Ah, the sights and sounds. Rocket jumps and railguns, even that grimacing marine, bringing me right back to those good ol’ days of Quake.
We do a lot of amazing, if not unrealistic things in video games. Take rocket jumps and double jumps, for example.
A month ago, Freddie Wong gave us a look at aimbots (and bunny hops) in live action. In another clever short film, Wong gives us the allegorical real-life birth of the leetest tactical innovation - the rocket jump.