<![CDATA[Kotaku: rez]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: rez]]> http://kotaku.com/tag/rez http://kotaku.com/tag/rez <![CDATA[Cyberpunk and video games]]> Chances are you've heard me mention cyberpunk before, maybe as a tangent to a rant about steampunk — but this article over on GamesRadar explores the concept way better.

Joe McNeilly's "Neuromancer: 25 Years Later" looks at the connection between cyberpunk granddaddy William Gibson's work and the video game scene today. It's a lengthy read — the kind I'm more used to seeing on Gamasutra — but there's some good stuff in there about the rise of home consoles and the gamer-occupied cyberspace we're so used to navigating. Even if the history lesson bores you a bit, it's nice to know (or pretend to know) where ideas like Project NATAL come from.

Here's a good bit:

...cyberspace isn't just for boring stuff like industry and shipping. Home game consoles have all but replaced the primitive arcades that originally inspired Gibson to dream up cyberspace in the first place. Gamers project themselves into the matrix, with senses ever more immersed in the experience of HD graphics and surround sound and virtual community. Many disregard meatspace in a manner similar to Case, Neuromancer's console cowboy, forgetting to eat, sleep, drink, pee or blink during extended periods of game-trance. When neural jacks finally arrive, gamers will be the first to plug in.

Go check out the rest if you want to know where Rez fits in.

Neuromancer: 25 years later [GamesRadar]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5339083&view=rss&microfeed=true
<![CDATA[What Is Tetsuya Mizuguchi Doing These Days?]]> Well, not much with N3: Ninety-Nine Nights II, apparently! According to the upcoming issue of Famitsu, Tetsuya Mizuguchi (Rez, Lumines) isn't that involved in the game.

Makes sense as the previous title was co-developed with Korean dev Phantagram doing most of the heavy lifting — and with Mizuguchi doing the interviews.

Announced last year at Microsoft's TGS press conference, N3 II will supposedly be developed primarily by Microsoft development arm Feelplus. No word if Mizuguchi will be wrangled in for press junkets.

So, what is Mizuguchi doing these days? It seems he's working on a project with Atari. Atari? But wait, think about it. Phil Harrison is at Atari. SingStar boss Paulina Bozek is now at Atari. (Hello head hunting!) This could actually be interesting. Almost as interesting as that hat he's wearing.

[Pic]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5140785&view=rss&microfeed=true
<![CDATA[Xbox Live Marketplace Gets Black Fridayed]]> Microsoft is contributing to Black Friday fun with new price drops on Live Marketplace goodies. The deals that appeal to me are savings on Rez HD and Metallica's “Death Magnetic” album for Guitar Hero.

If you haven't picked up Rez HD yet, you can grab it for just 500 Microsoft Points, whatever that works out to in your currency of choice. "Death Magnetic" is just 1000 MSP. Six additional XBLA games also get a holiday drop, with paid downloadable content for Crackdown, Lips and more. You can even grab a few themes on the cheap.

For the full list, read on.

Xbox Live Arcade Games
Rez HD - 500 Microsoft Points
Arkadian Warriors - 500 Microsoft Points
Assault Heroes - 400 Microsoft Points
Catan - 500 Microsoft Points
Brain Challenge - 500 Microsoft Points
Boogie Bunnies - 500 Microsoft Points
Golf: Tee It Up! - 500 Microsoft Points

Paid DLC
GH3 Metallica “Death Magnetic” Full Album - 1000 Microsoft Points
Forza – March Car Pack - 400 Microsoft Points
Crackdown – Getting Busy Bonus Pack - 500 Microsoft Points
Rock Band All That Remains Pack 01 - 290 Microsoft Points
Lips – The Remedy (Jason Mraz) - 100 Microsoft Points

Themes
Gears of War 2 – Last Day - 180 Microsoft Points
Sonic Unleashed - 180 Microsoft Points
Castle Crashers Premium - 180 Microsoft Points

Xbox LIVE Marketplace Black Friday Sale [Majornelson.com]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5099340&view=rss&microfeed=true
<![CDATA[Tetsuya Mizuguchi Is Making New IP]]> Tetsuya Mizuguchi is best known for Rez, Space Channel 5 and Lumines. He's made lots of Lumines spin-offs like Lumines Live! and Lumines II. Key words: Lumines. We haven't seen a new game from Mizuguchi for a while, but he confirmed to Kotaku that, yes, he's working on a new IP. Says Mizuguchi:

Yes, I'm working on a new IP.

We've heard from sources that it may be an Xbox 360 title. Wonder what it is...

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5060362&view=rss&microfeed=true
<![CDATA[Dreamcast Rez Beta "K-Project" Released]]>

Before there was Rez, there was K-Project. That was the early code name for Tetsuya Mizuguchi and United Game Artists' musical shooter, a project that evolved over time to be very different from its original concept. While the early versions of the game may only exist on someone's hard drive, a pre-release version, then known also as Project Eden and Vibes, has been released by an anonymous source as a bootable Dreamcast disc image.

The Dreamcast version of K-Project features a different soundtrack and a slew of other differences from the retail version. Collectors and Rez enthusiasts should put the Dreamcast back on the shelf and take a look.

K-Project (Rez Beta) Dumped [Lost Levels via Siliconera]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=368887&view=rss&microfeed=true
<![CDATA[Cave Shmups Coming to Xbox 360]]> Shooter specialty developer Cave is bringing two of its arcade shooters to the Xbox 360: DoDonPachi Dai Ou Jou Black Label and Ketsui. The games will be out this year and ported by 5pb. Makes sense for the games to get Xbox 360 ports and that console does seem to be favorite among hardcore Japanese otaku — not to mention it'll give Cave a crack at the US market. With these titles, plus IKARUGA and Rez, the Xbox 360 seems to be shoot'em up console.
Cave Shooters to 360 [Insert Credit]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=363997&view=rss&microfeed=true
<![CDATA[Tetsuya Mizuguchi on Rez HD, Game Design, the Future]]> lumines_live.jpg Gamasutra has an interesting (if spotty at points) article up with Tetsuya Mizuguchi, the man behind Rez and Lumines (Lumines Live! is one of those games I have to be careful about playing, since I find it oh—so—hard to put it down), talking about proper vibrator placement while playing Rez, the future of Dadaist games, and emotional depth in games:

I think most dramatic and thematic games exist, and it's really hard. This is for an example: it's really hard to cry if you play a game. You can cry when you watch movies. I have, and everyone has that kind of experience. This is an emotional movement, very strong. But we can't cry when we play a game. This is a different catharsis. This is a physical reason. This is like a basic instinct. I think the game is designed as an experience. It's designed as a catharsis experience.

You have some accomplishments all the time, but accomplishment is a very strong keyword. It's a very strong factor of the game. I think in our 40 year history, we may [continually] redesign this, maybe. But in the last five years, you can get the resolution. This kind of resolution makes you have a very effective emotional possibility, with music, effects, hi-def movie effects. I think there can be growing, growing, and growing. There's some games coming in that class.

Well worth a read through, though be prepared for more talk from the interviewer than usually shows up in interviews.

Expressing The Future: Tetsuya Mizuguchi [Gamasutra]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=357308&view=rss&microfeed=true
<![CDATA[What Are You Playing This Weekend?]]> With Rez HD arriving on Xbox Live Arcade next week, it's time to give my PlayStation 2 copy the send-off. A quick 30-minute play through of the original should do the trick, but maybe I'll cut loose and play in Morolian form. Something zany! No, I can't be tamed, as this is how I've chosen to live my life. I've also got an Advance Wars: Days of Ruin campaign to finish, so if you need to use the bathroom on Saturday, let me know ahead of time. Speaking of, need to get that friend code out there. Find some Kotakuites to beat up on. :)

Oh, must remember to invest in PixelJunk Monsters, too. And No More Heroes. Damn this economic slowdown! What are you playing this weekend, ladies and gentlemen?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=349082&view=rss&microfeed=true
<![CDATA[Want Rez HD Free?]]> If 800 Microsoft Points is "too much" for a hi-def remake of one of the best video games of all time, by all means, go ahead and register to win one of fifty copies of Rez HD. It's no skin off my back if you want to fill out a registration form at the official Rez HD site and skirt the payment, you cheap son of a bitch. However, if you do have the gall to weasel your way into a free code for the Xbox Live Arcade version, do me a favor and don't tick the radio button on the survey that says "I'm a fan of Tetsuya Mizuguchi" because you'll be lying. The man's got kids to feed and you're trying to shortchange him and the rest of the underpaid Q Entertainment staff. People like you make me sick.

Rez HD Official Site

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=347297&view=rss&microfeed=true
<![CDATA[Two Men, No Shirts, All Rez]]> File this under "old" and "Hot Tears of Shame." Here at Kotaku, we get flack for posting lots of jubblies. Know this: we're equal opportunity! With all this about Rez HD on the Xbox 360, it's time to take a look back at this embarrassing PS2 Rez ad. It features two young men, who've got their shirts off and are telling each other how good the vibrating DualShock feels. Microsoft, Sony has set the bar pretty high with this ad. Try and top it!

Thanks, Aokaze!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=342596&view=rss&microfeed=true
<![CDATA[Yoko Ono and Mizuguchi Together. At Last!]]> Yup, that's Rez creator Tetsuya Mizuguchi with Yoko Ono. Miz is hosting a two hour radio program called "Imagine ~A Message from John and Yoko~" on Friday, December 7th. That's a day before the anniversary of Lennon's assassination. Back in October, Mizuguchi met Ono in Iceland at the unveiling of Imagine Peace Tower. The tower, which Ono designed, will be lit every year between Lennon's birth on October 9th and his death on December 8th. Ringo Starr and Sean Lennon were also in attendance. Says Miz:


Going to meet Yoko Ono was inspiring for me.

Paul McCartney wasn't in appearance, because he and Yoko totally HATE each other.
Imagine [Miz's Blog]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=328955&view=rss&microfeed=true
<![CDATA[Space Invaders Extreme Hands-On Impressions]]> Taito's Space Invaders Revolution didn't quite reinvent the archetypal arcade series for a new generation as its titled promised, but the company is giving it another go with Space Invaders Extreme. Like the previous Nintendo DS game, Taito adds new power ups and weapons to the formula, but takes the shooting action in an entirely new direction. Focusing on combos, rhythmically driven gameplay and fast paced, more Galaga-like invader formations, many may look at the game and assume it's developed by Lumines creator Q? Entertainment. In fact, it seems to follow the Q? design formula so closely, others may call it a rip off.

Not unlike Q?'s Gunpey and Every Extend Extra, Space Invaders Extreme adds layers of trippy effects, filling the screen with an excessive amount of visual noise. Even more suspect, your shots will trigger sound effects that I could swear were ripped straight from Rez.

Gameplay-wise though, it does add a handful of fresh elements to make the constant shooting a bit more exciting. You'll get bonuses for destroying invaders by column, by color, by shape, or by row and be rewarded for doing so with points and alternate stages. There's a Fever Mode that's essentially a point grabbing free for all and a Roulette Shot that awards you with extra lives.

With the slight sketchiness of latching on to the Q? schtick of success, it may seem like Space Invaders Extreme is a me-too gimmick filled attempt at bringing relevance to a 30 year old arcade game. It was enjoyable for the first fifteen minutes, but it's unclear whether this simple enjoyment will last beyond that. We'll know more when the game hits early 2008.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=302652&view=rss&microfeed=true
<![CDATA[Rez, Every Extend Extra, Ikagura on XBLA in Early 2008]]>
My first appointment of the day took me out of the convention center and over to the plush New Otani Hotel for a meeting with Microsoft's Chris Early about XBLA and Games for Windows LIVE. No sooner had I sat down than a contrller was put in my hand and I was faced with the task of playing Ikaruga. Now, I had never played it before and while it was a cool game I found it a bit difficult with all the flipping of ship colors and collecting colored power ups, especially on a first try. I could definitely see how it could be a fun game after a bit of practice and the visuals were quite nice. Players of the original version of the game who were present at the time agreed that the visuals were head and shoulders above the original. We also took a look at Every Extend Extra Extreme which we had seen at our earlier visit to Q Entertainment. Much to everyone's delight, Mr. Early confirmed that Rez, Every Extend Extra and Ikagura would be available for the US market in the first calendar quarter of 2008 (not to be confused with the first fiscal quarter). I can hardly wait for that sweet, sweet Rez.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=301750&view=rss&microfeed=true
<![CDATA[Flynn Pwns Rez]]>
So after Mizuguchi plays Rez for about 10 minutes, he hands the controller off to Flynn to everyone's surprise/jealousy. It's a tough act to follow when a game's birth parent has just dominated in front of a room full of people. But Flynn kicked some major ass (sorry we can't actually show you the gameplay, but they threatened to break my legs). You'll have to settle for dramatic big Flynn/Miz faces instead.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=300834&view=rss&microfeed=true
<![CDATA[Justify Your Game: Rez]]>
We made Tetsuya Mizuguchi justify his Rez. And if our "Justify Your Game" segment is cruel to English-native Western developers, it's straight up evil in Japan.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=300819&view=rss&microfeed=true
<![CDATA[Miz on Rez 2, Wii Space Channel and Al Gore]]> While chatting with Tetsuya Mizuguchi, we touched on a variety of things. Things that matter. Like new Rez, more Ulala and Al Gore. What would be better than Rez remake? A Rez sequel. Miz didn't explicitly mention a totally new Rez, but did hint at his interest in doing a Rez sequel. So, why start off with the HD port?

I've heard from many who want to play the original Rez, but couldn't buy it in stores anymore. I feel that's the big reason why we're releasing Rez now. I can't say we're doing Rez 2. I am ready to go to the next level. Sequels are a good approach, and Rez is a life theme for me.
Does that mean Rez 2, Rez 3 and Rez 3? Who knows! Miz does! And another thing he might know about is a Wii version of Space Channel 5. Just think of Wii-mote dancing possibilities. When we put the question straight to Mizuguchi, he seems geniuely surprised, stating:
Ooooooooooooooooooooooooooooooooooooh... (grabs heart) Give me water... The Wii is special. It's not such a high def direction, but it's a fun direction as a future toy. That kind of idea always stimulates us in our ideas. This [the Wii] is another direction.
When pushed, he would neither confirm or deny a new Wii version of the game — instead, choosing to sweat it out. But hey, Miz can take the heat. He's worked with Al Gore. For the recent Live Earth concert, Mizuguchi filmed a hologram clip with the former Vice President to be used in a Live Earth stage show with artist audio visual hybrid group Genki Rockets. Since Al Gore is a busy man, and busy men have busy schedules, he was available for exactly 17 minutes for video capture in New York City. Was Miz nervous about meeting Gore?
No, I wasn't nervous. He was nervous. During the filming, I had to give him direction like "relax."
And what did Mizuguchi and Gore talk about between takes? "Global warming."]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=300824&view=rss&microfeed=true
<![CDATA[Miz Makes His Own Second Life]]> Now that Rez creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of Lumines, he's ready to do something different, something virtual, something Second Life. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:


My work all these years has been to entertain people through video games, but this virtual Tokyo concept could be the next step and path... The Tokyo we are trying to create is based on the image of city. How do people in Tokyo perceive the city? How about foreigners? That's what we want to express.

That's nice and all Miz, but what about the flying penises and the furry fucking?
Lumines Creator Creates for SL [1Up]]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=275049&view=rss&microfeed=true
<![CDATA[Clip: Rez being played with the Wii Remote]]>

Not only does it look way more fun with the wii-mote, but it's also nice to see a game that was way ahead of it's time still being enjoyed today by some one who took the time out to revive it .

This is what is most exciting about the Nintendo Wii - that it has the ability to go past the novelty of the of its own console's games. For some users, it lets them revisit the way that people look at old games, or the ways in which music is made. I get a way bigger kick out of seeing what people are doing with it rather than playing it myself.

Rez Being Played with the Wii Remote [Arcade Resistance]


]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=250639&view=rss&microfeed=true
<![CDATA[Every Extend Extra Extreme For XBLA]]> Sorry, folks. If you're looking for that Rez in HD announcement, you should look elsewhere. Q? Entertainment announced today that it's bringing the PC-to-PSP musical shooter Every Extend Extra to Xbox Live Arcade in the form of (deep breath...) Every Extend Extra Extreme. We'll just call it E4.

The shoot-em-up from Tetsuya "The Milkman" Mizuguchi will feature the requisite HD graphical upgrade as well as 5.1 surround sound treatment that will provide a "clubbing experience right in the living room". However, the XBLA version will also feature a mode called "S4, Wiz ur Muzik" and will allow players to use custom tracks in-game. Wicked cool.

Leaderboards, acheivements, online play, it's all there. Let's just pray that Q will find some way to get the entire game, not a crippled, money-grubbing piecemeal version up on day one. *prays* Amen.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=241928&view=rss&microfeed=true
<![CDATA[Rumor: Rez, Every Extend Extra For XBLA]]> Could Tetsuya Mizuguchi's masterpiece Rez be en route to Microsoft's Xbox Live Arcade service? Is The Miz's remake of PC freeware shooter Every Extend not far behind? That's a definite maybe on both, if this month's EGM rumors are to be believed.

Adding more fuel to the fire that Miz and Q? Entertainment will be bringing a version of the previously-for-PSP game Every Extend Extra is today's report from CVG that reveal this week's GDC will be the time and place for a new XBLA announcement from Q. Could it be Gunpey? Meteos? What will it be?!

We'll let you know if we corner Miz!

GDC: Mizuguchi's new XBLA game [CVG]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=241206&view=rss&microfeed=true