Oh how I long to relive those days chasing danger, and launching stealthy attacks on those damned dirty apes of Ape Escape on the PSN. Sadly, I’m still waiting for that release. In the meanwhile, the primates of Ape Escape 2 can terrorize me instead.
As World of Warcraft players prepare for the launch of the game’s sixth expansion, Legion, I’m working my way through the previous five, beginning with our first trip to Outland in The Burning Crusade. It was so good nine years ago.
I was a little kid whose favorite game for a solid eleven years was “pretend.” Neverwinter Nights was an early RPG that gave your character absolutely no backstory and encouraged you to fill in the gaps. Clearly, a match made in heaven.
Travis Touchdown saves the game by taking a dump. And Jack? Jack...he’s a psycho maniac. The irreverent humor of No More Heroes and MadWorld is just so bad, it’s good.
We all know Super Mario 3D World is super rad. Just how rad is it? YouTuber Mark Brown took a look at the modern classic for his semi-regular "Game Maker's toolkit" video series, and makes a case for putting 3D World in the time-honored "totally hella rad" category. That might not be the name of an actual honorific.
Remember that horrible-looking Rambo FPS? Seems like so long ago, right? But it came out this year. A shaky start, but things got better from there. Thank God.
I got my break into the game industry as a game tester at LucasArts back in 2000. One of my favorite titles to test was the fourth game in the Monkey Island franchise, Escape from Monkey Island. It was a year of long hours checking every aspect of the game from the dialogue to the difficulty of the puzzles. I must…
Ten years ago today, Grand Theft Auto III released for the PlayStation 2. It became, in the words of Time "a national obsession." In the mainstream media, it has since served as the No. 1 scapegoat for the corruption of youth through violent video games.
The closing of Factor 5 today is sure to affect many developers and gamers. With the studio shuttered, I'd like to share my experiences with it as a gamer and reporter.
There is no way in hell I could ever "play" it - my programming days ended with BASIC. But Corewar always intrigued me, because it was the closest thing to real-life Tron I could imagine.
.html Let's take a look at how far Resident Evil 5's Chris Redfield has come since his video game debut in the original 1996 PlayStation game.
From his birth as a desperate attempt to steal some of Nintendo's thunder by artist Naoto Ōshima and programmer Yuji Naka, to his latest rash of sub-par console titles, GameTap's Sonic the Hedgehog Retrospective covers it all. Thankfully, however, the first three episodes of the 24-minute special are dedicated to the…
What elements from the first two games would you like to see pop-up in Resident Evil 5.
We'll be posting our own impressions of the game a bit later in the day. To hold you over here's part one of Gametrailer's Resident Evil retrospective.
There's a nice look back on various forms of copy protection and games. If you make it, they will pirate it - and it's an entertaining look back at some of the ways companies have tried to outsmart the piraters, sometimes somewhat successfully and sometimes not at all. But is there ever going to be an end in sight?:
Rock, Paper, Shotgun linked to this nice retrospective of Roman-themed games over the years, starting with Legionnaire (1982) and ending with Rome: Total War (2004). The series of musings includes wrap ups and discussion, strengths and weaknesses. I began my academic life as a classicist with a knack for lyric poetry…