<![CDATA[Kotaku: resistance 2]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: resistance 2]]> http://kotaku.com/tag/resistance 2 http://kotaku.com/tag/resistance 2 <![CDATA[ Resistence 2 Gets Limited Edition Collector's Edition ]]> Resistance 2 is getting a limited edition collector's edition, Sony announced today. It includes a Chimeran Hybrid action figure created by DC Unlimited, a Resistance 2 art book, an in-game HVAP Wraith multiplayer weapon skin and a copy of Resistance 2 with fan-selected special edition cover artwork. There's also a DVD that's packed with a buncha stuff. Read all about it in the press release after the jump.

Sony Computer Entertainment America Announces Collector's Edition for Highly-Anticipated PLAYSTATION(R)3 Exclusive Resistance 2(TM)

Global Multiplayer and Co-operative Beta Also Set to Debut in Early October

FOSTER CITY, Calif., Sept. 2 /PRNewswire/ — Sony Computer Entertainment America Inc. (SCEA) announced today that Resistance 2(TM), from independent developer Insomniac Games, will release in North America on November 4 and will be offered in a special collector's edition while supplies last. The collector's edition for Resistance 2, the highly-anticipated follow-up to the best-selling PLAYSTATION(R)3 computer entertainment system (PS3(TM) system) launch title, Resistance: Fall of Man(R), will be available for a suggested retail price of $79.99 at participating retailers with the following premium items included:

— Created by DC Unlimited, an exclusive Chimeran Hybrid action figure with Bullseye weapon.

— A double-sided hard-cover Resistance 2 art book covering war-torn America from two unique perspectives.

— Exclusive in-game HVAP Wraith multiplayer weapon skin

— Copy of Resistance 2 with special edition cover artwork selected by the fans

The special collector's edition also includes a bonus DVD of exclusive Resistance 2 additional contents including:

— A preview into the upcoming Resistance novel, "Resistance: The Gathering Storm" by well-known science fiction author William Dietz.

— "America Forever Lost", Behind The Scenes video of Resistance 2 with Insomniac Games

— "Shattered History" Resistance chronology video — provides a visual guideline from the earliest days of the Chimera invasion to the current storyline.

— Digital copy of Issue #0 of the Resistance comic book series published by Wildstorm.

Gamers eagerly awaiting the game's launch this November will have an opportunity to get an early look at Resistance 2 as SCEA also announced today a worldwide competitive online multiplayer and co-operative beta beginning in early October. Powered by the PLAYSTATION(R)Network, the Resistance 2 multiplayer and co-operative beta will provide PS3 owners with an opportunity to experience new levels, modes and weapons.

"Resistance 2 is Insomniac's most ambitious game yet. The team's goals from the onset have been to heighten the online experience and encourage experienced and novice players to jump online," said Ted Price, President & CEO, Insomniac Games. "With an eight-player, co-op campaign and 60-player squad-based competitive multiplayer, Resistance 2 offers players a complete online experience on a scale like no other. We really value the feedback of the Resistance community and are excited to open the beta and provide our dedicated fan base an early look at Resistance 2's multiplayer features."

The Resistance 2 Public Beta program will be available through both premier and open access. Premier access provides players with guaranteed access to the entirety of the Public Beta period through programs including:

— GameStop Pre-Order Program: Beginning in September, players in the U.S. and Canada can gain premier access to the Public Beta by pre-ordering Resistance 2 at a GameStop retail store or online at http://www.gamestop.com.

— Qore(TM) Annual Subscription: A highly interactive, monthly original video program that covers the world inside PlayStation(R), available only on PLAYSTATION(R)Store for the PS3 system.

For open access, players will have the chance to apply, and if selected, play the Public Beta after the premier access period. Those that are interested in joining the Public Beta can submit their information at http://beta.myresistance.net/apply. In addition, players who purchased Qore Episode 03 (single Episode) will be guaranteed access to the Public Beta.

The rating for Resistance 2 is currently pending with the independent Entertainment Software Rating Board (ESRB). For more information about the ESRB visit http://www.esrb.org.

About Resistance 2(TM)

On the brink of annihilation, mankind resumes the fight against the unstoppable Chimera on the shores of the United States. And thus the stage is set for Resistance 2, the highly anticipated follow-up to Insomniac Games' best-selling PS3 system launch title. Players will once again step into the war-torn boots of US Army Lt. Nathan Hale, who not only faces near impossible odds on the battlefield, but also constantly struggles with the Chimera virus raging inside his own body. In addition to an epic single-player campaign, Resistance 2 will offer a truly unprecedented eight-player, class-based online co-op campaign and 60-player online competitive multiplayer built upon a 'massive battles, greater intimacy' mantra. Also, players can expect tightly integrated community support via MyResistance.net.

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Tue, 02 Sep 2008 06:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5044160&view=rss&microfeed=true
<![CDATA[ Help (Not Really) Pick Resistance 2's Cover ]]> If you work at a publisher, box art can be such a tricky, subjective thing. You can love it, but if the fans hate it, then you've got a conundrum on your hands. Easiest way to avoid that sticky situation? Throw up three alternate covers and let the fans choose! No, wait. There's an even better way. Especially if you're working on Resistance 2. You throw up two absolutely awful, dummy covers for the game's collectors edition, put them next to the actual cover (ie the one on the right, ie the one that took longer than three minutes to throw together) for the collectors edition, let the fans vote for the actual cover and then start with the high-fiving as your community involvement quotas for the month aren't just hit, they're exceeded! Embiggened versions after the jump.

Try and spot which one doesn't look like the cover for a shitty PS1 game...

Yes, it's this one! And, to be honest, it's a pretty great cover.

Pick the Cover for Resistance 2: Collector's Edition [IGN]

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Wed, 27 Aug 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5042283&view=rss&microfeed=true
<![CDATA[ Resistance 2 Goes Berserk ]]> Insomniac Games' Ryan Schneider walked us through an extremely informative PowerPoint presentation on the developer's next game Resistance 2 at the Leipzig Games Convention. While we had foreknowledge of the majority of what Mr. Schneider talked about at the Con — 60-person multiplayer, 8-player coop, Resistance 2's campaign storyline and its focus on bigger, badder battles — he also touched on some of the first-person shooter's finer details. A deep-dive, if we're going for hip PowerPoint lingo.

Most interesting was the new Berserk features that Insomniac will be integrating into multiplayer. If you've played Call of Duty 4: Modern Warfare, the new system is similar to that game's "Perks" feature.

Insomniac is ensuring that your progression through Resistance 2, whether it be in competitive multiplayer or coop, will provide constant reward. You'll be racking up experience points for just about everything you do in game. Fire a bullet, get some XP. Kill an opponent get some XP. Get enough in a round of multiplayer and you'll be able to initiate one of your Berserks.

These special attributes include things like invisibility, the ability to see through walls or a defensive aura that looks somewhat like the bubble shield from Halo 3 on a team-based scale. Schneider showed all these Berserks in action, giving us over the top examples of each being used.

In one, we watched a pre-taped attack on a group of human soldiers, each of whom had a Chimeran enemy sneak up behind them, then eliminate them while cloaked in a Predator-like invisibility shield. In another, we saw team member take advantage of the X-ray vision, firing sticky bomb rounds via the Magnum's secondary fire and blowing up his opponent without ever having actually seen him in person. Pretty snazzy.

The XP feed will also bring with in non-playable perks, as Insomniac is planning to bring over 160 medals, Trophies and ribbons to players of Resistance 2, maximizing bragging rights.

Finally, Schneider showed us R2's newest weapon reveal, the Splicer. Similar in style to a gun we saw in Dead Space, it uses a guided buzzsaw to rip enemies apart. Its primary firing mode delivers ricocheting saw blades, but its alt-fire gives one maximum goring potential, as the hovering blade can be moved around a body for extreme gibbage.

We're definitely looking forward to trying all this stuff out for ourselves, hopefully when that private Resistance 2 beta goes public and an entry key magically shows up in our inbox. It's to the left of every page on Kotaku, my good Insomniac friends, in case you lost the e-mail.

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Tue, 26 Aug 2008 11:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036783&view=rss&microfeed=true
<![CDATA[ New Resistance 2 Screens ]]> For my last post of the evening before I walk from the gates of Kotaku Tower, I have for everyone some new Resistance 2 screenshots. This game doesn't need an introduction, it looks absolutely awesome and you know if you played the first one, there is a lot to look forward to in the second. The game will be hitting PlayStation 3 later this year.

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Mon, 25 Aug 2008 20:40:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5041721&view=rss&microfeed=true
<![CDATA[ Feel Like Watching Some Resistance 2 Gameplay Footage? ]]>
Hey, beta testers of the world. If you can get your shit together enough to get into a beta, then decide to film it, then post said film on the internet, do you think you could manage to, uh, actually film it? So we can see at least half the screen? That'd be awesome. Thanks (though to their credit the second vid, after the jump, does a much better job of things).

[thanks everyone who sent these in!]

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Mon, 18 Aug 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5038175&view=rss&microfeed=true
<![CDATA[ Resistance 2 Beta Goes Live... Are You In? ]]> Check your e-mails, kids, as those with access to the multiplayer beta for Insomniac Games' Resistance 2 are playing the game right now. They're enjoying 60-person competitive multiplayer and/or/possibly even 8-player coop in a work-in-progress version of R2, something they'll be doing for the next few weeks.

Hey, if you didn't get in, there's no need to sob uncontrollably in the corner. You still have options to play the game early when the public beta goes live this fall, whether they be signing up for PlayStation video mag Qore, making the beta a pay to play affair, or by pre-ordering the PlayStation 3 game. There are many ways to enjoy the Resistance 2 beta, says Insomniac.

Resistance 2 Beta [Official Site - thanks, Gantz!]

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Wed, 13 Aug 2008 20:40:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036822&view=rss&microfeed=true
<![CDATA[ Resistance 2, Hold On To Those Resistance Saves ]]> While I didn’t attend E3 – I was hanging out in Kotaku Tower with Luke working the night shift – I did get to see the presentation of Resistance 2 just like everyone else. But since I didn’t get to see the game in person, I had to make due by viewing screenshots and somewhat muddy-looking movies on my computer. At the time, I wasn’t too impressed with the game from a graphical standpoint. I mean, it looked great, but after sitting down on a nice couch in front of a big-ass TV, I can say with confidence that, yes, Resistance 2 does look amazing.

Insomiac’s James Stevenson gave me a run-through of the Resistance 2 demo from E3.

I wasn’t surprised when I first saw the leviathan trouncing its way through the flooded streets of Chicago like I was during E3. I knew he was coming. But I was able to see just how much detail is actually on the leviathan model itself and how much intricate detail was going on in the animations on its face. They’ll be focusing more on larger bosses this time around, Stevenson told me, so I expect to see many more “wow” moments like this

I was told there would also be a lot more effects added to the final game, too. This will be most noticeable during the sequence where Nathan is running up the stairs in the building with the leviathan peering in at him. All the while the building will be on fire and smoke will be billowing about.

One section that still leaves me troubled is when Nathan is crossing the scaffolding between buildings. After seeing Mirror’s Edge and how careful you have to be crossing smaller platforms, it left me a bit disappointed you can blindly run through that with out any worry of plummeting to your death.

Not only do the enemies animate well (thanks in part due to them all being motion-captured), but they also travel in groups and will try to flank you. Luckily, the new Magnum in the game allows you to shoot your bullets into objects and detonate them like a remote bomb. This looks like it will be useful for slower enemies, but for larger, faster groups, I’d stick with the good ‘ol machine gun.

I asked if players should bother keep their Resistance 1 save file on their PS3 in the event they’ll receive a carry over bonus like in the Ratchet & Clank games. While James wouldn’t confirm anything, he said there might be something, such as a medal. So it sounds like you should hold off on deleting your old save for a little while longer just in case.

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Wed, 06 Aug 2008 14:20:00 MDT Jim Reilly http://kotaku.com/index.php?op=postcommentfeed&postId=5033946&view=rss&microfeed=true
<![CDATA[ Insomniac: There Are Many Ways to Get Into Resistance 2 Beta ]]> Turns out that "exclusive to Qore" means not so exclusive to Qore.

The Insomniac guys contacted us today to try and clear up the Qore announcement confusion. The team promises to do everything they can to make sure the beta problem runs as smoothly as possible and that it is available in many countries and through many different outlets.

Here's the deal. We are running a Public Beta, and you will have many ways to get in. The best way which will give you the earliest access to the beta will involve a pre-order program that should be announced soon, (for those of you who don't know what pre-ordering is, you essentially reserve your copy with five dollars down, and that five dollars will go towards the price of the game when it releases).

For all of you folks outside of North America are up in arms because Qore is NA only, please don't worry. This is one of many ways to get in, and we plan to make the beta available in all territories, as we need to test all servers and worldwide play.

Further details on how to get into the beta will be forthcoming.

Well that's good to know.

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Thu, 24 Jul 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5028755&view=rss&microfeed=true
<![CDATA[ Sony Holding Resistance 2 Beta Keys Hostage In Next Qore Episode ]]> Outside of the most die-hard of PS3 zealots, few people are yet to see the worth in Sony's Qore programming for the PS3. "Editorial" games content provided by the platform holder, at cost to the user? No, thanks. Perhaps sensing this apprehension, Sony will be sweetening the pot for the next episode, offering an undisclosed number of keys to the Resistance 2 beta, scheduled to kick off in September. You want in, you pony up for Qore. Simple.

[thanks Matt!]

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Thu, 24 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028479&view=rss&microfeed=true
<![CDATA[ Checking Out Resistance: Retribution ]]> I hung at Sony's swanky booth (there were blue lights and white shag carpets, ooh!) to take a look at the just-announced Resistance: Retribution for PSP, coming in Spring 2009. I got to pick the brain of assistant producer Caley Roberts to find out more about the title.

Nathan Hale doesn't feature in Retribution at all — instead, we've got a new character named James Grayson, a Private in the British forces.

Backstory on the game is that Grayson's brother, an RAF pilot, gets shot down, and Grayson goes in to look for him — and finds him on a table, the Chimera's newest conversion project. This means, of course, that Grayson's got to kill his own bro, and this makes him into a vengeful Chimera-slaughtering machine. He goes AWOL on a rampage, gets bagged for treason, and that's where the game starts.

Raine Bouchard of the Maquis helps Grayson get out of prison, and he joins the Maquis in a time when the Chimera are running low on bodies and are experimenting with new conversion methods. According to assistant producer Roberts, "inner strife and turmoil" drives the story.

Developer Bend Studio has built it on its third-gen PSP engine — by the way, these are the guys responsible for the Syphon Filter titles Dark Mirror and Logan's Shadow. Roberts admitted, though, that the Syphon Filter difficulty ramp wasn't suitable for everyone, and that Resistance: Retribution is being designed to be more accessible.

Roberts said the "aim assist" feature is not an auto-aim — there's no way to permanently lock on and stay that way, but the target window will find enemies in view and target them generally, with the player free to switch between enemies. In other words, you only have to aim a little bit Cover is automatic when approached, and tapping the trigger button will make the player pop out and fire automatically. Whereas Hale regenerated, Grayson is a normal man who needs health packs to recover. They've made them red to match the health packs so that they stand out.

It does seem like the control design is easier to deal with, probably an item of value when dealing with a shooter on the PSP. One standout item about this title? The graphics are incredible, vivid and alive with specular light. Seriously, stunning.

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Thu, 17 Jul 2008 11:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5026271&view=rss&microfeed=true
<![CDATA[ Resistance 2 Bringing 44 Magnum Bombs ]]> Just out of of a Resistance 2 session with Insomniac boss Ted Price. Showed the game's intro, which picks up where Resistance 1 left off. The sequel features new lighting and new motion capture along with more detailed textures. The game kicks off in Iceland and then by the second level takes players through the streets of San Francisco. Players are joined by three sentinels who help fight and tell the story since the voice over narration from Resistance 1 has been dropped. That should help players learn more about main character Nathan Hale.

"We've really upped the gore," says Price. It's possible to blow off arms, legs and heads. What's more, new weapons include a 44 Magnum, which fires bullets that you can detonate by remote. So, you could fire a buncha bullets in the wall and then detonate them. It's even possible to detonate those bullets that you've shot into Chimera. Instead of a health bar, when players are shoot, the screen goes reddish like Call of Duty. Should make the game much more immersive.

When asked about cross platform PSP remote play, Price said that was something they would not be addressing now. Maybe later? Maybe not? Who knows! Not me.

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Wed, 16 Jul 2008 19:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5026101&view=rss&microfeed=true
<![CDATA[ LocoRoco 2, Resistance: Retribution Among New PSP Titles ]]> Sony's Bend studio is currently working on Resistance: Retribution, coming to PSP in Spring 2009. After showing that title, a third-person shooter faithful to the first game, Sony's Jack Tretton casually dropped a few more:

LocoRoco 2, Patapon 2, NBA 09: Inside, Super Stardust Portable, Buzz! Master Quiz, Valkyria Chronicles and Midnight Club: Los Angeles Remix.

"We've always felt that the PSP was one of the keys to Sony owning the living room," Tretton said.

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Tue, 15 Jul 2008 13:33:32 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5025509&view=rss&microfeed=true
<![CDATA[ Hey, You've Got Starbuck In My Resistance 2 Marketing ]]> Above, a still from a promo vid for Resistance 2, currently screening at this location. Keen observers will note that's everybody's favourite female Viper jockey Katee Sackhoff trying to console a man who seems to be suffering from a nasty case of the Chimeran virus. I'll leave the speculation over what this all means (and the resulting morse code that spells "blackout") to you, I'm just digging the C&C cutscene vibe the whole thing's putting off.

[Project Abraham]

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Fri, 04 Jul 2008 23:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022190&view=rss&microfeed=true
<![CDATA[ Resistance 2's Leviathan Unveiled ]]> GamePro's August issue, out of course in the first week of July, features a cover story on Resistance 2 showing off a bit of the Chicago single-player missions and the area's 300-foot tall Leviathan boss.

You'll have to buy the magazine to get all of the details revealed in the bloated 10-page story, but the Playstation folks say that it includes a play through of a lengthy segment of Chicago, and some 8-player online co-op and competitive play.

Much more info than the taste of plot we received from that leaked early screener yesterday.

Want More R2? Grab GamePro [Playstation Blog]

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Wed, 02 Jul 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021397&view=rss&microfeed=true
<![CDATA[ Resistance 2 Trailer Leaks, Is Spooky ]]> Eurogamer.tv got their hands on, uploaded, then pulled some previously unseen footage of Insomniac Games' Resistance 2. Like all things leaked, it's made the rounds, with a YouTube version of the PlayStation 3 game's trailer still available for curiosity seekers. The trailer, which opts for spooky narration in lieu of gameplay, may hint at the sequel's plot.

Spooky Demonic Narrator Guy issues the ominous warning — to, we're assuming, either Resistance: Fall of Man protagonist Nathan Hale or Resistance 2 players — "You think you can resist, but you haven't seen what we're truly capable of." Explosions, flesh eating and gargantuan space ships follow — the kind of stuff you demand from your first person shooters.

Unfortunately, the whole thing's a low-fi affair. Here's to hoping we see it in more glorious resolutions at E3.

Resistance 2 - 2nd Trailer. [YouTube]

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Tue, 01 Jul 2008 18:40:53 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021312&view=rss&microfeed=true
<![CDATA[ Win The Laser Etched PS3, Now Under More Dire Circumstances ]]> Remember this very cool laser-etched PlayStation 3 that you didn't win last year because your name isn't David C.? Well, you have a chance to "win" it again, because David's parting ways with it via eBay, a site at which goods are exchanged for money. That's the good news.

The bad news is that Mr. C says he needs to sell his PlayStation 3 in order to scrounge up the funds to travel home to see his father, who is very ill, for the first time in seven years and possibly for the final time. A plane ticket to Bulgaria, he says, isn't cheap, so the very neat PS3 must go.

Sure, you may have doubts about the validity of the whole thing, especially since we're not sure Bulgaria is even a real country. But being dishonest about something this grave will only secure you the finest lake of fire in Hell, so we're taking off the cynic's hat for once. David's plea is after the link and after the jump.

ONE-OF-A-KIND LASER-ETCHED SONY PLAYSTATION 3! 120GB!! [eBay]

Dear Kotaku Editors,

Last April, I was the winner of your one-of-a-kind Red Laser-Etched PS3. I thank you very much for letting me have it, but unfortunately I have run into a situation where I have need to sell it.

You may not believe the story that you are about to read but it is 100% the truth. I just didn't want some Kotaku reader to find it on ebay and it end in a post about how I am just out for money etc, and didn't appreciate it.

I am a poor college student. My father lives in Bulgaria and is suffering from cancer. I haven't seen him since I was 15, and I am almost 22 now. The cancer has been in remission for many years but has suddenly taken a turn for the worse. I need to fly there to see him as it very well may be the last time that I have the chance. I am so broke I can barely feed myself and go to school much less afford this ticket. I have no credit history and can't get a private loan. Really my only choice is to sell something and the awesome PS3 you guys gave me is the only expendable and valuable thing that I own. I love it, but if there was ever a good reason to sell it this is it.

It occurred to me that this type of thing may go for well more than I need. And if it does I will donate what I can to Child's Play. Unfortunately I don't know the exact amount (at least 1600 total) that I will need to cover this whole trip. I just know that I need to go as soon as possible.

Anyway, this is the auction: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=250262768816

thanks again,

I wish I had been able to keep it but I would never forgive myself if I didn't try to see him.

D

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Mon, 23 Jun 2008 20:00:47 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018992&view=rss&microfeed=true
<![CDATA[ Resistance 2 Beta Keys, "Colossal" Secret In Next Gamepro ]]> Want to get into the Resistance 2 beta? One place to start is the next issue of Gamepro magazine which, in addition to having a little Resistance 2 wingding, is also the home to some beta access keys. They're not just giving them away, unfortunately. You just have a chance to win one. How many are they handing? Not sure. We're guessing at least 60. But that's just a guess.

The issue teaser also hints at some sort of secret. The adjective "colossal" is used. We're instructed to sit down, it's that serious. What could it be?! Surely there's a countdown clock out there that will provide us with more information!

See GamePro's new Resistance 2 cover, win a beta code [GamePro - thanks, James!]

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Fri, 20 Jun 2008 19:30:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018530&view=rss&microfeed=true
<![CDATA[ Resistance 2 Gameplay Vids ]]>
Don't want to watch 22 minutes of GameTrailers TV just to see some Resistance 2 footage? It's OK. You're a busy professional, and your modern lifestyle is hectic. You need your Resistance 2 footage in byte-size portions, which you can snack on between power meetings. Get just the wheat, the chaff be damned. So here you go. Above, the singleplayer footage, as Hale makes his way in a rather floaty manner through Chicago. After the jump, two more clips: one for some multiplayer footage, the other, on "possible Grim presence".

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Mon, 16 Jun 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016666&view=rss&microfeed=true
<![CDATA[ Resistance 2 Gameplay, With Qualifiers ]]>

I thought Gametrailers by now would have chopped up their video into gameplay mcnuggets of Resistance 2, but they haven't and so the only way to see any of that footage is to watch the entire 22 minute episode of GameTrailer TV. Producers are crafty that way, getting you to watch all of a show instead of only the parts you want.

Above is the second chapter of the show (which aired on Spike at 1 am Saturday). In it you can see Nathan Hale stalking around Chicago (having arrived from San Francisco) and filling up half-converted Chimera zombies with lead. Ah, zombies. The TIE Fighters of melee combat ...

After the jump, the other chapters. Chapter 1 covers the game's backstory. Chapter 3 discusses multiplayer, and Chapter 4 goes over the weapons systems. The FPS from Insomniac is slated for a fall release on PS3 only.

Chapter 1: Resistance 2 story

Chapter 3: Multiplayer

Chapter 4: Enemies and weapons

GameTrailers TV: Resistance 2[Gametrailers.com]

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Sun, 15 Jun 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016540&view=rss&microfeed=true
<![CDATA[ Catch Resistance 2 Single Player Footage Tonight ]]>

If you're reading this chances are you're a night owl. Good thing too, tonight's episode of GameTrailersTV has Geoff Keighley pulling an all nighter with Insomniac's Ted Price as the two check out some never-before-seen single player campaign footage from Resistance 2. The show will also include some new multiplayer footage as well as a peek at some new cities, enemies and weapons from teh game.

If you're up for some Resistance 2 and can't sleep than check out the show on Spike at 1 a.m. Yes ONE in the morning.

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Fri, 13 Jun 2008 22:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016413&view=rss&microfeed=true
<![CDATA[ And Now, Some Resistance 2 Performance Stats ]]> Speaking with Eurogamer, Insomniac's Ted Price has revealed some of the finer, technical details for their upcoming shooter, Resistance 2. First, they're aiming to have it running natively in 720p, so vertical pixel counters, take some time off. Second, it'll run at 30fps. Third, Price says "you shouldn’t notice any loading screens in R2", thanks to advances the company have made in terms of streaming the game's assets. You can be a fan of Resistance, you can not be a fan, either way you have to admit: Insomniac run a tight technical ship.

Insomniac's Ted Price on Resistance 2 [Eurogamer]

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Wed, 04 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013270&view=rss&microfeed=true
<![CDATA[ Ted Price Talks Resistance 2, We Go Hands on With Multiplayer ]]> Multiplayer bedlam got you down? Endless cross-map sniping bumming you out? Insomniac Games honcho Ted Price feels your pain and he's doing his best to fix some of things that often plague the best of multiplayer shooter matches.

He has to. Resistance 2 online play will support up to 60 players on one map, and without some way of sorting through some of those problems the matches just wouldn't be any fun to play.

If you really don't care about the confusion of such a mighty match, if you revel in the disorder, you can still play the matches you want, but for the rest of us Price and his team has some pretty neat ideas.

As he announced in Europe, Resistance 2 will feature a multiplayer mode that breaks those 60 gamers into smaller squads. While the matches I saw and played through featured ten squads of six, Price said that other size squads will also be used in the game.

While the members of the squad don't have to stick together, they do spawn together and it pays to stick to your group. Once spawned, the game's AI looks at the larger battle taking place on the map and issues automatic orders to your and your squad, marking your new objective on the map with a star in a circle.

Objectives can include taking a control point, defending an area, even coming to the rescue of another squad under heavy fire or taking out one particular member of an opposing squad.

Resistance 2 automatically matches you up with an enemy squad, making sure to give the two opposing forces the same sorts of orders so they're always fighting one another. The AI also does it's best to make sure that when possible your objectives and the objectives of other squads in the larger army aren't near one another, so team mates will be more inclined to stick together and follow orders.

A player can decide to just run around the map attacking other enemy squads, but an in-game point system awards far more points for doing what you're told and for getting kills on that squad matched to you. And not only do those points let you get in-game buffs of sorts like a shield, but they're also used to help permanently rank up your character outside the game.

Resistance 2 MultiplayerThere are some other really neat tweaks to squad play as well. For instance, the enemy squad your team is taking on will be marked to make them more identifiable. (In the build I played they were tinted red, but Price says that something more subtle will be implemented by launch.) Those enemy players who are doing well will be marked with a large red star over their head. The longer they are on a kill spree, the more successful they are, more points someone will get for killing them. This bounty-like system can award up to four times the normal number of points for taking out these skilled players and will likely go a long way to help balance the game for new players and make it more challenging for skilled gamers.

I'm a long-time fan of first-person shooters, and like many of my ilk, can get a little touchy when someone starts messing with the formula, but playing through a couple of matches on one of Resistance 2's enormous maps populated with 60 gamers made me a believer.

The spawn locations, the use of orders, the tight-knit squad system, all made me feel as if I was playing a much smaller, more manageable match, more importantly it made me feel as if my effort meant something, instead of it being lost in a frenzied 60 person free-for-all.

While I loved the system, I think it's just as important that Price and his team aren't forcing people to use it. Not only can you choose to play traditional matches in the game, with 60 people on board, you can also just ignore what you're asking to do in the squad play and go-it alone. Player choice is an important factor in shooters, guiding players to make smart tactical decisions is a great thing, but not forcing them to do so is even better.

While the version of Resistance 2 was missing a bit of polish and quite a bit of features, I was still impressed with how far Resistance multiplayer has come since the first title hit. Visually, the game seems a bit grittier, and the play more fluid.

Price wasn't showing off the single player campaign at last week's event or the eight-player co-op, but what I did see of the title left me both impressed and eager to see more.

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Mon, 19 May 2008 09:00:26 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5009520&view=rss&microfeed=true
<![CDATA[ Sony PlayStation Day London '08 Roundup ]]> In case you're just joining us this afternoon, today saw a whole slew of news coming out of the UK from the Sony PlayStation Day London '08 event. From the delay of Killzone 2 to early 2009 to the PlayStation 3 outselling the Xbox 360 in Europe, here's a rundown of the stories from Sony Computer Entertainment Europe's big event.

SCEE: LittleBigPlanet Delayed, Not Coming Until October
Killzone 2 Dated for 2009
Resistance 2 will Feature Eight-Player Co-Op, 60-player Multiplayer
Motorstorm 2 Gets Named, Detailed
Gran Turismo Racing Academy Announced
Sony Gamers Day UK Info Dump: Resistance 2 to SOCOM Confrontation
Men In Black Becomes First International BD-Live Title
Episodic Siren Blood Curse Hits PS3 This Summer
Sony Brings Indie Music to PSN via Movement
Europe Getting MGS4 Bundle After All
SCEE Plays Up Social Gaming At Gamer's Day 08
PlayStation 3 Outsells 360 In Europe
Mirror's Edge In Motion

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Tue, 06 May 2008 15:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387670&view=rss&microfeed=true
<![CDATA[ Resistance 2 will Feature Eight-Player Co-Op, 60-player Multiplayer ]]> Resistance 2 will feature eight-player co-op which will have its own story, characters and rewards, Ted Price, president of Insomniac Games, told the folks at today's UK Sony Gamers Day.

Multiplayer will support up to 60 players and include Chimera, again, it will also be structured in a way to bring back a sense of intimacy. There will be squads within these mammoth fights, making the game feel more personal and filled with skirmishes instead of giant, faceless wars. The game will use some sort of system to make sure you always respawn near the same group of players, so you can really start to gun for them.

R2, which is six months from hitting shelves, will also include persistent levels which you earn by getting points for things like helping out your team.

PlayStation Day Conference [Eurogamer]

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Tue, 06 May 2008 09:59:26 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007973&view=rss&microfeed=true
<![CDATA[ Press Gets Hands On Resistance 2 Tomorrow ]]> res2.jpg Sony Computer Entertainment Europe's press day is set to hit tomorrow and lucky European press types will get a chance to check out Resistance 2, Go! Explore and HOME. To celebrate the European Playstation Store will be getting two updates, one featuring a Haze Demo and the other sending out demos for GRID and The Bourne Conspiracy.

I don't know this for a fact, but I'd suspect that since SCEA's Gamers Day isn't until a week from Friday that Sony may embargo coverage of the European Gamer's Day until that Friday or the following week. Of course they could just let the news trickle out as their Gamer's Days happen, that just isn't how it usually works. Either way, lots of exciting Playstation 3 and Playstation Portable news coming this month.

Sony Invents Playstation Day, Celebrates w/ Demos [British Gaming ]

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Mon, 05 May 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=387106&view=rss&microfeed=true
<![CDATA[ Here, Here's The Resistance 2 Trailer. Watch It. ]]> Well... Have a look at the Resistance 2 trailer. Thoughts? Feelings? Impressions?

Thanks, shindokie for the tip!

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Fri, 11 Apr 2008 23:02:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379069&view=rss&microfeed=true
<![CDATA[ Resistance 2 Teaser Trailer Hits Tonight ]]> geoffwa.jpg It sounds like tonight's episode of GameTrailer's TV with Geoff Keighley is going to be a must watch. Not only will they be showing the first gameplay footage of Yoda and Darth Vader as playables in Soul Calibur IV, but they will be premiering the teaser trailer for Resistance 2 from Insomniac Games.

The show will also include the latest trailer for Midway's TNA iMPACT!: The Videogame, a Don King hosted bit of footage from Don King Presents Prizefighter and a look at some new gameplay from the Bourne Conspiracy.

The show airs tonight at midnight... or is that tomorrow morning at midnight? It will also be popping up on GameTrailers.com and the Xbox Live Marketplace.

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Fri, 11 Apr 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=378975&view=rss&microfeed=true
<![CDATA[ Get Your Own Resistance Chimera Skull ]]> SKULL-O-MANIAGot at least 2500 bones to drop on the centerpiece of a lifetime? If Resistance: Fall of Man is your thing, you'll definitely want this authentic Chimera skull prop—used in the filming of the Resistance TV spot—to help complete your collection of things that will scare the bejeezus out of visitors and house guests. It's super pricey, with the auction house expecting it to sell in the $3000 range, and will most likely be snapped up by Ted Price from Insomniac Games anyway, but it's still fun to imagine this resting menacingly by your PlayStation 3.

Chimera Skull from Playstation 3 game TV ad [eBay - thanks, Benj!]

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Fri, 28 Mar 2008 18:30:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=373706&view=rss&microfeed=true
<![CDATA[ Some Resistance 2 Art ]]> Keen on poring over every scrap of Resistance 2 info you can find? Read on, Resistance fanboy, read on. Insomniac have released some new pieces of art for the game, including the game's two logos (one just don't cut it these days, kid) and two of the classes that will be available for players in co-op multiplayer.
Resistance 2 First Look: Multiplayer Classes [PlayStation.Blog]

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Thu, 20 Mar 2008 22:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=370503&view=rss&microfeed=true
<![CDATA[ Early Resistance 2 Footage (Super, Super Early) ]]> People grunting and barking! Sure, these motion captures aren't not exactly in-game footage. Well, actually they sorta are! Just image that you're looking at alien spawn and not just some dude in a jumpsuit.
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Fri, 07 Mar 2008 04:00:01 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=365003&view=rss&microfeed=true
<![CDATA[ Insomniac Still Developing New IPs ]]> Now that Insomniac has found success with both the Ratchet & Clank and Resistance franchises, you might expect them to simply sequel the IP as long as the checks come in, staggering each title's two-year development cycle to release one game a year. But Insomniac's president Ted Price explained that such a schedule ping ponging Ratchet and Resistance wasn't the plan. Instead they intend to, "continue to produce new IP, there's no question about that."

So a new IP is coming from Insomniac in the semi far to far future? Sounds good to us.

Insomniac's Ted Price Talks 'Ratchet' Sales Surprises, New IPs
[MTVmultiplayer]

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Wed, 05 Mar 2008 12:40:03 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=364265&view=rss&microfeed=true
<![CDATA[ How Resistance: Fall of Man Makes Home Really, Really Cool ]]> While Home for the PlayStation 3 may have generated plenty of buzz for Sony at last year's Game Developers Conference, its late arrival and the setting in of reality may have made it put a damper on the hype surrounding the service. We've had our doubts that Home may ultimately be nothing more than a prettier Second Life, a glorified 3D chat room, one that only makes getting to the games we actually want to play a bit of a chore. But we've recently learned some very interesting things about how three first-party published games will take advantage of Home's features that have us very excited.

One of the first games expected to shine in one of Home's series of game portals is Insomniac's Resistance: Fall of Man. Resistance is said to provide Home visitors with an interesting room to explore, one that will let PlayStation 3 owners visit unseen areas of the game and tap into bonus content in the form of "intercepted" radio communications between European and U.S. forces.

These hidden transmissions will help to flesh out the Resistance story, giving players a better understanding of the game's conflict. We hear that Home avatars will have free roam of unpopulated levels, not unlike a virtual Resistance museum.

As interesting as these plans are to Resistance fans like us, they're not as impressive as what we've heard about what Home in store for Warhawk and Uncharted. Stay tuned.

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Wed, 27 Feb 2008 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361560&view=rss&microfeed=true
<![CDATA[ Resistance 2 Artwork Is Probably Spoiler-Filled, Pretty ]]> You may have already seen some of the Insomniac Games art department's chops in the Resistance 2 issue of Game Informer magazine as well as a bunch of screen shots of the PlayStation 3 shooter, but the artwork is worth basking in. One warning though—once you go beyond the thumbnails in the gallery below, you may be walking directly into spoiler territory. Some of the preliminary art smacks of big boss battle stuff, a focus of Resistance 2. Still, it's gorgeous stuff and your eyes will thank you for it.

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Tue, 26 Feb 2008 19:30:40 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361176&view=rss&microfeed=true
<![CDATA[ Insomniac Announces Nocturnal Initiative, Gives Away Source Code ]]> nocturnal.jpgLast summer, the gang at Insomniac Games pulled back the curtain on PlayStation 3 R&D, attempting to the light the way of the dark and dangerous development path. It was a classy move, aimed at helping other, less fortunate developers. Today, they've one-upped themselves, announcing the Insomniac Games Nocturnal Initiative. No, it's not an exciting PlayStation Network title or the beginnings of a new franchise. This is the Game Developers Conference, after all, and the announcement is aimed squarely at software developers.

What Insomniac has decided to do was to share and distribute their own technology throughout the industry, in turn encouraging others to share their own tech. The Nocturnal Initiative is not, they stress, a game engine. There will be no snarky comments from Mark Rein about Insomniac stepping on Epic's toes as the program is designed to help game development peers avoid rewriting some of the basics.

"Rewriting libraries is a waste of time," said Andy Burke, tools group lead at Insomniac, and the gang on the software side hopes that releasing code into the wild, code that comes with a "liberal" open source license, fosters feedback and may encourage others to share their own work. That can lead to better games, they hope.

The first batch of code is now available at the Nocturnal Initiative web site, in easy to read Wiki format, for developers who are interested in the program. They may be interested to learn that this isn't just something that's been whipped up for good PR, this is code that's being used in production, used in development in titles like Ratchet & Clank Future and Resistance 2.

While the current offerings aren't necessarily specific to the PlayStation 3—PC and Xbox 360 developers may be interested in what's available—that doesn't mean the possibility of PS3 specific libraries are out of the question.

"We don't think there's anything preventing us from offering code specific to the Cell, which is already fairly open as it is," said Insomniac's Mike Acton, but the development team isn't setting anything in stone, it sounds. They certainly have plenty planned, as evidenced by their future release road map. Hopefully, game developers will find something worthwhile within.

Nocturnal Initiative [Insomniac Games]

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Thu, 21 Feb 2008 15:40:03 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=359346&view=rss&microfeed=true
<![CDATA[ Insomniac Career Video Drops Resistance 2 Hint ]]> Blink and you'll miss it! The rest of this recruitment vid more than makes up for it with pinball, giant chess pieces and, yes, even cowbell.

Thanks, Mike!

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Wed, 20 Feb 2008 21:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=358868&view=rss&microfeed=true
<![CDATA[ Resistance's Blasphemy Gave The Church Business ]]> manchPicture%205.pngYesterday, we all read Insomniac's snarky comment promising more religious locales in Resistance 2 after the Church of England's outcry over Manchester Cathedral's appearance in the original Resistance title. But maybe the folks at Manchester Cathedral shouldn't be taking things so hard. Because as their director of communications revealed in a recent issue of Official PlayStation Magazine, foot traffic has been up since Resistance was released.

Since the story broke, Manchester Cathedral has seen a significant rise in visitor numbers...Teachers tell us that teenagers in particular are interested to see a building which they thought was fictional.
We're happy for the cathedral. And it's good that we don't have even an ounce of suspicion that certain members of the church would exaggerate their discontent in order to make a headline. Resistance fracas a blessing for Church [GamesRadar] ]]>
Thu, 14 Feb 2008 11:40:56 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=356507&view=rss&microfeed=true
<![CDATA[ Resistance 2 Going After Religion ]]> manchPicture%205.pngResistance: Fall of Man deeply upset some members of the Church of England after development studio Insomniac digitized Manchester Church for a little man vs. mutant/alien warfare. So with the studio's upcoming sequel, will Insomniac avoid religious locations? CEO Ted Price fills us in.
We've actually made it a big focus to include more churches and now synagogues and mosques in Resistance 2.
Insomniac...uhh...if you weren't busy later...maybe...I could like...have your babies...or something.

Resisting Acquisition
[GamesIndustry]

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Tue, 12 Feb 2008 10:40:23 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=355507&view=rss&microfeed=true
<![CDATA[ Resistance 2 Details Ripe For The Picking ]]> 1UP recently rounded up all the deets on Resistance 2 and placed them on a mega buffet for Insomniac fanboys to devour. There's a lot of stuff here that I'd either missed or forgotten through eclectic the mixture of endless booze, writing, gaming and $6 burritos with guac that compose my life's opus.

For instance, did you realize that the single-player campaign is pretty much finished, the game's narration is dead, the 8 person campaign multiplayer will support a class system ala Battlefield 2 and Team Fortress, or that Insomniac is doing their damndest to get 60 players on a map at once? If not, you might want to hit up the link for a full refresher course. Because that and a bottle of Cholula will pretty much set you until fall 2008.

Previews: Resistance 2 [1UP via PS3Blog]

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Thu, 07 Feb 2008 12:20:38 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=353823&view=rss&microfeed=true
<![CDATA[ Resistance 2 Screens Incoming, Hold Onto Your Socks ]]> We're not responsible for your footwear being blown off, but for those who didn't get a copy of the latest Game Informer, which revealed Resistance 2, seven in-game, high-res screens of the Insomniac Games shooter await you. Two things we've learned from finally getting our eyeballs on these are that Insomniac will not be trumped by anyone when it comes to making the PS3 perform and that, despite our cynicism, we're still cool with glowing eyed aliens and giant tanks with legs. We're also amazingly cool with glowing eyed giant tanks with legs. Graphics go a long way in helping us forgive.

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Fri, 25 Jan 2008 18:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=349274&view=rss&microfeed=true
<![CDATA[ Resistance 2 Interviews, Hotness Alluded ]]> So not only is Resistance 2 very much real (honestly, how could it not have been given the first title's success), but it's looking pretty fantastic with 8-player co-op and 100-foot monsters. That's like 12-feet per person. Today Insomniac and Game Informer are serving up three clips for your pleasure. The first two are with Insomniac Founder and CEO Ted Price, and the last is with Insomniac Lead Designer Colin Munson. Most of it's big picture stuff and there's no footage shown, but hey, it's some the intel on the sequel to one of the best games on the PS3 to date.


RESISTANCE 2 INTERVIEWS [threespeech]

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Thu, 17 Jan 2008 12:20:03 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=346042&view=rss&microfeed=true