Well maybe it appears at first that this game is cheaper to play, but in reality if they keep playing, and try to stay competitive, then they end up throwing too much money into this game. Maybe over time people are growing tired of the culture this game seems to breed based on that earlier article you linked to, also tired of spending their money endlessly.
While from a business perspective this is a huge success, from a gameplay point I don't see much value in this... Is working for experience and good equipment even an option? Sounds like one way or another, you must buy things, and if you want to be super competitive, that can add up quickly. Trying to keep up with the Jones' must get tiring after awhile for most anyone.
On the other hand I kind of like some of the ideas this game seems to have. A largely PvP based game centered on player-led kingdoms in an ancient chinese setting could be really appealing to me at least.
What's the incentive to keep playing such a game long-term if all of your playtime and money doesn't really seem to ever give you lasting power/competitiveness/fun? I think, even in what seems to be a different gaming culture in China, there needs to be a ceiling. We all want a certain degree of rules to play to by.
The extent to how well this works is ofcourse dependent upon how well of tax enforcement system China has. Most of these businesses are operating on a black market level currently so one of two things could happen.
A) They start filing their tax returns.
B) They continue operating as they have been.
IMO, I don't see many will take option A. The RMT market tends to be extremely competitive with prices fluctuating daily almost like the stock exchange. The tax would increase the price of their virtual currency compared to the rest of the world (many other countries also have RMT's) and demand would plummet.
@Nutchos:The government has ways of knowing how much money you make over here. China has even more. They will know and they will get paid. Think of this as..protection money. They pay the government it's due, they don't end up in a labor camp for 50 years.
11/23/08
Well maybe it appears at first that this game is cheaper to play, but in reality if they keep playing, and try to stay competitive, then they end up throwing too much money into this game. Maybe over time people are growing tired of the culture this game seems to breed based on that earlier article you linked to, also tired of spending their money endlessly.
While from a business perspective this is a huge success, from a gameplay point I don't see much value in this... Is working for experience and good equipment even an option? Sounds like one way or another, you must buy things, and if you want to be super competitive, that can add up quickly. Trying to keep up with the Jones' must get tiring after awhile for most anyone.
On the other hand I kind of like some of the ideas this game seems to have. A largely PvP based game centered on player-led kingdoms in an ancient chinese setting could be really appealing to me at least.
What's the incentive to keep playing such a game long-term if all of your playtime and money doesn't really seem to ever give you lasting power/competitiveness/fun? I think, even in what seems to be a different gaming culture in China, there needs to be a ceiling. We all want a certain degree of rules to play to by.
11/15/08
How interesting!
11/08/08
A) They start filing their tax returns.
B) They continue operating as they have been.
IMO, I don't see many will take option A. The RMT market tends to be extremely competitive with prices fluctuating daily almost like the stock exchange. The tax would increase the price of their virtual currency compared to the rest of the world (many other countries also have RMT's) and demand would plummet.
11/09/08