Now THAT is writing. Fantastic article Stephen (even if there was one typo, the "cure" of kotaku, maybe? hehe). I've never played a Factor 5 game, but this makes me want to go buy a $5 copy of Rogue Leader and get to know them.
@monkeysaresilly: At the risk of the banhammer, it was great writing but a once over before publishing wouldn't have gone amiss. Took me a minute to work out what the 'cure of the dragon games' was.
First time I heard of factor 5 was when my father bought me an amiga 500 back in the early 90s. I was playing SuperNES and Genesis at the time and thought they were all the rage. until I played Turrican. It was the Amiga that proved to me that computer gaming is far superior than console gaming. The Amiga and Factor 5, not the PC and sure as hell not the Mac. I didn't like Factor 5's SNES or Genesis Turrican titles as they weren't quite as good as Turrican and Turrican 2 on the Amiga.
The next time I was graced with Factor 5 awesomeness was on the 64 with Rogue Squadron. That game needs to be updated and re-released on Wii with co op modes and online. Awesome game. To this day Rogue Leader on GC is still one of the most impressive games of the generation bar none. Factor 5 made the GC do things that other developers still can't get right on Wii. Massive amounts of ties, lasers, xwings, awings, star destroyers asteroids etc..on screen at a smooth framerate? Factor 5 did it long before anyone even came close on PS2 and Xbox. As a matter of fact, there isn't a similar Star Wars game on xbox or PS2 that's as good as Rogue Leader.
Just when we all thought it couldn't get any better, Factor 5 pushed the envelop even further in Rebel Strike by having even better lighting, better geometry, better textures and even more ties on-screen than Rogue Leader. Just to kick the naysayers in the balls, they included Rogue Leader on the disc with a split screen two player mode. (We won't talk about the land based missions in Rebel Strike though)
I have no idea what happened with Lair. But it seems Factor 5 may have been better off sticking with Nintendo instead of betting on PS3. Come to think of it, maybe the same could be said for Silicon Knights. I would rather play Eternal Darkness 2 than Too Human. For all of us that wanted a 2.5 D metroid, Factor 5 would have been better served making a 2.5 D Turrican instead of Lair IMO.
All I can say is: that was a nice tribute that I would have preferred to never read. Don't get me wrong, the piece is beautiful, but what inspired it isn't...
I still play Rouge Leader: Rouge Squadron to this day. Its the one of the few reasons that I still have my GameCube plugged in along side the PS3.
I hope in the future they continue to make games for the PS3. Although Lair might not have lived up to the hype, it was ambitious as hell. And that's something that should always be congratulated.
It's a real tragedy the Rogue Leader games were never ported to any other platforms (especially PC). I played it a couple times on demo units and thought it was fantastic, I just couldn't justify buying a Gamecube for that game alone.
Hmm...what's the state of GameCube emulation these days?
there needs to be more games like this. Carnage Heart was a nice console version of this type of game. Imagine something like this with Banjo Kazooie style vehicle building?
I love when people say, "now days games are more innovative." I'm sorry, but this is pretty damned innovative...now days or 25 years ago. Flynn would be proud. -Adam
@ApocalypseVII: I too enjoy taking a single example and making sweeping generalizations from it.
Sarcasm aside, it's easy to argue both ways: games back then were more innovative because there were fewer ideas to copy from, or games now are more innovative because the increased processing power allows for all sorts of new game mechanics that were previously impossible.
Actually, games back then were more innovative because the "market" mysterious enough that no one could be 100% sure what was guaranteed to sell and production costs were low enough that experimentation was the only way to go.
05/14/09
05/14/09
Also having the whole of the previous game as a two player co-op in its sequel was startling value for money
05/14/09
I still play it up to this day. =(
I hope the future brings good things, for the now german only Factor 5. Chances of seeing a new Turrican just keep getting smaller and smaller... =(
05/14/09
05/15/09
05/15/09
05/14/09
05/14/09
The next time I was graced with Factor 5 awesomeness was on the 64 with Rogue Squadron. That game needs to be updated and re-released on Wii with co op modes and online. Awesome game. To this day Rogue Leader on GC is still one of the most impressive games of the generation bar none. Factor 5 made the GC do things that other developers still can't get right on Wii. Massive amounts of ties, lasers, xwings, awings, star destroyers asteroids etc..on screen at a smooth framerate? Factor 5 did it long before anyone even came close on PS2 and Xbox. As a matter of fact, there isn't a similar Star Wars game on xbox or PS2 that's as good as Rogue Leader.
Just when we all thought it couldn't get any better, Factor 5 pushed the envelop even further in Rebel Strike by having even better lighting, better geometry, better textures and even more ties on-screen than Rogue Leader. Just to kick the naysayers in the balls, they included Rogue Leader on the disc with a split screen two player mode. (We won't talk about the land based missions in Rebel Strike though)
I have no idea what happened with Lair. But it seems Factor 5 may have been better off sticking with Nintendo instead of betting on PS3. Come to think of it, maybe the same could be said for Silicon Knights. I would rather play Eternal Darkness 2 than Too Human. For all of us that wanted a 2.5 D metroid, Factor 5 would have been better served making a 2.5 D Turrican instead of Lair IMO.
05/14/09
05/14/09
05/14/09
05/14/09
05/14/09
I hope in the future they continue to make games for the PS3. Although Lair might not have lived up to the hype, it was ambitious as hell. And that's something that should always be congratulated.
05/14/09
05/14/09
05/14/09
Hmm...what's the state of GameCube emulation these days?
05/14/09
And gamecube emulation is rocking, just buy a Wii! The games run purrrrrfect!
05/02/09
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05/02/09
As tired as this meme might be, this put a smirk on my face.
05/02/09
It'd be sweet.
05/03/09
Carnage Heart was one of my favourite games ever. Me and some friends would sit in front of the TV for hours on end making a single AI.
05/02/09
I'm sorry, but this is pretty damned innovative...now days or 25 years ago.
Flynn would be proud.
-Adam
05/02/09
Sarcasm aside, it's easy to argue both ways: games back then were more innovative because there were fewer ideas to copy from, or games now are more innovative because the increased processing power allows for all sorts of new game mechanics that were previously impossible.
05/03/09
Actually, games back then were more innovative because the "market" mysterious enough that no one could be 100% sure what was guaranteed to sell and production costs were low enough that experimentation was the only way to go.