<![CDATA[Kotaku: required reading]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: required reading]]> http://kotaku.com/tag/requiredreading http://kotaku.com/tag/requiredreading <![CDATA["Must-have" Guinness Gamer's Edition 2010 Coming In January]]> Apparently the 2010 Guinness World Records Gamer's Edition is "a must-have for fans of gaming," according to some gaming blog.

The quote on the cover of the 2010 version of the Guinness World Records Gamer's Edition actually comes from a post Crecente wrote earlier this year on the 2009 version of the book. The full quote is "With entries for professional gaming, top selling games in history, the history of hardware and Guitar Hero, the Guinness World Records 2009 Gamer's Edition looks to be a must have for fans of gaming."

And it did look to be such, before they started making up records like ‘Most Critically Acclaimed Superhero Game Ever.' Still, the book does feature a number of more tangible and less marketing-focused records, so it's still the perfect bathroom reading book for gamers.

Let's see them use that quote.

The book will be out in North America on January 4th, and the UK on January 21st.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5420490&view=rss&microfeed=true
<![CDATA[Forged By Chaos Explores The Darker Side Of Warhammer Online]]> Because there are two sides to every conflict, Mythic and Games Workshop publishing arm The Black Library have released Forged By Chaos, a novel that explores the fragile, deadly alliance of the forces of Destruction.

In Forged By Chaos, the third novel based on Warhammer Online, author C.L. Werner takes on Dark Elves. Greenskins, and the forces of Chaos as they explore the Bastion Stair in search of the Spear of Myrmidia, a relic that could ensure their victory over the Empire of Man.

"FORGED BY CHAOS provides readers with a horrific look into the warped minds of the soldiers of Destruction – the megalomania of the Dark Elves, the destructive single-mindedness of the Greenskins, and the unholy obsessions of Chaos", said Jeff Hickman, Studio Executive Producer for Mythic Entertainment. "C.L. Werner provides a never-before-seen look at a single side of the Realm vs. Realm conflict, and shows just how fragile, and deadly, this alliance of dark powers can be."

I've always been a huge fan of fantasy novels from the bad guys' point-of-view, at least when they don't simply portray the villains as uglier heroes. Hopefully Werner gets it right! Forged By Chaos is now available at fine booksellers everywhere.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5418118&view=rss&microfeed=true
<![CDATA[Who's Who In Halo: Evolutions]]> Tor Books has released a list of the authors contributing to the Halo: Evolutions anthology novel, along with the cover art, featuring everyone's favorite green suit of armor with a guy inside it.

Halo: Evolutions, due out on November 24th, is an extended look at the Halo universe through the eyes of popular science fiction and fantasy authors, along with several members of Microsoft's 343 Industries' staff. On the author side we get stories from Karen Traviss of Star Wars: Republic Commando fame, The Last Days author B.K. Evenson, and comic book writer Fred Van Lente.

The 343 Industries team responsible for the Halo game franchise delivers stories from franchise director Frank O'Connor, managing editor Kevin Grace, and Robert McLees, a writer on the first three Halo games as well as the upcoming Halo: Reach.

"We sought out writers who came to the table with an obvious passion for Halo and amazing story ideas." says Eric Raab, Tor editor. "We got stuff for every kind of Halo fan from straight up action with the Master Chief to glimpse into the Elite mindset post Halo 3, and some really cool explorations of some other familiar faces like Cortana, the Gravemind, and Admiral Preston Cole, and some awesome new stuff that wander into unexplored territory of the Halo mythos."

The only books I love more than video game novels that explore untold back-story is anthologies of stories that do the same thing. Makes for an extremely bathroom-friendly read. Check out the full list of contributors below, along with a nice shot of the book's cover, so you know what to look for.

TOBIAS S. BUCKELL, the New York Times bestselling author of HALO: The Cole Protocol and Sly Mongoose.

B.K. EVENSON, the Edgar and Horror Guild International nominated author of Last Days and The Open Curtain.

JONATHAN GOFF, writer and artist with 343 Industries.

KEVIN GRACE, writer and Managing Editor of 343 Industries.

ROBT McLEES, Bungie game developer and writer on Halo: Combat Evolved, Halo 2 and Halo 3, as well as the upcoming Halo: Reach.

ERIC NYLUND, the New York Times bestselling author of Halo: The Fall of Reach and Halo: Ghosts of Onyx, and most recently a new non-Halo series that begins with Mortal Coils.

FRANK O'CONNOR, the Franchise Director for Halo at 343 Industries.

ERIC RAAB, writer, and Tor editor of the Halo novels since 2004.

KAREN TRAVISS, the #1 New York Times bestselling author of her own Wess'har series as well as Star Wars and Gears of War novels.

JEFF VANDERMEER & TESSA KUM: Vandermeer is the World Fantasy award-winning writer of City of Saints and Madman as well as Shriek: An Afterword and Finch. Kum is the author of 7wishes and editor for Weird Tales and the Best American Fantasy series.

FRED VAN LENTE, the New York Times bestselling author of Incredible Hercules (with Greg Pak) and Marvel Zombies 3, as well as Cowboys and Aliens and the upcoming Marvel comic series Halo: Blood Line.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5390987&view=rss&microfeed=true
<![CDATA[Elder Scrolls Novel Potentially Confirms Elder Scrolls V]]> Author Greg Keyes is better known to me by his Star Wars Expanded Universe contributions, but as the writer on The Elder Scrolls: Infernal City, he's been promoted to "potential Bethesda informant."

A book blurb on the Waterstone's retail site reads "A novel that takes places forty-five years after the Oblivion Crisis, which is the story of The Elder Scrolls IV: Oblivion game and the expansion pack Shivering Isles. It partly bridges the gap for the next game, which is set 200 years after the Oblivion crisis."

So, assuming "the next game" in Oblivion continuity isn't a ZeniMax Online massively multiplayer online game, this might be a hint at an Elder Scrolls V. Although, to hear Bethesda's Pete Hines tell it, that's the natural conclusion anybody could draw from how well The Elder Scrolls IV sold.

Well spotted, Silver!

P.S. Yes, I read The Age of Unreason series. When I was a kid. So Keyes' Star Wars work is how I think of him and I consider it a compliment.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5388787&view=rss&microfeed=true
<![CDATA[The Elder Scrolls In Convenient Novel Form]]> The land of Tamriel is terrorized by a floating city that first kills and then raises the dead in The Infernal City, the first of two Elder Scrolls novels by bestselling author Greg Keyes.

Greg Keyes is perhaps best known for his steampunk series The Age of Unreason, which features historical figures such as Benjamin Franklin and Isaac Newton, neither of which will be appearing in The Infernal City. The novel takes place four decades after Oblivion, telling the story of a group of unlikely heroes banding together to unravel the secret behind the floating city of Umbriel, which leaves undeath in its wake. It sounds like your standard fantasy romp, but Keyes does some pretty fabulous things when shaping characters, so we can probably expect a great deal of personality at the very least. All I know is it's about time we got some officially sanctioned Elder Scrolls fiction to tide us over between games.

The Infernal City is due out on November 24th from Del Rey, and can now be preordered at Amazon.com.

Pre-Order The Infernal City [Bethesda Blog]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5380878&view=rss&microfeed=true
<![CDATA[Dragon Age Novel Saga Continues]]> The epic tale that began in The Stolen Throne continues in October as Tor Books releases Dragon Age: The Calling, further expanding the Dragon Age fiction beyond the video game.

In The Stolen Throne, Dragon Age: Origins lead writer David Gaider told the story of Maric's mission of vengeance to reclaim the throne from those who had his mother killed. SPOILER ALERT! Now King Maric allows the legendary Grey Wardens to return to Ferelden, only to find that during their 200-year exile, one of them has aligned himself with an ancient enemy - the darkspawn. Maric must lead the Grey Wardens into the Deep Roads in order to help preserve not only their organization, but the very kingdom itself. It helps if you imagine dramatic music in the background while you read that.

How does this tie in to the game? In Dragon Age: Origins you are a Grey Warden, and you'll be dealing with King Cailan Theirin, the son of good old King Maric. This of course means that the kingdom survives and Maric has a son, but that shouldn't spoil the second novel for you, as Gaider spins a good yarn nonetheless.

Dragon Age: The Calling will hit bookstore shelves on October 13th, with a price tag of $14.99 attached.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5359786&view=rss&microfeed=true
<![CDATA[Kotaku's 2009 Summer Reading List]]> Summertime is here, and it's time to hit the beach, splash in the waves, and bask in the sun with a little ultra-portable gaming, courtesy of Kotaku's 2009 Summer Reading List.

While video game publishers aren't quite as afraid to release new titles during the summer months as they used to be, there is still a dry period between the last games of spring and the beginning of the fall holiday season. Just because there aren't quite as many games to play doesn't mean you can't still immerse yourself in your favorite titles. We've compiled a list of quality reading materials to keep you steeped in game culture throughout the hot days of summer and beyond.

Fiction
What makes a great work of video game fiction? Strong writing helps, but it's the more supportive nature of gaming fiction that makes a title stand out. The author must not only tell a compelling tale, but tell it in such a way that, when the reader returns to the game, they find the nature of their relationship to the title has changed. Whether it enhances familiarity with one of the title's characters, or deepens our understanding of the game world, video game fiction excels when it changes the way we experience what we play.

Here is a list of some titles that excel at adding depth to the games they are inspired by, as well as a few that have inspired games on their own.

The Divine Comedy
Author: Dante Alighieri
Publisher: Various
First Publication: 1300's

Thanks to Electronic Arts there is a 14,000 line poem on Kotaku's Summer Reading List. If you are going to play and hopefully enjoy the loose video game adaptation of Dante's Inferno, you may as well familiarize yourself with the source material. It may be a dense, allegorical vision of the Christian life and afterlife, but it's also considered to be one of the greatest works of world literature, and being able to discuss such things really impresses the opposite sex at fancy dinner parties.

Dragon Age: The Stolen Throne
Author: David Gaider
Publisher: Doherty, Tom Associates, LLC
Pub. Date: March 2009

Who better to pen a prequel novel to an upcoming role-playing game than the lead writer for the game itself? David Gaider of BioWare has lent his writing talents to such classic games as Baldur's Gate 2: Shadows of Amn and Star Wars: Knights of the Old Republic, and his work translates quite well onto the printed page, as evidenced by his first novel, Dragon Age: The Stolen Throne. The book tells the story of a Maric, the son of the Rebel Queen, seeking to reclaim the throne of Ferelden following his mother's murder. The story is compelling and entertaining, setting the tone for the upcoming game quite nicely.

I really appreciate it when the lore comes before the game, letting the player step into the action feeling as if they have a deeper understanding of the world they are about to experience.

Ender's Game
Author: Orson Scott Card
Publisher: Various
First Publication: 1985

What's a science fiction novel from 1985 doing on Kotaku's Summer Reading list? Aside from the fact that Chair Entertainment is working on a downloadable title based on the novel, Ender's Game is one of the ultimate video game-themed novels of all time. The story centers on Ender Wiggins, a young boy who is part of a class of students at Earth's Battle School, where they train gifted children to take command positions in humanity's war against the alien Formics. The children are trained using simulators - high tech video games that place them in the midst of virtual battles, commanding fleets in what could be the ultimate real-time strategy game. Woven into the science fiction plot is a poignant coming-of-age tale, making Ender's Game a book that delivers on multiple levels. If you've not read it you should, and if you have read it, shush.

Gears Of War: Aspho Fields
Author: Karen Traviss
Publisher: Random House Publishing Group
Pub. Date: October 2008

Author Karen Traviss was at her best when she wrote the Star Wars: Republic Commando novels, and now she takes that same understanding of both combat and camaraderie and applies it to the Gears of War universe, telling the story of Marcus Fenix and Dominic Santiago in a way that the games never could. Her book takes them from childhood to the battle of Aspho Fields, where they must face a dark secret about Dominic's brother Carlos. Traviss seems to understand the bonding of brothers in battle better than most male writers who tackle the same sort of subject matter, making for an entertaining read no matter how you feel about the series itself. Traviss revisits Gears in late July, picking up where the second game left off with Gears of War: Jacinto's Remnant.

Halo: Contact Harvest
Author: Joseph Staten
Publisher: Doherty, Tom Associates, LLC
Pub. Date: October 2007

Wait, isn't the latest Halo novel The Cole Protocol? Yes it was, and that's why I am recommending Halo: Contact Harvest. If you want a novel that tells a compelling story set during the early days of the war between humanity and the Covenant, you'd be better off avoiding Tobias S. Buckell's The Cole Protocol and reading or re-reading Contact Harvest. As Staten did with Sergeant Johnson in Contact Harvest, Buckell tries to develop Captain Jacob Keyes in The Cole Protocol. Wile he succeeds in telling a multi-layered story with well-developed characters, they aren't likable characters that you'd want to know the story behind. On top of that, I'm not even that hardcore a Halo fan and I noted several inconsistencies between the game and the book. In Contact Harvest, Bungie writer Joseph Staten takes a character that isn't more than a caricature in the game and develops him in a way that changes how you'll view his appearances in the Halo series.

Halo: Uprising
Author: Brian Michael Bendis Artist: Alex Maleev
Publisher: Marvel Enterprises, Inc.
Pub. Date: June 2009

While I hate to use the phrase "must-have", this hardcover collection of the four issues of Marvel's Halo: Uprising comic book series is indeed just that, bridging the gap between Halo 2 and Halo 3 with a compelling story and some fantastic artwork.

Hellgate: London Trilogy - Exodus / Goetia / Covenant
Author: Mel Odom
Publisher: Simon & Schuster Adult Publishing Group
Pub. Date: June 2007 - August 2008

Simon Cross never believed in demons. Despite the fact that his father raised him in a hidden underground commune belonging to the Templar, an organization training in secrecy to defend mankind against a prophesied invasion from the infernal, Simon lacked the faith of his fellows. He left the commune in hopes of finding a normal life. But when the gates of hell do open, Cross finds himself drawn back to London to lead a desperate battle to save humanity. Mel Odom treats Hellgate so much better than the game deserves to be treated. If the game contained just a small portion of the personality Odom gives his characters it would still be operational in North America today. The third book is a bit of a letdown, feeling rushed, possibly due to the game's impending failure, but getting there is one hell of a ride. Forget the bad game. This is a series of good books.

Mass Effect: Revelation / Ascension
Author: Drew Karpyshyn
Publisher: Random House Publishing Group
Pub. Date: May 2007, July 2008

The Mass Effect novels, Crecente's contribution to the Kotaku Summer Reading List, are more prequel than companion. They add to the already-rich lore of the Mass Effect universe. With BioWare's own resident novelist and lead writer for Mass Effect Drew Karpyshyn penning the stories, you can expect a level of detail that no outside author could hope to deliver.

Metal Gear Solid
Author: Raymond Benson
Publisher: Random House Publishing Group
Pub. Date: May 2008

Given that the author has written James Bond novels, one has to overlook Raymond Benson's Bondification of Solid Snake in this adaptation of the first Metal Gear Solid game. The book follows the plot of the game closely, adding little details that should please fans of the series. It fleshes out some of the character's motivations quite nicely. The only issue is the characterization of Snake himself...which one has to admit wasn't all that deep in the game. Benson takes a few liberties with the character, giving him Bond-like quips that don't quite jibe with Snake as we know him today. Still a good read, and with Benson busy penning the novelization of the game's follow-up, Sons of Liberty, we might as well get used to his writing style.

Nova: StarCraft Ghost
Author: Keith R.A. DeCandido with an introduction by Chris Metzen
Publisher: Simon & Schuster Adult Publishing Group
Pub. Date: November 2006

The tragic and often heart-wrenching story of Nova, Emperor Arcturus Mengst's most deadly Ghost operative. When her parents are murdered by a rebel militia, young Nova lashes out with her devastating powers, killing hundreds in the blink of an eye. She finds herself alone in the streets of Tarsonis, pursued by a special agent tasked with hunting her down. Definitely a book that deserves to be read. DeCandido's portrayal of Nova's plight touches all the right chords, and the tragedy of the situation is made all the more poignant by the fact that this is a novel based on a game we may never see.

Prince of Persia: The Graphic Novel
Author: A.B. Sina with Art by LeUyen Pham and Alex Puviland
Publisher: First Second
Pub. Date: September 2008

The Prince of Persia isn't a person, but rather an ideal or spirit that certain Persian princes embody. This is the theme that poet A.B. Sina presents in this lovely graphic novel inspired by the video game series. The book follows the story of two princes, separated by time but entwined by fate, with Sina's words texturing the canvas on which artists Pham and Puviland practice their craft. A bit hard to follow at first, once the separate story threads are braided together the tale truly takes off. As an added bonus, Prince of Persia creator Jordan Mechner provides a brief history of the game series in the volume, neatly counterbalancing the more artistic take on the legend.

Resident Evil: The Umbrella Conspiracy
Author: S.D. Perry
Publisher: Simon & Schuster Adult Publishing Group
Pub. Date: October 1998

This one goes way back, but when I asked for staff recommendations for the list, Resident Evil: The Umbrella Conspiracy was the first thing out of AJ's mouth, and so here it is. She claims the first book is the best in the series, with the quality slowly dwindling thereafter. That's a bit odd, because I remember reading an Aliens series by S.D. Perry that followed that exact same pattern - a strong start followed by diminishing returns.

StarCraft: Dark Templar Series - Firstborn / Shadow Hunters / Twilight
Author: Christie Golden
Publisher: Simon & Schuster Adult Publishing Group
Pub. Date: May 2007 - June 2009

Archaeologist Jake Ramsey, hired to explore an unearthed Xel'Naga temple, finds himself bonded to the spirit of a long-dead Protoss mystic. Driven by the mystic's memories, Jake sets off on a journey that spans the universe. The three book series sees its protagonist pursued by the Zerg, hounded by a powerful Dark Aarchon, and taking a good, hard look at humanity's role in the universe. Author Christie Golden has penned a large number of licensed novels in her time, and there's a good reason she is constantly tapped for said duty. While other adaptation authors simply familiarize themselves with their subject matter, Golden seems to fall in love with each universe she visits, and that love shines through on every page.

Star Wars: The Force Unleashed
Author: Sean Williams
Publisher: Random House Publishing Group
Pub. Date: August 2008

Sean Williams takes the already-compelling tale of Darth Vader's secret apprentice and fleshes it out in vibrant detail, creating an excellent companion piece to the video game. It's a great example of a novelization that adds a layer of depth to the source material.

Warhammer Online: Age Of Reckoning: Empire In Chaos
Author: Anthony Reynolds
Publisher: Games Workshop
Pub. Date: August 2008

The battle between the Empire and the forces of Chaos escalates in this solid companion to the massively multiplayer online roleplaying game. It's basically a classic fantasy tale - a band of characters from different backgrounds find themselves thrust together against a backdrop of war. You've got your innocent maiden who finds herself in possession of tremendous power; your tough-as-nails anti-hero; an enigmatic elf struggling to overcome the language barrier; and a dwarf who takes the grumpy dwarf routine to a new level. A bit formulaic, but a solid read.

World of Warcraft: Arthas: Rise of the Lich King
Author: Christie Golden
Publisher: Simon & Schuster Adult Publishing Group
Pub. Date: April 2009

Yes, it's another Blizzard book by Christie Golden, but as I mentioned previously, there is a reason she is tapped to pen some of the most important stories in video game fiction. The story of Arthas' transformation from paladin of the Silver Hand to evil lord of the undead is one of the most classically tragic tales in Azeroth. Golden handles the details with an expert pen, building up Arthas Menethil's world and then slowly tearing it apart.

Non-Fiction
While some of prefer their video game reading to tend to the fantastic, others prefer to take time during the summer months to brush up on their facts, get a little bit of back story, or wax philosophical on their favorite titles in preparation for the busy fall forum flaming season. Here's a handful of more-grounded gaming reads.

Arcade Mania: The Turbo-charged World of Japan's Game Centers
Author: Brian Ashcraft
Publisher: Kodansha International
Pub. Date: January 2009

Didn't think I'd miss this one, did you? Written by our own Brian Ashcraft, Arcade Mania takes us deep inside the arcades of Japan, exploring not only the games themselves, but the colorful people who play them, presenting both history and culture in equal servings. I enjoyed the quirky page layouts almost as much as I enjoyed the actual words, and while I would have preferred a bit more lead in and lead out, all in all it's one heck of a good read.

Guinness World Records Gamers' Edition 2009
Compiled by Guinness World Records
Publisher: Guinness World Records Limited
Pub. Date: February 2009

Because we have to use the bathroom in the summer as well.

Grand Theft Childhood: The Surprising Truth About Violent Video Games - And What Parents Can Do
Authors: Lawrence Kutner, Cheryl K. Olson
Publisher: Simon & Schuster Adult Publishing Group
Pub. Date: April 2008
You've probably seen quotes from the husband-and-wife writing team and references to this book on Kotaku before, and you'll more than likely see them again. The pair studied some of the habits and behaviors of some 1,300 middle-school gamers in Pennsylvania and South Carolina, and their findings are some of the most balanced ones I've seen. Many violent video game studies feel like they have an agenda, be it to condemn video games or exonerate them. Grand Theft Childhood moves the focus away from that debate and directs parents' attention where it should be anyway - their own children.
High Score!: The Illustrated History of Electronic Games, Second Edition
Authors: Rusel DeMaria, Johnny L. Wilson
Publisher: McGraw-Hill Osborne Media
Pub. Date: 2nd Edition, December 2003

This one was Ashcraft's suggestion, but I couldn't agree more that High Score! deserves a place on any video game reader's list. DeMaria and Wilson take on the history of the video game industry, from its humble beginnings as dots moving on a screen to the coming of the PlayStation 2 and original Xbox. They break things down by company, era, and geographical region, making it the perfect book to just open up to any random page and begin reading, or as Ashcraft puts it, "Great to pick up and put down whenever you are on the throne."

The Legend of Zelda and Philosophy
Editor: Luke Cuddy
Publisher: Open Court Publishing Company
Pub. Date: November 2008

If you think far too much about the Legend of Zelda series, then here is a book for you. The Legend of Zelda and Philosophy is a series of essays that explores topics both confined to the game, as in Rachel Robison's "Shape Shifting and Time Traveling: Link's Identity Issues", to more all-encompassing philosophical fare, which we see in Paul Brown's "Hyrule's Green and Pleasant Land: The Minish Cap as Utopian Ideal". It's equal bits absurd and insightful.

This first edition of the Kotaku Summer Reading List presents a rather broad range of titles, from fantasy and science fiction to philosophy and scientific study. Hopefully you'll find something worth a sunny afternoon read somewhere amongst the selection. Of course, this certainly isn't the end of this list. You are all part of Kotaku as well, so now that we've shared some of our favorites, it's your turn to share some of your own. After all, the only thing better than reading a good book is sharing a good book.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5304338&view=rss&microfeed=true
<![CDATA[Spectrobes Now In Convenient Novel Format]]> Disney continues to stand behind their answer to the Pokémon, releasing a series of junior novels based in the Spectrobes universe.

Disney's enthusiasm for the series they had created from the ground up is admirable, and there tenacity is something to see. They aren't just fostering a video game franchise, but attempting to sow the seeds of entertainment sensation, watering it now and again with new game releases and tie-ins. One such tie-in actually launches today, with the first two young adult novels in the Spectrobes series already in stores.

Spectrobes: First Contact and Spectrobes: Rise of the Ancient follow the storyline of the first two Nintendo DS titles, and are both available for purchase today wherever fine reading materials are sold. The next book is Spectrobes: Origins, which is being released in August, just before its namesake hits the Nintendo Wii. The fourth book, Spectrobes: The Ultimate Returns, is due in stores November 3.

"The Spectrobes video game franchise has been incredibly successful with the handheld releases the past two years and the anticipation of the first Wii game, Spectrobes: Origins, this fall," said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. "As an original video game property, Spectrobes is expanding to excite audiences in new ways. The four junior novels are the perfect initial step in growing the Spectrobes franchise."

Did he say "initial step"? That sounds a little ominous, doesn't it?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5304979&view=rss&microfeed=true
<![CDATA[Gears Of War 2 Continues In Jacinto's Remnant]]> New York Times bestselling author Karen Traviss picks up the story of Marcus Fenix and Dom Santiago where Gears of War 2 left off, with next month's release of Gears of War: Jacinto's Remnant.

As this novel is a direct sequel to Gears 2, those of you who haven't finished it yet might want to hurry the hell up. The rest, read on.

Jacinto's remnant picks up after the destruction of humanity's last bastion on the planet Sera, with the refugees from Jacinto finding themselves struggling against the icy wilderness as well as the remaining Locust, which are understandably very angry. Only Marcus Fenix and his merry band of muscle-bound Gears can find a safe haven for the dregs of humanity.

"Karen Traviss has outdone herself once again," said Rod Fergusson, executive producer, Epic Games. "JACINTO'S REMNANT not only answers the question of what happens after the events of Gears 2, it also provides greater insight into the Gears of War universe and a deeper understanding of its characters. We hope players of the games and discerning readers alike will enjoy this ongoing tale of humanity's fight for survival."

Traviss' first Gears book, Aspho Fields, was one damn fine read, and I can't think of anyone I'd rather have continue the Gears saga than the woman behind the Star Wars: Republic Commando novels.

Gears of War: Jacinto's Remnant should be in stores come July 28th.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5304506&view=rss&microfeed=true
<![CDATA[Metal Gear Solid 2 Novel Due In November]]> The official novelization of Metal Gear Solid 2: Sons of Liberty is due out in November, raising the question of how many different ways there are to say "hiding his crotch with his hands".

Perhaps author Raymond Benson will offer us some keen insight into Raiden's mindset as he snuck naked through a heavily fortified enemy base in Metal Gear Solid 2. Benson, the author of six James Bond continuation novels, also penned the novelization of the first Metal Gear Solid, which went on sale last May. Reader reviews of the first book were relatively positive, although there weren't that many, so we've high hopes that Benson will return to form on November 24th, as long as he can avoid passages like this one:

Raiden tensed, gripping his junk as the sounds of booted footsteps rang out from around the corner...

Somewhere inside of me there is a novelist, and he's screaming. Not to be let out; just constantly screaming for no reason.


Metal Gear Solid 2: Sons of Liberty Pre-Order Page
[Amazon.com via CommanderBond.net]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5213277&view=rss&microfeed=true
<![CDATA[Greg Bear Penning Halo Forerunner Trilogy]]> Noted science fiction author Greg Bear takes a stab at the earliest days of the Halo universe with The Forerunner Trilogy, traveling 100,000 years into the series' past.

A mysterious ancient race worshiped by the Covenant as gods, the Forerunners wiped themselves off the face of the universe to help stem the tide of the Flood, for all the good that did. Announced this weekend by Bungie's Frank O'Connor at the Emerald City Comic Con (thanks Colin!), the Forerunner Trilogy will explore this ancient race and their ties to humanity, as revealed in Halo 3.

If you've ever even skimmed the science fiction section of your local bookstore you've probably seen Greg Bear's name. He's more of a hard science fiction writer, dealing with technical accuracy and detail, attempting to make the more fantastic elements of the genre seem more plausible. It should be interesting to see how his approach fits in with the Halo Universe.

The first book in the Forerunner Trilogy is due in 2010 from Tor Books.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5200423&view=rss&microfeed=true
<![CDATA[The Official Far Cry 2 Map Editing Guide, Written By Gamers]]> Ubisoft and Charles River Media are keen on having gamers school each other, announcing The Official Far Cry 2 Map Editing Guide, one of the first game design books written by gamers.

All three versions of Far Cry 2 contain a robust set of level design tools, but there is a big difference between tossing down a few boulders onto a blank map and crafting a sublime multiplayer experience. Ubisoft now turns to the Far Cry 2 players themselves, accepting submissions on various topics for inclusion in "Designing Wargames: The Official Far Cry 2 Map Editing Guide", to be published this spring.

"This is the next milestone in gamer-generated content," says David Hutchison, Associate Professor at Brock University. "Far Cry 2 makes it easy for both PC and console gamers to create cool new multiplayer maps that they can then share with other gamers. We want to honour this effort by inviting the Far Cry 2 map-making community to contribute to this first-of-its-kind game design book."

While the backbone of the book will be authored and edited by Professor Hutchinson, the author of “Playing to Learn: Video Games in the Classroom," the meat will come directly from articles submitted at www.farcrybook.com. If you're interested in becoming a part of the project, just follow the link for the submission guidelines, but act fast - submissions close tomorrow.

It sounds to me like a collection of user-written FAQS and strategies you'd find online, only without having to worry about burning your thighs with your laptop while reading it in the restroom. I approve.

Ubisoft® Announces "The Official Far Cry® 2 Map Editing Guide"

A Book Written by Gamers for Gamers

LONDON, UK - January 27, 2008 - Today, Ubisoft announced a unique partnership with Charles River Media, one of North America's leading publishers of video game development books. Both companies are working together to create one of the first game design books written by gamers for gamers.

"Designing Wargames: The Official Far Cry® 2 Map Editing Guide" will be published in the spring of 2009. Written and edited by David Hutchison, author of “Playing to Learn: Video Games in the Classroom,” the book will comprise of map making techniques and advice contributed by Far Cry 2 map makers around the world.

"This is the next milestone in gamer-generated content," says David Hutchison, Associate Professor at Brock University. "Far Cry 2 makes it easy for both PC and console gamers to create cool new multiplayer maps that they can then share with other gamers. We want to honour this effort by inviting the Far Cry 2 map-making community to contribute to this first-of-its-kind game design book."

As underlined by Jessy-Gosselin Gant of the Far Cry2 development team:“Level design is a defining factor in how the player will experience a video game. It constitutes a key role in production by having the responsibility of presenting all the different game components such as art, animation, AI and gameplay mechanics at their best, so the player can enjoy them in a convincing and attractive environment.”

Far Cry 2 map-makers who are interested in contributing to the book can learn more at the book's website - www.farcrybook.com - where they can submit Far Cry 2 map reviews, map editing quick tips, tactical analyses, and feature articles.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5140320&view=rss&microfeed=true
<![CDATA[Dragon Age Prequel Novel Released This March]]> BioWare crams so much story into their games that they need to release some of it in book form, hence Dragon Age: The Stolen Throne, the novel prequel to Dragon Age: Origins.

Due out on March 3rd from Tor Books, Dragon Age: The Stolen Throne tells the tale of the rebel lord Maric, who leads an army to recover his throne following his mother's murder. It's written by David Gaider, the lead writer on the game, so you can be relatively sure it'll closely follow game canon. In case you're still worried, BioWare has the entire first chapter available for download on the book's official page, which is as close to try before you buy as you are likely to get in this situation.

I've always been a big fan of carrying on a game's storyline outside of the actual title, so Dragon Age: The Stolen Throne shall be placed firmly on my list of books that I really want to get, yet forget to pick up upon release, causing me to be pleasantly surprised when I come across it months later.

TOR BOOKS AND BIOWARE ANNOUNCE DRAGON AGE: THE STOLEN THRONE

David Gaider Pens Thrilling Prequel to BioWare's Highly Anticipated Video Game, Dragon Age: Origins

New York, NY and Edmonton, Canada — January 14, 2009 — Tor Books, the largest publisher of science fiction in the world, and BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), are proud to announce the publication of DRAGON AGE™: THE STOLEN THRONE (A Tor Trade Paperback; $14.95; March 3, 2009), the thrilling prequel to Dragon Age™: Origins, the highly anticipated dark, heroic fantasy video game. This gripping novel will introduce the reader to a brand new fantasy universe created by BioWare, the award-winning developer of computer, console, handheld and online video games. Veteran video game developer and writer, David Gaider, brings a fresh and talented voice to the novel based on the hit video game that is set for release in 2009.

Fans of BioWare can preview DRAGON AGE™: THE STOLEN THRONE by visiting the official Dragon Age website at: http://dragonage.bioware.com/noveltst.html, where they can read the entire first chapter and find additional information about the new novel and the forthcoming Dragon Age: Origins video game.

When the beloved rebel queen is murdered, her son Maric sets out on a mission of vengeance against the faithless lords who were responsible for his mother's untimely death. The nation of Ferelden that once prospered under his family's reign now suffers under the cruel hands of the invading Orlesians. His countrymen now live in fear and no one is to be trusted.

Maric soon becomes the leader of a rebel army hell-bent on retaking Ferelden from the control of a foreign tyrant. With only two true allies by his side, the brash outlaw Loghain and the beautiful warrior maiden Rowan, Maric and his trusted band must outwit spies and traitors as they try to reclaim the stolen throne.

The team at BioWare has passionately created a fantasy world like no other—filled with compelling characters, rich landscapes, and hidden terrors. DRAGON AGE: THE STOLEN THRONE is a sweeping epic that will enrapture readers and gamers everywhere.

About the Author

DAVID GAIDER lives in Edmonton, Alberta, and is a Senior Writer at BioWare's Edmonton studio, where he has worked since 1999. He is currently the Lead Writer on Dragon Age: Origins, responsible for story and setting design, and prior to that worked on such titles as Baldur's Gate™ 2, Baldur's Gate™ 2: Throne of Bhaal, Star Wars®: Knights of the Old Republic™, Neverwinter Nights™ and its expansions.

Dragon Age: The Stolen Throne
A Tor Trade Paperback
By David Gaider
ISBN: 0-7653-2408-3
Publication Date: 3/3/09
400 pages/$14.95

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5131391&view=rss&microfeed=true
<![CDATA[Halo: The Cole Protocol Drops In November]]> Those of you desperate for your next dose of Halo fiction but not desperate enough to start downloading Master Chief / Cortana slashfics are getting some relief next month as Tor Books announces the sixth book in the Halo series, The Cole Protocol, will be hitting book stores on November 25th, just in time for the holidays. The new novel, written by Tobias Buckell, reveals the location of the Spartan Gray Team and delves deeper into conflicts brought about by the Human-Covenant War.

I'm not familiar with Buckell's work, but he was a Nebula award nominee and a Prometheus Award finalist, so he's sure to be nearly excellent.

HALO: THE COLE PROTOCOL TO LAUNCH ON NOVEMBER 25th

NEW YORK, NY – October 7, 2008. Tor Books today announced Halo: The Cole Protocol will be released on November 25 – just in time for the holidays! The cover image for the new novel has been officially revealed to coincide with the announcement (see attached).

Halo: The Cole Protocol is the sixth in the New York Times bestselling literary series based on the blockbuster Microsoft and Bungie Studios' Halo® video games. An unabridged audiobook edition will publish simultaneously with the new novel.

Written by Nebula nominee and Prometheus Award finalist, Tobias Buckell, Halo: The Cole Protocol unveils the location of the Spartan Gray Team and takes readers into an unexplored conflict of the Human-Covenant War, where unlikely alliances are formed and shattered, altering the course of the humanity's epic struggle for survival. The Halo novels, Halo: Ghosts of Onyx (Tor 2006) and Halo: Contact Harvest (Tor 2007) became instant bestsellers and they, along with the three previous novels, have helped establish Halo® as one of today's greatest science fiction franchises.

HALO: THE COLE PROTOCOL

Pricing: $14.95 Trade Paperback Original / $23.95 Macmillan Audio

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5060282&view=rss&microfeed=true
<![CDATA[Gears Of War Novels Get New Author]]> How very odd. Back in January we reported that Steven L. Kent, author of the Clone series and The Ultimate History Of Video Games would be penning a series of novels based on Gears of War, but now Del Rey has announced an entirely different sort of clone author for the series. Karen Traviss, who wrote the excellent Star Wars: Republic Commando series of novels. No offense to Mr. Kent, but my excitement level just kicked up a notch.

“Playing Gears of War is a kick-ass experience,” said Del Rey editor Keith Clayton, “And the Gears of War books should remain true to the spirit of the game. I’m happy to announce that the marriage of Karen Traviss and chainsaw bayonets is a match made in heaven—or hell, if you happen to be a Locust drone.”

The first novel, Gears of War: The Battle Of Aspho Fields will go on sale October 28th, exploring the relationship between Marcus Fenix and Dominic Santiago. Let's just hope there's no kissing involved. Hit the jump for more info.

EPIC GAMES AND DEL REY ANNOUNCE NOVELS IN THE GEARS OF WAR VIDEO GAME UNIVERSE

NEW YORK, NY – July 21, 2008 – Epic Games, Inc. and Del Rey, an imprint of Ballantine Books at the Random House Publishing Group, announced today that Del Rey will publish three novels set in the gritty world of the bestselling and critically acclaimed Gears of War video game series. The first novel, GEARS OF WAR: THE BATTLE OF ASPHO FIELDS, written by #1 New York Times bestselling author Karen Traviss, will go on sale October 28, 2008. The Gears of War 2 video game, the highly anticipated sequel to the genre-defining third-person shooter that won over 30 game of the year awards, will be released worldwide exclusively for the Xbox 360™ on November 7, 2008.

In GEARS OF WAR: THE BATTLE OF ASPHO FIELDS, the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, as ghosts come back to haunt Marcus Fenix and Dominic Santiago. For Marcus — decorated war hero, convicted traitor — the return of an old comrade threatens to dredge up an agonizing secret he's sworn to keep. As the beleaguered soldiers of the Coalition of Ordered Governments take a last stand to save humankind from extermination, the harrowing decisions made at Aspho Fields have to be relived and made again. Marcus and Dom can take anything the Locust Horde throws at them — but will their friendship survive the truth about Dom’s brother Carlos?

“After finishing the first Gears of War game, players were left wanting to know more about Delta Squad and the events leading up to Emergence Day,” said Epic Games’ president Michael Capps. “This trilogy of novels opens up whole new worlds of storytelling opportunities, and will add even more context to the upcoming comic book series, game sequel and motion picture. We loved Karen Traviss’ work on the Republic Commando series, and we can’t wait to get her Gears book to our fans.”

“Playing Gears of War is a kick-ass experience,” said Del Rey editor Keith Clayton, “And the Gears of War books should remain true to the spirit of the game. I’m happy to announce that the marriage of Karen Traviss and chainsaw bayonets is a match made in heaven—or hell, if you happen to be a Locust drone.”

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5027237&view=rss&microfeed=true
<![CDATA[The Violent Gaming Book To Buy Your Parents]]> gtchildhood.jpgAfter several years of reading contradicting reports on the effects of violent gaming on children, I've come to the conclusion that there is no real research we can trust. What can we do? Exactly what the mainstream press does - pick the one that comes to the conclusion we want! In this case, it's "Grand Theft Childhood: The Surprising Truth About Violent Video Games", by Lawrence Kutner and Cheryl Olson, two researchers at Harvard who decided to publish their 2007 findings in a book aimed at reassuring parents that their kids won't become violent psychopaths by playing Grand Theft Auto. Why is their study better than the ones that reach opposite conclusions? Says Dr. Olson:
Until now, the most-publicized studies came from a small group of experimental psychologists, studying college students playing nonviolent or violent games for 15 minutes. It's debatable whether those studies are relevant to real children, playing self-selected games for their own reasons (not for cash or extra credit!), in social settings, over many years. But media reports and political rhetoric often ignore that distinction.

So how did the Harvard study differ? They polled over 1200 children between two states, asking them about their reasons for playing video games with an eye on how those motivations were different between different subgroups, such as children that showed signs of attention deficit disorder and depression. The findings indicate that many children see video games as a way to work out their aggression in a safe environment, or to help them feel less lonely and isolated. Poor lil guys.

The book, due out in April, also features chapters about parents themselves, as well as one chapter dedicated to explaining why all of the other studies are inaccurate, looking at how other researchers define aggressions, the games used, size of focus groups, etc.

As I said, I don't trust any of these studies at this point, but if you've got a parent worried about your game play habits or hell - even if you are a parent worried about your children's video game playing, nothing is quite as reassuring as having a big book by doctors on your beside table.

Hit the link below for a full interview with author Dr. Cheryl K. Olson at Game Couch!

Interview: Dr. Cheryl K. Olson co-author of Grand Theft Childhood
[Game Couch via Game Politics]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=362953&view=rss&microfeed=true
<![CDATA[Dead Space Gets Comic Book Prequel]]> EA wants to give the story of their upcoming space horror adventure Dead Space a bit more punch, so they've teamed up with Image Comics to create a comic book prequel series for the game. The Dead Space comic book features art by Ben "30 Days Of Night" Templeton and words by comic book writer and novelist Antony Johnston, and tells the story of a doomed deep-space mining colony that - as deep-space mining colonies are want to do - accidentally mines up some evil. They should have gone with skinning. You never skin evil. Ahem. The six issue series kicks off on March 3rd, with a special edition of the 1st issue being made available this weekend at the WonderCon in San Francisco. Hit the jump for a full-size shot of the cover, as well as the ever helpful press release!

EA AND IMAGE COMICS ANNOUNCE DEAD SPACE COMIC SERIES WITH BEN TEMPLESMITH AND ANTONY JOHNSTON Limited Edition First Issue Only Available at WonderCon in San Francisco

Chertsey, UK - February 21, 2008 - Electronic Arts and Image Comics today announcd a new comic book series based upon the upcoming original survival horror video game; Dead Space™. This new six-book series set in the Dead Space universe will be written and illustrated by Ben Templesmith and written by Antony Johnston.

The Dead Space comic is the prequel story for the game. This series tells the gut-wrenching tale of a deep space mining colony that unexpectedly pulls an ancient and vicious alien life force from the dark rock.

The first issue will be on comic store shelves from March 3rd (£TBC) each. However, a limited edition version of issue #1 with exclusive cover art will be available at this week's WonderCon in San Francisco. In addition, Ben Templesmith and Antony Johnston will be signing the first issue of the Dead Space comic at the convention on February 22nd & 23rd at the Electronic Arts/Image Comics booth where the first 25 people each day will receive a free copy.

"The world of Dead Space has such a deep storyline that it's easily adaptable to other mediums," said Executive Producer of Dead Space, Glen Schofield. "We love the fact our story is being told across multiple forms of media, providing different experiences to different audiences, which all lead to the same dark place."

Ben Templesmith is an Australian commercial artist best known for his work in the American comic book industry - most notably Fell with writer Warren Ellis, published by Image Comics, and 30 Days of Night with writer Steve Niles published by IDW Publishing. The 30 Days of Night novel provoked a bidding war between film studios for the movie rights when the story was pitched a second time with Templesmith's artwork. Ben has been nominated for multiple Eisner Awards three years in a row for his comic work. He has also created book covers, movie posters, trading cards, and concept work for film.

Antony Johnston was born and raised in the Birmingham, England area and is the author of thirteen graphic novels, including Stormbreaker and Point Blanc (adapted from Anthony Horowitz' best-selling Alex Rider novels), The Long Haul, Julius and Three Days in Europe. He writes two ongoing serials, the sci-fi epic Wasteland and the children's fantasy Texas Strangers. He has adapted many of Alan Moore's prose stories to comics, written for the Texas Chainsaw Massacre comics license, and is the only other writer to have penned a story for Greg Rucka's award-winning Queen & Country series. He also writes novels; his debut Frightening Curves won the 2002 American Independent Publishing Award for Best Horror. His second novel, Stealing Life, was published in 2007.

Under development at EA Redwood Shores, Dead Space ships Fall 2008 for the PLAYSTATION®3 computer entertainment system, the Xbox 360™ videogame and entertainment system and the PC. This product is not yet rated by PEGI or ESRB. More information about Dead Space is available at www.deadspacegame.com.

###

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=359077&view=rss&microfeed=true
<![CDATA[Sam And Max Back In Print]]> Telltale games is now taking preorders for the reprint edition of Sam and Max Surfin' the Highway, the 1995 paperback collection of Steve Purcell's comics that - alongside the 1993 LucasArts adventure - launched a failed cartoon and eventually led to the episodic adventures we know and love today. The book contains all of the original material plus 25 pages of extra content, including promotional material for the upcoming DVD release of the animated series! The book comes in two flavors: a $19.99 paperback shipping at the end of this month and a $49.99 limited-edition hardback signed and dated by Steve Purcell due out in the Spring. Order before the 29th of this month and you'll get a code good for a free copy of Sam & Max: Ice Station Santa, the first episode of Season 2 of Telltale's adventure series. Having an extremely dog-eared copy of the original in a place of honor on my bookshelf, I cannot recommend Surfin' the Highway enough. Go buy now.

Sam & Max Surfin' the Highway Preorder Page [The Telltale Store]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=353754&view=rss&microfeed=true
<![CDATA[Women's Murder Club Goes Casual]]> James Patterson's best-selling book series Women's Murder Club is going interactive! Hot on the heels of the ABC television series based on the series, Patterson is teaming up with Gabriel Knight creator Jane Jensen, whose casual development company Oberon Media will be creating what they hope to be a series of casual murder mystery games. By coupling the female-dominated casual gaming market with the equally female-dominated book buying market, Patterson hopes to have a huge success on his hands.

So I think the market for what we're doing — games that are more sensitive and are centered on character, not shooting — will be monstrous. I have a huge audience ... which is something ABC discovered when 'Women's Murder Club' debuted and it was their biggest premiere on a Friday night in four years."
Patterson then floated away on his overly inflated ego, tossing books down upon his adoring fans below. Did you know he came up with the slogan, "Toys R Us Kid"? The man is some sort of god.

Patterson pursues video game murders most casual [The Hollywood Reporter]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=351537&view=rss&microfeed=true
<![CDATA[Gears Of War Gets Novel Prequel]]> If you were wondering what exactly happened to Marcus Fenix before the events that transpired in the blockbuster Xbox 360 hit Gears of War, you might be getting a little more insight come August, as Del Rey readies Steven L. Kent's Gears of War - The Pendulum Wars: The Battle of Aspho Fields. The first in a planned trilogy of prequel novels for the game, the book will presumably cover the Pendulum Wars - a series of skirmishes between human countries that led to COG taking over the planet. The trilogy is being penned by Steven L. Kent, author of The Ultimate History of Video Games as well as his own series of Clone novels, which centers around a future where the Earth's colonies throughout the galaxy are policed by a clone military. Let's just say the series is in very capable hands, as long as Kent can get the right balance of steroids-to-profanity going.
Gears of War Pendulum Wars The Battle of Aspho Fields [Amazon.ca via NeoGAF]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=339476&view=rss&microfeed=true