Chris Remo is having a bang-up day today on Kotaku. The guy who sang this also wrote the Starcraft II article Kotaku just linked to. Too bad he and the other Idle Thumbs guys are canceling their podcast. #redfactionguerrilla
I like roleplaying my games and the only way I could play this game was by imagining that Mason was an idiot that happens to be enough brute to be an efficient guerrilla. I was imagining the conversations of the colonist all the time while playing:
"- Damn! There it comes that idiot again to save us.
- Yes, he is a retard, but, sadly, he is the best weapon we have.
Mason: Get out of the ways you guys, I'm trying to demolish this building. My brother was killed, y'ah know!
*Colonist Killed*
Mason: What? C'mon, not again, I told you to get out of the way."
(I also imagined that he would become the leader of Mars and ruled the planet with an iron fist, but I guess that's going to far) #redfactionguerrilla
i dont mind torture in video games. i do mind when its used as military propaganda. yes there are games out there thatll try to teach you torture is good. there is no excuse for real world torture. anyone defending it should be locked away in a cell far from the rest of the world because youre more a monster than a human being.
If you inflict fear and pain on a captive, you are torturing them. (I guess if they're free it's just fighting?) I don't care if you're just throwing ice water on them and letting them shiver, a spade's a spade.
I'd even go as far as to say that Jack Thompson's "murder simulators" accusation holds a little bit credence because playing tons of violent games will desensitize you to violence, and if the flow of a game regularly goes to torturing to get what you want, it will at least come to mind in such a situation in real life... his big failing is assuming that people will then go emulate it - that's a personal moral decision that's separate from inflicting it on avatars and NPCs, and the responsibility is entirely that of the person doing it.
Also... in Punisher you can CHROME A GUY'S HEAD... that doesn't even work in reality - it's cartoon torture and in my opinion, hilariously over the top. I think the presentation makes a big difference about what is disturbing or unacceptable.
@Nubius isn't on vacation...: Well, I think it would be pretty hard working in a hospital, but personally after growing up on violent media, at least since my teen years, I've found I'm largely desensitized to the various clips out on the net of executions, war casualties, and the like that some of my friends like to show off. I'm still taken aback when I see it, but there's no pit of the stomach visceral reaction now. Just kind of a "oh, that really sucks..." Now I'm really not into violent games anymore either, but I am sure that my hours in Mortal Kombat/Doom/Duke3D/SoF/UT/etc have dampened my preception of real violence.
Interesting article. I don't think I've played a game where I had to torture someone for information and the like (not that I recall, anyway), but what about all those games where you can be downright cruel to the bad guys, or the good guys for that matter?
Force Unleashed (may God curse its name forever more), is a good example. I had great fun hovering stormtroopers over great chasms whilst they writhed in my force grip, only to zap them with lightning, flip them high into the air, and watch them plummet to their doom.
Prototype, as well. I'm not as bloodthirsty in it as my flatmate (quite disturbing from a guy who's generally quite peaceful and is also vegetarian), and in fact I usually do my best to avoid civilian casualties, but there's something perversely amusing about grabbing a bystander and running up every tall building you can whilst they writhe deseperately in your grip, before flinging them off into the distance.
...Then again, maybe I have issues. But, on a serious note, would anyone else consider these actions to be torture? Really, they are. The player is causing lengthy stress and pain to the characters. Is that 'okay', whereas doing it in a scripted scene or event isn't? Or would those decrying these torture scenes never do such a thing in a video game?
Not torture per say, but when testing Legacy of Kain I stopped playing very early in the game because the mechanism to regain health is through killing humans that are chained to walls.
A fair few of the commenters below talk about how uncomfortable they felt when being forced to resort to torture tactics in a game. I think that that is the point.
It's 2009. It's gone past the stage where games are merely a categorically fun experience. There are many other artistic avenues to be explored, and there is no reason why playing a game shouldn't make you intensely uncomfortable in certain circumstances.
If a game puts me in the shoes of a torturer, and makes an intelligent point whilst doing so, then I am all for it. If it throws in gratuitous torture scenes for no reason, that's a different matter.
@dd528: Except that when you suggest intelligence in a violent video game, it's pretty much a contradiction. Manhunt and Mad World both rely on gratuitous violence, but neither is remotely what I would call intelligent.
The main problem I see is that in video games, like 24, torture is shown to work. And not just work, but work immediatly. The victims arre always guilty and they always give the 'hero' the info they needed. If you read into the subject it is very clear that torture hardly ever helps you gain any useful information. Victims are willing to say anything to make it stop so it is almost impossible to tell when they are lying. There was a very interesting book written by an interigator in Iraq who went into detail about how non-violent interogations are a hundred times more useful than torture. Games and Hollywood always seem to skip over this fact.
The problem with torture, and indeed any extreme act, whether it be physical violence or hurtful language, in entertainment media is that it is very infrequently an organic, natural progression of character and is mostly just used for shock value.
The use of torture in Brink seems to be like this. "Surprise, we're deeper and more thoughtful than you expected!" Nah. Just a cheap move.
ummm...I don't think tasing someone is really torture. It might hurt temporarily (or in extreme cases kill) but if I were doing something along the lines of smashing someone's toes with a hammer like in Payback, then I might feel bad. Damn, I couldn't even watch that scene.
@karbonD: The problem with this argument is where to draw the line between torture and acceptable interrogation, which is I think the point AJ was trying to make. Where is that line?
The Geneva Convention defines torture along the lines of any act which causes "extreme physical or mental anguish".
The problem is when you start trying to draw the line at SOME pain being acceptable. For instance, you claim that tasing isn't torture because it's not as bad as smashing someone's toes with a hammer. I grant you that smashing someone's toes is worse than tasing, but that doesn't mean tasing someone to gain information isn't torture.
Frankly, to address your statement and answer AJ's implicit question in one fell swoop I will say this: any use of physical or mental pain to gain information is torture, plain and simple.
When you start trying to allow some things you end up with the "rule" that existed in most iraqi interrogation camps which was "No Blood, No Foul." In other words they drew a line at a place they deemed reasonable. Unfortunately they could commit horrible acts, such as extreme sleep deprivation, which sounds relatively benign until you hear descriptions of it, without drawing blood. If I had to choose between having my toes smashed or putting up with literally weeks of what some of those detainees had to go through.... well I just might take the hammer.
@VorpalMonkey: I don't agree with what you said to curly haired boy below (or at least the way you said it), but this is a reasonable argument, which I can get behind.
Inflicting any degree of pain or stress (mental or physical) on a person, particularly for any length of time, particularly to meet some agenda, is torture, plain and simple. I don't think there should ever really be a discussion as to what 'counts' as torture.
A discussion about whether or not it's 'okay'? Sure. Though I don't think it's ever really 'okay'. Useful? That's debatable, too.
Oh no! Don't torture the fake, made up people who are not real whatsoever! Give me a break, don't you guys have actual gaming news to post? What's next? human rights for video game characters?
Some people still don't know the difference between fantasy and reality. If there happens to be a feature of the game that doesn't agree with you, you're not forced to buy it. You don't have to look at it, write about it, or play it!
Making "soccer mom" rants like this does nothing to promote a healthy game industry. It only invites censorship attacks and restricts developers.
10/27/09
10/27/09
10/27/09
I like roleplaying my games and the only way I could play this game was by imagining that Mason was an idiot that happens to be enough brute to be an efficient guerrilla. I was imagining the conversations of the colonist all the time while playing:
"- Damn! There it comes that idiot again to save us.
- Yes, he is a retard, but, sadly, he is the best weapon we have.
Mason: Get out of the ways you guys, I'm trying to demolish this building. My brother was killed, y'ah know!
*Colonist Killed*
Mason: What? C'mon, not again, I told you to get out of the way."
(I also imagined that he would become the leader of Mars and ruled the planet with an iron fist, but I guess that's going to far) #redfactionguerrilla
10/27/09
10/26/09
09/11/09
They actually dock points from you if you kill the suspect after you interrogate/torture them...
WTF?
If anything you should be getting bonuses for burning people alive and decapitating them with windows!
09/11/09
09/11/09
I'd even go as far as to say that Jack Thompson's "murder simulators" accusation holds a little bit credence because playing tons of violent games will desensitize you to violence, and if the flow of a game regularly goes to torturing to get what you want, it will at least come to mind in such a situation in real life... his big failing is assuming that people will then go emulate it - that's a personal moral decision that's separate from inflicting it on avatars and NPCs, and the responsibility is entirely that of the person doing it.
Also... in Punisher you can CHROME A GUY'S HEAD... that doesn't even work in reality - it's cartoon torture and in my opinion, hilariously over the top. I think the presentation makes a big difference about what is disturbing or unacceptable.
09/11/09
2nd, "..accusation holds a little bit credence because playing tons of violent games will desensitize you to violence"
It does, but only to more fake videogame/movie violence.
The real thing is to much for most people that try to act "internet hardcore."
Which is part of why I won't work in hospitals anymore...the real thing sticks with you...
09/11/09
09/11/09
Force Unleashed (may God curse its name forever more), is a good example. I had great fun hovering stormtroopers over great chasms whilst they writhed in my force grip, only to zap them with lightning, flip them high into the air, and watch them plummet to their doom.
Prototype, as well. I'm not as bloodthirsty in it as my flatmate (quite disturbing from a guy who's generally quite peaceful and is also vegetarian), and in fact I usually do my best to avoid civilian casualties, but there's something perversely amusing about grabbing a bystander and running up every tall building you can whilst they writhe deseperately in your grip, before flinging them off into the distance.
...Then again, maybe I have issues. But, on a serious note, would anyone else consider these actions to be torture? Really, they are. The player is causing lengthy stress and pain to the characters. Is that 'okay', whereas doing it in a scripted scene or event isn't? Or would those decrying these torture scenes never do such a thing in a video game?
09/11/09
09/11/09
It's 2009. It's gone past the stage where games are merely a categorically fun experience. There are many other artistic avenues to be explored, and there is no reason why playing a game shouldn't make you intensely uncomfortable in certain circumstances.
If a game puts me in the shoes of a torturer, and makes an intelligent point whilst doing so, then I am all for it. If it throws in gratuitous torture scenes for no reason, that's a different matter.
09/11/09
09/11/09
09/11/09
Hence we have extraordinary rendition, and men like the Birmingham Six can spend 16 years of their lives in prison for crimes they didn't commit.
09/10/09
The use of torture in Brink seems to be like this. "Surprise, we're deeper and more thoughtful than you expected!" Nah. Just a cheap move.
We'll see how the full game handles it.
09/10/09
09/11/09
The Geneva Convention defines torture along the lines of any act which causes "extreme physical or mental anguish".
The problem is when you start trying to draw the line at SOME pain being acceptable. For instance, you claim that tasing isn't torture because it's not as bad as smashing someone's toes with a hammer. I grant you that smashing someone's toes is worse than tasing, but that doesn't mean tasing someone to gain information isn't torture.
Frankly, to address your statement and answer AJ's implicit question in one fell swoop I will say this: any use of physical or mental pain to gain information is torture, plain and simple.
When you start trying to allow some things you end up with the "rule" that existed in most iraqi interrogation camps which was "No Blood, No Foul." In other words they drew a line at a place they deemed reasonable. Unfortunately they could commit horrible acts, such as extreme sleep deprivation, which sounds relatively benign until you hear descriptions of it, without drawing blood. If I had to choose between having my toes smashed or putting up with literally weeks of what some of those detainees had to go through.... well I just might take the hammer.
09/11/09
Inflicting any degree of pain or stress (mental or physical) on a person, particularly for any length of time, particularly to meet some agenda, is torture, plain and simple. I don't think there should ever really be a discussion as to what 'counts' as torture.
A discussion about whether or not it's 'okay'? Sure. Though I don't think it's ever really 'okay'. Useful? That's debatable, too.
09/10/09
Some people still don't know the difference between fantasy and reality. If there happens to be a feature of the game that doesn't agree with you, you're not forced to buy it. You don't have to look at it, write about it, or play it!
Making "soccer mom" rants like this does nothing to promote a healthy game industry. It only invites censorship attacks and restricts developers.