It's wonderful, but I just wish the game was longer.
The best part for me are the different noises each characters make. The sounds that the kids make when selected made me giggle just about every time. of course, the Pirate is first class as well.
i bought the first one, and i agree.. it felt like a flash game a little bit. after reading your review and finding that the games graphics get rid of that flash game feeling.. im more interested in this now.
the flash game aesthetics can ruin a game for me.. perfect example: plants vs zombies. man that game is actually pretty fun, but i hate the way it looks. i realize that sprites take a lot more work, but i prefer that look so much.. but when sprites arent on the menu.. polygons are a much better substitute.
Rolando was a great game and had just enough charm to set it apart from the many games out there that essentially felt like mini-games. It was the first game I bought for my 'phone that I actually felt happy to pay for (apart from Touchgrind, I think).
It was crisp and clean and always fun. Rolando 2 will DEFINITELY be getting a download from me (once I've finished everything in the first one!)
I wasn't a big fan of Rolando, I thought controlling multiple of them at the same time was a big pain. Maybe I'll try and get back into it. The graphics in 2 definitely look very nice, though.
This game looks great and i loved the original, kind of a mix in style of paper mario and joshy's story.
And I will be getting it, but with ngmoco:) saying that rolando 3 will be out also this year i'm waiting to see it. Because, as a cheap ass person and knowing how the applestore works, 10 bucks aren't expensive for this kind of game, but i get the feeling that the day after i buy it it's going to be half the price!.
For now I'm entertained with World of Tunes, wich I seriously recomend you guys check out, and that little game of word scramble. And rolando 1. And Zenonia.
@RilleL: While I would sugest on clickng the links that Kotaku leaves on every article if you want to get the full story AND The other microreview would only take about a minut for you to read (you should do that), I kind of agree.
The review is great for people that are familiar with the game, but, as this is a fairly new franchize in a fairly new platform, it does warrant a little bit of a reminder.
It does, however, say MICRO REVIEW... and i have nothing else to say, so i'll shut up!
I think it's kind of stupid to pull games out of the appstor if it's gonna cost them the same 100 bucks a year if they let them as if they take them away.
I'm sorry for bringing the same discussion, but I'm not okay with this game at all:/ it's a complete rip off.. c'mon even the art design is a rip off, it's not just the gameplay concept. I mean to copy one element is one thing, but to copy everything? At least the art design and the level design could have looked different! Or he could have borrowed some gameplay elements and a different twist to it, but this is just wrong.
@PlaidNinja: Your freedom of choice was taken away when you signed the contract for the iphone.
Sadly apples digital download model is only good for apple and a minority. I really don't understand why developers even bother when they lose so much percentage to apple for ever sale.
@sereal: Developers bother because it is one of the cheapest platforms to develop for, and a rapidly growing market (with lots of competition, thought)
As for the big percentage on every sale apple takes, it's actually also one of the cheapers platforms to distribute apps, 30 percent is NOT a lot when they are including the server and credit card fees on the bill. Also there's the fact that one can give apps for free and live on the ad revenue without giving any extra money to apple.
The DRM always sucks, but the apple one is one of the least intrusive ones since you can buy an app and install it on unlimited number of iPods/iPhones as far as i Know. So it's perfect for family and (very trustworthy) friends.
There is a lot of polish that needs to be done to the app store model, it certainly is not perfect, nor is particulary great right now, but inconvenient for developers it really isn't.
Why would you even do that? It'd be like Activision stopping sales on Call of Duty 4 once Modern Warfare 2 comes out. It doesn't hurt you to have the other product available. This is just stupid.
Yeah i was just thinking this would be a good solution, but as i'm no developer i didn't know it was possible in an effective way on the iphone.
But the PC is a great example of being able to scalable graphics that look great on newer computers but play fine on older ones...
Being able to use more ram, more processor and pixel shaders should end up in cool looking games for the device by next year when the adoption rate actually makes it worth the effort.
07/14/09
The best part for me are the different noises each characters make. The sounds that the kids make when selected made me giggle just about every time. of course, the Pirate is first class as well.
07/14/09
the flash game aesthetics can ruin a game for me.. perfect example: plants vs zombies. man that game is actually pretty fun, but i hate the way it looks. i realize that sprites take a lot more work, but i prefer that look so much.. but when sprites arent on the menu.. polygons are a much better substitute.
oh and edge is the best game on the iphone!
07/14/09
It was crisp and clean and always fun. Rolando 2 will DEFINITELY be getting a download from me (once I've finished everything in the first one!)
07/14/09
07/14/09
07/14/09
And I will be getting it, but with ngmoco:) saying that rolando 3 will be out also this year i'm waiting to see it. Because, as a cheap ass person and knowing how the applestore works, 10 bucks aren't expensive for this kind of game, but i get the feeling that the day after i buy it it's going to be half the price!.
For now I'm entertained with World of Tunes, wich I seriously recomend you guys check out, and that little game of word scramble. And rolando 1. And Zenonia.
07/14/09
Platform side-scroll a la Super Mario?
It seems that this review is heavily depending on the review of the prequel, but a review should be able to stand on it's own.
When someone reads a review and doesn't even get what kind of game it is you should really consider re-writing it.
07/14/09
The review is great for people that are familiar with the game, but, as this is a fairly new franchize in a fairly new platform, it does warrant a little bit of a reminder.
It does, however, say MICRO REVIEW... and i have nothing else to say, so i'll shut up!
06/29/09
I think it's kind of stupid to pull games out of the appstor if it's gonna cost them the same 100 bucks a year if they let them as if they take them away.
06/29/09
06/29/09
06/29/09
06/29/09
And an iPhone.
And a job.
:(
06/29/09
06/29/09
Sadly apples digital download model is only good for apple and a minority. I really don't understand why developers even bother when they lose so much percentage to apple for ever sale.
06/29/09
As for the big percentage on every sale apple takes, it's actually also one of the cheapers platforms to distribute apps, 30 percent is NOT a lot when they are including the server and credit card fees on the bill. Also there's the fact that one can give apps for free and live on the ad revenue without giving any extra money to apple.
The DRM always sucks, but the apple one is one of the least intrusive ones since you can buy an app and install it on unlimited number of iPods/iPhones as far as i Know. So it's perfect for family and (very trustworthy) friends.
There is a lot of polish that needs to be done to the app store model, it certainly is not perfect, nor is particulary great right now, but inconvenient for developers it really isn't.
06/29/09
06/29/09
06/30/09
06/10/09
But the PC is a great example of being able to scalable graphics that look great on newer computers but play fine on older ones...
Being able to use more ram, more processor and pixel shaders should end up in cool looking games for the device by next year when the adoption rate actually makes it worth the effort.