Where once they shuffled, now they run. Initially born of forbidden voodoo rituals or the sign of a religious apocalypse, for the past decade zombies have slowly metamorphosed into the by-products of something else entirely.
Whether it be action title Bayonetta, fighting game Guilty Gear or role-playing game Rune Factory, habit-wearing characters have made appearances in video games. Many Japanese games simply use nun accoutrements. But why?
This week's new batch of downloadable tracks for Rock Band all have one thing in common. Did you catch it? The post-Easter releases from bands like Anberlin, Hawk Nelson and Skillet all fall under the "Christian rock" label.
It might be your nervous hands or my deceased ancestors that make the pointer on a regular Ouija Board move. On an iPad Ouija Board, there could be another culprit: a computer programmer. Fair or foul?
I'm a great game god. Let me tell you a story.
We're running a religion theme week here on Kotaku. And it would wrong - no, it would be a sin - if we went those seven days without once mentioning Afterlife, a 1996 strategy game by Lucasarts.
In the beginning, I played video games. And, often, I played the role of God.
In the early 90's Nintendo was famous for removing religious iconography and references from video games for North American release. Have times changed, or is religion still a taboo subject in the video game industry?
I've no idea why, but it seems no accident that the week before Easter I went back to start over the original Assassin's Creed, the only game I've ever played that is set in the Holy Land.