How do you design a building when gravity can change at any time? Willy Chyr is figuring that out with his first game, Relativity. Think about it as if GLaDOS gave you control over gravity instead of portals (minus the evil AI narrative).
Of all the the mind-bending, unfathomable pieces of art to choose to recreate in Lego, surely anything by Escher must be the hardest, with all its impossible stairs, bridges and passageways. Still, that didn't stop Riccardo Zangelmi from trying.