If it weren’t a severe breach of protocol I’d just put the giant YES up at the top of the review. But it is. So I won’t. »
For most of last year, Destiny players have been spurred by hope and riled by impatience. We held out hope that this flawed but promising game would draw closer to its potential, despite our impatience with the sluggish pace of improvements. »
Gandalf, Batman and Wildstyle walk into the Aperture Science Enrichment Center. Stop me if you’ve heard this one. »
If you’re already a fan of Sex—and there are plenty of you out there—you probably don’t need this review. But if you find yourself on the fence about whether to try this much-heralded, much-argued-over activity, pull up a chair! We’ve got a lot to discuss. »
When the credits rolled on SOMA, my head fell into my hands. I felt relief that the harrowing journey was over, and was reeling at what my character had sacrificed along the way. SOMA is not just a horror game, it’s a nightmarish commentary on the possible future of humanity. »
The longer a game is, the harder it is to end it. The more sprawling the cast, the trickier it is to give its actors closure. The looser the dangling plot threads, the tougher to tie them up. »
By and large, love is better with other people. And when saving all the love in the universe means shooting a bunch of weirdo space aliens—as it does in Lovers in a Dangerous Spacetime—you definitely want another person helping you.
It’s quite likely your reaction to this image will dictate whether or not Hatsune Miku: Project Mirai DX is the sort of game you’d like to play. »
There’s a cutscene, late in Metal Gear Solid V, that’s ostensibly serious but contains a musical interlude so awkward it sent me into giggle fits. A dozen missions later, there’s a harrowing sequence that ranks among the best video game scenes I’ve ever played. If you don’t know how to reconcile those two things,… »
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad… »
I played the first Disney Infinity. Hated it. More importantly, my kids hated it too, because it had too many menus, janky controls and some tedious mission design. Yet here we are, having skipped the sequel, for Dadtaku purposes playing our way through Disney Infinity 3.0. Or as most kids will know it, “the Star Wars… »
Probably the only thing that most people know about Devil’s Third is that it’s been in development for an unusually long time. Valhalla Game Studios’ debut started life as an Xbox 360 and PlayStation 3 game, announced in late 2011 by publisher THQ, which has since folded. »
My wife and I fell for one another while drinking crappy beer and watching horror movies of questionable quality. This last week has been a repeat of that experience, but rather than watching a movie, we’ve been cackling our way through a video game.
Two of us at Kotaku—Luke and Brian—really dug the first Toy Soldiers game when it came out. And now, years later, they’re going to review the latest entry, Toy Soldiers: War Chest. »
Level 26 of Velocity 2X has taken over my day. I wish I could just let go and move on with my life, but I am literally ONE SECOND away from a gold Perfect medal. A SECOND. I have been chasing that second for about an hour, now. »
Thomas Was Alone, Mike Bithell’s charming 2010 platformer about the inner lives of hopping geometric shapes, was an experiment in the power of storytelling to triumph over abstraction. Volume, Bithell’s new game, is also a successful experiment in abstraction, although the narrative is realistic, or realistic science… »