Yesterday on Twitter I bore witness to something amazing—nine hours of Twitter-based Five Nights At Freddy's role-playing. It was horrible. I was riveted.
Douglas Adams dreamt up the Starship Titanic in 1982 as a half-page gag in Life, the Universe and Everything, the third book of the Hitch Hiker’s Guide to the Galaxy ‘trilogy in five parts.’
Some hours into Dragon Age: Inquisition, long after I'd made it out of the Hinterlands, I realized something that really surprised me. My character had taken on a life of his own, and it turns out he's gay.
Well, I did it. I played Mass Effect again. And if there's one thing I took away, it's that it's awfully hard to have fun replaying things differently the second time around.
When you think of LARP, or Live-Action Roly-Playing, you probably think of people in armour running around a field hitting each other with foam swords. But not everyone LARPS that way. Some people take the basic concept and run very far away with it, to the point where they're basically LARPing as...Mad Men.
West End and Wizards of the Coast had their go. Now it's Fantasy Flight Games' turn at tackling Star Wars tabletop role-playing, and they're off to a gruff and gritty start with Edge of the Empire. Who wants to be a bounty hunter?
I could not quote scripture in my late teens, but I could tell you how many gold pieces a 25 foot length of rope cost. The 2nd Edition Advanced Dungeons & Dragons sourcebooks were the religious texts of my teenage years, and today they've returned in truly epic form.
It's been a few years since I first started to suspect I might have a problem.
In the World of Darkness series of pen-and-paper role-playing games, when your character dies there's no coming back. According to a panel run by the developers at last weekend's Grand Masquerade, permadeath will carry over to the massively multiplayer online role-playing game as well.
When I was twelve years old my friends and I attempted to decipher the mysteries of Dungeons & Dragons. As I recall, the game we ended up playing involved us hitting each other with sticks. If only we had James Stowe's child-friendly D&D character sheets.
Commenter Mudson has spent his life in fear of the glory that is turn based role-playing games. Now he's overcome that silly fear and wants to know what he's been missing in today's Speak Up on Kotaku.
World of Warcraft players be wary. Big Brother may be watching. Game developers may start paying closer attention to your gameplay in order to predict your next move.
Where would we be if there were no roles to play, no experience points to earn, and no levels to gain? Well we certainly wouldn't be here, looking over the biggest role-playing games of E3 2011.Role-playing games tend to pounce unexpectedly at passing game journalists during E3, so expect to…
Monica Potts a feminist graduate of an all-girls college that would never take her husband's name or dream of ending her career to raise children. In the Sims 3 she's a married mother that stays home with the kids.
In the original Guild Wars being human was a requirement. In the sequel being human is a choice. This week ArenaNet is taking an in-depth look at what it means to be human in Guild Wars 2.
Today we celebrate the birthday of J. R. R. Tolkien, the English writer, poet, philologist, and university professor whose contributions to English literature forever changed the way we imagine fantasy worlds.
Here's a closer look at Darkspore, an action game that seems to neatly blend the best bits of Diablo and Spore.
I might seem like a friendly sort of fellow, ready and wiling to share his newly-acquired technology with the world, but really I'm just the asshole at Starbucks with the iPad.