<![CDATA[Kotaku: robert kotick]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: robert kotick]]> http://kotaku.com/tag/robertkotick http://kotaku.com/tag/robertkotick <![CDATA[What's With All The War Video Games?]]> In the 1940s, 1950s and right on through the 1960s, Hollywood churned out war epic after war epic. Sure, we still get war movies, but Hollywood isn't exactly popping them out bam bam bam. Video game developers are. But why?

Let's get the obvious out of the way — these games make serious dough.

"Business leaders have an opportunity to... reverse an alarming trend of not recognizing the sacrifices made by the men and women of our military service," CEO Robert Kotick tells Victor Godinez at the Dallas Morning News. Business leaders also have the opportunity to make a gajillion dollars on the backs of those sacrifices.

But, that's being jaded — perhaps too jaded. Video games like Call of Duty: Modern Warfare have not been critical of the military like many war films of this past decade have. What's more, war, for better or worse, is an ideal setting for a video game. There's conflict, shooting, objectives — the laundry list goes on and on.

As Godinez points out, video games are filling that gap left by Hollywood.

"The last Brothers in Arms video game," developer Randy Pitchford says, "if that was a movie shot in live action, could never exist because it would cost a billion dollars."

Video games take command of war epics as movies retreat from recent conflicts [Dallas Morning News]

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<![CDATA[Bobby Kotick Hits The Cover Of Forbes, Does Not Worry]]> Activision boss Bobby "What, Me Worry?" Kotick is hot stuff right now, and in Bobby's world, it doesn't get much hotter than appearing on the cover of Forbes, wielding a plastic guitar like a battleaxe.

Backing up that cover pic is, of course, a lengthy article on the man. Profiling the rise and rise of the corporate rock star, Forbes writer Peter C. Beller does a fine job of telling Kotick's story. How Activision is his baby, how it's rolling in cash, how Viacom were going to have to wrest control of that baby from his cold, clammy dead hands.

But then we get to this bit.

EA also teamed with MTV to sell Rock Band, a shameless knockoff of Guitar Hero that added drums, bass and a microphone to the world of make-believe rock stars.

Probably shouldn't believe every line Activision PR feeds you there, Pete.

Activision's Unlikely Hero [Forbes]

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<![CDATA[Activision Boss Was 2008's Equal-Second-Best CEO]]> Business types Marketwatch are giving out awards! Important ones! Ones like "Best CEO 2008". Eligible were CEOs from all walks of life. Mining companies, banks, you name it. And who came second? Bobby Freakin' Kotick.

Yes, the Activision boss joins three other runners-up - the big men from Heinz, JP Morgan and Southwest Airlines - and came in behind only Brian Goldner, boss of...Hasbro.

Why Bobby? Marketwatch points out the obvious:

The one-two punch of Activision and Blizzard is expected to generate about $4.7 billion in revenue this year — in excess of 60% above what Activision drew as a stand-alone company in its last fiscal year.

That's why they went Bobby.

Kotick changes the game at Activision Blizzard [Marketwatch] [Image]

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<![CDATA[User-Generated Guitar Hero Content At Least Five Years Away]]> Making your own songs within a game like Guitar Hero, then self-publishing those songs, is a big deal, right? So you'd expect companies like Activision would be toiling day and night to get that kind of power into consumer's hands, right? Notsomuch. As part of his address at the Morgan Stanley Technology Conference yesterday, Activision boss Bobby Kotick says that while his company recognises that it's a big, big deal for a game like GH to incorporate its own user-generated content, he also says that making that kind of software available is "not easy", and that it won't be happening within the next five years. It will happen, he reiterates, just not soon. In the meantime, users will have to instead prepare for things like tournaments and playing for cash, which Kotick says are "the evolution of the medium".
[Pic]

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<![CDATA[Activision Get Heavy With Record Labels]]> More from Activision boss Bobby Kotick's address at the Morgan Stanley Technology Conference: Activision are waking up to just how much money artists can make by appearing on Guitar Hero (HINT: it's a lot). So, they figure, if artists are making money off Guitar Hero, then Activision can start making money off those artists. And their labels.

Kotick claims that, shortly after the game's release, "every single artist" who appears in Guitar Hero III saw their featured tracks become their most-downloaded on iTunes. Which is making the artist money. And every time a kid boots up the game and is introduced to an artist like Aerosmith or Van Halen for the first time, that's more money an artist - and their label - will make.

Which has Activision in a unique position. Kotick says that if artists and labels are making money off Guitar Hero, they want to be making money off the artists and labels, in terms of both straight profits and in things like advertising and marketing presence (presumably on tours, via endorsements, etc). And if Universal (yes, he mentions their new labelmates by name) don't cough up, well, they'll just go and find another label who will.

Looks like somebody's got his swagger on.

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<![CDATA[Guitar Hero's World Domination Plans: Europe, Asia, "Multiple Instruments"]]> During his address at the Morgan Stanley Technology Conference earlier today, Activision boss Bobby Kotick was talking up Guitar Hero's plans for world domination. While Rock Band remains focused solely on North America, Activision have outlined Guitar Hero's potential to take over not just Europe, but Asia as well.

As far as Europe's concerned, it's a simple approach. The first step is getting enough product on the market, which they're already doing: Kotick says that while North America was the focus in 2007 as far as shipping allocations and marketing went, in 2008 they'd be focusing on Europe. The second step was in securing more local content: Activision's "relationship" with Universal music has given the company access to a huge roster of European acts, not only for the primary markets of Britain, France and Germany, but also bands that will let them target other areas, such as Spain and Italy.

Sounds familiar, I know, and probably not enough to win out over Rock Band's charms. Then again, so long as Rock Band remains a ghost on European release schedules, that's a moot point: Europeans can play Guitar Hero III, right now. They can't play Rock Band, and don't know when (or even if) they'll be able to play Rock Band.

As for Asia (Kotick only specifically addresses China and Korea), well, things are a little more ambitious. Citing experience they've already picked up from Blizzard - one of the few Western devs to crack the Asian market - Kotick says that future success in the region will rest not on boxed products like it does in the West, but in getting the game into internet cafes.

There are, Kotick says, 300,000 of them just in China. They're trusted local institutions. They have credit and billing structures already in place, and are a place where people meet, hook up and hang out. Using the PC version of GHIII as an example, all they'd need to do would be to hook a USB guitar into a PC, flood the game with local content (again, thanks to their new relationship with Universal), set up organised competitions and ladders and watch the cash money come flooding in.

"It's an incredibly natural way to think about Guitar Hero in a market like China", said Kotick, who also stated that such a move would be entirely on a pre-paid basis, and that they could have "multiple instruments in the same room". Funny. He could have just said "guitars", but no, he said "instruments". Multiple instruments.

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<![CDATA[Activision Take Money Money, Make Money Money (Money)]]> cashcase.jpg Activision have announced their fiscal results for the past quarter. Seeing as they released both Call of Duty 4, the year's top-selling game, and Guitar Hero III, the years #1 money-maker, you can probably tell backs are being patted in boardrooms across the company. Sales were up 80% from this time last year, at $1.48 billion, while profits were up from $142.8 million to $272.2 million. All that cash has cemented Activision's spot as North America's #1 publisher, with Activision boss Bobby Kotick saying that NPD figures have them sitting atop a throne built from the skulls of fallen EA franchises. Also mentioned was the fact Call of Duty 5 and several Guitar Hero titles will be out next fiscal year, along with the company's first Bond game, based on the upcoming "Quantum of Solace" movie. Oh, and over 5 million Guitar Hero songs have now been sold just on Xbox Live. Wow.

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<![CDATA[Activision Chief Drops His Pants at Airport]]> Activision honcho Robert Kotick is not a nerd. He has a totally cool nickname, "Bobby." And cool guys have a nickname like that. His company puts out cool games like Call of Duty 4 and Guitar Hero. Bobby recently told a room full of press:


I was at the BA terminal a few weeks ago and I had to take my belt off and it was 20 minutes before the plane was leaving and it was an international flight. I started running and realized I need my belt. My pants fell down. And I tripped.

See? Cool guy. Best part: The plane was four hours late.
Hear Him Recount The Story [Sound Clip via Reuters]]]>
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