<![CDATA[Kotaku: Remix]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Remix]]> http://kotaku.com/tag/remix http://kotaku.com/tag/remix <![CDATA[ Street Fighter II HD Remix Beta Extended ]]> Cacpcom's Street Fighter II HD Remix beta is testing more than the game's performance. It's also testing how long the game will be able to maintain player interest as the company announces the official extension of the beta test. Originally slated to be put to rest on or around August 20th, Capcom has pushed the end of beta to September5th to give players more time to screw around with upcoming patches.

Remember that you too can buy your way into the SF HD Remix beta test by sacrificing 800 Microsoft points on a copy of Wolf of the Battlefield: Commando 3 on Xbox Live Arcade.

SFII Beta has Endurance - Extended to September 5th!! [Capcom Unity Blog]

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Fri, 25 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029199&view=rss&microfeed=true
<![CDATA[ Fan Made Super SF II Turbo HD Remix Soundtrack ]]> Super Street Fighter II Turbo HD Remix needed a turbo remix of a soundtrack. And that's what it got from non-for-profit website OverClocked Remix (www.ocremix.org), which provided fan mixes and arrangements. According to the site's creator David Lloyd, "Artists can submit their own ReMixes of classic and modern game soundtracks, from consoles, handhelds, arcade, or computer games, in any musical genre, from rock to jazz to orchestral to trance." Capcom was able to tap this pool of talent for the game's soundtrack. And that's pretty darn cool.

how OC ReMix put its stamp on Street Fighter II HD Remix [ArsTechnica via s-kill's Blog Thanks, Gantz!]

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Thu, 24 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028486&view=rss&microfeed=true
<![CDATA[ Midnight Club: Los Angeles Misses Exit, Slips To October ]]> LA traffic can be a real bitch, so who can blame Rockstar if there two newest Midnight Club games are a little late getting there? Originally scheduled for a September 9th in North America and September 12th in Europe, Midnight Club: Los Angeles and its PSP companion Midnight Club: LA Remix are now scheduled to pull into stores on October 7th in the states, with a European release three days later.

The press release doesn't explain the reason for the delay, or for that matter even call it a delay. In happy PR land this is just a new release date, possibly even better than the last! I'm assuming it's the usual last-minute bug-stomping, extra polish sort of thing. That or they just really like October more.

Rockstar Games announces new release date for Midnight Club: Los Angeles on the Xbox 360® and PLAYSTATION®3 and Midnight Club: LA Remix for the PSP® system

Open-world street racing series debuts on October 7th and 10th in North America and Europe, respectively

NEW YORK—(BUSINESS WIRE)—Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced a new release date for the fourth installment of its critically-acclaimed and genre-defining Midnight Club franchise, Midnight Club: Los Angeles. Set for release on October 7th in North America and October 10th in Europe and developed by series creator Rockstar San Diego, Midnight Club: Los Angeles will give gamers the unprecedented freedom to race through a hyper-realistic LA.

Rockstar San Diego has created a beautiful rendition of Los Angeles to race through at break neck speeds and explore at your own pace. With no tracks and no load times, Midnight Club: Los Angeles offers the ultimate freedom to play however you choose.

Also scheduled for release simultaneously, Midnight Club: LA Remix for the PSP® system will provide another incredible portable racing experience. Developed by Rockstar London, the game will take full advantage of the hardware to deliver the unrivaled sense of speed and style that the best-selling Midnight Club series is known for.

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Thu, 03 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021814&view=rss&microfeed=true
<![CDATA[ XBLA This Week: Commando 3, Frogger 2 - Commando Wins! ]]> It's sequel week in the musty old Xbox Live Arcade, with two classic arcade games making their relatively triumphant returns. First off we have Capcom's Wolf of the Battlefield: Commando 3, which features all of the scrolling, shooting, POW rescuing action of the original, along with online multiplay and a free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

Also coming this Wednesday is Frogger 2, which includes 15 levels of action, boss battles, two new online multiplayer modes, and no free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

I am sensing a clear winner here.

This week on Arcade: Wolf of the Battlefield: Commando 3 and Frogger 2 [Xbox Live's Major Nelson]

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Mon, 09 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5014632&view=rss&microfeed=true
<![CDATA[ RAC Re-ignites Nintendo Sega Feud ]]> The console wars between Sega and Nintendo ended years ago, but the folks of the RemixArtistCollective are bringing it back with a special 4-track remix album of classic tunes from both systems. On the Nintendo side of things you've got Mario and of course The Legend of Zelda, while Sega is represented here by Sonic the Hedgehog and...Sonic the Hedgehog. Does Nintendo win on sheer variety, or can two Sonic remixes stand up to the double threat of Mario and Link? Find out for yourself by downloading the electro dance versions of these classic tunes below. Not bad at all.

NINTENDO VS SEGA EP [RAC]

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Fri, 25 Apr 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=384340&view=rss&microfeed=true
<![CDATA[ New SFII HD Art Shows Stern Faces, Clean Armpits ]]> Udon, longtime SFII and Capcom collaborators, have released some of their character art that'll feature in SFII HD. Namely, the little portraits that'll appear on the character select screen. These ones below aren't little, though. They're the big versions. Plenty big enough to show that Cammy's armpits are fully prepared for the extra scrutiny the HD era affords.
Character Select Screen Art from Super Street Fighter II Turbo HD Remix [Capcom]

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Tue, 25 Mar 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372195&view=rss&microfeed=true
<![CDATA[ Capcom Explain Why There's No PS3 SFII HD Beta ]]> 360 owners get access to the SFII HD beta when they pick up Commando 3. PS3 owners don't. That kind of discrepancy leads to questions, which left unanswered lead to thinking, then a wacky hypothesis, then most likely an ill-informed internet forum rant. Seeking to head that kind of rant off at the pass, Capcom have explained just why PS3 owners won't be getting access to the beta, listing reasons such as a finite number of resources, the fact a double-test would have pushed the actual game's release back months and the near-impossibility of running a cross-platform beta test. All very legitimate, all very sensible. None as sensible as this, though: this is a beta test. Not a demo. As Capcom's Seth Killian explains, "There is code parity across the two and any issues found in 360 will be fixed in PS3".
Reasons Behind No SSF2T HD Remix Beta on PS3 [Capcom]

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Fri, 14 Mar 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368253&view=rss&microfeed=true
<![CDATA[ Gallery: Super Street Fighter II Turbo HD Remix ]]> Take a gander at these gorgeous Super Street Fighter II Turbo HD Remix screens. These fourteen screen shots only feature SF poster boys Ken and Ryu so if you're looking to see other character art, it's not here. The thing to really look at though is the backgrounds which are just beautiful.

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Thu, 13 Mar 2008 09:20:10 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=367286&view=rss&microfeed=true
<![CDATA[ Udon Drawn SFII Turbo HD Remix Looks Amazing ]]> As any of you who have read my previous posts, I'm not scared to embarrass myself in front of my gaming brethren. That being the case, I feel no shame in telling you I am terrible at Street Fighter. And I mean really bad. So when I saw that Super Street Fighter II Turbo HD Remix (Could that be longer?) was being shown at Capcom's Digital Day I was reticent to try it out. Not only that, but the line for it was huge and I could tell that I would have had my ass handed to me in front of my peers in a matter of minutes. So to save myself from that mortification I decided just to stand back and watch.

I think at this point everyone knows how Street Fighter works, so I'll stick to talking about the HD graphics which were all redrawn by the folks at Udon (artists of the US Street Fighter comic). The new sprites looked amazing and almost even more impressive were the backgrounds. Perfect lines, no jaggies, sharp and colorful. They looked simply spectacular.

The particular stage I saw was the one with the people jumping up and down and cheering on the back of a boat. It not only looked great but a fellow journalist and I got a kick out of the fact that even though the art itself had sharpened up, the animations were still olde school rudimentary with each jumping background character only having three or four positions making up their animations. It was a nice nod to the original game while still improving its look. Very retro modern.

The graphics will support a widescreen mode, but there will also be a 4:3 mode for purists who can also revert characters to the original 2D sprites for the full "original" experience. Players will also be able to choose from the original game music or newly remixed versions.

As far as gameplay goes, online versus play will be available along with in-game voice chat, matchmaking, and worldwide rankings. A "Quarter Match" mode has been added which will allow two competitors and up to four spectators to use virtual quarters to buy into two player matches.

There will also be an optional "Rebalanced" mode which makes changes across the board to many characters. The changes were implemented in response to testing by the world's top ranked Street Fighter players. Most of the differences involve a lot of character fine tuning to some of your favorite (and not so favorite) fighters. Balrog, Cammy, Blanka, Ken, T. Hawk and Ryu will all be receiving "character balancing." There is much minutia in the changes that many of the more hardcore SF fans will certainly be interested in. So if this describes you, you will probably want to check out this series of articles by SF tournament player and the new game's design and gameplay overseer, David Sirlin.

All will be revealed when the game hits XBLA and PSN later this year. But for those of you that can't wait that long, the purchase of Wolf of the Battlefield: Commando 3 will come with an entry into the Super Street Fighter II Turbo HD Remix beta test.

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Thu, 13 Mar 2008 09:20:05 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=367056&view=rss&microfeed=true
<![CDATA[ XBLA SFII HD Isn't Gimped ]]> sfiihd.jpg We know SFII HD was causing problems for the development team at Capcom. They've got all these lovely HD textures and sprites they want to use, you see, but Xbox Live Arcade's file-size limit means squeezing these into the 360 version has been a big hurdle to clear. Note I say big. Not insurmountable. Capcom's Seth Killian:
I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I've been reading on the forums, neither console version will be "gimped" due to any kind of limitation.
Breathe easy, 360 owners. Unless you've still got concerns over the 360 controller's suitability for this game, that is. In which case, continue breathing frantically.
Super Street Fighter II Turbo HD Remix: State of the Union [Capcom]

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Thu, 13 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367183&view=rss&microfeed=true
<![CDATA[ Play Super Street Fighter II Turbo HD Remix Early, Commando 3 Purchase Required ]]> Looking to get your mitts on Super Street Fighter II Turbo HD Remix early? Buy Commando 3! Capcom is giving Xbox Live Gold members an opportunity to help "stress test" a beta version of the 1080p remake of SSFIITHDR if they virtually drop the 800 Microsoft Points on its other offering. That's the good news. The bad news is that you'll be limited solely to Ken and Ryu and a single stage and that PlayStation 3 owners don't seem to be getting a similar deal.

Whatever! As a Commando and Mercs fan, I was already planning on picking up Commando 3 (aka Wolf of the Battlefield: Commando 3). Getting the HD treatment on Super Street Fighter II Turbo will be a nice little bonus.

Super Street Fighter II Turbo HD Remix beta brawling to XBLA [GameSpot]

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Wed, 12 Mar 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367033&view=rss&microfeed=true
<![CDATA[ XBLA Limits Are Problematic For Street Fighter 2 Turbo HD Remix ]]> Street Fighter 2 Turbo HD Remix isn't your dad's Street Fighter 2. While the original arcade classic was just 250k, in 1080p HD the game could be topping Microsoft's 150MB download limit on LIVE Arcade. And according to the game's director, David Sirlin, it's making development problematic.

It's difficult to store so many 1080p graphics in such a small download size...It also makes it difficult or impossible to include all the original game's music AND all the remixed set of music. We're still doing our best to fit within the limit we've been given.
And even if all that fits, there are some unnannounced features that will find it difficult staying in the final game. While LIVE download limits force efficient, creative programming, here's hoping Microsoft makes an exception just this one time and let's us have this game as nature intended.

Super Street Fighter II Turbo HD Remix Interview [VideoGamer via OpposableThumbs]

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Wed, 30 Jan 2008 13:00:30 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=350621&view=rss&microfeed=true
<![CDATA[ Finally, Pole Position Comes To iPod ]]> pole_position_ipod.jpgRemember iPod gaming? Yes, it continues to be quite the punchline, but publishers are still giving it a go, with Namco releasing Pole Position Remix via the iTunes store today. The driving game controlled with the (get this) iPod wheel is receiving nothing short of piss poor to five-star rave reviews from those who have purchased the arcade remake and taken the time to comment on iTunes. Klee3 says Pole Position Remix is "[the] worst of all the iPod Games that are available now" but razor pod writes "this game is hot so fun and not very hard to control (for Me) so this game is really fun." Looks like someone's having so much fun they can't be bothered to punctuate! Very telling.

It's priced at $4.99 US, which should make many of us thankful for more reasonable prices on fully-featured games via Xbox Live and PSN. Sorry folks who don't have an iPod nano with video, iPod classic or fifth generation iPod, you're out of luck.

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Tue, 22 Jan 2008 19:20:37 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=347823&view=rss&microfeed=true
<![CDATA[ Balancing The Ass Kicking Properties of Street Fighter's Ken ]]> ken_balancing.jpgLove him or hate him, you're stuck with David Sirlin, the man who plans to bring balance to the forces fighting in Super Street Fighter II Turbo HD Remix. In a recent entry on the official Capcom Blog, Sir Sirlin breaks down the changes to one of the most popular, but certainly not most powerful, characters in the Street Fighter universe. Ken Masters may be a bit pedestrian, a tad obvious, but for those who think of Ken as a mid-tier choice in competitive Street Fighter play, they should give the list of changes a read. If we had our druthers, visual aides of the changes would be provided, but visualizing them through text will simply have to suffice.

In short, Ken's hurricane kicks, dragon punches and reversal have all been given a bit of a boost. Nothing balance-shattering, but interesting to Street Fighter II fans, nonetheless.

Try to look away as the animated GIF from Street Fighter: The Movie makes its appearance. May cause seizures of regret.

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 4, Ken) [Capcom Blogs]

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Wed, 05 Dec 2007 16:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=330334&view=rss&microfeed=true
<![CDATA[ SSFIITHDR Made Softer, More Cuddly For Casuals ]]> The man largely responsible for the "re-balancing" of Capcom's other hi-def remake Super Puzzle Fighter II Turbo HD Remix, David Sirlin, recently posted about the upcoming changes to Super Street Fighter II Turbo HD Remix, tweaks he hopes will make the 2D fighter more approachable to noobs. Sirlin, who notes his suggested balances to SSFIITHDR are designed to make the game "more inclusive rather than exclusive", focus firstly on pulling off certain moves. Executing Zangief's spinning pile driver, for instance, can be a challenge on the d-pads of current gamepads, as are certain moves by Sagat, Fei Long, and Cammy. In the new optional "inclusive" version, these moves have been simplified.

Hundred hand slaps and flaming jump kicks join 360 degree controller spins as examples of special moves that won't be as challenging in the new mode.

There's more than a handful of changes to the controls, as "top tier" characters have been slightly nerfed for tournament play. In turn, some underpowered characters have been given a bit of a boost. While the news is sure to upset finicky high-level players, they should keep in mind that the game's original characteristics will still remain intact.

However, for those looking for a more accessible Super Street Fighter II Turbo, one that might be playable on a DualShock 3 with less frustration, the changes should be welcome. Those intimidated by expert players who have over ten years of practice on the game should find an easier option as one of the remake's pros.

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1) [Capcom]

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Mon, 12 Nov 2007 16:20:46 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321773&view=rss&microfeed=true
<![CDATA[ Capcom Responds To SSFIITHDR Art Leak ]]> ehonda_unfinished.jpgUnsurprisingly, Capcom was less than ecstatic to see ancient, internal art files for the Xbox Live Arcade and PlayStation Network release Super Street Fighter II Turbo HD Remix make their way online. But they've turned leaky lemons into lemonade, giving readers of the official Capcom blogs and Street Fighter followers a look at what's a work in progress and what's expected to change. In short? Just about everything.

The Capcom crew have converted a handful of the old art files into illustrative animated GIFs, showing some of the challenges the team at Udon face when upgrading to high definition frames. They also drive home the point with big bold letters that much of the stuff is old, work-in-progress and will be re-drawn. They're even nice enough to provide the leaked art file, saving you the trouble of going elsewhere. Lovely.

Street Fighter Art in Progress: The Good, the Bad, and the Just Plain Ugly [Capcom Blog]

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Mon, 05 Nov 2007 18:20:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=319252&view=rss&microfeed=true
<![CDATA[ Early SSFIITHDR Character Art Leaked ]]> Those weary of the infrequent drip of artwork provided by the Capcom Digital blog might be interested in an early—and I do mean early—peek at a huge number of redrawn sprites from Capcom's upcoming Super Street Fighter II Turbo HD Remix which have recently found their way onto the internet. In-progress drawings, complete with design notes and hitbox guides, were squeezed out, presumably unintentionally, in a zipped archive that contains artwork for Guile, Cammy, M. Bison, Zangief, Blank, Ken, Ryu, Akuma, Dhalsim, E. Honda, Fei Long, Sagat, Balrog and Vega.

As anyone can see from the above cropped picture and the dozens of unfinished drawings that these sketches are nowhere near final. That won't stop everyone from belching forth "Bad art!!", but it will hopefully give those with tendency for bunched underthings a brief moment of calm. For those rabidly anticipating its release on Xbox Live Arcade and the PlayStation Network, the leak is just an extra dose of delicious hype.

Official Super Street Fighter II Turbo HD Remix thread. [NeoGAF via Neo Empire Forums - thanks, James!]

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Mon, 05 Nov 2007 15:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=319112&view=rss&microfeed=true
<![CDATA[ Capcom Teasing Megaton Bombshell News ]]> ryu_sf_iii.jpgPut your hype-proof jackets on, kids, because Capcom is ready to let loose with a number of news "bombshells" starting October 15. As with many gaming announcements, the official bomb drop date is next Monday, but leaks and the occasional Famitsu exclusive might see word from Capcom HQ much much sooner. The hype machine was pumped and primed when Super Street Fighter II Turbo HD Remix producer Rey Jiminez posted on the official Capcom USA blog "Well, I can testify, that what's coming is a megaton bomb!", adding "You will not be dissappointed."

Brian Dunn, also of Capcom, later extended the tease, writing "We have our Gamer's Day event in London next Wednesday (10/17), but there will be announcements and things starting to come up on Monday (10/15) and continuing all week." Dunn also added, somewhat conspicuously, to the comments thread "everyone at Capcom knows all the fans are extremely anxious for a NEW SF game, believe me. That's about all I can say about that..."

Today, the official Capcom blog updated with a very cryptic posting titled "Prepare Yourself" with the following message:

??? ???? ????????????? ???? ??? ????????? ? ????? ? ??????.

??????? ???????? ??? ? ?????!

And, no, that's not a product of shitty international character support on your Windows box, it's just a series of question marks.

Do we really think Street Fighter IV is coming, with an announcement next week? No. Our hearts have been broken by too many rumors, hype threads and machine translated Capcom teaser sites. We can't survive another non-announcement like that.

I wouldn't be surprised if one of those announcements was the revelation that Capcom's Monster Hunter 3 was Wii bound, broken at the Nintendo media conference last night. However, we wait. And we watch. And maybe we'll just pray a little bit that Street Fighter IV is a reality. And maybe I'll buy a lottery ticket this week.

Flying Dictators and their Clones (New Art Inside!!!!) [Capcom Blog]

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Wed, 10 Oct 2007 14:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=309343&view=rss&microfeed=true
<![CDATA[ Voices Of The Lifestream ]]> lifestream.jpgFinal Fantasy VII: Voices of the Lifestream is a massive labor of love. It's a 45 track musical tribute to Final Fantasy VII, featuring the work of 42 different remixers and spanning almost ever genre of music imaginable. Produced by Andrew Aversa, Voices is the 9th album release from OverClocked ReMix, in my opinion on of the internet's best sources for video game music. The music is broken up into 4 discs, each with a theme matching a Final Fantasy VII universe release: Crisis Core, Dirge of Cerberus, Advent Children, and Last Order. The album's web page lets you download individual tracks or the whole shebang in a giant 2.32GB torrent. I've downloaded a couple of songs while the torrent is running, and what I've heard so far of the compilation is truly amazing. It always amazes me how some of the best musicians I know wind up remixing video game music. Hit the link below to listen for yourself!

Final Fantasy VII: Voices of the Lifestream, An OverClocked ReMix Album [OCRemix]

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Fri, 14 Sep 2007 08:20:08 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=299897&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> mp3_wayptw.jpgHaving just returned from Germany last night, freshly ill from too little sleep, I'm most likely going to be playing a Circadian rhythm game with my mind and body. Presumably, I'll get back in the groove just in time to go to Tokyo and muck it all up again. In the digital world, I'll be playing some Metroid Prime 3: Corruption and possibly even a little Super Puzzle Fighter II Turbo HD Remix online. I'll be getting my ass kicked, of course, as I've never been that good at the game.

That's it for this week's purchases, but my LA pals have our weekly Geek Night next Thursday, giving me a chance to finally check out the final version of Lair. I expect much bitching about the SIXAXIS. I'm off to cough my guts out, but before I depart, I have to ask; what are you playing this weekend?

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Fri, 31 Aug 2007 15:30:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=295561&view=rss&microfeed=true
<![CDATA[ Puzzle Fighter Hits PlayStation Network ]]> Super Puzzle Fighter II Turbo HD Remix, apparently a 2-day timed exclusive on the Xbox 360, is now available on the PlayStation Network. Finally Sony console owners will be able to experience what 360 fans have been raving about for the past 48 hours or so. The game is of course a shinier, happier version of the PS1 original, complete with a new game mode and online multiplayer, all for the low, low prince of $10, because real consoles don't need fake point systems to represent actual monetary values. Math is hard!

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Thu, 30 Aug 2007 12:30:20 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=295227&view=rss&microfeed=true
<![CDATA[ Puzzle Fighting On The Streets of Rage ]]> Super Puzzle Fighter II Turbo HD Remix has landed on Xbox Live Arcade, and it is everything you'd expect it to be. The game looks highly polished and crisp, with the odd exception of the actual characters you play who look like blurred versions of the same old sprites from the original PlayStation release. Still, 800 Microsoft Points is a small price to pay for SPF goodness. Joining it on Arcade this week is Streets of Rage 2 for 400 points, which proves that you should never make friends with Blaze and Axel because it'll only get you kidnapped. I'd be amazed if anyone returns their calls anymore. Hit up Xbox Live for demos of the two titles, or just skip that bit and download Super Puzzle Fighter.

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Wed, 29 Aug 2007 08:30:39 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294546&view=rss&microfeed=true
<![CDATA[ Balancing Super Puzzle Fighter II Turbo HD Remix ]]> Game designer David Sirlin has posted an entry on his blog that hardcore Super Puzzle Fighter II Turbo fans will want to take note of. He's been tasked with the burden of modifying the original Capcom competitive puzzler's drop patterns for the Xbox Live Arcade and PlayStation Network versions, as he declares "only 2 of the 11 characters are playable in a serious match." While the balance changes Sirlin describes apply only to the game's online X'-mode, with the original X-mode (minus the apostrophe) remaining as-is.

With the XBLA edition scheduled to hit sometime in August, those of you looking forward to Super Puzzle Fighter II Turbo HD Remix will want to get up to speed quickly.

Balancing Puzzle Fighter [Sirlin.net]

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Mon, 06 Aug 2007 15:40:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=286508&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II HD Achievements... I Choose You! ]]> Capcom is soliciting even more feedback, asking Street Fighter well weathered fans what achievements they want to see in the Xbox Live Arcade release of Super Street Fighter II Turbo HD Remix. Similar to the group's poll for what fans are looking for in an Xbox Live picture pack for Super Puzzle Fighter II Turbo HD Remix, the Capcom kids are leaving the heavy lifting up to you, John Q. Citizen.

It's fairly simple. Just head on over the official Capcom USA blogs—Capcom Digital, to be precise—and offer your suggestions in the comments. Come August 1st, the public decides with a democratic vote what Achievements make the cut. Sounds fair and fun.

My suggestions are:
One Breath Title Read - Speak the full name of Super Street Fighter II Turbo HD Remix without taking a breath. (Requires headset)
Perfect Panty Shot - Pause the game at precisely the right moment during Chun Li's "spinning bird kick."
Unlock Sheng Long - Ten perfect tie-rounds with M. Bison. You must also jump down, turn around and pick a bail of cotton. (Requires Xbox Vision Cam)

Okay, now it's your turn. And no stealing my ideas! They're totally copyrighted.

You Decide! SSFIITHDR Achievements! [Capcom Digital]

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Mon, 23 Jul 2007 15:40:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=281414&view=rss&microfeed=true
<![CDATA[ SSFIITHDR's Bloodied Chun-Li ]]> The next World Warrior to get the the HD teaser treatment is thigh development-master Chun-Li. The official Capcom Digital blog has added an animated look at Chun-Li's portrait following a defeat.

I'm sure there was no confusion about this, but in that black and white line drawing, those drips and splotches you see on Chun-Li's face? That's blood. Got it? Blood. Let's move on.

In other Super Street Fighter II Turbo HD Remix news, word of the first playable build was dropped by the game's producer Rey Jimenez who also reveals that the game is "on track." Jimenez also addressed the somewhat mixed reaction of last week's fighter reveal, Guile, writing that the team is listening to community feedback and "considering revising some of his look based on the reactions." Good to know that someone out there is taking your criticisms to heart, but I just hope we don't see the game delayed.

A Little Bit of Chun Li For Ya [Capcom Digital]

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Fri, 22 Jun 2007 18:40:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=271535&view=rss&microfeed=true
<![CDATA[ Super Puzzle Fighter Picture Pack Poll ]]> SHORYUKENThe "coming very soon" release of Super Puzzle Fighter II Turbo HD Remix from Capcom is obviously going to mean the release of plenty of picture packs and themes for Xbox Live Arcade. That's just the way the microtransaction consumer cookie crumbles.

The official Capcom Digital blog is taking suggestions for what die hard Super Puzzle Fighter II Turbo fans want to see available for their Gamer Pic when they fork over the Microsoft Points. Choose from super deformed versions of Akuma, Chun Li, Dan, Devilot, Donovan, Felicia, HsienKo, Ken, Morrigan, Ryu or Sakura, and exercise your right to influence a major video game publisher.

Kudos on this minor win, Capcom team. This is corporate blogging and community building done right.

I Need Your Help Picking Art! [Capcom Digital]

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Tue, 19 Jun 2007 18:20:30 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=270411&view=rss&microfeed=true
<![CDATA[ Guile Goes HD For SSFIIHDTR ]]> SONIC BOOMThe official Capcom blogs are keeping the Super Street Fighter II Turbo HD Remix art coming, showing off our very own United States Air Force colonel, William F. Guile.

There are three brand spankin' new shots of the hi-def remake of Guile who looks far far crankier than I remember him. I am having slightly mixed emotions about this one, but still drool uncontrollably every time I see one of these classic characters revamped.

Producer Rey Jimenez promises some updates next week, trying to clear up some confusion about the Xbox Live and PlayStation Network game. I've got my F5 taped down in anticipation.

First Guile Art - SF HD Update [Capcom Blogs]

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Fri, 15 Jun 2007 18:40:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=269448&view=rss&microfeed=true
<![CDATA[ Street Fighter II HD's Zangief Teased ]]> IN SOVIET RUSSIA, SPRITES REDRAW *YOU*We've seen Ken. Witnessed even more of Akuma. Now Zangief's high definition remastering goes under the microscope as Capcom reveals artwork of the Russian piledriver expert, whom they refer to as The Red Cyclone.

We're only given a glance at Zangief's character select screen look, also used for the game's player icons and post-fight warnings about Sheng Long and how one should not forget that there are plenty of guys like you all over the world, but it's enough to fire up the hype machine for another round.

In addition to the art reveal, Super Street Fighter II Turbo HD Remix producer Rey Jimenez provides a few more details on the remake, including some brief details on maintaining artistic consistency for the Xbox Live and PlayStation Network release. Mmmm. Artistic consistency...

From Russia With Love [Capcom Blogs]

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Tue, 12 Jun 2007 16:40:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268256&view=rss&microfeed=true
<![CDATA[ MGS 4 Trailer, Then Vs. Now ]]> Contrary to what you may have read elsewhere, Konami did indeed issue a remastered video of Metal Gear Solid 4: Guns of the Patriots. We posted about it yesterday, after the trailer dissecting newshounds at NeoGAF picked up on the changes.

Kotaku has reviewed screen grabs of the modified E3 2006 trailer, which displays new visual effects, but we don't expect to see anything substantially new of MGS4 until E3 2007 in July.

This new footage is simply a recut version of last year's E3 trailer but smoke effects, particles, lighting, textures, motion blur - all of these things have been visually tweaked, with rather clear side-by-side comparisons of the retouched effects seen above. Looks nice. Sorry, nicer. But we're tired of waiting for this game. Doesn't Konami have better things to do than fiddle around with existing footage?

Extremely Handy Guide To Visual Changes By bouc_emissaire [NeoGAF]

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Thu, 07 Jun 2007 15:40:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=266980&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II HD's Akuma ]]> We got our first look at Udon's take on Ken Masters from Street Fighter II just last week but Capcom's already throwing us another teaser for its HD remake. Also from the Shoryuken school of ass-kicking is the lovable Akuma, now in carefully redrawn high definition.

Capcom USA's official blog has a couple more shots of Akuma's familiar animations, making the wait for Super Street Fighter II Turbo HD Remix a little bit harder. While I'm waiting for the game to hit Xbox Live Arcade and the PlayStation Network, I'm working on upping my lung capacity so I can say Super Street Fighter II Turbo HD Remix without becoming lightheaded.

Akuma in HD [Capcom Digital]

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Thu, 07 Jun 2007 14:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=266952&view=rss&microfeed=true
<![CDATA[ Namco Museum Remix for Wii ]]>
This fall Namco Bandai are set to launch Namco Museum Remix for the Wii and will feature five remixed versions of classics we all know and love. Pac-Man gets two mash-ups of his own, still riding the second wave of his celebrity status since the Xbox Pac-Man Championships.

Pac'n Roll Remix: Pac-Man will roll his way to victory instead of chomping his way through. Players navigate Pac-Man by rolling him through worlds where he will face deadly obstacles, roll-up classic pac pellets and use awesome power-ups.

Galaga Remix: With Galaga invaders arriving from the far reaches of space, players must try to shoot down the invading forces and save Pac-Man from ultimate destruction. With up to four-players able to challenge the oncoming invaders, and scores being tallied for each player, wiping out an alien species has never been so much fun.

Pac-Motos Remix: The ability to destroy a planet is insignificant next to knocking your opponents off a series of unique and colorful stages all while using the Wii controller to move, dash and power-up your Pac-Man. Players engage in a small arena where the goal is to knock opponents off while grabbing power-ups and navigating through challenging environments.

Rally-X Remix: With up to four players capable of taking the screen at once, this classic Namco title is brought new life with slick graphics, power-ups and a new intuitive control scheme using the Wii remote to steer.

Gator Panic Remix: Gators pose a serious problem and Pac-Man is here to solve it. Players use Pac-Man to whack at emerging gators that appear on screen. The player with the most gator whacks at the end of a match wins.

Some of the games will support a multiplayer mode, but they haven't been specified.

Namco Museum Remix for Wii [IGN]

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Fri, 18 May 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=261538&view=rss&microfeed=true
<![CDATA[ Gallery: Super Puzzle Fighter II Turbo HD Remix ]]> One of Capcom's surprises from yesterday's event was a remake of the classic Capcom head-to-head puzzle game Super Puzzle Fighter II Turbo. The digitally distributed title is coming to PC, Xbox Live Arcade and the PlayStation Network this summer with all new artwork and 1080p quality graphics. There are 21 shots of the game in action at our gallery below.

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Fri, 13 Apr 2007 19:20:30 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=252222&view=rss&microfeed=true
<![CDATA[ Clips: The Cross Dressing Zelda Talent Show ]]>

I have no idea where this came from or what it was for. It seems to be some sort of talent show entry, but I can't say for sure. Zelda and Link are both cross dressed and a fair amount of attention has been paid to the costuming, particularly Prince(ss) Zelda's dress. The girl actually dressed as a girl is supposed to be Saria from Ocarina of Time and what she's doing there fighting Link is also a mystery. The music is hard to decipher, but it appears to be some sort of Zelda Theme remix with lyrics. I'm sure one of you out there can identify it. File this under "This is like a train wreck and I can't stop watching."

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Sun, 17 Dec 2006 14:01:14 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=222454&view=rss&microfeed=true
<![CDATA[ Remix Some Lumines II Tracks, Go To Miami ]]>

While Lumines II may not be winning the hearts and minds of PSP gamers quite like the first one did, at least you can maybe get a free trip to Miami out of it. All you need to do is suffer through the Lumines II Remixer at the official site then send in your remix.

What do you get if you win? Sadly no games! Instead the winner will receive a trip for two to Miami for the Winter Music Conference, a VIP "experience" with Junkie XL (hopefully no awkward passes from the artist), hotel accommodations, round-trip airfare, car rental and $500 spending cash. I suppose you could do worse. If only Tetsuya Mizuguchi were there I'd spend all night on my remix.

Go on aspiring DJs! Get your virtual wiki-wiki, scritch-scratch on.

Lumines II Video Mixer

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Thu, 30 Nov 2006 23:20:32 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=218491&view=rss&microfeed=true
<![CDATA[ Metroid... METAL! ]]>

I love this little picture of Samus rocking out with her 8-bit guitar. What is she thrashing? Metroid tunes gone metal, naturally.

MetroidMetal.com is a place to celebrate the mysterious and hypnotic melodies from Nintendo's classic game series, Metroid.

These songs beg for more energy, so I've created this site to experiment with the genre that would suit these songs the best... metal.

Now if only we could get Torokun to do an image of a bikini-clad Samus climbing out of her mech-armor, sticking out her tongue and flashing devil horns.

Metroid Metal (Thanks, Vincent!)

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Mon, 07 Aug 2006 13:40:37 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=192466&view=rss&microfeed=true
<![CDATA[ Cave Story Remix Album Released ]]> Some intrepid musicians have taken it upon themselves to release a double album of remixed Cave Story tracks.

I was recently watching an interview with the guys who created Ico and Shadow of the Colossus where they mentioned that for Colossus they were trying to evoke the same emotion as they had managed to evoke in Ico, which was difficult since they they didn't seem to know what emotion that was. That emotion is the dreamlike quality of an almost unbearable beauty, and outside of Ico and Shadow of the Colossus, Cave Story is one of the only games I've ever played where I feel the same.

That beauty is largely evoked by Cave Story's wonderful music. Unfortunately, I think the remix with its synths and wailing guitars largely fails to make the listener feel the same heartrending sadness and innocent wonder as the midi tracks it is trying to ape. The best 'remix' of Pixel's songs I've ever heard was them being played faithfully on a piano. Still, I'll take any excuse I can to further promote this wonderful game.

Cave Story Remix Project [Official Site]

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Thu, 29 Jun 2006 08:00:27 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=184219&view=rss&microfeed=true
<![CDATA[ Midnight Club 3: DUB Edition REMIX Streets ]]> For $20 you can pick up a copy of video game with the single longest title in the history of racers.

Midnight Club 3: DUB Edition REMIX includes two dozen new licensed vehicles, the addition of Tokyo to the city line-up and updated Online Play maps.

The game is also supports the game saves from the original Midnight Club 3.

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Fri, 17 Mar 2006 04:00:11 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=161160&view=rss&microfeed=true
<![CDATA[ Video: Midnight Club 3: DUB Edition Remix ]]>

Rockstar just hit us up with a cool trailer for Midnight Club 3: DUB Edition Remix. Check it out.

Midnight Club 3: DUB Remix [Rockstar]



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Wed, 15 Feb 2006 10:20:52 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=155015&view=rss&microfeed=true
<![CDATA[ Rockstar Readying <cite>Dub Edition Remix</cite> ]]> midnight-club-3-dub-edition-20040930045645966.jpg

If you just can't get enough Midnight Club 3: Dub Edition, you're in for a treat. Rockstar announced today it is prepping a Midnight Club 3 special edition "Dub Edition: Remix" for release in March on PS2 and Xbox. The Remix will be priced at $19.99 and includes 24 new cars, a new city (Tokyo), new battlemodes, racetypes and tunes. It's the Ninja Gaiden Black of the Midnight Club series.

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Fri, 03 Feb 2006 13:00:06 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=152680&view=rss&microfeed=true