I find the multiplayer on this game impossible to get into at this point. At least on Xbox live, there are a lot of people playing in parties. Since I am new to it and don't have any friends who have it, I'm stuck being paired with other people in a similar situation. While I can do pretty well individually, I still can't win any of the team modes. It is just frustrating.
Yep, that's my situation as well. This happens with a lot of multiplayer games, for me at least. Where I feel like I'm invading someone else's turf. It feels like everyone knows how to play but me or that everything goes perfect for everyone else but me.
How did they get so good? They seem to know all the tricks and I never do. This happens to me with Halo3 & COD4 as well. Making it a frustrating experience. The only multiplayer shooter I'm good at is Gears of War.
I waiting all goddamned summer to play Red Faction on PC ... Then it finally, finally comes out, and I bought a PS3 slim, Killzone 2, and Uncharted all on the same day. So, Red Faction hasn't really gotten played yet. Damnit.
@captain zach america: I have my doubts as there was red faction guerilla that was first released in the UK being sold online for £17.99 and then they are now selling it with the first dlc for £22.99. I think this probably will end up being paid for.
It has long been a dream that I could play a great GTA-style crime game, do a hit on a mobster - and then have someone try to assault my hideout a few days later while I'm asleep, maybe shouting something about how "This is for my brother!"
I just don't understand why no one has really nailed this concept yet. When it comes to open-world games, we'd rather be the ones who create the stories, not the devs. The only game that has really taken to this concept is Dwarf Fortress, but the learning curve for that game is more like a brick wall to me.
I think it's sign of a decent dev or at least someone in the media field if you study everything in your genre to be honest. I mean when I studying my prof said there's something you can always take away from even the worst films. Sure the regular audience will say it's crap and rightly so but there's always something good from it and the whole point of studying and working in media is to distil the finer points from all that crap and use it effectively and in a better way. If it's done by film-makers all the time, then I see why game devs can't. In fact anyone involved in a creative endeavour would learn from someone else's mistakes more than someone else's sucesss, as the latter tends to unwitting imitation. Not because you think it's good but because something good can imprint itself in your mind, something bad won't but you'll be more objective to learning about it because you're aware of the mistakes.
Anyways enough rambling. Going more on the topic, I think what you said about Godfather 2 was what I was initially interested in but somehow after giving it a rental shot it was just not something I could give more time to just because I couldn't justify a timesink into a mediocre experience when I'm not a dev and need time for other things but yeah it's world was alive and drawing but at the same time so aloof and distant, like it's your world but only not yours even worse than in real life.
I just finished playing Godfather 2 last night. I was talking to my friend about it and even though some things aren't on par with GTA4 and the like, i was really sucked in to the game.
I was telling him how awesome it was that i was in a constant struggle to keep my empire growing and that i felt like things i did mattered in the game. I never had the urge to just run around being ridiculous and killing people like i do in GTA. That's something i like to do in GTA but in The Godfather 2 i was more concerned about making my family more powerful.
I was also telling him that GTA could learn a thing or two from this game. It's weird that this article popped up on here today.
I like this article! When I had GTA4 I did feel a lot like nothing I did mattered, even on the smallest scale, and it is important in a game like that.
And at the same time, I think I apprciate a bad game when it does big things well. A lot of the games I like are generally disliked or have obvious technical features- Disaster Report, for example, is about escaping the man-made Stiver Island in the wake of aftershocks of an earthquake. It's something of a Survival Emergency game, and not too different from the upcoming "I Am Alive". And it has frame rate isues, clunky controls, and is generally ugly. The voice acting is terrible and the character's lines are pretty bad.
BUT! It has a dynamic story(with 7 endings), very creative design going for it, a wonderful mystery, a cool inventory system(think Cache from RE4 or whatever, but in 4 dimensions), and nice gameplay design. So despite it being clunky and slow and ugly and often-times trial and error, it's still pretty great!
So now I'm interested in Godfather 2, if only to see how well it does this, and if that's, for me, good enough to trump the rest of the problems.
I see what he is trying to say but Godfather 2, really? Yeah, a glitchy, ugly and terrible game is clearly better than GTA4 and Infamous. Get back to me when your head isn't firmly up your ass.
@BONERJAM: Saints Row 2 pulled off many features that by all rights had no excuse to not be in GT4, so the idea that GF2 has also done the same is not stunning. Your point is invalid.
@BONERJAM: Games are made up of thousands of little pieces. The ability to see them as individual pieces while looking at the whole is called having perspective.
"It has bland graphics"
"the game's graphics primitive and plain."
Mr. Totilo, please explain. I didn't play the game myself, but based on the imagery shown it doesn't look plain at all for the timeframe they are hitting. Of all the issues with the game you mention, this seemed the most vague and subjective, so maybe someone can elaborate on some specifics.
I can't quite put my finger on what GTA IV got wrong, but a symptom was motorcycle riding; where it was liberating and fun in the past games, it was a painfully clumsy chore in IV.
There were also the clunky controls, the god-awful checkpoint system, and the complete lack of creativity in most of the missions. It was a complete rinse-and-repeat affair, and by the time I finished the painful "I Need Your Clothes, Your Boots, and Your Motorcycle" mission, I put it away to wait for the mood to strike me again.
@the_loxster: Those two things ruined for me what was otherwise a really fun (its other flaws aside) game. San Andreas got the checkpoints right. I remember the "OG Loc" mission where you had to start at Big Smoke's, then go to the police station, then to Freddy's house, which triggered a motorcycle chase. If you had to start over, you could skip from Big Smoke's house straight to Freddy's.
Why GTA IV didn't do it that way is a mystery. "I Need Your Clothes..." really, really needed that old checkpoint system.
@RexMaximus: GTA IV was probably the worst one to come out since III (yes, I put IV below III). The only thing truly GTA-esque about the game was the Lazlow appearance, and even he only had a couple gigs. The cars, the combat, the missions were all far too bland and unoriginal to be considered GTA style. Where's my band robbery with a crew of psychotic, funny members? How about a jetpack or fighter planes? Some katanas and flamethrowers perhaps? There was too much focus on realism and story and not enough on fun.
I think the only game that will successfully recreate the mobster lifestyle will be Mafia 2. The first one surpasses this game in many aspects, and no matter how much of a GTA fanboy I am, I've got high hopes for 2k Czech. I'm not sure if it qualifies as a "true open world" game, but even the slight elements of choosing your own path in between the story elements were very compelling.
"Prototype's New York collapses to its red-sky ruin regardless of your actions. You surf its avalanche, chipping at rocks along the way, but the tumble is brutal and inexorable."
"the swelling revolution that brings its citizens to take up arms against the police authority feels no more the product of your actions than a river's current feels determined by how you swipe your hand through the water."
"Like a good New Yorker, Rockstar's fake New York barely bats an eye at what you're doing in it."
Your use of metaphor, analogy and simile is making me tear up. Anthropomorphism? Kid, I'm giving you an A.
Edit: This is also a terrific idea for an occasional feature. And it's too bad every game doesn't get to be what it wants to be.
@(zombie) buddhathing: hahah agreed, this is a pretty cool idea for features... making note of a few achievements underwhelming games achieve which the leading competitors have not.
@indyit: I kind of think the feature is going to be more eclectic than that, but you're right, a recurring feature about what bad games do well would be an excellent idea.
What Godfather 2 got most wrong was the fun factor. It started off fine, but around the time you're constantly fighting off rival gangs instead of actually doing anything (and let's not even go into the Castro bit) it stops being fun and starts becoming a micromanaging nightmare. I had to actually restart the game to keep myself from throwing it in the trash. Having been attacked at all points almost all the time for hours, I decided I'd just boost my defenses even more (which is bullshit since I already had more guys than I could afford at each location). Maybe they expected me to split my fights and send guys on hit and run missions to keep the bad guys at bay, but I wanted to control ME, not use an overhead map to keep directing no-names.
Of course the sad part is that even with that fault, it's a much more enjoyable game than GTA4 for the most part. GTA was about raw unbridled fun in a big world. Then 4 came out with it's idiotic story (yeah, I said it, fuck you art house types who think it's brilliant) and bland world. Maybe I just outgrew the series or something, but I found myself playing GTA4 to the end in constant hopes that I was still building up to the awesome stuff. Didn't help that half of the game is essentially tutorial. I mean really, I'm 10 hours in and you're STILL trying to teach me how to do stuff? Focus Rockstar. Make your game fun and we'll be there.
That's probably the best written article I have read on Kotaku (from my uneducated point of view anyway).
I like the idea of looking at mediocre/bad games to find good idea's. There have been plenty over the years.
Haze jumps to mind because most of the idea's were great and at the time seemed more unique but it was badly executed and thus the idea's never reached their peak.
09/18/09
09/18/09
Yep, that's my situation as well. This happens with a lot of multiplayer games, for me at least. Where I feel like I'm invading someone else's turf. It feels like everyone knows how to play but me or that everything goes perfect for everyone else but me.
How did they get so good? They seem to know all the tricks and I never do. This happens to me with Halo3 & COD4 as well. Making it a frustrating experience. The only multiplayer shooter I'm good at is Gears of War.
09/18/09
09/18/09
09/18/09
I totally agree. I loved the original Red Faction on PS2, but the sequel was just a mess.
09/18/09
09/18/09
09/01/09
I just don't understand why no one has really nailed this concept yet. When it comes to open-world games, we'd rather be the ones who create the stories, not the devs. The only game that has really taken to this concept is Dwarf Fortress, but the learning curve for that game is more like a brick wall to me.
09/01/09
Anyways enough rambling. Going more on the topic, I think what you said about Godfather 2 was what I was initially interested in but somehow after giving it a rental shot it was just not something I could give more time to just because I couldn't justify a timesink into a mediocre experience when I'm not a dev and need time for other things but yeah it's world was alive and drawing but at the same time so aloof and distant, like it's your world but only not yours even worse than in real life.
09/01/09
I was telling him how awesome it was that i was in a constant struggle to keep my empire growing and that i felt like things i did mattered in the game. I never had the urge to just run around being ridiculous and killing people like i do in GTA. That's something i like to do in GTA but in The Godfather 2 i was more concerned about making my family more powerful.
I was also telling him that GTA could learn a thing or two from this game. It's weird that this article popped up on here today.
09/01/09
And at the same time, I think I apprciate a bad game when it does big things well. A lot of the games I like are generally disliked or have obvious technical features- Disaster Report, for example, is about escaping the man-made Stiver Island in the wake of aftershocks of an earthquake. It's something of a Survival Emergency game, and not too different from the upcoming "I Am Alive". And it has frame rate isues, clunky controls, and is generally ugly. The voice acting is terrible and the character's lines are pretty bad.
BUT! It has a dynamic story(with 7 endings), very creative design going for it, a wonderful mystery, a cool inventory system(think Cache from RE4 or whatever, but in 4 dimensions), and nice gameplay design. So despite it being clunky and slow and ugly and often-times trial and error, it's still pretty great!
So now I'm interested in Godfather 2, if only to see how well it does this, and if that's, for me, good enough to trump the rest of the problems.
09/01/09
09/01/09
09/01/09
09/01/09
09/01/09
09/02/09
09/01/09
"the game's graphics primitive and plain."
Mr. Totilo, please explain. I didn't play the game myself, but based on the imagery shown it doesn't look plain at all for the timeframe they are hitting. Of all the issues with the game you mention, this seemed the most vague and subjective, so maybe someone can elaborate on some specifics.
09/01/09
There were also the clunky controls, the god-awful checkpoint system, and the complete lack of creativity in most of the missions. It was a complete rinse-and-repeat affair, and by the time I finished the painful "I Need Your Clothes, Your Boots, and Your Motorcycle" mission, I put it away to wait for the mood to strike me again.
09/01/09
09/01/09
Why GTA IV didn't do it that way is a mystery. "I Need Your Clothes..." really, really needed that old checkpoint system.
09/01/09
09/01/09
09/01/09
"the swelling revolution that brings its citizens to take up arms against the police authority feels no more the product of your actions than a river's current feels determined by how you swipe your hand through the water."
"Like a good New Yorker, Rockstar's fake New York barely bats an eye at what you're doing in it."
Your use of metaphor, analogy and simile is making me tear up. Anthropomorphism? Kid, I'm giving you an A.
Edit: This is also a terrific idea for an occasional feature. And it's too bad every game doesn't get to be what it wants to be.
09/01/09
09/01/09
09/01/09
Of course the sad part is that even with that fault, it's a much more enjoyable game than GTA4 for the most part. GTA was about raw unbridled fun in a big world. Then 4 came out with it's idiotic story (yeah, I said it, fuck you art house types who think it's brilliant) and bland world. Maybe I just outgrew the series or something, but I found myself playing GTA4 to the end in constant hopes that I was still building up to the awesome stuff. Didn't help that half of the game is essentially tutorial. I mean really, I'm 10 hours in and you're STILL trying to teach me how to do stuff? Focus Rockstar. Make your game fun and we'll be there.
09/01/09
I like the idea of looking at mediocre/bad games to find good idea's. There have been plenty over the years.
Haze jumps to mind because most of the idea's were great and at the time seemed more unique but it was badly executed and thus the idea's never reached their peak.