<![CDATA[Kotaku: red mile entertainment]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: red mile entertainment]]> http://kotaku.com/tag/redmileentertainment http://kotaku.com/tag/redmileentertainment <![CDATA[Sin City Game Promises To Be True To Graphic Novel]]> 1593072945.01._SCLZZZZZZZ_.jpg Young game maker Red Mile Entertainment could have based the upcoming Sin City game on the star-packed movies. Instead, they opted to remain true to Frank Miller's original seven Sin City graphic novels, securing the rights to the books instead of the films. It probably helps that the rights to the graphic novels were cheaper, too. Glenn Wong, the now-former COO of Red Mile, says that the choice to use the books instead of the movies was to avoid the already filtered experience of the movies and instead return to the source material.

We decided that the 'Sin City' graphic novels, with their dark images and nonlinear stories, would work better as the basis for an interactive game. We don't have to track the linear movie screenplay and try to translate it into a game; we prefer to create an original story based on the characters from the books which, we think, will make for a longer, deeper video game experience.

The Sin City game is scheduled for release Christmas 2009.

Sin City Video Game Goes Straight to the Source [GameDaily Biz]

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<![CDATA[Jackass Officially Announced]]>
Five months after McMike posted the gallery for Jackass the Game, Red Mile Entertainment has finally officially announced that the game will be coming to the PS2, the PSP, and the Nintendo DS this Fall. 35 scenarios have been revealed including dodging traffic on the streets of San Francisco while rolling around in a garbage can, and doing a little golf cart Burnout-style damage in a Country Club. The whole crew will be there except for for maybe Bam who supposedly didn't make it off the cutting room floor.

It looks funny, but isn't this being released too late in the game? Jackass isn't even airing new episodes anymore and there are definitely more pressing matters to address. Where's my Die Hard 4 video game announcement? I needs to get my play on with some Timothy Olyphant. The shiny-headed old guy ain't too shabby either.

Jackass is Official [IGN]

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<![CDATA[Red Mile Leads To Sin City]]> Basin City is about to be cracked wide open. I never imagined when I first read a Sin City story near 16 years ago that one day someone would want to make a video game about it, but here we are. Red Mile Entertainment has acquired the worldwide license to develop and publish games based off of Frank Miller series of gritty graphic novels. You might know Red Mile from Gripshift and Heroes of the Pacific (both published by Ubisoft) or even Lucinda Green's Equestrian Challenge, in which case I am pretty sure this game won't be for you. Miller himself seems confident enough in their skills.

"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City," said Frank Miller. "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

If all goes well we'll be getting the black and whitest game we've ever seen. I'm trying to image what genre would fit Sin City well, and all I can think of is something in the vein of Indigo Prophecy or even Omikron: The Nomad Soul. Either that, or do the game in chapters using whichever genre seems appropriate. Armchair game designer Fahey, at your service.

Red Mile Entertainment Announces Exclusive Worldwide Video-Game License Rights to the Sin City Graphic-Novel/Comic-Book Franchise

SAUSALITO, Calif., May 23, 2007 - Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced it has entered into a multi-year, worldwide license agreement to develop and to publish video games based on the Sin City series of graphic novels by writer/artist and film director Frank Miller. Financial terms of the deal were not disclosed.

The winner of multiple awards in its original comic-book and graphic-novel forms, the Sin City property achieved even greater public awareness with the 2005 release of the successful Frank Miller's Sin City live-action theatrical feature film.

"Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games," said Chester Aldridge, CEO of Red Mile Entertainment. "Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property."

"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City," said Frank Miller. "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

Union Entertainment and Law Offices of Harris M. Miller II repped Frank Miller on the deal.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms.

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