<![CDATA[Kotaku: retro]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: retro]]> http://kotaku.com/tag/retro http://kotaku.com/tag/retro <![CDATA[Do Not Jump On This Koopa Troopa!]]> I repeat, do not. Even though it's on some human's bed, do not jump on this Koopa Troopa. Play it, that you may do.

Made by a friend of internet person named Virtute, who tried to get a video fo him shredding the Mario theme, but "no cigar". Sadness!

My friend made an electric guitar that looks like a Koopa Troopa. [Reddit via Hawty McBloggy]

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<![CDATA[Historians Rebuilding Old Atari Chips]]> The Atari Museum is reconstructing several of the original company's proprietary chips - including those from the 2600/VCS, 5200, and the 8-bit personal computer line - using data recovered from the reel-to-reel tapes used in their original manufacture.

The Museum's Curt Vendel says the project has a practical application beyond the living history factor. "What is the potential of this?" he said to Atari Age. "Doing the chips in smaller SMT packaging, and potentially bringing back to life some of the later CMOS designs of combo chips which could lead to a SoC - System on a Chip.

"The future just got a little brighter in terms of preserving and continuing the legacy of Atari's custom IC chips," he added.

The more technically inclined can follow a deeper discussion here. The project involves the TIA, used in the Atari 2600; the GTIA, used in the 5200 and the 8-bit line (the Atari 400 and 800) and the MARIA (used in the Atari 7800).

Atari Chips Reconstructed [GameSetWatch]

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<![CDATA[Which NES Classic is Truest to Fighting Style: Kung Fu, or Karate Champ?]]> A third-degree black belt in American Karate, with experience in five other martial arts, assessed the NES' Kung Fu and Karate Champ to determine which 2D 8-bit game most accurately presents its eponymous fighting style.

Multiplayergames got the real-life karate master, John, to look at the titles - both ports of Data East classics that took about $100 from me over the summer of 1985. Here's his report on Kung Fu:

"[S]ome of the goons attacking run at Thomas with their fist raised above their head. This may be trying to convey something like a wooden monkey style. That being said, the ancient visuals actually serve martial arts proud by rendering chambers and pivots through punching and kicking (the base foot turns on Thomas' side-kick). The jumping kicks are right on for any style of Kung Fu as well as the quick striking, but the limited graphics make it impossible to show all the circular movements and blocks that makes Kung Fu artistic/cool looking, therefore a popular choice for movie characters to show off on screen. Thomas lacks any kind of guard stance and certainly doesn't hold a wider one which is more appropriate for Kung Fu.

And now on Karate Champ:

The graphics do not demonstrate technique as well as Kung Fu. Much of it is a jumbled mess, but the idea of the point fighting is fairly accurate. In point fighting tournaments, you score a point, break, and go again when the judge starts you. The typical colors are even white and red, as in the game. The side scrolling graphics are also appropriate for point fighting in the 80's, because sport karate used to be more linear then, as more angled and dynamic fighting evolved shortly after.

The verdict? You know what, head over and see for yourself. It's a brilliant idea and a great read.

Multiplayergames' Digital Dojo: Kung Fu vs Karate Champ
[Multiplayergames, thanks Matt P.]

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<![CDATA[Pac-Man Bracelet Goes Waka Waka On Your Wrist]]> This hand drawn, handmade bracelet features Pac-Man and Ghosts in a never ending circle. It was drawn as a vector image and then screened onto acetate and layered into durable clear resin. Neato!

pac-man bracelet chomps its way around your wrist on [Technabob]

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<![CDATA[Final Fantasy Classic, with Lyrics: Soak It In, Mofo]]> Brentalfloss is back to camp out in our corpus callosum or medulla oblongata or wherever it is songs of this type embed themselves. If Styx were members of my church growing up, this would sound like 4/5ths of the hymnal.


Final Fantasy Classic WITH LYRICS
[YouTube, Thanks Lyndon R. L.]

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<![CDATA[Colorado's Gaming Graffiti Wall]]> As seen on Seetwist's flickr page via Albotas.

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<![CDATA[Segata Sanshiro Toy Filmed For Your Pleasure]]> Segata Sanshiro was SEGA's mascot character for the ill-fated SEGA Saturn. The character was a parody of Sanshiro Sugata, the character from the Akira Kurosawa film.

The mascot even got his own toys back in the day — one of which was recently uploaded to YouTube.

The packaging has phrases like "Forever Hero! He became legend." You must watch this video. You must.

Forever Hero: Segata Sanshiro Figures [GameSetWatch]

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<![CDATA[Pac-Man Still Beats Mario for Most-Famous Crown]]> One year older, and about two dozen or so titles fewer, Pac-Man still retains the "most recognizable" title among video game characters in the United States, according to the upcoming edition of the Guinness Book of World Records.

The book, which in recent years has trended strongly toward video game records (and, according to us apparently, is a "must-have") found that more American consumers recognized Pac-Man, beating Mario by 1 percent, 94 to 93.

I'd say Mario hasn't done so bad considering not only he has a humanoid form, but he also has changed repeatedly over the past 27 years, whereby Pac-Man has largely been the same yellow pie-shape (except for animated cartoons and other non- or semi-canonical appearances.)

Then again, I don't see Pac-Man putting out a hugely selling title this year, or being the public face of a major console-maker and games publisher. So, take Guinness's appraisal for what it is: The long memory of an entire nation, many of whom might not be gamers.

[via Go Nintendo]

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<![CDATA[The Atari 2600 'Jukebox']]> Not content with just stuffing a card full of ROMs inside the old-school Atari VCS case, one modder installed an LED screen in the cartridge bay that allows the operator to cycle through and select games.

Hack-a-Day says the console has "somewhere around 1200 ROMs" on an SD card inside the case. With the three switches on the front, the user can cycle through them and then flash the title over to the EEPROM inside. The display's size is 2x16.

Atari 2600 Mod Features LCD Selector [The Bits, Bytes, Pixels and Sprites]

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<![CDATA[A Star, Not an Angel, Atop This Tree]]> Largely Nintendo-themed Christmas Tree (with some Sega and arcade), as seen on 8-Bit Fix via Hawty McBloggy.

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<![CDATA[When Can We Expect Rival Schools On PSN or XBLA? "Never"]]> That's a long time, never. When asked when school yard fighting game Rival Schools would be appearing on the PlayStation Network, Capcom spokesperson Chris Svensson replied.

"There are IP clearances and rights we no longer have (particularly pertaining to voicework/soundtrack I believe) so our IP management group has told us it can't be re-released," Svensson said. "I'm sorry as it's one of the ones I really wanted to see be put back up.

"So if you still have that PS1 Rival Schools disc in your collection, it's unfortunately going to be the only way that gets played for the forseeable future."

This does not apply only to the PSN, but all platforms, it seems. Bummer.

No Rival Schools on PSN now, no Rival Schools on PSN ever [Dtoid]

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<![CDATA[Treat Yourself to an Invad-icure]]> Space Invaders nails paintjob, one of 365 being done over 365 days at The Daily Nail. Thanks to reader stochasticp.

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<![CDATA[Mega Man 10 Revisits Retro, Or The Rise Of Sheep Man]]> The latest issue of Nintendo Power outs a second retro installment of Mega Man. Can Sheep Man pull the wool over the blue bomber's eyes, or will he be thoroughly fleeced?

More 8-bit Mega Man goodness? More hideously inappropriate artwork? Proto Man selectable from the get go? SHEEP MAN!? I'm sold, and I've only skimmed the too-brief article preview that NP has posted regarding the follow-up to Mega Man 9, coming soon to a Nintendo WiiWare service near you. I'd steal Nintendo Power's thunder, but I've already borrowed their magazine art, so you'll have to hit up the link below to find more details.

Could this be what's inside Capcom's mysterious energy block?

Mega Man 10 [Nintendo Power - Scroll down for article - Thanks Justin!]

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<![CDATA[This is Battletoads?]]> Machinima just can't help itself. We've seen Castlevania, Mario, Contra, and now here we are with Battletoads as reenacted within Half-Life 2.

Remember, this is Machinima (the site, and the titular genre), not a mod. So sit back and enjoy, you can't literally play this. Although it's hard to do so without imagining the impossible turbo tunnel level done in Source.

Half-letoads (Battletoads NES Remade In Half-Life 2) [Machinima on YouTube]

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<![CDATA[Being A Video Game Hero Is Hard, Ask Master Higgins]]> In the wake of the Tiger Woods scandal, it's good to know not all gaming heroes are dogs. Take Hudson's Master Higgins, aka Takahashi Meijin, star of the Adventure Island series.

During the 1980's Famicom (Nintendo Entertainment System) boom in Japan, Takahashi Meijin became the idol of Japanese kids for his ability to press buttons quickly. "Because I was a famous figure for kids, I was told, and myself believed, that I had to be careful not to get too close to anything too shady, to avoid the "grown-up" areas of Japan," Master Higgins told game site 1UP. "Because even though I might not have been going anywhere or doing anything specific, the fact that any gossip magazines were looking for dirt on me, and tailing me, if they got a shot of me just walking around those kinds of places, that alone would have been pretty damaging."

So Takahashi Meijin had to, in his own words, "lead an extraordinary careful life".

The means that the game spokesperson had to stay sober. "But there was one time when I got really really drunk, and even though there was nothing bad going on, I was just drunk, so I was concerned that might have been damaging, but I guess that wasn't enough," he recalled. "I used to smoke back then — I don't now, but I was really careful not to be photographed while smoking, obviously, because of the whole "role model" thing, but a lot of my colleagues smoked, and that was one thing I was extra careful not to have exposed."

Not only does Takahashi Meijin look like Mr. Clean, he is Mr. Clean.

Master Higgins Speaks... [1UP]

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<![CDATA[Half-Contra: The NES Classic Goes 3D]]> Machinima put this up last week, following the Castlevania and Mario reconstructions in Half-Life 2. Anyone who's ever played Contra - that should be all of us, right? - will want to watch this start to finish. More than once.

Pretty shrewd how the level's creator (M0rtanius) staggered the platforms so you could shoot up foes above and below you, just like in the 2D version. But I'm guessing this isn't one-hit-kill difficulty.

Thanks Awwal for sending the tip. Sorry we spotted it so late.

Half Contra (Contra NES Remade in Half-Life 2) [Machinima on YouTube]

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<![CDATA[Arcade Cabinets Make The Best Imaginary Buildings]]> As seen on supertotto via GameSetWatch.

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<![CDATA[Mega Man Done Deathmatch Style]]> A modder has put "Doom and Mega Man into a blender" to "spew out a fun new way to blast your buddies online." Mega Man: 8-Bit Deathmatch seeks to recreate the original game's levels and weapons in a 3D environment.

The mod's levels employ 8-bit textures and sprites. "Mega Man will jump high and take damage recoil," says the creator, CutmanMike. "Weapons will behave exactly as they did back then, only from a 3D perspective. The plan is to eventually have all the levels and weapons from Mega Man 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series."

More info on the mod and a download URL is available at the link below:

Mega Man 8-bit Deathmatch
[Cutstuff via Game News HQ thanks Kevin]

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<![CDATA[Qix++ Is Probably Your XBLA Game Of Next Week]]> If you're not excited about the possibility of playing a new Qix game on your Xbox 360, I can only assume that you've never played Qix. Or the Qix-like Gal's Panic, but I find that actually harder to believe.

Regardless of your feelings about Taito's arcade classic Qix, it appears that Microsoft will release the modern-day update to the game on Xbox Live Arcade next week. At least in Japan, Qix++ is scheduled for a December 9 release, priced at 800 Microsoft Points. We wouldn't be surprised to see North America and Europe and every other continent follow suit.

12 月の「Deal of the Week」他、最新のXbox LIVE マーケットプレース情報! [Xbox Japan via GamerBytes]

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<![CDATA[Sync in Progress]]> Kit-bashed Sega MegaDrive iPod dock. As seen on Wired, via Gizmodo.

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