<![CDATA[Kotaku: Requiem: Bloodymare]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Requiem: Bloodymare]]> http://kotaku.com/tag/requiem: bloodymare http://kotaku.com/tag/requiem: bloodymare <![CDATA[ Requiem: Bloodymare Trailer Much More Exciting Than Requiem: Bloodymare ]]>
If only the massively multiplayer online role-playing horror game Requiem: Bloodymare were half as good as this CG-rendered cinematic for the game, I would play it for months and months. Sadly the contents don't quite match up to the picture on the outside of the box, but they at least deserve credit for trying in the first place.

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Wed, 17 Sep 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5051261&view=rss&microfeed=true
<![CDATA[ Requiem: Bloodymare Enters Open Beta ]]> requiem.jpg Didn't get into the Age of Conan early start event? Well here's something for you to mess about with over the weekend instead. Gravity Interactive's horror-MMO Requiem: Bloodymare couldn't have picked a better time to go into open beta. Right now you can head over to the website, register an account, download the client, and there you are, fighting evil in a rather unique little setting.

I've played the game a bit myself, and while there are points where it feels a bit like your standard Korean MMO given a fresh coat of paint, the game mechanics are actually rather entertaining. The only real problem I have with it is that it is hard to maintain an atmosphere of horror after you've killed the same monster 20 times, but it definitely has a few moments. Hit up the link below to get things started!

Requiem: Bloodymare Official Site [Gravity Interactive = Thanks Andthenjaredsaid!]

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Fri, 16 May 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391325&view=rss&microfeed=true
<![CDATA[ New Requiem: Bloodymare Screens. Now More Bloodier. ]]> Much like McWhertor, when I first heard about Requiem: Bloodymare, I had pretty high hopes. A bloody, gory MMO sounded awesome but as more and more screens come in I'm left feeling a little let down. They just don't quite cut it for me somehow. Of course, I will reserve my final judgment until I actually play the game, but for now it sort of just strikes me as Warcraft with lots of blood.

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Wed, 19 Mar 2008 11:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=369514&view=rss&microfeed=true
<![CDATA[ Requiem: Bloodymare Trailer ]]>

When I heard there was going to be an ultra gory MMO, my interest was piqued. But, after seeing some screens and now this trailer, my pique has waned a bit. It looks nice if not a bit generic and there's not nearly as much blood and gore as I had hoped for something with "bloody" in the title. But, who knows, it could shape up to be a really amazing game for all I know and then who will be laughing out of the other side of his face? The real question though is: Does lots of blood equal a good MMO?

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Sat, 19 Jan 2008 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=346846&view=rss&microfeed=true
<![CDATA[ Requiem: Bloodymare Looks...Bloody? ]]> Oh Gravity Interactive, how you raise my hopes and crush my dreams. First you announce your Havok-powered horror MMO Requiem: Bloodymare last week, getting my hopes all inflated for something unique and terrifying in the massively multiplayer sector, and then you give us screens like these. Granted the town looks kind of nifty and the character screen is nicely detailed, it's a dark elf. Standard Korean MMO dark elf number 3, if I am not mistaken, with a few demonic modifications to make him a little more evil than your average DE. On top of that, while these screens contain plenty of bloody, I see not one horse. What gives?

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Fri, 11 Jan 2008 11:20:06 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343885&view=rss&microfeed=true
<![CDATA[ Requiem: Bloodymare Brings MMO Horror ]]> Gravity Interactive is looking to bring a whole new world of violence, bloodshed, and death to the fantasy-saturated MMO market with Requiem: Bloodymare, a horror-themed massively multiplayer online roleplaying game. Powered by the Havok engine, the game explores a dark future where science and magic out-of-control have warped the natural world into something completely twisted. Players take on the role of genetically engineered, magically augmented Temperions, tasked with taking on the nightmare creatures plaguing the land. Factors such as time of day factor heavily into gameplay, and players will have the ability to genetically engineer themselves to be gain new abilities. Sounds intriguing, but the brief teaser at the game's website doesn't do much to impress, and for a game slated for a release early this year they sure are being stingy with the screenshots. Still, it's nice to see a very underrepresented subject making its way onto the MMO scene. Let's just hope the scares can hold up when OMGWTFROFLDude kicks in with the Chuck Norris one-liners in global chat.

Gravity Interactive Unleashes A Nightmare Of Violence And Death Into The MMO World

Requiem: Bloodymare Delivers Intense Experience for Mature Gamers

MARINA DEL REY, Calif. - Jan. 3, 2007 - Gravity Interactive, developer and publisher of a wide variety of online games including both casual and hardcore MMOs, is bringing the bloody horror of Requiem: Bloodymare to the United States in early 2008. The title introduces a world where the misuse of science and magic has warped the natural world into a twisted vision of death.

Set in the world of Ethegia, players take on the role of the Temperions, beings created through genetic engineering and arcane rites to engage in bloody combat with the walking nightmares stalking the land.

Using the Havok engine, Requiem: Bloodymare brings to life a visually stunning realm where fallout from generations of scientific and mystical warfare has polluted the natural world and given birth to horribly mutated monsters. The battles between players and these grotesque creatures are rendered with intense sequences of bloody and gory graphics.

"We've dedicated more than four years of intense development to be sure Requiem: Bloodymare really brings something unique in the MMO market." Peter Kang, CEO, Gravity Interactive, said. "We very consciously decided when we started the project that we wanted to diversify our offering to include much more than the cute, anime inspired gameplay of our previous hits. Requiem isn't a game for kids; this is for mature players that are looking for hardcore content that conjures up their deepest nightmares and fears."

Requiem: Bloodymare also brings several game mechanics that set it apart from the rest of the MMO market. The time of day will be an extremely important factor for players under the Nightmare System with incredibly powerful creatures awakening to terrorize the world at night. To defeat these challenges players will be able to draw upon the DNA System and the Beast Possession System. Players will use genetic engineering to modify their DNA to obtain characteristics and abilities nature never intended. The mystic arts will enable players to possess and transform into different bestial beings with extraordinary abilities.

More information about the Requiem: Bloodymare can be found at http://www.playrequiem.com.

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Fri, 04 Jan 2008 09:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=340480&view=rss&microfeed=true