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Denver, 3:36 PM
Mon Nov 30
39 posts in the last 24 hours

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03:29 PM
I've been a proponent of new fangled technology for a long time, and I still most definitely am. Hell, I'm still telling anyone in earshot to take every chance you can to see animated movies in 3d. And I can't wait to see it implemented properly in the home.
But sometimes, a button is just the best way to control something. I mean, would a big red nuclear missile launch button be nearly as cool if it was replaced with a wave of the hand? Wait... wait... don't answer that. I'm picturing it in my mind right now... and it's kinda awesome.
03:03 PM
03:10 PM
03:12 PM
1. Why did I go through the effort of learning this if I can make just as much if not more money from making a fake version.
2.How can I cash in on this.
03:13 PM
03:25 PM
03:28 PM
Or do you think that skaters don't play videogames? Do people on the high-school football team never play Madden?
03:32 PM
03:32 PM
@Claudiolphigenia: I knew that, my mistake.
02:51 PM
Is it too soon to request a post-mortem? Probably more fun to read than the game is to play.
Can't help but wonder if this piece of hardware might actually "work" with better software, or if the sensors are to blame for the unresponsive controls.
02:56 PM
Ambitious? Yes. Good idea? No.
03:08 PM
It was probably pretty daunting to get the sensors and the software to fully agree yet allow for natural human movement.
Riding a real skateboard is something of feat of balance and trying to emulate that is bound to be rife with difficulty.
Ah well, live and learn I guess.
02:50 PM
Are there decent motion-controlled games? Of course. They should be in a separate genre, or perhaps a completely separate console. Yes it would be vastly expensive, but if people put down money to buy Motion Controlled Console, they would likely be interested in spending money on the games and peripherals required to play them.
I can't blame them for trying, and unfortunately it sounds like so much is wrong on this first try. I'm sure someone will eventually get it right, or at least market it correctly, much like the Wii.
02:47 PM
02:45 PM
02:44 PM
God this industry sucks sometimes.
02:49 PM
02:51 PM
02:57 PM
I'm betting this fails. People will spend that much on Guitar Hero, because Guitar Hero is cool. But this is just positively lame, and there's been barely any press on it, so they basically fucked themselves. No worries, though.
03:10 PM
03:30 PM
My brother hangs out with the skater crowd, and they play a lot of video games, and when I asked them about Ride none of them knew what it was, except for one kid, who said he wasn't getting it.
I love the old Tony Hawk games, but I think having a motion device for it is just a horrible idea, and its made it too expensive. You think in this economic climate people are gonna drop $120 on a game for the holidays? For most kids, that's the choice between one "big" game or two "normal" games. For the same price that kid could get Modern Warfare 2 and Assassin's Creed 2, the two biggest sellers of this season so far.
I'm just saying, you really think this is gonna sell like hotcakes? Are YOU gonna buy?
02:43 PM
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02:58 PM
03:08 PM
02:41 PM
11/27/09
I harbour a deep amount of love for Resident evil 2 (giant alligator attack and all ;P), but I'm not feeling the same desire to get the Darkside chronicles as I did the first game. Probably because I know it's just going to be more of the same, and I want more than that.
It's a real shame Capcom STILL haven't included online play. That would have been something that might have swayed me more into getting this game. Because frankly, when my friends and I get together - we don't really tend to sit and play games. And on the occasions we do, we stick on a beat 'em up.
It'll be interesting to see how Capcom handle the Code: Veronica scenario's. Given Claire and Steve were rarely ever together in the game, and the only hint of the two of them having 'something' was when [SPOILER!!!!!] Steve died.
11/27/09
I'm pretty pleased (save for my poor battery) with the amount of gaming i'm doing on the phone and the price of the games.
11/27/09
11/27/09
It is THE staple RPG for handhelds.
11/28/09
11/28/09
I kinda hate the fact that hitting a wall walking doesn't stop the character but makes it turn to one side and keep walking. That, and the fact that Zenonia is an extremly polished game except where it's not, like some sound effects that seem to be missing.
However I still love the game... just had to get used to it. Though i would be a lot less forgiving if it weren't for the fact that the games are dirt cheap for the polish and the depth.
11/27/09
1: This game was primarily made by TWO PEOPLE. (One designer, one programmer) Which is just an astonishing achievement.
2: The reason for the lack of RPG elements has to do a lot with the above. Putting in things like skills and allowing for stat allocations might seem simple, but they dramatically complicate and expand the development process. Implementing and balancing these out take resources that a two-man development team don't always have the luxury of having. However there is an expansion planned will add more RPG elements.
3: The game was never sold by the actual designers as a full fledged RPG. In fact Josh, the designer, has instead likened it to action adventures like Zelda more than Oblivion. It seems to be game journalists that pushed the RPG aspect more than the developers.
11/27/09
I mean, Zenonia's a great game and all, but the platform's weaknesses (mandatory touch control, low battery life) seem to make it rather a weak fit for the RPG genre. I mean, really. "Pick up and play" and "RPG" are two things I never want to see in the same sentence. Like, ever.
11/27/09
11/27/09
iPhone works for casual games. A 60-hour menu-based JRPG? God no.
11/27/09
11/27/09
11/27/09
It's just not economical. And thus, not worth my time, haha.
11/27/09
11/27/09
11/27/09
But wow... that runs on an iPhone? And it looks like that? Dear me... I can't begin to think what the next iPhone will be able to do. Have babies... with me? Yes?
Video games are becoming so advanced and so fast, I don't even know what I'll be playing, or how, in five years.
11/27/09
11/27/09
11/27/09
11/27/09
11/27/09
Was perfect for my new computer. Since I don't have a sound card it seemed like a good time to give USB a try.