Who cares about all this nonsense? I just wish the damn developers would figure out a way to render "brown" better than in that screen up above. What is with the color brown? Why can't they get it right?
"People are just not willing to accept the fact that video games, like any other entertainment medium, are capable of handling a serious subject with the respect it deserves."
Capable, certainly. But examples of mainstream video games handling serious subject matter with respect and eloquence are few and far between. How many undead Nazis (or any other cannon fodder of choice) did we have to slaughter to produce just one moment like the nuke/Jackson scene from CoD4?
Don't get me wrong; games, like any other form of media, can never be just about the serious business. But until skilled handling of subject matter becomes far more prevalent than it is now, we can't expect the general public perception of video games to be anything other than it is: that video games are immature. And truly, the medium is immature.
@SmilingPolitely: The thing is though, no one's going to get the chance to treat the medium with maturity if it keeps getting met with this kind of opposition.
I say let them release it and see how the public responds. We are supposed to be a free and capitalist society.
@SmilingPolitely: Agreed. There are very limited numbers of games that handle anything in a mature mindset. Games labeled mature normally approach mature subject matter with the attitude of a child or teenager, a phenomena that furthers outsiders perceptions of immaturity. Those that do attempt a truly thoughtful game are generally very concept oriented games that may not be considered traditional games.
@Theoutlet: I disagree. As a genre, you could show the slightest bit of maturity in regards to basic human relationships before jumping into the "currently ongoing war" du jour. It's hard enough to get non-cringe inducing voice over in ANY genre, but now we are going to jump straight to the Iraq war?
@Theoutlet: I see what you're saying, but I think of this opposition as a positive sign and an opportunity. Game makers are showing that they are willing to try and deal with touchy subject matter. At the same time, opponents will only serve to push the medium forward, pressuring the medium to improve and grow.
@SmilingPolitely: That's a good point and I agree as long as the opposition doesn't stifle creativity and growth.
Everyone has the right to voice their dissent and opinion and certainly the developers should take it in to consideration, but at no point should it result in the ultimate cancellation of the project. Which is exactly what happened here.
It's a form of censorship that shouldn't exist in our society.
@ALT: Sorry, in my last comment I didn't really address what you said. Let me fix that.
To say that it can't be done because it hasn't been done before is a realistic and somewhat cynical response. Heck, it's even what my gut is telling me would have happened if the game was released, but that doesn't mean it couldn't have been done. Who knows if they're the people to finally move us forward?
Well, now we'll never find out and I think we're poorer for it.
@Theoutlet: It's not about censorship, it's about tact. Baby steps are the key, and the video game industry seems bound and determined to build a rocket into space before it's done breast feeding.
@Sir-Lucius: Clever analogies don't negate the use of censorship in what is supposed to be a free country.
Just because the industry might be moving at a snail's pace doesn't mean that certain people within the industry aren't ready to tackle such a subject.
Stop confining the developers and let them take chances. How can you expect someone to grow when we keep pushing them back?
@Sir-Lucius: I think the end of article sums it up perfectly:
...it's a game that needs to see to see release, as Ian Bogost puts it, "if only to be another example of how to do things well or poorly."
As much as I hate to see a game try and fail to deal with mature subject matter, thus producing further scorn for an already battered medium, it might just be the only way we see progress. Learn from mistakes, and improve on things that have been done well.
@knails: Hacker flicks and horror movies never purport to be serious discussions of mature subject matter in the first place.
When movies do attempt a serious treatment of war, there have been successes. As pointed out, Black Hawk Down is but one example. In mainstream gaming, however, we have but mere moments we can point to as examples of serious treatment of war. Movies, as a medium, are far more mature than video games.
@Theoutlet: I'm not advocating censorship. All I'm saying is that it seems like the developers are setting themselves up for failure in this case. And I see this game's failure as doing more harm for the industry and than good, especially in the public eye.
Now more than ever it requires mainstream support and success when it comes to getting the support and money to take risks like this. With the already poor view video games have in the public eye, and the extremely scarce evidence that the industry is even capable of handling this subject matter, it seems kinda silly to jump this far ahead.
I'm not saying this game, or a game like it, should never get made. I'm just saying that I think the devs are jumping the gun by a good amount. This is an industry that can barely handle portraying romantic relationships well. Why devs would try to tackle the most highly debated/controversial military conflict since Vietnam while it's still underway is beyond me.
@SmilingPolitely: I understand what you're saying, but I just see this as being more detrimental than beneficial if it fails. And I see the probability of failure being very high.
To Atomic Games credi, they're probably one of the few, if not only developer out there capable of pulling this off. I haven't played the previous game they released, but from the little research I did apparently it did a very good job of focusing on the psychological effects of war on soldiers.
Something that stands out and demands attention. Something that shows yes, it can be done and that the rest of the industry has no excuse for not achieving the same level maturity.
I guess my argument is that change doesn't always happen slowly. Sometimes we need something dramatic to shake things up.
This could have been that thing.
Do I really think it was? Not really, but I really want that game to get made someday and I'm afraid it never will.
Fantastic feature. Stuff like this sets Kotaku apart as a blog.
Unlike a lot of other commenters here, I can totally understand why people are upset. Most videogames are entertainment. When we say gameplay is king, we mean that having fun is the most important thing in a game. Very few modern games are willing to make the gamer endure negative things - boredom, frustration, despair etc. Most games, when you boil it down, are simply fun.
So no matter what reverence the cut-scenes and writing portray towards the troops and the war itself, the fact that once the gameplay starts it's probably meant to be fun, to be enjoyed - that is, in itself, offensive to those involved in this war. That the deaths of the enemies and allies around you are going to be gameplay mechanics designed for a players enjoyment. I'm not sure I'd be comfortable with that myself.
I have more to say, but I've gotta go somewhere (dammit). Always surprised how reactionary some gamers can be. Like everything in life, this is no black and white issue.
@Agumen: How would the deaths of you allies be enjoyable in the game, I mean elements that are put in for the players enjoyment? Seems to me that if your allies die your going to lose which isn't enjoyable. I mean playing survival horror isn't 'enjoyable' in the sense that it scares you, although its a different type of experience.
I'm an Iraqi war vet who served in the USMC and deployed twice to Anbar Province, Iraq. I'm also an avid gamer and I love FPS (naturally). I find Konami ridiculous in this situation.
The only difference between entertainment value between this and something like COD4 (which I will compare this game to) is that Six days in Fallujah reverts directly to the war in Iraq. You can't tell me that the Aerial invasion assault in COD4 isn't basically a fast paced version of "Operation Shock and Awe" that the Marines and Army were thrust into. COD4 has a ton of elements straight referenced out of experiences in Iraq.
Now that a game shows up with an official title, everyone goes up in arms about it. Personally I loved playing COD4 because I am a former Marine, and I got to say "Hey...I remember this helicopter, or this weapon, or this reminds me of something i've experienced".
Six Days if Fallujah has the potential to honor the service members who fell there and have great entertainment value.
s
I for one would be a Marine to play a game on an experience I went through. I'm proud of it and would love to see it in a video game.
@Kaburan: I wonder if the problem is that it asked insurgents about their point of view. I mean, if it treated the subject matter of the people who gave their lives as heroic, that's probably fine with most people. I guess the speculation about those insurgent interviews led to thinking that you might be playing AS an insurgent in parts of the game, or that their point of view would end up in the game. In their eyes, the US killed many civilians, used white phosphorus on them, and attacked and destroyed many mosques in Fallujah without reason.
Basically, it was worry that it WOULDn't honor the people who fought and fell there.
I must say that I do admire them trying to tell the story from both sides, but it does feel somewhat screwed up that they were paying people that essentially would love to see us wiped off of the map. Then again, our military had killed a good amount of civilians over there, and have destroyed a fair amount of stuff. Either way you look at it, this shit is fucked up.
@d_r_e: I remembering hearing on a Giantbomb podcast that they went to great lengths in a public statement saying they did not compensate insurgents in any manner.
@Theoutlet: I never claimed to be an expert. I'm just using some of that elusive common sense. You want KIDS, to shoot aliens in the face and learn about the horrors of real warfare? Instead of attacking me why don't you attack my argument.
@Combichristoffersen: You say that as if there is always an alternative. Has any game even come close to accurately depicting the horrors of real warfare? For instance, how many games incorporate civilian casualties? What about a lifetime of PTSD or other disabling injury as a consequence?
Except in rare instances, death in a video game amounts to a -1 on some trivial counter and/or waiting for a respawn timer.
I truly believe that games are capable of conveying the horrors of real warfare, but thus far there are only mere moments where they've managed to do so.
Its taught at every basic college english class. The second you attacked me instead of my argument you lost. The argument you continue to ignore. Thanks for playin though.
people can create whatever art medium they want, i am in full support of freedom of expression. that being said i would encourage ALL people to never buy products such as military video games.
the comparison to movies is not even remotely accurate. i have not seen black hawk down but lets take any number of other war movies i enjoy and support from apocalypse now to rambo to jacob's ladder to the best years of our lives. all of those war movies (and all war movies i like) are about the psychological affects of war on vets or how war is bad, etc.
military video games are always pro-war and until there is one that isn't i'll never buy one. it's that simple.
@shorxrore: when you say military games... do you mean games which are funded by the military... or basic action games third person or first person within a military stand point... cause if that's the case... the whole MGS series is largely anti-war.
@indyit: Actually, in many points of the story of the Metal Gear Solid series, it hints that the theme is actually 'anti-nuclear-weapons', not anti-war. The story points out that war is necessary, and must continue until the end of mankind. It is a loop, where conflict breeds more conflict.
Note* SPOILER WARNING! Contains basic info about MGS story line! :D*
During MGS, Natasha Romanenko, one of the field operatives helping Snake explains the horrors of nuclear weapons. The infiltration of Shadow Moses leaked information that a nuclear strike was imminent, thus pushing Snake to avert the threat.
In MGS2: Sons of Liberty, the main theme was 'governments' and 'power'. The characters heavily described how a massive culture can be controlled by memes, which Solidus sought to control against the Patriots' grasp on culture.
The Patriots are an organization created after the MGS3 Storyline by Major Zero, the commanding officer of Naked Snake during the Virtuous Mission and Operation Snake Eater. After defeating The Boss, Snake's mentor turned traitor to the U.S., he had taken over her title and became a war hero, and Zero in the background used his own fame to create the Patriots, an organization designed to capture all aspects of society by trapping it in their ideals and morals, and led a campaign against Snake (now titled "Big Boss") after he had split from FOX, the original team under Zero's command.
Behind the scenes, Revolver Ocelot ('Ocelot' and 'Liquid Ocelot' in early and later games) is secretly pushing an offensive, growing power for the Patriots by relaying information and scheming for a takeover of all fronts, which in the MGS4 storyline, becomes a strung out war-economy. The theme of MGS4 is based on anti-war and delivers a message of hope and tragedy during war. The world's economy turns to war for profiteering, as Private Militarized Companies (PMC's) seek to make money by funding in mercenaries (hidden theme I found: Corporations are corruptable.), and utilizing the latest in weapon technology, such as nanomachines and unmanned weaponry that highly influence how wars are fought.
Liquid has already established major factions (Preying Mantis, Raven Sword, Pieuvre Armament, Werewolf, and the Haven Troopers, all under the newly re-instated Outer Heaven, which was destroyed by Solid Snake in Metal Gear, originally Big Boss's creation. The lower factions under Outer Heaven and Liquid Ocelot's guise are controlled by 4 members of the BB Corp, or 'Beauty & Beast Corp.', which are women that are heavily affected by Post Traumatic Stress Disorder and have been brought up by Liquid to control his armies.) that have major control over the war-economy. Liquid Ocelot has kept a low profile, until Col. Campbell, commanding officer of Solid Snake during MGS, discovers information of his wearabouts. This is where the story begins and Snake hunts for Liquid, briefly catching glimpses of him and his plans during the story. The theme during the story is based around the idea that conflicts can be chosen, friendships made, war evaded, and is proven by the fact that during gameplay Snake's choices of fighting local rebel and insurgent groups can influence wether they will become allies... or enemies. The story ends leading to the destruction of the Patriots and freeing the world, for a while, from absolute control. The ending theme is based around the idea that genes are not as important as memes, and when you are gone there is always a legacy to leave behind.
:D
Took me a while to write this, some info may be wrong because I had written this quickly and off the top of my head, so please correct if possible, fellow commenters. :D
Also, the major theme is definitely not Anti-War, but in MGS3: Snake Eater, and MGS4: Sons of the Patriots, I would say it is, because: Cold War during MGS storyline, no-brainer, it's an 'anti-war' theme right there. MGS4 is just pure conflict. It is very sublime in showing how it is 'Anti-War', but it shows the gruesomeness of war and how war can escalate. The game shows the effects of PTST (Post-Traumatic-Stress), and an economic need for war.
The Call of Duty 4 theme, I would say is: 'War is based solely on secrets, and who keeps them. A secret for every leader is war for every city.' Interesting quote I just made. :D
Good points, I for one find it retarded that games cant refer to issues such as war, race, sexual connotations or religion. It makes the art form seem childish and I feel it prevent the relatively young audience from being educated about real life.
@uchennaokafor: Call of Duty 4 had one of the best representations of real war and it didn't receive any flak at all. Everything from the animations of the soldiers dying, to the story. The beginning sequence alone is one of the greatest story-telling elements ever I think. That and after the nuclear bomb dropped where you play as Sgt. Jackson as he's dying.
@Wainut: COD4 was also pure fiction that was "loosely" based on reality. They didn't even name an actual country. If it were the war in Iraq, and the battle of Fallujah there would have been hell to pay. As it stands COD4 was just the game equivalent of an action movie with a few striking images. They tossed it all away with multiplayer and arcade modes.
@uchennaokafor: Games certainly can refer to war, race, sex, and religious subject matter, but for the most part do so with all the grace and eloquence of a bludgeon.
I feel this will undoubtedly change, but we're not there yet.
05/14/09
hahahahaha.. and what country have you been living in for the last eight years, dear?
You're so full of shit you wouldn't know where to start wiping your ass.
05/14/09
05/14/09
Capable, certainly. But examples of mainstream video games handling serious subject matter with respect and eloquence are few and far between. How many undead Nazis (or any other cannon fodder of choice) did we have to slaughter to produce just one moment like the nuke/Jackson scene from CoD4?
Don't get me wrong; games, like any other form of media, can never be just about the serious business. But until skilled handling of subject matter becomes far more prevalent than it is now, we can't expect the general public perception of video games to be anything other than it is: that video games are immature. And truly, the medium is immature.
05/14/09
I say let them release it and see how the public responds. We are supposed to be a free and capitalist society.
05/14/09
@Theoutlet: I disagree. As a genre, you could show the slightest bit of maturity in regards to basic human relationships before jumping into the "currently ongoing war" du jour. It's hard enough to get non-cringe inducing voice over in ANY genre, but now we are going to jump straight to the Iraq war?
05/14/09
I think we live in interesting times.
05/14/09
I'm just against any form of censorship when it's obvious that capitalism will decide this games fate.
05/14/09
Everyone has the right to voice their dissent and opinion and certainly the developers should take it in to consideration, but at no point should it result in the ultimate cancellation of the project. Which is exactly what happened here.
It's a form of censorship that shouldn't exist in our society.
05/14/09
To say that it can't be done because it hasn't been done before is a realistic and somewhat cynical response. Heck, it's even what my gut is telling me would have happened if the game was released, but that doesn't mean it couldn't have been done. Who knows if they're the people to finally move us forward?
Well, now we'll never find out and I think we're poorer for it.
05/14/09
05/14/09
Just because the industry might be moving at a snail's pace doesn't mean that certain people within the industry aren't ready to tackle such a subject.
Stop confining the developers and let them take chances. How can you expect someone to grow when we keep pushing them back?
05/14/09
...it's a game that needs to see to see release, as Ian Bogost puts it, "if only to be another example of how to do things well or poorly."
As much as I hate to see a game try and fail to deal with mature subject matter, thus producing further scorn for an already battered medium, it might just be the only way we see progress. Learn from mistakes, and improve on things that have been done well.
05/14/09
05/14/09
When movies do attempt a serious treatment of war, there have been successes. As pointed out, Black Hawk Down is but one example. In mainstream gaming, however, we have but mere moments we can point to as examples of serious treatment of war. Movies, as a medium, are far more mature than video games.
05/14/09
Now more than ever it requires mainstream support and success when it comes to getting the support and money to take risks like this. With the already poor view video games have in the public eye, and the extremely scarce evidence that the industry is even capable of handling this subject matter, it seems kinda silly to jump this far ahead.
I'm not saying this game, or a game like it, should never get made. I'm just saying that I think the devs are jumping the gun by a good amount. This is an industry that can barely handle portraying romantic relationships well. Why devs would try to tackle the most highly debated/controversial military conflict since Vietnam while it's still underway is beyond me.
@SmilingPolitely: I understand what you're saying, but I just see this as being more detrimental than beneficial if it fails. And I see the probability of failure being very high.
To Atomic Games credi, they're probably one of the few, if not only developer out there capable of pulling this off. I haven't played the previous game they released, but from the little research I did apparently it did a very good job of focusing on the psychological effects of war on soldiers.
05/14/09
Something that stands out and demands attention. Something that shows yes, it can be done and that the rest of the industry has no excuse for not achieving the same level maturity.
I guess my argument is that change doesn't always happen slowly. Sometimes we need something dramatic to shake things up.
This could have been that thing.
Do I really think it was? Not really, but I really want that game to get made someday and I'm afraid it never will.
05/14/09
Unlike a lot of other commenters here, I can totally understand why people are upset. Most videogames are entertainment. When we say gameplay is king, we mean that having fun is the most important thing in a game. Very few modern games are willing to make the gamer endure negative things - boredom, frustration, despair etc. Most games, when you boil it down, are simply fun.
So no matter what reverence the cut-scenes and writing portray towards the troops and the war itself, the fact that once the gameplay starts it's probably meant to be fun, to be enjoyed - that is, in itself, offensive to those involved in this war. That the deaths of the enemies and allies around you are going to be gameplay mechanics designed for a players enjoyment. I'm not sure I'd be comfortable with that myself.
I have more to say, but I've gotta go somewhere (dammit). Always surprised how reactionary some gamers can be. Like everything in life, this is no black and white issue.
05/14/09
05/14/09
The only difference between entertainment value between this and something like COD4 (which I will compare this game to) is that Six days in Fallujah reverts directly to the war in Iraq. You can't tell me that the Aerial invasion assault in COD4 isn't basically a fast paced version of "Operation Shock and Awe" that the Marines and Army were thrust into. COD4 has a ton of elements straight referenced out of experiences in Iraq.
Now that a game shows up with an official title, everyone goes up in arms about it. Personally I loved playing COD4 because I am a former Marine, and I got to say "Hey...I remember this helicopter, or this weapon, or this reminds me of something i've experienced".
Six Days if Fallujah has the potential to honor the service members who fell there and have great entertainment value.
s
I for one would be a Marine to play a game on an experience I went through. I'm proud of it and would love to see it in a video game.
05/14/09
Basically, it was worry that it WOULDn't honor the people who fought and fell there.
05/14/09
Yeah, I'm betting that a big part of the problem is that they paid insurgents for information pertaining to what happened there in Fallujah.
05/14/09
I must say that I do admire them trying to tell the story from both sides, but it does feel somewhat screwed up that they were paying people that essentially would love to see us wiped off of the map. Then again, our military had killed a good amount of civilians over there, and have destroyed a fair amount of stuff. Either way you look at it, this shit is fucked up.
05/14/09
05/14/09
05/16/09
Well that's good to hear that they weren't compensated.
05/14/09
05/14/09
05/14/09
05/14/09
05/14/09
Except in rare instances, death in a video game amounts to a -1 on some trivial counter and/or waiting for a respawn timer.
I truly believe that games are capable of conveying the horrors of real warfare, but thus far there are only mere moments where they've managed to do so.
05/14/09
I stand by my comment.
05/14/09
05/14/09
05/14/09
[en.wikipedia.org]
Its taught at every basic college english class. The second you attacked me instead of my argument you lost. The argument you continue to ignore. Thanks for playin though.
05/15/09
I didn't know I had to beat you over the head with it for you to realize it.
My mistake.
05/14/09
05/14/09
05/14/09
the comparison to movies is not even remotely accurate. i have not seen black hawk down but lets take any number of other war movies i enjoy and support from apocalypse now to rambo to jacob's ladder to the best years of our lives. all of those war movies (and all war movies i like) are about the psychological affects of war on vets or how war is bad, etc.
military video games are always pro-war and until there is one that isn't i'll never buy one. it's that simple.
05/14/09
05/14/09
Note* SPOILER WARNING! Contains basic info about MGS story line! :D*
During MGS, Natasha Romanenko, one of the field operatives helping Snake explains the horrors of nuclear weapons. The infiltration of Shadow Moses leaked information that a nuclear strike was imminent, thus pushing Snake to avert the threat.
In MGS2: Sons of Liberty, the main theme was 'governments' and 'power'. The characters heavily described how a massive culture can be controlled by memes, which Solidus sought to control against the Patriots' grasp on culture.
The Patriots are an organization created after the MGS3 Storyline by Major Zero, the commanding officer of Naked Snake during the Virtuous Mission and Operation Snake Eater. After defeating The Boss, Snake's mentor turned traitor to the U.S., he had taken over her title and became a war hero, and Zero in the background used his own fame to create the Patriots, an organization designed to capture all aspects of society by trapping it in their ideals and morals, and led a campaign against Snake (now titled "Big Boss") after he had split from FOX, the original team under Zero's command.
Behind the scenes, Revolver Ocelot ('Ocelot' and 'Liquid Ocelot' in early and later games) is secretly pushing an offensive, growing power for the Patriots by relaying information and scheming for a takeover of all fronts, which in the MGS4 storyline, becomes a strung out war-economy. The theme of MGS4 is based on anti-war and delivers a message of hope and tragedy during war. The world's economy turns to war for profiteering, as Private Militarized Companies (PMC's) seek to make money by funding in mercenaries (hidden theme I found: Corporations are corruptable.), and utilizing the latest in weapon technology, such as nanomachines and unmanned weaponry that highly influence how wars are fought.
Liquid has already established major factions (Preying Mantis, Raven Sword, Pieuvre Armament, Werewolf, and the Haven Troopers, all under the newly re-instated Outer Heaven, which was destroyed by Solid Snake in Metal Gear, originally Big Boss's creation. The lower factions under Outer Heaven and Liquid Ocelot's guise are controlled by 4 members of the BB Corp, or 'Beauty & Beast Corp.', which are women that are heavily affected by Post Traumatic Stress Disorder and have been brought up by Liquid to control his armies.) that have major control over the war-economy. Liquid Ocelot has kept a low profile, until Col. Campbell, commanding officer of Solid Snake during MGS, discovers information of his wearabouts. This is where the story begins and Snake hunts for Liquid, briefly catching glimpses of him and his plans during the story. The theme during the story is based around the idea that conflicts can be chosen, friendships made, war evaded, and is proven by the fact that during gameplay Snake's choices of fighting local rebel and insurgent groups can influence wether they will become allies... or enemies. The story ends leading to the destruction of the Patriots and freeing the world, for a while, from absolute control. The ending theme is based around the idea that genes are not as important as memes, and when you are gone there is always a legacy to leave behind.
:D
Took me a while to write this, some info may be wrong because I had written this quickly and off the top of my head, so please correct if possible, fellow commenters. :D
Also, the major theme is definitely not Anti-War, but in MGS3: Snake Eater, and MGS4: Sons of the Patriots, I would say it is, because: Cold War during MGS storyline, no-brainer, it's an 'anti-war' theme right there. MGS4 is just pure conflict. It is very sublime in showing how it is 'Anti-War', but it shows the gruesomeness of war and how war can escalate. The game shows the effects of PTST (Post-Traumatic-Stress), and an economic need for war.
The Call of Duty 4 theme, I would say is: 'War is based solely on secrets, and who keeps them. A secret for every leader is war for every city.' Interesting quote I just made. :D
05/14/09
05/14/09
05/14/09
05/14/09
I feel this will undoubtedly change, but we're not there yet.
05/14/09
Wait for the day when games will break out like Spike Lee did with his funky movies back in the 80's...
Then again, that took... 60 years from the birth of movies.
So, we might see mainstream stuff by the time we get Old.