<![CDATA[Kotaku: red ring of death]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: red ring of death]]> http://kotaku.com/tag/red ring of death http://kotaku.com/tag/red ring of death <![CDATA[ The History Of The Defective Xbox 360 ]]> How, exactly, did Microsoft wind up shipping a notoriously defective Xbox 360, resulting in thousands upon thousands of gamers burning through temporarily working consoles and over a billion dollars in warranty expenses? That's largely answered in Venture Beat's massive feature on the birthing pains of the console, one designed under the gun and hastily revised with a software "ship and patch" philosophy.

Venture Beat's Dean Takahashi talks to numerous on- and off-the-record sources close to the manufacturing of the Xbox 360, providing insight into how ill-conceived certain aspects of the first-to-launch console were. For example, VB writes that in August of 2005, just prior to launch, some 68% of consoles coming off the assembly line just didn't work.

It's a fascinating read, from the console's early engineering gaffes and compromises, to Microsoft's reluctant admission of defective hardware. Some of it may be familiar territory, but it's a comprehensive look at the console's history, if nothing else.

Xbox 360 defects: an inside history of Microsoft’s video game console woes [Venture Beat]

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Fri, 05 Sep 2008 20:00:27 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5046227&view=rss&microfeed=true
<![CDATA[ Truth Behind Xbox 360 "Recall" Is Quite Boring ]]> Microsoft has ranged from mum to cagey on the exact source of the hardware issue that has red ringed thousands upon thousands of Xbox 360s, with Robbie Bach chalking it up to a "a Microsoft design issue." While the President of the company's Entertainment & Devices Division would prefer to leave it at that, a report from the EETimes lays blame on the console's graphics chip, one made on the cheap.

The online outlet cites Gartner research analyst Bryan Lewis who, at the Design Automation Conference, said that MS "wanted to avoid an ASIC vendor," opting to use a general purpose chip designed in-house. ASIC means application-specific integrated circuit, according to my sources that are Wikipedia. The EETimes writes that the decision saved money up front, but ultimately cost the company over $1 billion in warranty related costs.

According to the EETimes, the chip at the source of the problem has since been redesigned by ATI.

See? Boring. A more interesting theory is that Bill Gates lost a bet with Satan and that the Devil's hellish minions use the Xbox 360's ring of light as a passage into our world, burning them out in the process. We've opted not to contact Microsoft for comment on this matter.

The truth about last year's Xbox 360 recall [EETimes - thanks, Kirk!]

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Tue, 10 Jun 2008 19:30:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5015254&view=rss&microfeed=true
<![CDATA[ Pretty Sure This Violates the Warranty ]]> From reader Michael Hurt comes this: a watercooled Xbox 360. As casemods go, this one looks like someone locked the A-Team in a barn, Murdoch and B.A. improvised with some aquarium tank hose and an aerator, and the gang saved the day. I love it when a plan comes together.

My first instinct was to call b.s., on this, but then I don't know what the hell I am talking about, either in the realm of casemods or electrical engineering. And, clearly, there are holes in the top of the console where he's routed the cooling tubes. So it looks like he gave his 360 a cochlear implant. (Seriously, you ever seen an old geezer with one of those? Looks like Lobot from Star Wars.)

The guy who made this also laid a better heatsink on the power supply. Check the link for pics of that, and more. Now I'm wondering if I can get his phone number.

Watercooled Xbox 360 {Thanks to Michael Hurt]

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Sun, 06 Apr 2008 16:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=376581&view=rss&microfeed=true
<![CDATA[ The Truth Behind The Red Ring Of Death ]]> rrodtruth.jpgJake Metcalf over at 8Bit Joystick.com has recently posted an interview with an "individual who has worked on the Xbox 360 project for many years", who goes into explicit detail about the extremely high failure rate of Xbox 360 consoles since the console's launch in 2005. While normally we take such anonymous interviews with a grain of salt, you may remember Metcalf as the man who broke the story on Bungie leaving Microsoft a week before any official word was released. His source details everything from the various reasons for failure, and how much Microsoft knew about the system's instability before the product was shipped. If there's truth behind this, it's downright disturbing.

The manufacturing test equipment had major gaps in test coverage and wasn't reliable or repeatable. Manufacturing processes at all levels of suppliers were immature and not in control. Initial end to end yields were in the mid 30%. Low yields always indicate serious design and manufacturing defects. Management chose to continue to ship anyways, and keep the lines running while trying to solve problems and bring the yields up. Whenever something failed and there was a question about whether the test result was false, they would remove that test, retest and ship, or see if the unit would boot a game and run briefly and then ship. 360 is too complex of a machine to get away with that.
Metcalf's source also cites the lack of a sufficiently staffed and skilled engineering team causing problems that could have been easily avoided had proper funding been given to the project.

Reasons for the failures vary, but the anonymous interviewee narrows it down to one main source - the GPU.

The main design flaw was the excessive heat on the GPU warping the mother board around it. This would stress the solder joints on the GPU and any bad joints would then fail in early life.
Hit the link below to read the whole story on what could possibly be one of the most ridiculous instances of big-business ineptitude in the history of the gaming industry.

Inside Source Reveal the Truth About Xbox 360 "Red Ring of Death" Failures [8Bit Joystick]

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Tue, 22 Jan 2008 09:20:35 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=347519&view=rss&microfeed=true
<![CDATA[ RRoD Is Truly Frightening ]]> This, yes this, is what we've been waiting for: The Red Ring of Death jack-o'-lantern. According to reader Zhao:


Every gamer's worst nightmare... the center fell out and had to be taped *cries due to lack of skill*

It's like the mouth of Hell. ]]>
Thu, 25 Oct 2007 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=314850&view=rss&microfeed=true
<![CDATA[ Repaired Xbox 360 Comes with Freebie ]]>

My Red-Ringed Xbox 360 Elite showed back up at my house when I was in Leipzig. The majestic black console was cloaked in bubble wrap, stuffed between two pads and placed in a box along with a letter of apology from Microsoft.

The letter apologized for the inconvenience of having to ship my console off to have it repaired and said they were going to give me a free month of Xbox Live Gold membership. Sure enough, there was a plastic card taped to the bag protecting the Elite good for one free month.

Of course I'd prefer that Microsoft get to the bottom of their RROD issues, but this certainly is a step in the right direction.

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Thu, 30 Aug 2007 12:00:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=295026&view=rss&microfeed=true
<![CDATA[ Xbox 360 Repairs Slow to Crawl ]]> 3lights.png

Rumor has it that a spike in Xbox 360 returns, both valid and not so much, have lead to an increase in the return time for repaired Xbox 360s.

I've heard that the turnaround time for Xbox 360 repairs has skyrocketed to as long as six weeks and if you do the math, that could mean that some loyal 360 fans may be console-less when the Halo 3 launches. Talk about bad juju.

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Tue, 28 Aug 2007 09:00:13 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=293499&view=rss&microfeed=true
<![CDATA[ Xbox 360 Falcon Chips Are Coming This Year ]]> It's coming. Obviously. Later this year, Xbox 360s outfitted with 65-nm chips should be hitting store shelves according to The Xbox 360 Uncloaked author Dean Takahashi. Dubbed "Falcon," these chips are smaller than the current 90-nm processors and should use less energy. And that *should* lead to fewer Red Rings of Death. Well, theoretically! We won't know until these consoles are out in the wild, performing under real world conditions. However, Takahashi has confirmed that the chips are in the first batch of consoles currently being made, meaning that they could be there by fall. But Microsoft isn't going to disclose to customers which consoles have what. Takahashi points out:

But here's the problem for Microsoft. They have a lot of inventory of the older 90-nanometer machines. Many of these machines don't have the HDMI ports for sure. It has to sell these machines out before it starts selling the Falcon-based machines. That means that a lot of consumers are going to be buying machines that don't have the highest quality.
Meaning that if you want to make damn sure you don't buy old product, you're going to need to wait. But if everyone waits, then that's not exactly going to help flush these faulty 90-nm consoles from the marketplace. So if you're in the market for an Xbox 360, there's a chance you'll have a very red Christmas. What Microsoft's Falcon Project Means [Mercury News] ]]>
Thu, 23 Aug 2007 19:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=292934&view=rss&microfeed=true
<![CDATA[ The Xbox 360's Other Red Ring ]]>

Sure Microsoft has been flooded with a slew of Xbox 360s returned after blinking the dreaded Red Ring of Death, but we hear that not all of them were due to overheating.

When the console seizes up and dies, three of the "circle of light's" quadrants blink red, but when the video cable pops out four of the quadrants blink. Apparently, a large number of consoles returned to Microsoft with the dreaded Red Ring of Death were perfectly fine and just the victim of a bit of red ring hysteria.

There have been so many returns, in fact, that we've been told Microsoft plans on disabling the four ring error code on future builds of the console. No word on whether they will remove the three-ring coding as well.


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Mon, 13 Aug 2007 10:00:27 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=288611&view=rss&microfeed=true
<![CDATA[ Red Ring, Towels and One Busted Robo-Cop Gun ]]> Sure, I've heard of the "towel trick" used to revive Xbox 360s sporting the Red Ring of Death, but I've never actually seen it. Well, now I have! CheapyD from CheapAssGamer provides a step-by-step walk through so you can squeeze a few more minutes days out of your croaked 360 before it craps out again. For those who have already seen or done this, there's a Robo-Cop gun to keep you entertained. It even breaks. The irony! ]]> Thu, 09 Aug 2007 04:30:42 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=287617&view=rss&microfeed=true <![CDATA[ Newsweek To MS: Come Clean On 360 Faults Or Recall It ]]> R-RODN'Gai Croal of the Newsweek hosted Level Up blog has touched once again on the Xbox 360's hardware woes, the mysteriously secretive and deadly "red ring of death" that has plagued the console since its release and ultimately resulted in a new three-year manufacturer warranty. Croal writes that the recent extended warranty policy change simply does not reach far enough in addressing the issue. He contends the company must come clean on the specifics of its failure rate or issue a recall on the product.

Of course, Croal has a number of reasons for suggesting this course of action, including that potentially "thousands of Xbox 360s [are] in stores with this design flaw" and that many gamers looking to play this year's hottest 360-bound titles—Rock Band, Halo 3, Grand Theft Auto IV, Mass Effect, et al.—are going to spawn a new batch of gamers who "jumped in" only to find out that the water is boiling. That kind of PR black eye could be very damaging, one would think, potentially more costly in the long run.

N'Gai explains in much greater detail than we are allowed at his own blog, one which makes for excellent reading and debate. Please go on.

Confession is Good For the Soul: Why Microsoft Must Be More Forthcoming About the Xbox 360's Flaws—Or Initiate a Recall [Level Up]

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Tue, 10 Jul 2007 16:20:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=276875&view=rss&microfeed=true
<![CDATA[ One Take On the 360 Red Ring of Death ]]> redringodeath.jpg Australian site SquareHouse has a short and sweet summation of "what killed the Xbox 360," at least in terms of current ring-around-the-rosey, red ring of death warranty debacle: crappy planning and some cost-cutting measures to try and undermine the competition that led to the current problems and potential PR disaster (what's that old saying? 'Quality doesn't cost, it pays'?). Microsoft sees the silver lining, in that they're owning up to problems, perhaps bolstering their image (imagine that, a company taking responsibility for problems with their product!).

One Asian manufacturer that SmartHouse spoke to on Friday said "Microsoft have known of this problem for a long time. They are trying to blame component manufacturers but it was a combination of bad design and them (Microsoft) wanting everything cheap. This is what caused the problem along with them wanting to beat Sony to market. A lot of manufacturers were pushed to deliver components without much testing of the components working together inside the console".

Microsoft has said little about the causes of the hardware woes. It relies on two contract manufacturers to make the Xbox 360—Flextronics International (FLEX) and Celestica (CLS)—both of which make the finished product at plants in southern China. But Bach indicated the issue had nothing to do with the recent spate of tainted or defective Chinese imports.

I'm relieved to know the 360 in the living room isn't in danger of poisoning me any time soon, except perhaps with dangerous levels of cuteness from Viva Piñata.

Why The Xbox 360 Failed [SmartHouse]

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Sun, 08 Jul 2007 15:00:57 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=276045&view=rss&microfeed=true
<![CDATA[ Moore Talks About Red Lights ]]> peter%20moore%20xbox.jpg I spoke with Peter Moore, Microsoft's Corporate Vice President, Interactive Entertainment Business, Entertainment and Devices Division, for a few minutes a little while ago about today's announcement regarding the extended warranty.

The warranty, which gives all Xbox 360 owners a 3-year safety blanket guarding against the dreaded red ring of death, will cost Microsoft more than $1 billion, but Moore said it was about time they stepped up to the plate.

"It needs to be above and beyond because we haven't done what we need to do to take care of our consumers," Moore told me, adding that three years is quite a long time for a consumer electronic.

Moore said the timing of today's announcement, a mere two weekdays before Microsoft's E3 press conference and more than a year after they first addressed the red light issue, was due in part to the company needing to analyze data and figure out the potential cost to the company.

"You gather data... you determine what we have done isn't good enough," he said. "The number of returns we were getting with the three flashing red rings. When we got that data we took this rather unprecedented step."

Moore declined to give any specific numbers for the rate of returns for the Xbox 360, which have been placed at anywhere from 5 to 30 percent, and also didn't want to talk specifics about what changes to the console have been made and are yet to be made to ensure the problem doesn't continue.

"It was a number of problems," he said. "It's not just one systemic problem we are seeing that was causing these three red rings of light... We are always making changes (to the Xbox 360), as we see things we identify the issue, then we make changes to improve the console. And we will continue to make changes with the goal of making (the Xbox 360) a more reliable product."

I pointed out that while the warranty gives Xbox 360 owners a safety net, it doesn't really ensure they won't be inconvenienced with multiple repairs or returns, no matter the cost, but he said gamers shouldn't "have any issues walking into a store and buying an Xbox 360" today.

While this has become an increasingly public black eye for Microsoft, Moore said that consumer satisfaction remains quite high for the Xbox 360.

"You worry about (the backlash from the red light issue). I worry about that, but when we look at our consumers we are almost 90 percent customer satisfaction on the console. As hard as it is to read those letters that say they've had one, two, three break, they also always say 'Can you get my Xbox 360 back to me as soon as possible.'"
Microsoft Expands 360 Warranties [Kotaku]

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Thu, 05 Jul 2007 16:00:24 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=275378&view=rss&microfeed=true
<![CDATA[ A Dozen Xbox 360s, One Man's Tale Of Woe ]]> R-ROD1UP is running a feature on a diehard Xbox 360 fan's incredible run of bad luck, one that won't paint the console's hardware reliability in a remotely positive light. Justin Lowe, they report, is now on his twelfth Xbox 360, having sent eleven of those back to Microsoft for various repair issues. One of those allegedly even exploded (emphasis theirs and mine—I'm responsible for the bold).

Don't believe him? He's got audio proof of a phone call with an MS service rep who verifies his history of 360 troubles.

Despite these hardware setbacks, Lowe is still a fan, probably partially due to the company's efforts to compensate him for his inconvenience. Gotta say, if I were in his shoes, I'd be livid, demanding Peter Moore tattoo an apology to me on that left bicep.

Read the full story over at 1UP.

A Tale of 11 Broken Xbox 360s [1UP]

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Tue, 26 Jun 2007 19:40:43 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272602&view=rss&microfeed=true
<![CDATA[ Repaired Xbox 360s Get New Heatsink ]]> We've been seeing this come in from a number of sources over the past few days, but TeamXbox now has some crystal clear shots of new changes to the Xbox 360 hardware repair process. TXB refers to the internal hardware photos as "confirmation of the new 2nd heatsink/pipe technology...that Microsoft installs to provide additional cooling for the Xenos GPU."

Xbox 360 owners who have returned their consoles suffering from the "red ring of death" are reporting that this new addition has been showing up in refurbished 360s over the past week. TeamXbox has a number of theories about the change and we hope that this addresses the unusually high reports of faulty hardware issues gamers are experiencing.

We're waiting to hear back from Microsoft reps on confirmation of the new hardware changes.

Xbox 360: Pictures of the New GPU Heatsink [TeamXbox, thanks EnigmaNemesis!]

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Wed, 13 Jun 2007 19:20:24 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268701&view=rss&microfeed=true
<![CDATA[ Failure Rate of 360s ]]>
Ah, The Red Ring of Death. I've had it, Luke's had it, if you were cool, you would have it too. So how many people in the world are as cool and awesome as us? It's like questioning how many licks it takes to get to the Tootsie Roll center of a Tootsie Pop - The world will never know:

'What is the real failure rate of the Xbox 360?', we asked Game, one of the largest console retailers in the UK. 'That's not information we're able to give out. It's commercially sensitive,' it said...Last month, its vice-president of entertainment, Peter Moore, refused to answer the question, telling the Mercury News: "I can't comment on failure rates." According to Moore, if someone has a faulty console they should worry about the customer service.

Uh, OK. So far, there have been many documented reasons why an individual's Xbox 360 would die. Shouldn't that concern Microsoft more than how many indivuals have been affected?

What is the Real Failure Rate of the Xbox 360? [Guardian Unlimited]

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Thu, 31 May 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=264742&view=rss&microfeed=true
<![CDATA[ Xbox 360 Warranty Now Better, Faster, Stronger ]]> After extending the warranty of the Xbox 360 to one year from purchase date, Microsoft is making its warranty and service policies that much more wicked awesome.

If you should be unlucky enough to have your 360 choke on a red ring of death, Microsoft will ease your faulty console suffering in a few new ways. One, shipping for all repairs is now free. Two, should your console need a paid repair after your warranty has expired, you'll receive a new one year warranty guarantee on that repaired console. Three, you'll probably get your original console shipped back to you. Four, soothing massages from J Allard.

Additional bonuses on the service front include faster returns—within five business days upon receipt of your dead Xbox—and an increase in and better training for customer service reps.

Killer. Now, please fix the hardware so this is all unnecessary, and I'll buy one.

Xbox 360 Warranty and Service Enhancements [Xbox.com]

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Tue, 03 Apr 2007 16:40:48 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=249394&view=rss&microfeed=true
<![CDATA[ Rash Of Year-Old Japanese Xbox 360s Crapping Out ]]> deadjapanesexbox360.jpg

Behind the times, I know. When the Xbox 360 launched in Japan, the focus wasn't on overheating consoles crapping out, but boxed consoles sitting on store shelves collecting dust. A recent flurry of three red-ring posts have appeared in The Land of the Rising Sun. It seems that consoles over a year-old are konking out in noticeable numbers. (Take the dead console in the pic for example.) And while America, gets a free fix it for fist batch machines, Japan gets the shaft. Funny, and at a month after warranty. Coincidence, we're sure.

Japanese Xbox 360s Crap Out, Too

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Tue, 20 Feb 2007 00:00:34 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=237722&view=rss&microfeed=true
<![CDATA[ And Ashcraft's Xbox 360 Doesn't Croak... ]]>

Right after I got off the phone with Xbox Japan's Support Center, I got the infamous red ring of death, which actually is kinda pretty. In a sick way.

Eds Note: As some of our commenters pointed out, this 360 isn't dead. Freezing up, but not dead. Good to know.

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Tue, 09 Jan 2007 17:22:11 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=227560&view=rss&microfeed=true
<![CDATA[ Give the Gift of System Failure ]]> Time has their 2006 Tech Buyers Guide up and running, a handy shopping resource for the gadget head in your family. The video games section lists the hottest consoles of the season, though I suggest you steer clear of number three.


A broken 360? Awww mom, that's the same thing I got for Christmas last year!

Update - Yes, I realize now that four red lights means the AV cable is unplugged, but I realized it far too late. Imagine, if you will, one of the lights being out. I'll be under this here rock if you need me.

Time's Tech Buyer's Guide 2006 [Time - Thanks Ryan!]

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Tue, 07 Nov 2006 13:40:48 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=213027&view=rss&microfeed=true
<![CDATA[ Un Bel di 360: An Opera ]]>

A touching tribute to a dying 360 backed by Madame Butterfly's Un Bel Di Vedremo. A tear trickles down our collective cheek even as Puccini sits bolt upright in his grave, hits his desiccated skull against the coffin lid, then dies again when his head explodes in a cloud of cockroaches and dust.

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Wed, 20 Sep 2006 10:40:04 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=201864&view=rss&microfeed=true
<![CDATA[ Target Gleefully Advertises Broken 360s for Sale ]]>

Notice anything a bit worrisome about this image from Target, advertising the 360? Like, that red ring of death, glowing like the unholy fiery eye of Sauron, revealing destruction to all who witness it?

Our tipster Nate hypothesizes this means that Target is happily selling dead 360s to people. We doubt it. More likely, they're just buffoons.

Target's 360 Ad [Target]

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Tue, 05 Sep 2006 13:40:01 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=198496&view=rss&microfeed=true