There’s a cutscene, late in Metal Gear Solid V, that’s ostensibly serious but contains a musical interlude so awkward it sent me into giggle fits. A dozen missions later, there’s a harrowing sequence that ranks among the best video game scenes I’ve ever played. If you don’t know how to reconcile those two things,… »
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad… »
I played the first Disney Infinity. Hated it. More importantly, my kids hated it too, because it had too many menus, janky controls and some tedious mission design. Yet here we are, having skipped the sequel, for Dadtaku purposes playing our way through Disney Infinity 3.0. Or as most kids will know it, “the Star Wars… »
Probably the only thing that most people know about Devil’s Third is that it’s been in development for an unusually long time. Valhalla Game Studios’ debut started life as an Xbox 360 and PlayStation 3 game, announced in late 2011 by publisher THQ, which has since folded. »
My wife and I fell for one another while drinking crappy beer and watching horror movies of questionable quality. This last week has been a repeat of that experience, but rather than watching a movie, we’ve been cackling our way through a video game.
Two of us at Kotaku—Luke and Brian—really dug the first Toy Soldiers game when it came out. And now, years later, they’re going to review the latest entry, Toy Soldiers: War Chest. »
Level 26 of Velocity 2X has taken over my day. I wish I could just let go and move on with my life, but I am literally ONE SECOND away from a gold Perfect medal. A SECOND. I have been chasing that second for about an hour, now. »
Thomas Was Alone, Mike Bithell’s charming 2010 platformer about the inner lives of hopping geometric shapes, was an experiment in the power of storytelling to triumph over abstraction. Volume, Bithell’s new game, is also a successful experiment in abstraction, although the narrative is realistic, or realistic science… »
One of the tool tips in Galak-Z says, “Death is just part of the circle of life.” That’s true. But, also: screw you, Galak-Z.
The insult of “walking simulator,” lobbed at video games whose strongest elements are exploration, discovery, and story, misses its intended target. It conjures something more like Bennett Foddy’s QWOP. Then again, we all know what the term means by now: something like Gone Home that removes the elements of puzzling… »
Yoshi’s Woolly World has three big things in its favour: it feels fabulous to play, it looks sumptuous and it sometimes makes you feel like a genius. »
Luke and Patrick have been playing a lot of Rocket League, one of the surprise hits of the year so far. Rather than have them fight it out to review the game, we figured it was best to just let them both do it. »
Rare games meant a lot to the people who played them, so a collection of 30 of (most) of their best works should mean a lot to children of the Spectrum ZX, the Nintendo 64 and even the Xbox 360 eras. Combined, they’re part of a new collection on the Xbox One that is one of the most extraordinary bundles to ever hit… »
Attack on Titan, of course, is a massively successful—and popular—manga and anime series. This live-action entry is the Japanese film industry’s latest attempt to parlay manga and anime into cinema. Parlay? Sorry, plunder would be more fitting here. »