<![CDATA[Kotaku: Red Faction: Guerilla]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Red Faction: Guerilla]]> http://kotaku.com/tag/red faction: guerilla http://kotaku.com/tag/red faction: guerilla <![CDATA[ THQ Delays Red Faction, Posts $114M Loss, Confirms Layoffs ]]> Things have been tough for THQ over the past couple weeks, with delays, studio closures and a tumbling stock price making headlines. The company announced its quarterly results today which were, surprise, surprise, not too good. The publisher reported sales of $164.8 million, down from $229.3 million in the same quarter last year.

THQ bled cash to the tune of $115.3 million, way up from Q2 2007's loss of $7 million. Potentially worse for gamers was the delay of Red Faction: Guerrilla and Darksiders: Wrath of War well into 2009.

The publisher also confirmed it would lay off 250 employees as part of a "strategic plan and business realignment."

THQ further explained that its plan involves "the cancellation of several titles that were in development but had not been publicly announced."

Both Red Faction: Guerilla for Xbox 360, PS3, and PC as well as Darksiders: Wrath of War for Xbox 360, and PS3 will now ship after March 31, 2009 a move that will hurt the company's fiscal 2009 to the tune of approximately $125 million.

For the quarter, THQ reported that the lion's share of its revenue came from the Nintendo DS and Wii, similar to Activision Blizzard's console earnings announced earlier today. THQ released de Blob and WALL-E (internationally) on those platforms, with the latter seeing lower than expected sales.

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Kotaku-5077694 Wed, 05 Nov 2008 17:40:27 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5077694&view=rss&microfeed=true
<![CDATA[ Red Faction: Guerilla Footage ]]>

The downside: It's a developer diary. The upside? It's a developer diary that actually has a ton of proper footage in it! And not just pre-rendered stuff, either, proper footage. Of your man running around Mars, blowing stuff up, hitting bad men with a giant hammer. Looks surprisingly fun, in a hitting-men-with-giant-hammers kinda way.

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Kotaku-5019067 Tue, 24 Jun 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019067&view=rss&microfeed=true
<![CDATA[ Red Planet: Hands on With Red Faction Guerrilla ]]> One thing the Red Faction series was known for (if you remember it that is) was its destructible environments. Aside from that though, the series was a pretty typical linear shooter with not a whole lot to make it truly memorable. The developers of the newest game in the series, Red Faction Guerrilla, have taken the game's original concept and turned it on it's ear, creating an open world environment that feels more like GTA type game than either of its predecessors. If you like plenty of explosions and running around in large environments wreaking havoc on everything you see, this is definitely the game for you.

You play a member of the Red Faction, a group of resistors who are trying to protect the planet and its earthly inhabitants from the evil Earth Defense Force. Weapon choices are wide and varied including a giant mining hammer, an assault rifle, sticky bombs and a rocket launcher. These were the weapons of choice in the portion of the game I played, but I was assured that there were plenty more to use to bring down the enemies and buildings around you. The portion I enjoyed the most in the game was the various vehicles one could pilot around. Of the few that I saw, nothing was more fun than the giant mining mech/robot that you could hop into and roam around crunching things under your colossal feet and fists.

Destructible environments are certainly nothing new, but Red Faction Guerrilla takes it to a new level. Hiting a building once with a bomb doesn't just send the building tumbling to the ground in a giant mass, oh no. These buildings must be torn apart and taken down piece by piece. It's really quite a satisfying feeling knowing that it will take more than a simple kick in the balls to bring these structures down to size.

There was certainly plenty to do in the game besides just roaming around causing trouble. There were many missions dotting my map's landscape although in the short amount of time I had to see it I didn't get to complete more than one. This seemed to be one of the games everyone wanted to try and the lines were quite long. Unfortunately, I didn't really get much of a sense of the story from what was being shown. This is something I hope will come more into play when the game is released sometime next year. As interesting and graphically pleasing and fun as Red Faction: Guerrilla was, it will need more than exploding buildings and giant destructive mechs to keep me truly captivated.

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Kotaku-376860 Tue, 08 Apr 2008 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376860&view=rss&microfeed=true
<![CDATA[ Are These Red Faction III Screens? [UPDATE] ]]> Maybe. And if you asked how they popped up, I'd say they were stolen (they're originally from a small Dutch forum). Which would explain why they're so rough, because only an early, early build of a game would look that bad. And how many companies would willingly release screens looking like this? So ignore the textures, etc, and focus more on the unique...brown, militaristic sci-fi setting. Oh, and that it looks to have ditched the first-person view in favour of third-person, which would make running around a brown, sci-fi setting wielding an enormous hammer a lot easier on your depth perception.

rf32.jpg First Images Of Red Faction: Guerilla [2Qr @ NeoGAF]

UPDATE: OK, we have an answer! The top one (ie the better-looking one), yes, that's from the game, and appears in the latest issue of Game Informer magazine. The bottom one, no, it's a FAKE. [thanks Keldan!]

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Kotaku-357849 Mon, 18 Feb 2008 19:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357849&view=rss&microfeed=true
<![CDATA[ New Aliens, Red Faction Games Christened ]]> Next month's Game Informer has the scoop on two big-name upcoming shooters. One is Gearbox's Aliens game, the other Volition's third Red Faction title. While the mag's not out yet, leaving us frustratingly short on info and screens, we can see that both games at least have snappy new subtitles, making it all the easier for us to differentiate them from past titles in the series/franchise. "Gearbox's Aliens game" can now be referred to as Aliens: Colonial Marines. What, I hear you ask, no Aliens, no Predator, no vs? Not a big surprise: we've heard the game is based very closely on the look/feel of Jim Cameron's film and Syd Mead's designs. "Red Faction III", meanwhile, must now be known by its official title, which is Red Faction: Guerilla.
Game Informer March Cover Revealed [GI]

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Kotaku-356321 Wed, 13 Feb 2008 21:40:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356321&view=rss&microfeed=true