<![CDATA[Kotaku: Resident Evil 5]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Resident Evil 5]]> http://kotaku.com/tag/resident evil 5 http://kotaku.com/tag/resident evil 5 <![CDATA[ Capcom Keeps RE5 Nice And Gruesome ]]> With the ratings spotlight seeming to sharpen on gory games these days, will we see any sanitation in beloved horror titles, say, Resident Evil 5?

Not to worry, Capcom told MCV:

“We’re never going to create a gore-free Resident Evil title to try and get a lower rating as it’s a game about the horror experience and gore is part of that,” said Rhys Cash, Capcom UK's research and planning manager.

“We’re primarily about making great games and if it’s appropriate to the title we won’t shy away from making a 15+ or 18+ title.

What if Sega president Simon Jeffery's wagging tongue is actually a prophecy foretelling the advent of RE5 to the family-friendly Wii?

“As we’ve shown with Resident Evil 4 Wii and Resident Evil: Umbrella Chronicles there’s still a market for more mature titles even on these formats.”

Cash also said Capcom sees no need to "shy away" from adult content, but that he feels the wariness about shock value indicates not a prudishness on the part of the industry, but rather a desire for more complex content instead of gore for its own sake.

Capcom refuses to cut the gore in RE5 [MCV]

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Wed, 23 Jul 2008 23:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028233&view=rss&microfeed=true
<![CDATA[ SEGA's President Casually Mentions Resident Evil 5's Wii Release ]]>

When we talked to SEGA of America president Simon Jeffery at E3 last week, he showered us with knowledge and know-how. He also threw in a quick mention of a game we hadn't heard anything about — officially, that is — Resident Evil 5 for the Wii. To say that we were surprised to hear it mentioned would be an understatement, despite our non-reaction if front of Mr. Jeffery.

We followed up with a couple folks about the on camera slip of the tongue, starting with Nintendo's Reggie Fils-Aime.

Discussing our Executive Pop Quiz, in which we asked Nintendo Corporate Affairs VP Denise Kaigler if Resident Evil 5 was getting a Wii version, Mr. Fils-Aime fired back with a "Not yet!" and a laugh that left us more confused than when we started the question.

Talking to Capcom's Chris Kramer outside the publisher's E3 meeting room, he seemed genuinely surprised to hear of such a product. We told him that we already knew about the existence of Dead Rising: Chop Till You Drop and he suggested that Mr. Jeffery was simply confusing the two products.

As far as a Wii port of the PlayStation 3/Xbox 360 title, Kramer asked of us "Have you seen Resident Evil 5?" implying that such a port would be almost impossible, adding that he'd not heard any such product was in the works for Nintendo's platform.

Finally, we followed up with Mr. Jeffery himself who said the mention of Resident Evil 5 for the Wii was just a "simple slip of the tongue."

"We’d been discussing the Res Evil 5 showing at the Microsoft event earlier, and it was still on my brain – that’s all," he wrote in an e-mail.

After the surprise announcement that Dead Rising was making the transition to the Wii — as Resident Evil 4 did, very successfully — we wouldn't discount anything at this point. Capcom seems to love all platforms equally. Resident Evil 5 for Wii has been officially denied, albeit in roundabout ways, so we won't cancel our pre-orders for the superior Wii version just yet.

But who knows what the future holds?

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Tue, 22 Jul 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5028022&view=rss&microfeed=true
<![CDATA[ Justify Your Resident Evil 5 ]]>

We wrangled up Resident Evil 5 producer Jun Takeuchi to justify, well, Resident Evil 5. Since there was no official Capcom translator on hand, stay tuned for a special "guest translator" appearance by some random dude. He totally bungles up the whole damn thing. Shame on him!

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Tue, 22 Jul 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5027569&view=rss&microfeed=true
<![CDATA[ Res 5 Producer Tries To Close The Book On Racism Claims ]]> The whole "Res 5 is racist!!!" thing got pretty big for a while there, didn't it? Culminated in some thoughtful (and heated) discussions about the place, few as notable as N'Gai Croal's "clearly no one black worked on this game" piece on MTV. Well, in a case of "better late than never", the game's producer - Jun Takeuchi - has attempted to put the whole mess to bed by saying clearly somebody black worked on this game, telling MTV:

To answer the question that was posted on your blog, there are black members in the development team. We do have staff working on the game, who are aware of the historical background and we are constantly checking these kinds of things with them.

Course, he doesn't say how long those staff have been working on the game, but slow, reactive progress is progress nonetheless.

‘Resident Evil 5′ Producer Comments On Horror, Chainsaw Ownership And Whether Black People Worked On His Game [MTV]

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Mon, 21 Jul 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5027552&view=rss&microfeed=true
<![CDATA[ Resident Evil 5: Killing Zombies WIth My Best Girl ]]> Resident Evil 5. An eagerly awaited game awash in a sea of racial controversy that seems silly when every morning for the past week I woke up, look out the window, and was greeted by a 200 foot tall advertisement for Tropic Thunder featuring Robert Downey Jr. with his face painted black. I think the gaming public has pretty much moved on at this point, which is nice, because I don't want my hands-on impressions of Capcom's E3 demo for the game sullied by conflict.

The demo starts off with my character (Chris) holed up in a shack with Rosario Dawson.

Okay, so she isn't Rosario Dawson, but the South African B.S.A.A. member Sheva Alomar bears a striking resemblance to the Clerks II actress. In fact, throughout the demo I could be overheard mumbling, "out of the way, Rosario" or "I'll save you Dawson!" Perhaps an unintentional likeness, but I'd like to think that if I found myself in the middle of a zombie holocaust Rosie would be nearby, just in case.

Chris and Rosie are holed up in a shack, peering out the window as a big boss baddy has a character executed by a bulky figure with an axe, much like RE4's giant guy with chainsaw. Of course we all know what happens when you peek. The bad guy sees Chris through the dirty window and orders his minions to attack.

You're in a dirty shack in a small African town and you're surrounded by zombies. What do you do? WHAT DO YOU DO!? You and Rosario Dawson open fire, of course. The controls are very similar to RE4 right now, though of course that's subject to change. Hold down the right trigger to pull your gun, aim with the stick, fire with one button, reload with another. Pull up the menu to switch weapons, left trigger does a melee attack with your knife.

These new zombie-ish enemies begin pouring in, crawling over obstacles, coming through windows, or using the door like polite diseased madmen. Killing them is extremely enjoyable. Shoot them in the head and it could blow off, revealing a strange tentacle creature sprouting out of their necks. The enemies react to where you shoot them, which is even more enjoyable when you switch to the shotgun and start shooting them...well, everywhere.

From time to time you'll be forced to do the old left-stick waggle out of a grapple trick, or you'll get the opportunity to deliver a special attack with a button push in certain situations. Rosie gets into a lot of trouble with the zombies, required you to rush to her aid, brutally brushing off her attackers. She also returns the favor, responding to your calls for help when things look most dire.

Your enemies keep coming in relentless waves, as the whole point of the demo is to survive until your support opens an escape route via missile strike. The game looks slick, though there are a few places where nitpicking can be applied. At one point I took cover against a wall and could see the zombies on the other side clipping through as they lined up to scale the surface and take us out. Other times enemies reacted strangely, such as the executioner from earlier, who would take a swing at me and then just stand there with his back turned until I did damage to him. Of course an E3 demo isn't the full game, and I am sure they'll get that cleaned up in post.

While I am not the biggest fan of the Resident Evil series, I have stuck with the series over the years and am happy with the evolutionary steps the franchise has taken. Resident Evil 4 wowed me when it debuted on the GameCube, with graphics unlike anything we had seen on the system and new gameplay mechanics. Resident Evil 5 isn't as much of a leap. It looks great, but aside from a few mechanics (you crouch to pick up items) it feels the same as the last one. That fact bothered me for a moment, and then I pulled out the shotgun and took out six of the crazy bastards at once. Not too big of a leap, but when your starting point is as excellent as 4 was, anything above that is icing on the cake.

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Thu, 17 Jul 2008 15:00:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5026463&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Screenshot Bonanza ]]> Resident Evil 5's got to be one of the highlights of the show so far. It's been around for ages, I know, but it showed up at E3 this year ready to really show itself off, and as such has gone from "oh, this is barely concept art" to "oh, it's a game that you can play, and looks brilliant".

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Wed, 16 Jul 2008 22:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026059&view=rss&microfeed=true
<![CDATA[ Three New Resident Evil 5 Clips (Including Gameplay, Co-Op) ]]>
What can top zombie bikers? Well, to be honest, nothing. But three more Resident Evil 5 trailers can at least match them. Especially since two of them are gameplay shots. The one above shows Chris Redfield (and his MIGHTY PUNCH) on the run from a fat bloke with a giant hammer. After the jump, more gameplay (same sequence, only featuring your partner) and an extended cut of yesterday's trailer, now with added, ridiculously-dressed villain characters.

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Wed, 16 Jul 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025687&view=rss&microfeed=true
<![CDATA[ Don't Be Surprised If There Are RE5 Controls Surprises ]]> The Resident 5 footage shown here at E3 is gorgeous. Jaw dropping, even. The game really looks like what people have been waiting for. What's not to like? The criticism level against the game has been the fact it uses Resident 4's controls. That's not necessarily a bad thing if you liked Resident Evil 4! But as RE5 producer Jun Takeuchi pointed out:

It's possible that a lot of people who play Resident Evil 5 may not have played Resident Evil 4. But they might have played Gears of Wars or Call of Duty. Those are both games that I and our team really, really like. So don't be surprised if at the Tokyo Game Show, the controls are different. For now, we have the control set up for RE4. I'm not confirming or denying anything, but we like to surprise people.

Another interesting tidbit: When Takeuchi saw Gears of War, he thought the guys that made it must really like Resident Evil 4. And when he met the Gears of War team, they told him, yes, they were big RE4 fans. And like that, we come full circle! Or something.

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Tue, 15 Jul 2008 20:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025630&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Trailer's Got Zombie Bikers ]]>
This is Capcom's big E3 trailer for Resident Evil 5. Loads of gameplay, loads of the same alien bug things you grew to love in Res 4. As for the rest...the voice-acting at the start? Awful. The desert zombie biker gang? Awesome.

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Mon, 14 Jul 2008 20:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025174&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Launching March 2009 ]]>

The Microsoft press conference at E3 2008 saw a game demo of Capcom's Resident Evil 5, after which Jun Takeuchi announced the release date for the eagerly anticipated title. Resident Evil 5 will be launching worldwide on Friday, March 13th 2009, except for Japan who get it a day earlier. Friday the 13th? Really? How many months do you think they pushed it back just to get that special, more-evil Friday the 13th release?

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Mon, 14 Jul 2008 11:50:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5024978&view=rss&microfeed=true
<![CDATA[ Another Resident Evil Movie "A Possibility" ]]>

Director Paul W.S. Anderson recently talked to MTV's Movies blog about the likelihood of another Resident Evil movie. It's still being discussed. Hey, they haven't even got the storyline worked out yet (if they'd actually stuck to anything at all resembling the game, that might not be an issue).

I'm just starting to talk to Sony about it,” Anderson confessed. “I don’t even know if anything will come of it, but there’s a possibility it might happen.”

The last flick ended on a cliffhanger, as MTV recalls, so another film is likely at some point:

“I love the ‘Resident Evil’ franchise and we always try to make the best possible movie we can. If we could find a good ‘Resident Evil 4’ to make, then we would do it,” he said. “But I wouldn’t just do it for the sake of it, that’s for sure.”

Wouldn't do it just for the sake of it, huh? Then salve me by making a Code: Veronica flick, utterly faithful to the game, Ashfords and bug jewels and the whole nine yards. That, I'd go see.

What about you guys? Do you like the RE movies or find them an abomination? What would the "good" Resident Evil film look like?

‘Resident Evil 4’ Likely, Says Director Paul W.S. Anderson [MTV Movies Blog, Via Multiplayer]

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Tue, 01 Jul 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021188&view=rss&microfeed=true
<![CDATA[ Resident Evil Pachinko Shows More Than Jill Sandwiches ]]> In Japan, it's pretty common for video games to have pachinko machines. Heck! Movies, anime and manga character even get pachinko machines based on them. It's not just spinning metal balls! New pachinko machines even feature large LCD-type displays to keep players engaged. Pachinko maker Yamasa's Resident Evil machine puts poor Jill Valentine through the standard series of scares and shootings — if only for suggestive glances!



BioHazard [Yamaza via Hatimaki]

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Fri, 27 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020170&view=rss&microfeed=true
<![CDATA[ RE5 Race Debate Continues ]]> A new salvo's been levied at the now-infamous Resident Evil 5 trailer by Tolu Olarunda at the Your Black Writers blog, who was upset by the trailer's imagery.

A couple weeks ago, a friend sent me a A couple of weeks ago, a friend sent me a YouTube link. He described it as “African genocide.” Not knowing what to expect, I clicked on it. What I witnessed for those next 3 minutes, was nerve-wrecking, painful, mind-numbing and heart-racing. It was a trailer for a Video Game called “Resident Evil.”

This specific trailer was an eyeful in the most horrid sense. It wasted no time in capitalizing upon the long history of blatant depictions of Africans as savages and helpless imbeciles. The trailer featured a Caucasian male mutilating African villages, along with Africans. With the not-so ancient history of colonialism and neo-colonialism in Africa, the issue of racial insensitivity and indifference must be brought to the centerfold. This patent-reality must be interrogated excruciatingly to expose the silliness of those who claim the 21st century marked the dawn of a post-racial world.

These are strong words, but the trailer's imagery could also be construed as strong. I personally would be hesitant to accuse anything, least of all a video game, of racism without seeing its full context - in other words, playing the entirety of the game. In the absence of that context, imagery alone doesn't necessarily have a message one way or the other.

At the same time, though, I remember when N'Gai Croal said, "this imagery has a history." I'd be lying if I said I didn't find the trailer unsettling, actually. Which is not necessarily a bad thing in media, if it's used to promote a civil discussion, or to create a realistic environment for a game about African zombies free of ignorance or pique.

For my part, I'd caution all of us against a knee-jerk reaction to Olarunda's revulsion. While it is a complex issue, I surely don't find myself aligned with those who see absolutely no potential for, at the very least, misinterpretation of these images.

And comments like Olarunda's remind us that we should be prepared to receive and respond to the games we play in a thoughtful and intelligent way. I feel we'll need all of our facts, both those that support our position and those that don't, in order once this game is actually released and more pairs of eyes begin to fall on it.

Be civil to one another in discussion, by the way - self-righteousness is not righteousness.

Resident Evil 5: A Travesty On All Counts [Your Black Writers via GamePolitics]

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Fri, 20 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018450&view=rss&microfeed=true
<![CDATA[ Capcom "Had No Choice" But To Set RE5 In Africa. Apparently. ]]> Resident Evil 5 Jun Takeuchi talks, well, Resident Evil 5 and explains why the game is set in Africa. Apparently, because of hints in Resident Evil Code: Veronica. Capcom had no choice! Takeuchi does forget to bring up the magnificent zombie mustaches. He should be ashamed.

New Resident Evil 5 Interview [Capcom Blog]

Update: We've moved the video to the jump because it was causing issues with our front page.

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Wed, 11 Jun 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015361&view=rss&microfeed=true
<![CDATA[ Capcom USA Not So Interested In Resident Evil 0 ]]> That Resident Evil 4 Wii port did some good business for Capcom. So the Resident Evil 0 Wii port makes sense! So why not bring that Japan-only Wii port to the US? Well, Capcom USA doesn't want it, it seems. Like, really doesn't want it. Capcom exec Christian Svensson explains:

Nothing is ever final, but we’ve been asked twice if we’ve wanted to bring it Westward and twice we’ve declined.

Yeah, would any American Wii owners actually buy it if Capcom ever did decide to port it? Sure a few would, but...

Capcom USA Declines [Capcom BBS via Go Nintendo]

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Mon, 09 Jun 2008 05:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014491&view=rss&microfeed=true
<![CDATA[ Hey! Look! New Resident Evil 5 Scenes From PSN ]]> The Resident Evil 5 trailer has shown up on the Japanese PSN, and it's slightly different from the Japanese RE5 trailer Capcom showed at Captivate. The beginning and the end are the same, but the middle is quite different. The PSN trailer does not explicitly show the parasites, and there is no blood. Instead, the Japanese PSN Resident Evil 5 features new scenes and a new shipping container yard area. Now that is one magnificent zombie mustache! Screen grabs below.

Biohazard 5 Trailer [The-Horror via NeoGAF Thanks, Paul!]

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Fri, 06 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013799&view=rss&microfeed=true
<![CDATA[ Let's Analyze The Resident Evil 5 Trailer ]]>
Quite like these Pop-Up Videos Pop-Block trailers. This RE5 one is particularly interesting and just might have a few spoilers. Tread with caution!

Enhanced RE5 Trailer [Albotas]

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Wed, 04 Jun 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012897&view=rss&microfeed=true
<![CDATA[ Meet Your Resident Evil 5 "Partner" ]]>

Capcom have released a couple of pieces of art showing off Chris Redfield's locally-based, zombie-dispatching partner for the upcoming Resident Evil 5. Her name? No idea. They're not saying. Her purpose? No idea, Capcom are only hinting that she's a mysterious character whose true identity is unknown. One thing's for sure, though: African heat be damned, she's going to need to think more about upper-body protection, and less about her cleavage, if she's going to make it out of the game alive.

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Tue, 03 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012848&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Not Redesigned After Race Criticism, Says Producer ]]> When Capcom first showed Resident Evil 5 at E3 2007, there was a collective sense that what we'd just seen was going to stir the pot, as a big brawny white guy had just done his share of laying waste to an angry mob of Africans. Sure enough, Capcom of Japan received more than its share of criticism from those inside and outside of the gaming press. The first to lobby a notable complaint was blog Black Looks, writing that RE5 was "problematic on so many levels, including the depiction of Black people as inhuman savages."

Newsweek's general editor of tech N'Gai Croal later levied a similar but more measured assessment, saying that much of what was shown in the initial trailer "dovetailed with classic racist imagery," leaving him with the impression that "Clearly no one black worked on this game."

We were curious, in light of new media that seems to show a more racially diverse set of enemies and a noticeably less WASP-y new partner for Chris Redfield, if the team had taken that criticism to heart and altered some of their design decisions

Resident Evil 5 producer Jun Takeuchi told us "No, not really." He said via his translator that cries of racism "didn't have any effect on the game design."

On the subject of Chris Redfield's new sidekick, one who appears to lean toward ethnically ambiguous, Takeuchi said "We wanted Chris to have a partner who was familiar with the environment. She's been in there since pretty much the beginning."

"In terms of the reaction, we're in the business of entertainment," Takeuchi said. "We didn't set out to make a racist game or a political statement. We did feel there was a misunderstanding about the initial trailer."

The Resident Evil 5 producer said they'd sent a team of Capcom staffers to Africa to do research in the area, stressing that they had decided to include Arab and Caucasian peoples based on what they'd seen while on location. We found it odd that there was virtually no non-Black representation in RE5's debut trailer, but Takeuchi was adamant that the current product is in line with their experiences.

Whether the inclusion of a supporting character who isn't of the white guy persuasion and a more ethnically diverse cast of slaughtering victims will in any way address concerns of racism or insensitivity remains to be seen. What we do hope is that, regardless of the changes to this marquee title, the discussion continues about the topics it seems to unintentionally address.

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Tue, 03 Jun 2008 16:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012678&view=rss&microfeed=true
<![CDATA[ First Resident Evil 5 Gameplay Impressions ]]> Resident Evil 5 producer Jun Takeuchi presented the newest trailer for his upcoming survival horror adventure, a game partially set in the shanty towns of an unnamed African locale, at Capcom's recent Captivate 08 media event. Following the trailer, one that reveals protagonist Chris Redfield's newest partner, a mysterious woman who we're going to refer to as Sheva, just for kicks, Takeuchi fired up our first look at a playable Resident Evil 5. Set in the village showcased in the game's original trailer, Capcom's Masachika Kawata—producer of Resident Evil 4 Wii and Resident Evil: The Umbrella Chronicles—guided us through a quick gameplay demonstration.

Our demo started with S.T.A.R.S. team member Chris Redfield in a crude cabin, watching as an angry, infected horde of locals passed by bearing clubs, axes and machetes. After the initial shock of seeing Resident Evil 5 being played for the first time, on an Xbox 360 we should note, it became clear that anyone familiar with Resident Evil 4 will feel right at home with this chapter.

That's not necessarily a bad thing, mind you, just that if you're looking for a revolutionary step forward in the gameplay department, a la RE3 to RE4, you might be left wanting. But we digress...

As the town villagers entered the cabin in which Chris was taking shelter, they began to behave almost exactly like their Resident Evil 4 predecessors, dodging fire with a familiar style and lunging after our hero eager to wrap their mutated mandibles around his head. Kawata, at the controls, spent a good portion of his hands-on time shaking off inhuman villagers with a rapid flick of the left analog stick. When Chris fired on the game's zombie-like enemies they took a bullet just like the Spanish villagers in 4, squirting copious amounts of blood then dissolving in a pile of bubbling black goo.

While the majority of the enemies Chris was battling were of the disposable villager type, he was being regularly harassed by a much larger hooded character wielding a giant hammer. Analogous to the giant ax-bearing Ganado from 4, it would knock down walls in houses and swat Chris to the ground like an insect. It's clear that Capcom knows that there was plenty to like about RE4 and doesn't appear to be mucking around with the new formula, from familiar enemies to a recognizable HUD.

What else is returning? When we talked to Jun Takeuchi later that day, he confirmed that the next Resident Evil wouldn't do away with the "quick time events" that peppered the successful fourth entry in the series. In fact, he said that we should expect more in the way of frantic button pressing, not less.

Takeuchi and Kawata then showed off a good portion of Resident Evil 5's outdoor environments, brightly and realistically lit, drenched in sunlight, with impressive draw distances. When Chris Redfield climbed to the top of a wooden structure, it seemed he could see for miles, the smoke from fires burning in the distance visible from all angles.

While Chris had the height advantage, jumping from rooftop to rooftop, Kawata lobbed grenades—of the concussive and fire grenade type—showing off some of the graphical candy the team must be proud of. There's little to complain about in the visual department, as RE5 looks to favor stylized realism over gratuitous flash. Even with a relatively drab setting, the game doesn't suffer from too much brown, with blue skies and green tones making things pop.

There was a bit of cinematic flair thrown in as well, with camera angles switching up when Chris elbowed a zombie in the face or when he was thrown to ground, the latter giving us more of a worm's eye view of the action for a brief moment. As Chris took damage, he was also increasingly covered in spatters of blood and dirt, a good visual indicator of his vitals.

Unfortunately, we didn't get to see much in the way of the game's dark portions—areas seen in the trailer where Chris is holding a lantern—but Takeuchi told us that those scenes were more horror driven. The brightly lit sections were geared toward straight up action.

Our brief time with a hands-off playable certainly kept our interest in Resident Evil 5 piqued, as Capcom seems to be wisely sticking to much of the gameplay conventions set forth in RE4. Everything looks better with a new-gen coat of paint, with cool tweaks like a more kinetic over-the-shoulder camera and smoother animation—we especially liked seeing Chris swap out the numerous guns strapped to his back and hip—keeping our eyes entertained.

Takeuchi played coy about the majority of RE5's new features—he refused to talk about co-op gameplay or divulge any info on Sheva, but we expect to see much more at E3. What we saw, we definitely liked. We're hoping that they'll be a bit more open about the game the next time we see it, eager to learn more about how it plays and, hopefully, getting a chance to go hands-on with it ourselves.

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Tue, 03 Jun 2008 06:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012538&view=rss&microfeed=true
<![CDATA[ UPDATE: My <s>Half</s> Whole-Assed Attempt to Give You the Resident Evil 5 Trailer ]]>

OK, after much teeth gnashing, I realized that the trailer referenced in Gametrailers TV super-galactic exclusive show last night is actually available unto itself at, naturally, Gametrailers. So there it is.

But the countdown has stopped at Capcom's official Resident Evil 5 site , so the site has fully launched. You can catch the trailer there, and check out other eye candy for the game. That is all.

Resident Evil 5 Official web site [Capcom]

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Sat, 31 May 2008 12:10:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012026&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Screens ]]> Ahead of a more detailed showing at tomorrow's CAPTIVATE08 event, Capcom have released a few "new" screens for Resident Evil 5. You may have seen them previously as Japanese mag scans, but these are proper screens, so enjoy the jump in quality. Aside from the fact they look like real shots from real in-game footage, there's not much to see aside from some shambling zombies and a bloody chainsaw.

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Tue, 27 May 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011244&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Trailer Outbreak This Friday ]]>

If you're looking for a reason to continue your existence until at least late Friday night, be aware that the new trailer for Resident Evil 5—rumored to feature Chris Redfield's sidekick—will be debuting on GameTrailers TV this weekend. In addition to that, we'll also get a peek at EA's Facebreaker and an updated look at LucasArt's Fracture, which seems to have received one more facelift. The GT TV promo teases it all.

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Tue, 27 May 2008 18:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5011248&view=rss&microfeed=true
<![CDATA[ New Resident Evil May Take More Than It Gives ]]> respachislot.jpg Yes, it's another videogame franchise licensed out to adorn a pachislot machine. You've seen them before. Ridge Racer, Virtua Fighter, Fatal Fury, Beatmania, Devil May Cry...they're all the rage in Japan. This latest venture, however, might be the biggest of the lot. If only because it's Resident Evil, which gives them license to release not only a second, third and fourth machine, but they can then come back later and remake half of them, while re-releasing the other half into joints across the street.

Resident Evil infects pachislot parlors [Siliconera]

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Fri, 23 May 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392910&view=rss&microfeed=true
<![CDATA[ RE5 to have 2player Co-op, Cover System ]]> A series first. According to a now pulled GamesRadar article, Resident Evil 5 will feature a cooperative player available throughout the campaign which lets players drop in and out of co-op play. The new cover system mechanics will let players "lock to a wall and fire around the corner." When not in co-op model, the other character will be AI controlled. What's more, the game will feature a dodging movement controlled by the right analog stick, and the game will take place in more open areas than previous RE titles.

Resident Evil 5 [GamesRadar via Shacknews]

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Thu, 22 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010601&view=rss&microfeed=true
<![CDATA[ Capcom Looks Into Crystal Ball, Makes Resident Evil 5 Sales Prediction ]]> The future! According to insiders, Capcom is forecasting 2.3 million global sales for Resident Evil 5 this year. Keep in mind, Devil May Cry 4 has moved around 2.3 units — "record" sales for that franchise. But, seeing how RE is a bigger series, Capcom's estimate for Resident Evil 5 does seem rather conservative. Maybe the company is just lowballing it! Like if the game says better than it originally predicted, well, Capcom would look pretty good. What I wonder: has Capcom forecasted how many people the game will piss off?

In other crystal ball news, the published is gaging Bionic Commando to move 1.5 million copies worldwide.

[Pic]

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Thu, 22 May 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010587&view=rss&microfeed=true
<![CDATA[ Resident Evil Wii Titles, DMC4 Boost Capcom In FY08 ]]>

Capcom's console game business was the primary driver behind the company's 11.5 percent net sales gain on the fiscal year, the company announced today, crediting overseas performance of Resident Evil 4: Wii Edition, Umbrella Chronicles and Devil May Cry 4 in particular.

Shipments of RE4 and Umbrella Chronicles for Wii "greatly exceeded" expectations, with shipments surpassing one million units, Capcom said, while DMC4 brought "record" sales for the company with over 2 million units. Additionally, PSP's Monster Hunter Freedom 2nd G" is off to a "strong start," Capcom said, with nearly one million units sold.

Sales increased to ¥83,097 million ($805.79 million), while the company's operating income saw a 15.7 percent gain on the year to ¥12,267 million ($118.95 million). Net income increased 33.4 percent to ¥7,807 ($75.70).

The company forecasts a 14.7 percent increase in net sales to ¥95,300 million ($924.12 million) in the coming year, alongside 20.6 percent income growth to ¥14,800 million ($145 million) driven by "the steady growth of each segments, which will be the best records of Capcom Co., Ltd."

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Wed, 21 May 2008 12:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5010231&view=rss&microfeed=true
<![CDATA[ Parents! Watch Out For Meat Shields ]]> Time to wheel out mainstream media's default boogieman: VIOLENT VIDEO GAMES. In this today's thrilling episode, Arizona's KTVK-TV warns parents of "meat shields." Citing Yahoo!Games, KTVK 3TV writes:

A popular video game for the Xbox 360 is getting a sequel this year - and it seems to be raising eyebrows with its level of gore and detail... The game certainly attracted attention for its realistic visuals and battle scenes, but caused some pause when game designers showed off a new attack players can use in the game.

The game presents the player with a number of projectile weapons, but also features a chainsaw for melee attacks. In the demo, the player can use the chainsaw to cut a person in half, starting at the groin and moving upwards. Also, players can pick up the corpses of fallen enemies and use them as a "meat shield" to protect themself from enemy fire as they engage in battle from behind the corpse.

Meh. This is nothing compared to the mainstream media shit storm Resident Evil 5 will cause.
Players Can Use Corpses As "Meat Shields" [AZ Family via Game Politics]

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Tue, 20 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009869&view=rss&microfeed=true
<![CDATA[ New RE5 Trailer Debuting On GameTrailers TV May 30th ]]> re5trailerdeb.jpg Former Kotaku guest editor turned television host Geoff Keighley dropped us a line earlier to let us know that a brand-spanking-new trailer for Resident Evil 5 would be debuting on Friday the 30th (or early Saturday depending on time zone) on Spike TV's GameTrailers TV. The new trailer shall be comprised of both cutscenes as well as gameplay footage, promising to offer more hints at the mystery facing Chris Redfield. Perhaps the trailer will also offer some insight into some of the images revealed in Famitsu earlier this week. Mark it on your calendars folks, Friday, May 30th at 1amET/PT.

Now that I actually have cable television once again I'll finally be able to feel really bad about missing it instead of being able to fall back on the no cable excuse.

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Thu, 15 May 2008 12:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390916&view=rss&microfeed=true
<![CDATA[ Let's Look At New Resident Evil 5 Art ]]> Nothing like lo-res magazine scans to show off your game! This week's Famitsu has a huge 9 page article on upcoming Resident Evil 5 features game concept art, which sheds light onto how the finished product might look. While the game is set in a new location, it will apparently feature big boss style enemies from earlier games. So far, only three weapons are confirmed: a knife, a handgun and a sniper rifle.

New RE5 Art [DarkZero via videogaming247]

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Wed, 14 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=390260&view=rss&microfeed=true
<![CDATA[ Leon Kennedy Jumps/Shoots The Shark ]]> Hey, it's Resident Evil's Leon Kennedy! Whatcha doin, Leon? Leon? Hey. Wait a second. Is that really you, Leon? Your fringe...it looks coiffured, with a hint of emo. The real Leon's fringe is stylish, with a hint of camp. You're a phoney. An unlicensed, knock-off phoney! I'm telling Capcom. They probably don't know about this! Actually, I don't think anybody knows about this, since the rest of the poster so perfectly recreates the Resident Evil 4 experience. Right down to Leon's...PEGA Shark Gun.
Unofficial Resident Evil 4 art gives Leon unofficial Wii accessory [Siliconera]

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Mon, 21 Apr 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381900&view=rss&microfeed=true
<![CDATA[ Resident Evil Zero Dated For Japan (And Only Japan) ]]> biohazard_zero_dated.jpg Japan-only Wii version of Resident Evil Zero has been dated for, well, Japan. The GameCube port will hit The Land of the Rising Sun July 10th and will retail ¥4,190 (US $TK). You know, one good thing about these Wii ports is that they're pretty cheap. Even though it's Japan-only at the moment, if it sells, you can bet your ass Capcom will release it elsewhere. Maybe in your town, too!
Biohazard Zero Dated [Famitsu]

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Fri, 18 Apr 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=381323&view=rss&microfeed=true
<![CDATA[ Resident Evil 5 Interview Confirms Africa Setting, Explains Why ]]> Since the Resident Evil 5 trailer debuted, it's stirred controversy. And even more recently, it's stirred controversy again. Now a Famitsu interview has surfaced with the game's producer Takeuchi-san. Aside from telling us quite a bit more about the RE5, he confirms that the game is set in Africa and explains the team's choice for this, skirting the racial tension around the topic.

...we really wanted to show the origins of the virus. So for the setting we thought, how about using the place where humankind was born?...we thought we would use Africa, which is now called the birthplace of humanity, as the model.
He also explains that a "concept of light and darkness has always been a theme of Biohazard...as abstract [ideas]" and now the theme is working its way into the core mechanics. To me it's sounding more and more to be influenced by the famous Joseph Conrad novel The Heart of Darkness, a blending of both the metaphorical and literal "white" vs. "black" effects of European ivory-fueled colonialism. But Conrad's text has more than once been accused of its own racism, most famously by Chinua Achebe.

Resident Evil 5 Famitsu Interview With Takeuchi-san [Capcom Blog] Thanks Scott! ]]>
Fri, 11 Apr 2008 14:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=378841&view=rss&microfeed=true
<![CDATA[ "Clearly No One Black Worked On This Game" ]]> In line with the earlier post on race in video games, Newsweek journalist N'Gai Croal offers these insights about the Resident Evil 5 trailer:


I looked at the Resident Evil 5 trailer and I was like, "Wow, clearly no one black worked on this game." Because I wonder, and I haven't sort of really dug into it that much, but I wonder what sort of advice Capcom gave them. The point isn't that you can't have black zombies. There was a lot of imagery in that trailer that dovetailed with classic racist imagery. What was not funny, but sort of interesting, was that there were so many gamers who could not at all see it. Like literally couldn't see it. So how could you have a conversation with people who don't understand what you're talking about and think that you're sort of seeing race where nothing exists?

There's more. If you're interested, hit the jump.
There was stuff like even before the point in the trailer where the crowd turned into zombies. There sort of being, in sort of post-modern parlance, they're sort of "othered." They're hidden in shadows, you can barely see their eyes, and the perspective of the trailer is not even someone who's coming to help the people. It's like they're all dangerous; they all need to be killed. It's not even like one cute African — or Haitian or Caribbean — child could be saved. They're all dangerous men, women and children. They all have to be killed. And given the history, given the not so distant post-colonial history, you would say to yourself, why would you uncritically put up those images? It's not as simple as saying, "Oh, they shot Spanish zombies in 'Resident Evil 4,' and now 'black zombies and that's why people are getting upset." The imagery is not the same. It doesn't carry the same history, it doesn't carry the same weight. I don't know how to explain it more clearly than that.
Knowing Japan and the Japanese, I'm willing to bet this wasn't even on their radar. Hence, the problem. There're more of Croal's opinions on RE 5. Before commenting, you should read it.

N'Gai on the RE5 Trailer [Multiplayer]

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Thu, 10 Apr 2008 21:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378535&view=rss&microfeed=true
<![CDATA[ Wii Third Party Games Can Be Million Sellers Too ]]> lilevil.jpgI've often been privy to conversations where people swear that the only good Wii game is a first party Nintendo game. While this might be true for some, there are plenty of other folks out there who enjoy a decent 3rd party game although admittedly the really good ones are few and far between.

The Video Game Blog has posted an interesting list of the third party Wii games that have sold over a million copies. Some of them are pretty obvious like Resident Evil 4 (1.6 million) and Guitar Hero III (1.8 million) while others were definitely a surprise (at least to me) like Carnival Games (1.2 million) and the top seller of all, Sonic and Mario at the Olympic Games (3.4 million). There are seven games total on the list including three that are getting pretty close to a million like RE: Umbrella Chronicles (900k) and LEGO Star Wars: The Complete Saga (900k).

While all the games on the list may not be your cup of tea, it certainly is interesting to see what sells on the little white console. You can check out the entire list at That Videogame Blog.
3rd party Wii games that sold a million [That Videogame Blog - via GoNintendo]

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Fri, 21 Mar 2008 10:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=370739&view=rss&microfeed=true
<![CDATA[ And the Greatest Video Game Dog of All Time Is... ]]> parappa_firstplace.jpg MTV Multiplayer tapped a number of industry folks to judge their latest stop on the road to their naming the Greatest Animal in the History of Video Games.

In January they named the greatest horse of videogamedom, Epona, from the Legend of Zelda series. This month they selected the best dog, PaRappa the Rapper, of course.

The judges this time around were Leigh Alexander, of Gamasutra and Sexy Videogameland, Tofuburger of I Can Has Cheezburger, Evan Wells of Naughty Dog, and myself.... of here.

Hit up the site to read everyone's reasoning and their number two and three spots. I picked the dog in Duck Hunt and the zombie dogs of Resident Evil as my runners-up.

And The Award For Greatest Video Game Canine Goes To... [MTV Multiplayer]

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Sun, 09 Mar 2008 08:00:54 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365483&view=rss&microfeed=true
<![CDATA[ Resident Evil Umbrella Chronicles Ships A Million ]]> Since going on sale last fall, Resident Evil Umbrella Chronicles has shipped over a million copies. That's worldwide. The rail shooter was developed by Bullet Witch developer cavia and, well, Capcom. Folks sure love those Wii RE games, don't they?
Biohazard UC Shipped Numbers [Famitsu]

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Tue, 04 Mar 2008 02:00:39 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363413&view=rss&microfeed=true
<![CDATA[ Resident Evil Zero Remake Is For Japan Only ]]> Calm%20The%20Fuck%20Down.jpgLots of people angry with Capcom's move to rehash another Resident Evil game on the Wii. Well, you can cool your jets, you furious legion, because Capcom say the "new" Resident Evil 0 is destined only for Japan. If you're outside of Japan and still interested, you can do what nobody did last time the game came around and just grab the GameCube version.
Is the Famitsu report about Resident Evil Zero Wiimake true? [Capcom Forums]

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Wed, 27 Feb 2008 21:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361636&view=rss&microfeed=true
<![CDATA[ Capcom Porting Another GameCube Resident Evil to BC Wii ]]> For third party publishers, Capcom's done alright on the Wii. The Resident Evil 4 port did good business for them — even if the GameCube version was already playable on the Wii! People just loved the tacked on waggle. That means one thing: More RE ports! This year, Capcom is bringing Resident Evil Zero to the Nintendo Wii. That's right, Capcom is again remaking a GameCube original with waggle. Think about it: Another waggle remake of a backwards compatible GC remake that you can already play on the Wii. Knowing Capcom, don't be surprised if they wagglize every single RE game. Be sad.
RE Zero [Resident Evil Horror Thanks, John!]

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Wed, 27 Feb 2008 04:00:51 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=361238&view=rss&microfeed=true
<![CDATA[ Biohazard Commercial Documentary ]]>
This a pretty interesting short documentary on the making of a commercial for Biohazard 2/Resident Evil 2. The commercial was directed by zombie master George Romero and starred (the recently deceased) Brad Renfro as Leon Kennedy. I can't say that I've ever seen a documentary on the making of a commercial but this one is actually pretty interesting with the possible exception of the vapid quotes from the gal playing Claire Redfield. It lasts about eleven minutes and is definitely worth a watch.

[Thanks, king_e_dawg]

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Sun, 17 Feb 2008 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=357418&view=rss&microfeed=true