiastically requested by European fans" said Gary Knight, European Marketing Director SEGA Europe ltd. "The unique graphics and compelling gameplay are just two reasons why we're delighted to bring it to them."

Valkyria Chronicles will be available for the PLAYSTATION® 3 computer entertainment system in Autumn 2008.

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Mon, 25 Feb 2008 10:20:32 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=360404&view=rss&microfeed=true
<![CDATA[ Persona 3 FES Shooting For April ]]> Who saw this coming? I mean, aside from just about everybody? The countdown has ended and those that signed up for the Atlus Faithful (including myself) were served an email this morning officially announcing the expansion to the award-winning Persona 3, Persona 3 FES! Atlus is releasing the disk as a standalone game, containing both the original P3 with the new episode, higher difficulty level, new personas, sweet costume changes, and much more. P3 FES is heading our way April 22nd, for the low, low price of $29.99! If you haven't played one of the best console RPGs of 2007, now's your chance. Check out the gallery for a look at some new persona and some rather revealing new costumes. Mmmm, Yukari maid. ]]> Mon, 25 Feb 2008 08:20:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=360307&view=rss&microfeed=true <![CDATA[ Atlus Counting Down To Persona 3: FES? ]]> Not another timer! While I am sick to death of countdown timers, this one is from the creators of about 25% of my favorite games, so I am torn. Luckily they made it sort of easy to figure out what the timer is counting down to. It's definitely Persona 3 related, as sharp-eyed Kotakuite Jim points out that the countdown clock matches the clock seen at :54 in the original Persona 3 intro, seen here on YouTube. My guess? Personal 3 FES is finally going to be announced for North America. The expansion disk for Persona 3, released last April in Japan, included new quests and missions for the original game, a hard difficulty setting, new costumes, a new weapon synthesis system, twenty-three more Persona and a continuation of the story called Episode Aegis, starring Aegis as the main character. Two voice actors for the game have already leaked the info that it was on it's way, and now this, which could wind up being the least surprising countdown timer ever. We'll find out at 7AM Eastern time next Tuesday!

TIME
[Atlus.com - Thanks Jim!]

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Tue, 19 Feb 2008 08:20:19 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358020&view=rss&microfeed=true
<![CDATA[ The Witcher Gets Enhanced ]]> The best PC RPG of 2007 is about to get better. CD Projekt Red has announced The Witcher Enhanced Edition, an update of the game due out this May that seeks to completely quash any qualms players may have had with the original title - in essence, they listened to our bitching and fixed stuff. Small tweaks like shortening load times and increasing combat accuracy are just the beginning. The English language version of the game has been completely reworked to include text left out of the initial release, while the German version is getting redone voice overs. CD Projekt is adding over 50 new supporting character models to further immersion, with 100 new animated gestures added to make conversation flow more naturally. They've even redone the lip-sync system to make conversing more animated and lifelike. Along with all of the changes, the enhanced version will ship complete with the D'jinni mod editor, allowing you to create and share your own modules in the game, as well as two all new adventures from the dev team. Of course all of the new content will be available for purchasers of the original game in free downloadable form, but if you've not yet experienced The Witcher, May looks like an excellent time to give it a go.

The Witcher Enhanced Edition Announced

New, Improved and Enhanced Version of 2007 PC RPG of the Year Coming in Late Spring

Warsaw - February 18, 2008. CD Projekt RED is pleased to announce that in May of this year, a new and improved version of The Witcher will appear in stores, a game already considered by many players and media to be the best PC RPG of 2007!

Michał Kiciński, CEO of CD Projekt described the idea behind The Witcher Enhanced Edition: "The leading idea during the development of The Witcher Enhanced Edition is to create a game that is devoid of all of the major criticisms levied at the original release. The Witcher was received very warmly by both players and the media, but we are well aware that it is not a product without its faults. There was just not enough time to perfect certain elements, while we learned that some things needed to be changed from the players themselves. Now we have the opportunity to introduce changes that will allow The Witcher to provide even more enjoyment. I hope that, as a result, the game will come even closer to the ideal RPG."

Maciej Szcześnik, Project Manager at CD Projekt RED, spoke about the content provided in the new edition: "The Witcher Enhanced Edition will be a completely polished product, something rarely found on the PC market. Of course, it would have been best if the original edition could look that way. There were a few ways the original game didn't quite live up to our high expectations, but now we're trying to make up for it.