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Denver, 3:06 AM
Tue Dec 1
64 posts in the last 24 hours

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11/30/09
11/30/09
Tough. That sucks for the devs who made this.
11/30/09
Can I nominate an editor for Comment of the Week? :)
11/30/09
11/30/09
No skateboard is looking at that menu and thinking. Wow, that looks just like Skateboard culture, oooh! SSX On Tour is a prime example of having one of the worst menus in game history!
11/30/09
The only way motion control could take over the entire industry, is if motion control is perfected 100% and it's not!
The other way is to have the process happen gradually, by giving players the options to use regular controllers.
Tony Hawk Ride, did neither of these. All those videos. Where they showed us how accurately the game played. It was all just one big ruse.
11/30/09
I'm thankful that most PS3 games have the option to disable SixAxis controls.
11/30/09
11/30/09
Also I'm fairly certain ACTIVISION didn't have RedOctane make the board hence the lack of functionality of the board controllers in relation to Guitar Hero controllers.
This is an ACTIVISION rides any good idea to death in as many ways as possible thing...not a Nintendo and their control scheme are ruining the industry thing.(not that I disagree with that)
11/30/09
I can even think of one game where using it as the primary control scheme makes the game better (L...er..Flower)
11/30/09
11/30/09
"I don't appreciate your ruse ma'am. Your cunning attempt to trick me."
11/30/09
I'm going to agree with ReginKa here. This is much more of banking off of Activision's previous success on Guitar Hero than banking off the Wii. It's no coincidence that GH was also made by Activision.
12:22 AM
Then again if I made a mistake there it will definitely be a mistake to compare the Wii to Natal(if it works the way it's supposed to)...
11/30/09
There have been just a few glimmers of great motion sensing scenarios in gaming these days, so you CAN actually see great potential. It's just overshadowed by worthless software and it makes the possibility of a major game with great motion controls as its primary method of input seem at 0.
Motion sensing is fundamentally revolutionary. It can provide a completely unprecedented degree of precision that no amount of buttons and joysticks can recreate. It can create intuitive, graceful and simple motions that are not only far more complex than what a standard controller can communicate, but also does it requiring a lot less buttons or none at all.
The problem here is crap like this. This is unrealized technology here to some degree, and it's a lot easier to make something like Tony Hawk: Ride than it is to make something like what I've mentioned above. 90% of core gamers really don't believe in motion sensing at all, and it's shovelware like this that makes it obvious why they don't believe it. I still believe in motion sensing as being the next great step in gaming and will always do until something truly revolutionary comes along that proves everyone wrong, but until that happens I'll just sit here becoming increasingly frustrated at the complete and utter trash that gets released like this here game.
11/30/09
I've been a proponent of new fangled technology for a long time, and I still most definitely am. Hell, I'm still telling anyone in earshot to take every chance you can to see animated movies in 3d. And I can't wait to see it implemented properly in the home.
But sometimes, a button is just the best way to control something. I mean, would a big red nuclear missile launch button be nearly as cool if it was replaced with a wave of the hand? Wait... wait... don't answer that. I'm picturing it in my mind right now... and it's kinda awesome.
11/30/09
11/30/09
11/30/09
11/30/09
11/30/09
1. Why did I go through the effort of learning this if I can make just as much if not more money from making a fake version.
2.How can I cash in on this.
11/30/09
11/30/09
11/30/09
Or do you think that skaters don't play videogames? Do people on the high-school football team never play Madden?
11/30/09
11/30/09
@Claudiolphigenia: I knew that, my mistake.
11/30/09
Is it too soon to request a post-mortem? Probably more fun to read than the game is to play.
Can't help but wonder if this piece of hardware might actually "work" with better software, or if the sensors are to blame for the unresponsive controls.
11/30/09
Ambitious? Yes. Good idea? No.
11/30/09
It was probably pretty daunting to get the sensors and the software to fully agree yet allow for natural human movement.
Riding a real skateboard is something of feat of balance and trying to emulate that is bound to be rife with difficulty.
Ah well, live and learn I guess.
11/30/09
Are there decent motion-controlled games? Of course. They should be in a separate genre, or perhaps a completely separate console. Yes it would be vastly expensive, but if people put down money to buy Motion Controlled Console, they would likely be interested in spending money on the games and peripherals required to play them.
I can't blame them for trying, and unfortunately it sounds like so much is wrong on this first try. I'm sure someone will eventually get it right, or at least market it correctly, much like the Wii.
11/30/09
11/30/09
11/30/09
God this industry sucks sometimes.
11/30/09
11/30/09
11/30/09
I'm betting this fails. People will spend that much on Guitar Hero, because Guitar Hero is cool. But this is just positively lame, and there's been barely any press on it, so they basically fucked themselves. No worries, though.
11/30/09
11/30/09
My brother hangs out with the skater crowd, and they play a lot of video games, and when I asked them about Ride none of them knew what it was, except for one kid, who said he wasn't getting it.
I love the old Tony Hawk games, but I think having a motion device for it is just a horrible idea, and its made it too expensive. You think in this economic climate people are gonna drop $120 on a game for the holidays? For most kids, that's the choice between one "big" game or two "normal" games. For the same price that kid could get Modern Warfare 2 and Assassin's Creed 2, the two biggest sellers of this season so far.
I'm just saying, you really think this is gonna sell like hotcakes? Are YOU gonna buy?
11/30/09
I believe game reviews really come into play when the consumer is buying the game for themselves. Because they want to know what they are getting is a solid game that wasn't a waste of their hard earned cash. IMO.
11/30/09
11/30/09
11/30/09
11/30/09
11/27/09
I harbour a deep amount of love for Resident evil 2 (giant alligator attack and all ;P), but I'm not feeling the same desire to get the Darkside chronicles as I did the first game. Probably because I know it's just going to be more of the same, and I want more than that.
It's a real shame Capcom STILL haven't included online play. That would have been something that might have swayed me more into getting this game. Because frankly, when my friends and I get together - we don't really tend to sit and play games. And on the occasions we do, we stick on a beat 'em up.
It'll be interesting to see how Capcom handle the Code: Veronica scenario's. Given Claire and Steve were rarely ever together in the game, and the only hint of the two of them having 'something' was when [SPOILER!!!!!] Steve died.