“I don’t like scary stuff,” you tell people—as if it’s an allergy of some kind. You won’t go to haunted houses, you wouldn’t dream of playing the new Resident Evil, and your fingers are perpetually crossed in the hope your moviegoing friends won’t pick a horror flick. Well, what if I told you scaring yourself is…
Once a work enters the public domain, it is no longer subject to copyright laws. A publisher can print their own edition of the Beatrix Potter books, a filmmaker can make a film of any of Shakespeare’s plays, and a game developer can adapt any of the characters, scenes, or even whole stories from public domain works.
I have a confession to make. I read the comments. Actually, it’s worse than that. I don’t just read the comments, I enjoy reading the comments. I’ve been getting paid to write on the Internet for more than 15 years, and you, Ungentle Reader—yes, you, the one who used to write “More liberal claptrap!” under my articles…
This story is completely true. It happened right here on the internet, on a night just like this.
Comic book movies are the most popular thing since they started releasing magic movies during the holidays. Comics themselves, on the other hand, are much harder to get into. Here's how to find a place to jump in if you're overwhelmed by decades-long comic book stories.
"Reading" isn't just the provenance of drag queens. Not anymore, at least. The partly-psychological, partly-social practice of "reading" another person is an essential piece of playing fighting games like Super Smash Bros. effectively. So how does it work? An excellent new tutorial by Rush Hour Smash spells it out.
In today's short-but-sweet installment of Read Up on Kotaku, commenter RevRain wonders why developers spend days filling their games with tomes of ancient lore without putting nearly as much effort into delivering a pleasant reading experience.
Kids and iPads are a better fit than you'd think—as long as those little hands are clean.
In a world flooded with video game novelizations, only one man has the background to develop the back-story of RU Special Forces operator Dima, one of Battlefield 3's playable characters. That man is not Sean Bean, but he was played by Sean Bean, which is pretty much the same thing.
Teaching a robot to recognize symbols is one thing; teaching a robot to actually read and understand those symbols is another thing entirely, but researchers in the UK are getting the job done, thanks to a little artificial intuition.
Coming this October from Universe Publishing, 1001 Video Games You Must Play Before You Die sounds like the sort of book that could seriously chew up your free time from now until you die.
Reading is pretty awesome kids, but what about those stodgy old books, with their paper and the turning? Forget those. EA makes reading fun by putting books on your DS with FLIPS.
Last week, we mentioned a LiveScience article checking out the educational uses of WoW; in my never-ending attempt to catch up from a weekend off, there's another article (this one from the New York Times) on the links between gaming and literacy in kids. It's a decently balanced piece, from the skeptics to the…
We mentioned Michael Abbot (of the Brainy Gamer) and his efforts to put together a great syllabus for his history of RPGs class; as promised, he's now posted the reading list (required readings will be culled from this list, but it's a pretty nice little bibliography for background reading). At this point, it just…