We've got another Massive Black artist for you today, which is always a treat. Coro Kaufman is one of the studio's co-founders, and also serves as its art director. Needless to say, his stuff is great.
Volition have today released the second of three planned pieces of downloadable content for Red Faction: Guerilla. This one caters to all the multiplayer fans in the house/on Mars.
This is the first in a series (maybe) of posts labeled "Hindsight" that discuss games you may have thought we were done writing about.
What the hell is wrong with you, Volition? You think providing cheap, substantial DLC that expands meaningfully upon the core game is good for us? Well, it's not!
EA finally gets the Wii, and not in a way that will excite hardcore gamers. Ghostbusters goes missing. PSP jumps. And more observations you can use at cocktail parties from today's June NPDs.
There are rebellions that were and weren't intended to be part of Red Faction Guerilla, Volition and THQ's well-reviewed destroy-everything open-world game. Kotaku talked to the game's designers about the possibilities and politics of what they made.
Red Faction: Guerilla is an interesting title. Ditching "destructible" FPS corridors in favour of a sandbox world isn't something a series does every day, so at the least it's got something new to check out.
How do you make a sci-fi shooter, the continuation of a sci-fi shooting series that's always been good (good but not great), look a lot more amazing than it has any right to be?
The downside: It's a developer diary. The upside? It's a developer diary that actually has a ton of proper footage in it! And not just pre-rendered stuff, either, proper footage. Of your man running around Mars, blowing stuff up, hitting bad men with a giant hammer. Looks surprisingly fun, in a…