<![CDATA[Kotaku: Ratings]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Ratings]]> http://kotaku.com/tag/ratings http://kotaku.com/tag/ratings <![CDATA[ AOL Schools Parents On Gaming At PlaySavvy ]]> AOL has officially launched PlaySavvy.com, a new website aimed at informing curious parents about the games their children play and generating revenue from ads aimed at this lucrative demographic.

PlaySavvy.com will provide features such as Gaming 101, a comprehensive guide to ratings, parental controls, and online gaming, as well as reviews, pertinent gaming news, and information on how to access the tools essential to being a game-savvy parent.

"Playing video games is one of the top pastimes for children these days, almost more than watching TV. We created AOL PlaySavvy to help parents navigate through all the gaming information out there in order to decide what’s appropriate for their children," said Libe Goad, Editor-in-Chief, AOL PlaySavvy. "In addition, PlaySavvy provides advertisers the opportunity to reach this targeted user base by creating appealing campaigns around the content.”

See? The advertising emphasis wasn't ours. Hit the jump for the full press release, or just visit PlaySavvy.com to see for yourself how AOL plans to learn them parents.

AOL Launches PlaySavvy.com

New Site Serves as Gaming Resource for Parents

NEW YORK—(BUSINESS WIRE)—AOL announced the launch of AOL PlaySavvy.com, http://www.playsavvy.com, a new site that targets parents of children ages 5-17 and helps them decipher the world of games, both PC and console. PlaySavvy also helps parents stay aware of their kids’ entertainment choices including assisting them in making informed decisions about buying games for their children. The PlaySavvy.com launch is a continuation of AOL’s overall programming goal to offer consumers interactive and engaging experiences with relevant sites that target people’s passion points. This year, AOL launched several targeted sites including ParentDish.com, http://www.parentdish.com, Lemondrop.com, http://www.lemondrop.com, WalletPop.com, http://www.walletpop.com, and Holidash.com, http://www.holidash.com.

"Playing video games is one of the top pastimes for children these days, almost more than watching TV. We created AOL PlaySavvy to help parents navigate through all the gaming information out there in order to decide what’s appropriate for their children," said Libe Goad, Editor-in-Chief, AOL PlaySavvy. "In addition, PlaySavvy provides advertisers the opportunity to reach this targeted user base by creating appealing campaigns around the content.”

PlaySavvy will provide the following features:

Gaming 101 – PlaySavvy editors help parents understand game ratings and where to find them on a game box, how to use parental controls on the game systems, offer tips on what online games and web sites are safer for children, and provide advice for first time buyers on the differences between video game systems and which one is most appropriate for their family.

Parent Q&A – Consumers can ask questions about games and get real-time answers from a panel of real-life parents.

Reviews – Video game experts provide reviews ranging from how appropriate to how fun a game is for kids.

Relevant How-To Articles – PlaySavvy staff helps guide parents through the video game wasteland including common issues on hot-button topics such as content and safety.

AOL has long been a leader in the Parental Controls space, pioneering the idea of online safety for children when it began offering a robust set of tools designed to help parents keep their children safe online. In September, AOL launched SafetyClicks.com, http://www.safetyclicks.com, a new online safety education Web site, and introduced an improved version of its free, downloadable parental controls software, http://parentalcontrols.aol.com, that is designed to give parents the tools they need to help protect their children from inappropriate or dangerous online material.

AOL Games experienced 41% unique visitors growth, 62% page view growth and 54% engagement growth year-over-year, according to October 2008 comScore Media Metrix. AOL Games also runs GameDaily.com, http://www.gamedaily.com, and BigDownload.com, http://www.bigdownload.com.

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Kotaku-5100435 Mon, 01 Dec 2008 11:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5100435&view=rss&microfeed=true
<![CDATA[ MediaWise's 2008 Game Buying Guide - To Buy, Or Not To Buy? ]]> Along with the NIMF Annual Video Game Report Card comes the annual MediaWise Video Game Buying Guide, which instructs parents on which games to buy for their children and which to avoid like the plague.

Basically it is a list of video games split into two categories: "Great Games for Kids" and "Games to Avoid." They've enhanced the guide this year by adding descriptive paragraphs after each title, along with further splitting the recommended games up by ratings.

The list reads as you'd expect. High School the Musical is good, Nancy Drew, Hasbro Game Night, and some sports games. They've included LittleBigPlanet, which they've obviously never played with me on the headset. The "Games To Avoid" section is totally off though. Gears 2? Resistance 2? Those are great titles! I agree that everyone should avoid Legendary and Blitz the League II, but otherwise completely inaccurate. Hit the jump for the full list, but beware - major spoiler in the Silent Hill: Homecoming listing.

GREAT GAMES FOR KIDS

Recommended E-rated Games

All Star Cheer Squad
sends players through a year in the life of a cheerleader. Players learn cheers, create routines and attend practices with the ultimate goal of being the captain of cheer camp’s champion squad. When used with the Wii console, players can use the Balance Board to incorporate movement and exercise into their game play. Available on Nintendo DS and Wii.

Animal Crossing: City Folk begins with players setting out to live life in a colorful virtual town filled with something different to do and new people to meet at every turn. Time passes in 24-hour increments and can be set up to mimic real life down to the minute. Available on Wii.

FIFA Soccer 09 has received praise for giving gamers near-perfect control over movement and feel. For example, bigger players are more likely to use their strength, while smaller players rely on quickness. Gamers can also create a custom player and develop their skills over a four-season period. Available on Nintendo DS, PC, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 and Wii.

Hasbro Family Game Night lets parents and children come together to play classic Hasbro board games with new age video game technology. Players can create their own game room filled with familiar Hasbro originals with a new twist. Games include: CONNECT FOUR Power Chips, BOGGLE Portal Cubes, Reverse YAHTZEE and BATTLESHIP Barrage, among others. Available on PlayStation 2 and Wii.

High School Musical 3: Senior Year DANCE! lets fans experience the energy, fun and music of the High School Musical movies. Gamers can choose to be their favorite character from the movie or create their own player. Either way, High School Musical fans will enjoy dancing to 29 songs from the movies alongside their favorite characters. Compete with friends in dance-offs or play together in dance duo. Available on Nintendo DS, PC, PlayStation 2, Xbox 360 and Wii.

LittleBigPlanet is a revolutionary game that requires both brains and teamwork to explore, collect and solve puzzles. The most anticipated feature is the ability to build entire levels, which can be shared throughout the world via the PlayStation Network. NOTE: Although the game’s included content comes with an E-rating and is suitable for children, not all player-generated content is appropriate. Parents should monitor and be aware of the levels their children are accessing on the PlayStation Network. Available on PlayStation 3.

Nancy Drew: The Haunting of Castle Malloy finds Nancy travelling to Ireland to be the maid of honor at her best friend’s wedding. The groom goes missing and Nancy has to track him down by interviewing characters, solving puzzles and collecting tokens to pay for clues from the fortune teller. This game has complex characters and plot lines without unnecessary violence. Available on PC.

NBA LIVE 09
is the fourth edition to the NBA Live line of games. The game lets players work toward their dream of becoming NBA superstars. One of the most exciting aspects is the Live Dynamic DNA. This feature allows the player to update the game to match the NBA player’s real life performance. Available on PlayStation Portable, PlayStation 2, PlayStation 3, Xbox 360 and Wii.

NCAA Basketball 09 is a new title for the popular NCAA March Madness franchise. The game offers a new feature, which challenges gamers to replicate a school’s style of play by rewarding players for accurately playing with the same method and tempo as the real-life teams. NCAA Basketball 09 will also feature Division I coaches providing real-time, in-game instruction and feedback to help players mimic their team’s style of gameplay. Available on PlayStation 2, PlayStation 3 and Xbox 360.

Samba de Amigo gives a new twist to the music game genre. Players shake maracas to the tune of catchy Latin beats with the goal of matching the designated height and patterns in rhythm with the music. Available on Wii.

Recommended T-rated games


Guitar Hero World Tour
is expanding with drums and a microphone for its latest edition of the game allowing for a complete four-piece band (previous versions included guitar and bass instruments). The new guitar has a touch pad located on the neck that allows a player to alter notes by sliding up and down the strip. It is rated T for lyrics and mildly suggestive themes. Available on PlayStation 2, PlayStation 3, Xbox 360 and Wii.

Rock Band 2 brings back everything that was popular in the original Rock Band adding 84 new songs from AC/DC, Metallica, The Talking Heads, Journey, Modest Mouse and others. Players can still enjoy their original Rock Band favorites by transferring their previously downloaded songs to the new game. Rock Band 2 also introduces a new online mode. The game is rated T for lyrics and suggestive themes. Available on PlayStation 2, PlayStation 3, Xbox 360 and Wii.

Rock Revolution
is the latest addition to the rock n’ roll game genre. Similar to Guitar Hero and Rock Band, players channel their inner rock stars by playing drums, guitar or bass. One add-on to this game is the Jam Mode that allows players to create their own music. This game is rated T for lyrics and tobacco reference. Available on Nintendo DS, PlayStation 3, Xbox 360 and Wii.

Shaun White Snowboarding*
allows players to test their boarding skills on four massive mountains. As you get better you can purchase new boards that will give you better speed and more air. The game is rated T for lyrics, mildly suggestive themes and mild violence. Available on Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 and Wii.

Spider-Man: Web of Shadows
allows players to explore in a free-roaming, open-ended environment. Gamers can choose to play as the red, heroic, web-slinging Spiderman or the precarious and destructive black anti-hero Spiderman. Web of Shadows is rated T for animated blood, drug references, mild language, mildly suggestive themes and violence. Available on Nintendo DS, PC, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 and Wii.

Games to Avoid

Blitz The League II
is not your friendly football video game. Players can target which part of their opponent they wish to demolish. Steroid and drug use is encouraged, and wins are celebrated with hookers in a hotel room. The game is rated M for blood and gore, strong language, suggestive themes, use of drugs and violence. Available on PlayStation 3 and Xbox 360.

Dead Space
is one of the latest titles in the survival horror genre of video games. The setting is hundreds of years in the future after mankind has used all of earth’s natural resources. During the mission players, stranded on a crippled vessel, must destroy nightmarish creatures while trying to rescue any survivors and escape the ship. If caught the creatures will not just kill you, but dismantle your limbs and decapitate you. Dead Space is rated M for blood and gore, intense violence and strong language. Available on PC, PlayStation 3 and Xbox 360.

Fallout 3 is set in a post-nuclear world. The survivors must navigate their way through a world with giant insects, raiders, slavers and super mutants. Player’s kill whatever is in their path with guns and explosives. This game is rated M for blood and gore, intense violence, sexual themes, strong language and drug use. Available on PC, PlayStation 3 and Xbox 360.

Far Cry 2 is set in an unnamed African country being torn apart by two warring groups. The gamer’s mission is to kill The Jackal, an arms dealer who is supplying to both sides of the conflict. Blowing peoples heads off is a regular occurrence in this game. The game is rated M for blood, drug references, intense violence, sexual themes and strong language. Available on PC, PlayStation 3 and Xbox 360.

Gears of War 2 finds Marcus Fenix and the Delta Squad battling the Locust Horde for the survival of humanity. The game’s main weapon is the Lancer Assault Rifle, which combines a rifle with a chain saw. The game is rated M for blood and gore, intense violence and strong language. Available on Xbox 360.

Left 4 Dead finds the player in a city where a new and highly powerful rabies virus is quickly spreading. Victims become grotesquely disfigured and launch vicious attacks on the uninfected. In this co-operative multiplayer action game the gamers fight for survival. The game is rated M for blood and gore, intense violence, and language. Available on PC and Xbox 360.

Legendary is the story of Charles Deckard, a thief who breaks into a New York museum and opens what turns out to be Pandora’s Box, unleashing all of the world’s evil and destroying all humans in its path. Deckard must defeat the newly unleashed beasts and reseal Pandora’s Box to make society safe once again. Legendary is rated M for blood and gore, and intense violence. Available on PC, PlayStation 3 and Xbox 360.

Resistance 2 finds Nathan Hale fighting the same Chimera alien race he did in the original Resistance game. This version is set in the United States instead of Europe. The Chimera obliterates cities and kills civilians by the thousands. The game is rated M for blood and gore, intense violence and strong language. Available on PlayStation 3.

Saints Row 2 is the second edition to the open-world, gang-affiliated, shoot ‘em up game series. This game has expanded with new locations to explore and new vehicles to steal including motorcycles, boats, helicopters and planes. In the game, the player can choose to beat up strippers, slit rival game members throats, shoot cops and more. Saints Row 2 is rated M for blood and gore, intense violence, sexual content, strong language and use of drugs. Available on PC, PlayStation 3 and Xbox 360.

Silent Hill: Homecoming is a “first-person shooter” game. The gamer plays Alex Shepherd, a recently discharged soldier who returns home to Shepherd’s Glen. He finds that people are disappearing, the streets are shattered and strange creatures are roaming the town. Near the end the player is faced with a choice to shoot his mother in the head or let the rack rip her in half. The game is rated M for blood and gore, intense violence, language and sexual themes. Available on PC, PlayStation 3 and Xbox 360.

The 2008 MediaWise Video Game Buying Guide [MediaWise]

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Kotaku-5098891 Tue, 25 Nov 2008 18:20:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5098891&view=rss&microfeed=true
<![CDATA[ NIMF's 2008 Report Card Praises Industry, Scolds Parents ]]> The Nation Institute on Media and Family have issued their annual Media Wise Video Game report card on how parents and the industry deal with game ratings, and once again the industry wins.

While the report issued an "A" to the ESRB for their new rating summaries and a "B+" to retailers for following rating policies, parents were issued an "Incomplete" grade due to them not familiarizing themselves with ratings, utilizing built-in parental controls, or basically giving a damn what their children do on the video game box as long as it lets them enjoy their gin and tonic in peace. Back when I was in high school, and "Incomplete" grade really meant that you had failed, but the teacher was afraid of you.

Interestingly enough, the official press release closes with a warning about video game addiction, citing that a growing number of experts consider compulsive gaming to be a real problem. I just don't know who to listen to anymore.

Report Credits Gaming Industry for Efforts, Tells Parents to Step-Up

National Media Organization’s 13th Annual Video Game Report Card Finds Gaming a Larger Part of Family Life, Parents Need New Tools

Minneapolis — Released today, the National Institute on Media and the Family’s 13th Annual MediaWise® Video Game Report Card highlighted the growing trend of gaming in family life, improvements made by retailers to keep inappropriate games out of children’s hands and efforts made by the gaming industry to tackle childhood obesity and academic achievement.

“For 13 years, the National Institute on Media and the Family has been asking the video game industry and retailers to take responsibility to keep mature-rated video games away from kids,” said Dr. David Walsh, president and founder of the National Institute on Media and the Family. “This year the industry has improved its ratings enforcement and given parents new tools when choosing the right video game for their child. That’s a significant step in the right direction.”

The report card showcased a recent Federal Trade Commission report that found only 20 percent of kids who tried to purchase M-rated (mature) games from retailers were successful. This shows improvement from 2003, when 55 percent were able to buy M-rated games. In addition to retailers’ efforts, the Entertainment Software Rating Board (ESRB) recently launched online rating summaries that give parents additional information, available on a mobile-phone-friendly Web site, explaining why the game received the rating.

The report issued this year’s grades to parents, retailers and the ESRB for ratings enforcement and education and graded the video game industry’s parental controls and marketing tactics. The grades include:

“Incomplete” for parental involvement as too many parents are not using information like game ratings, parental controls and screen time limits provided by retailers and console makers; “A” for the ESRB’s ratings and its new ratings summaries; and “B+” for retailer policies, as an 80 percent enforcement rate shows significant progress with some room for improvement.

“Now that we parents have the information and tools we need we have to step up and do our jobs. There are still too many kids playing M rated games and too many kids playing for too long. That’s why this year’s report card assigns a grade of ‘Incomplete’ to parents,” continued Walsh.

To help parents, this year’s report card features a Parent’s Guide to Video Games along with the annual list of recommended games for kids as well as games to avoid.

“Video games have become a staple in most American households as games like Wii Fit, Guitar Hero World Tour and Hasbro Family Game Night replace traditional board games and family movie nights,” continued Dr. Walsh. “But too much video game playing can lead to an unhealthy lifestyle and can be a contributing factor to childhood obesity and sliding school grades, and, in some cases, may cause video game addiction.”

Excessive, compulsive video game play bears all the hallmarks of an addiction. A growing number of addiction experts consider compulsive gaming as a real problem. In fact, there have been calls for the American Psychiatric Association to add video game addiction to the list of official mental disorders.

About the National Institute on Media and the Family
The National Institute on Media and the Family is an independent non-partisan, non-sectarian, nonprofit organization. The Institute’s mission is to maximize the benefits and minimize the harm of media on the health and development of children and families. For more information, visit www.mediawise.org.

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Kotaku-5098717 Tue, 25 Nov 2008 11:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5098717&view=rss&microfeed=true
<![CDATA[ PEGI Should Be Legal Standard In UK - ELSPA ]]> The consultation period for the UK's Byron Review into age ratings and the effects of videogames on children has now concluded and the Entertainment and Leisure Software Publishers Association (ELSPA) have presented their report to the UK Government.

The 30 page report details the advantages of the PEGI rating system and the recent 'traffic light' labels compared to allowing games to be rated by the British Board Of Film Classification.

“The correct solution is for the Government to accept the PEGI system is the best way for games to be rated and classified – and empower it with legal status in the UK," said ELSPA's Michael Rawlinson, "establishing a means in which some games, if necessary, can be banned."

PEGI ratings could be legal standard by 2010 [MCV]

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Kotaku-5096370 Fri, 21 Nov 2008 16:20:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5096370&view=rss&microfeed=true
<![CDATA[ Clinton and Lieberman Praise ESRB's New Rating Summaries ]]> The Entertainment Software Rating Board today rolled out a new set of game rating summaries on their website geared toward parents looking to find out more information about the games they're letting their children play.

Now the ESRB website lists the rating and content descriptors as well as a brief synopsis of the game. Take, for instance, this explanation of Call of Duty: World at War:

Call of Duty: World at War is a first-person shooter in which players assume the role of Allied soldiers in both the European and Pacific Fronts during World War II. Combat can be intense with extensive use of camera effects (e.g., slow-motion, blurring, and screen shakes) and realistic sound effects to highlight the tense and frenetic nature of each battle. Fighting is fast-paced with players using a large array of military weapons (guns, grenades, and flamethrowers). Collateral damage includes sprays of red blood when enemies are shot; maimed appendages from explosions; and flailing and screaming when enemies are set on fire. Cutscenes and historical footage can contain graphic depictions of prisoner/POW executions. Strong profanity can be heard during gameplay (e.g., "f*ck" and "sh*t").

Sounds like a fantastic idea to me. I've long argued that the ratings were sometimes too nebulous when it came to certain games, and most certainly when it comes to shooters.

And I'm not the only one who likes the idea. Both Senators Hillary Rodham Clinton and Joseph Lieberman, who once stood together to attack the current rating system, are big fans:

Senator Hillary Rodham Clinton (D-NY)
"This new supplement to the ratings is a real gift for parents as we head into this holiday season. Parents need all the information they can get to make more informed decisions about what’s appropriate for their children. These new rating summaries offer more helpful information than ever before to help parents to get involved and get informed."

Senator Joseph Lieberman (I-CT)
“For well over a decade I have called upon the video game industry to inform consumers about the content in video games so they could make the right choices for their children. One result was the creation of the ESRB rating system, which provides useful guidance to parents about game content and age-appropriateness. The ESRB has now taken consumer education one step further with their new rating summaries, which provide a greater level of detail about game content to help parents be even more prepared to make informed game selections for their children. I applaud the ESRB for taking this proactive step to inform video game consumers.”

While the World at War description seems spot on, I do wonder who will end up writing these once the system has been in place for awhile. Hopefully not the publishers.

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Kotaku-5084215 Wed, 12 Nov 2008 09:00:00 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5084215&view=rss&microfeed=true
<![CDATA[ Euro MK Vs. DC Maintains The Killing Joker ]]> By far the coolest thing I've seen come out of Mortal Kombat Vs. DC Universe was the Joker's fatality, which you may remember from back in August.So of course I, along with a great many of you, was upset to hear the the punchline to his killing joke was edited in order to secure a teen rating in the states. Well now I am even more upset. During a talk with the game's senior producer Hans Lo, Videogamer.com discovered that the original fatality is intact in the European version of the game, due to differences in the ratings system.
"That's partly true [that the fatality has been edited]... You know, for North America we have a Teen rating, and teen really means 13 and above. Thirteen is pretty young, you have to admit. For Europe we have a 15, 16+ rating - so it's a bit different."

Now I've not imported a game from Europe since Tales of Eternia for the PSP, but I am seriously considering it now. I know it's just a slight change, but after watching the original fatality clip over 100 times, I kind of got used to it.

The Joker fatality uncensored for Europe [Videogamer.com]

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Kotaku-5078389 Thu, 06 Nov 2008 10:00:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5078389&view=rss&microfeed=true
<![CDATA[ M-Rated Games That Actually Have Mature Themes ]]> Remember the old HBO Guides? All the movies in there carried the MPAA rating and then handy-dandy abbreviations telling you why. I'd spend a good 20 minutes going through it looking for everything flagged with SSC and N — because that meant Strong Sexual Content and Nudity. Holy shit, they even had R — for "rape", which led to a very uncomfortable explanation from my babysitter when I (six years old) asked what in the hell that meant.

I realize that "GamesRadar" and "mature" in the same sentence is like matter and antimatter (or pasta and antipasti). But they've (rightly) judged that "adult" and "mature," as applied to video games and films anyway, usually mean T&A and lots of SSC and really immature depictions of both. So they've provided a list of games that actually do contain mature, as in grown-up, themes. You might be surprised to find Braid on here, but they sorta justify it. Warning, those expecting a chucklefest absolutely will not find it in the last two on the list.

Mature Games That Are Actually Mature [GamesRadar]

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Kotaku-5065526 Sat, 18 Oct 2008 18:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5065526&view=rss&microfeed=true
<![CDATA[ PEGI: We'll Talk With You, But First, Do You Support Us? ]]> The ongoing debate between the British Board of Film Classification and the Pan-European Game Information system over who should be left to rate video games has recently been locked in at a feverish pitch. The argument, one which one day we may see come to U.S. shores, is steeped, I think, in some very interesting issues.

I've been so intrigued by the debate that I recently commissioned a freelancer to tackle the story, talking to both sides, and the ESRB, about the issues at hand and why both feel they should be the one left in charge.

After an interview with the British Board of Film Classification our writer reached out to PEGI for a similar interview, only to be asked to hand over the transcript of the BBFC interview and questioned on Kotaku's support of PEGI.

It seems that the PR agency handling PEGI is willing to set up an interview, but only if we side with them. The full letter, minus the names, on the jump.

Hi XXXX,

Thanks for this.

Is there any way that we could have confirmation from Kotaku’s editor that he supports PEGI – that way it might ease the way to getting an interview set up. Also, can you find out to me how many unique hits Kotaku gets in the UK. The reason is ELSPA may come back and say Kotaku is just US based. The fact that Kotaku is a US blog might make things tough – just trying to help set this up. J

Also if you could provide the transcript for the BBFC interview that’d be useful.

Finally, do you have the full contact details of Kotaku’s editor – as we currently have nothing (name, email, tel, postal address)

Best regards,
XXXX

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Kotaku-5054086 Wed, 24 Sep 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5054086&view=rss&microfeed=true
<![CDATA[ Op-Ed Takes on "Absurd" Australian Ratings ]]> The refusal of classification in Australia for Fallout 3 has yet again brought the country, thanks to its ratings system, in for scorn and rebuke among the gaming community. Tom Crago, president of the Game Developers Association of Australia rightly pegs the state of affairs as "unjustified and draconian censorship to the amusement and pity of the rest of the world," and demands an R18+ games rating. Now.

The op-ed, written for the Australian Broadcasting Corporation's Web site, isn't shilling for Fallout 3 per se, but does a good job of pointing up how ineffective Australia's code is when it stops at MA15+.

Australia's absence of an R18+ category, and the financial imperative of getting a game onto store shelves in a timely manner, means that many games intended for adult audiences (and rated 18+ in other countries) are inappropriately shoehorned into the existing MA15+ category in Australia. Far from protecting minors from adult content, our uniquely incomplete classification system has allowed them, in many cases, to legally purchase and access such content. A consistent classification system would better serve to protect the rights of children, as well as ensuring those of adults are not infringed.

Crago also argues that piracy is a side effect of effectively banning games such as Fallout 3, as the Australian market is not big enough to warrant the kind of content changes necessary to get classification.

For us, Crago might be preaching to the choir. But it's an eloquent defense of the legitimacy and artistic merit of mature-rated titles, and shows how government's continued assumption that video games remain kids stuff serves neither adults nor children.

Banned: The Absurdity of Australia's Game Ratings Regime [abc.net.au]

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Kotaku-5032373 Sat, 02 Aug 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5032373&view=rss&microfeed=true
<![CDATA[ Realtime Worlds Expects M Rating For APB ]]> After Realtime Worlds' appetite-whetting unveiling of its upcoming cops-n'-jerkbags MMO APB (All Points Bulletin), it'd be a little disappointing if it turned out that all we were being promised was sanitized "comic mischief." But no — Realtime Worlds fully expects to earn its M rating.

Realtime Worlds president Tony Harman (who recently told us why we didn't see APB at E3) had a chat with Gamespot:

Realtime Worlds president Tony Harmon told GameSpot today that he's expecting his modern-day cops-and-robbers game APB to land an M from the Entertainment Software Rating Board. Though the game has no release date yet, the developer is planning to submit it to the ratings process next year.

The concept art in this post is cool, huh? Move over, six-fingered Lollipop Girl?

APB gunning for an M [Gamespot]

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Kotaku-5029344 Fri, 25 Jul 2008 20:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5029344&view=rss&microfeed=true
<![CDATA[ Capcom Keeps RE5 Nice And Gruesome ]]> With the ratings spotlight seeming to sharpen on gory games these days, will we see any sanitation in beloved horror titles, say, Resident Evil 5?

Not to worry, Capcom told MCV:

“We’re never going to create a gore-free Resident Evil title to try and get a lower rating as it’s a game about the horror experience and gore is part of that,” said Rhys Cash, Capcom UK's research and planning manager.

“We’re primarily about making great games and if it’s appropriate to the title we won’t shy away from making a 15+ or 18+ title.

What if Sega president Simon Jeffery's wagging tongue is actually a prophecy foretelling the advent of RE5 to the family-friendly Wii?

“As we’ve shown with Resident Evil 4 Wii and Resident Evil: Umbrella Chronicles there’s still a market for more mature titles even on these formats.”

Cash also said Capcom sees no need to "shy away" from adult content, but that he feels the wariness about shock value indicates not a prudishness on the part of the industry, but rather a desire for more complex content instead of gore for its own sake.

Capcom refuses to cut the gore in RE5 [MCV]

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Kotaku-5028233 Wed, 23 Jul 2008 23:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028233&view=rss&microfeed=true
<![CDATA[ GameStop Unveils Enticing Family Site ]]> Retailer GameStop has launched a website called GameStop Playground, designed to appeal to families - and possibly to put anxious parents at ease about buying video games for their kids. It features activities, mini-games and videos alongside tools geared at helping parents understand the ESRB's ratings, with game recommendations for kids.

Currently, there's a Wall-E minigame, printable paper dolls for My Fashion Studio, and instructions on how to draw LEGO Batman, on which I am sure we could all afford a lesson.

GameStop kicks off the site launch with an activity contest, where participants come up with an activity for GameSpot's kid-friendly activity book launching this winter. The winning activity gets featured in the book, and the winner also gets a $500 GameStop gift card. Kotaku readers who are parents, now is when you force your children to enter and totally help them cheat, and then buy $480 worth of games for yourself and then give the kid a used GBA title, or something.

I'm joking. Kinda.

[GameStop Playground]

GAMESTOP GIVES MORE POWER TO THE PLAYER…AND PARENTS….WITH LAUNCH OF ITS NEW GAMESTOP PLAYGROUND WEBSITE

Virtual Playground Features Interactive Games, Contests, and Gaming Tips for Parents

In an effort to provide more power to gamers – and their parents, GameStop, the world's largest video game and entertainment software retailer, has launched the GameStop Playground, a virtual online playground of fun activities, videos, and mini-games for families to enjoy. In conjunction with its on-going "Respect the Ratings" efforts, the site also provides tools to help parents select appropriate games for their children, including shopping guides, gaming tips, ESRB ratings, and a list of recommended games for kids.

The GameStop Playground can be accessed online at: http://www.gamestop.com/playground,

where visitors are invited to try the WALL•E mini game, print out a template to make My Fashion Studio paper dolls, learn how to draw LEGO Batman, watch a Mario Kart video, and more. The site will be updated regularly to include new games, activities, contests, and helpful information.

To coincide with the launch of the site, GameStop Playground is currently hosting the "Build Your Own Activity Contest," which invites contestants come up with a cool and unique activity for the next issue of the GameStop activity book. The winner of the activity contest will receive a $500 GameStop gift card and have his/her activity featured in the book coming out this winter. Four runner-ups will each get $100 gift cards. All entries must be postmarked on or before Sept. 12, 2008. For complete rules, visit www.gamestop.com/playground/contest.

With more than 1,600 E-rated game titles to choose from, GameStop simplifies the game-selection process and gives power to the players. As the world's leading gaming specialty store, GameStop has the widest assortment of titles and an experienced staff to guide game selection for any ages.

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Kotaku-5024344 Fri, 11 Jul 2008 18:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024344&view=rss&microfeed=true
<![CDATA[ Minnesota Pays For Unconstitutional Game Law ]]> minnesota.jpg The Entertainment Software Association wants Minnesotans to be outraged, and maybe they should be. After the state pursued an obviously unconstitutional video game law in 2006 that sought to penalize minors who purchase or rent M or AO rated video games, the ESA was forced to challenge the law. They were successful, and the state had to pony up $65,000 in legal fees to the ESA for their effort.
"Minnesota's citizens should be outraged at paying the bill for this flawed plan. Minnesota's public officials ignored legal precedent and instead pursued a political agenda that ultimately cost taxpayers money," said Michael D. Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. "Courts across the United States have ruled consistently that video games are entitled to the same First Amendment protections as other forms of art, such as music and literature."
The full press release, which can be found after the jump, is basically the ESA's way of saying don't f*** with the video game industry. Damn straight.

Minnesota Pays $65,000 in Legal Fees to the Video Game Industry Taxpayers Pay for Politicians' Decision to Pursue Unconstitutional Law

JUNE 30, 2008 - Washington, DC - The Entertainment Software Association (ESA) announced today that the state of Minnesota paid $65,000 in attorney fees and expenses incurred as a result of their successful challenge to Minnesota's unconstitutional video game law. The ESA, which prevailed over similar unconstitutional laws in nine other jurisdictions, now has been awarded close to $2 million in fees and expenses spent in defending gamers, developers and publishers' First Amendment rights.

"Minnesota's citizens should be outraged at paying the bill for this flawed plan. Minnesota's public officials ignored legal precedent and instead pursued a political agenda that ultimately cost taxpayers money," said Michael D. Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. "Courts across the United States have ruled consistently that video games are entitled to the same First Amendment protections as other forms of art, such as music and literature."

On July 31, 2006, Judge James M. Rosenbaum, US District Court, Minnesota, issued a permanent injunction to halt implementation of a Minnesota law which sought to penalize minors for the purchase or rental of M- or AO-rated games. In his decision, Judge Rosenbaum stated that "...there is no showing whatsoever that video games, in the absence of other violent media, cause even the slightest injury to children." The Court then raised questions about the Legislature's motives in passing such an obviously unconstitutional law, stating "...several other states have tried to regulate minors' access to video games. Every effort has been stricken for violating the First Amendment....The Court will not speculate as the motives of those who launched Minnesota's nearly doomed effort to "protect" our children. Who, after all, opposes protecting children? But, the legislators drafting this law cannot have been blind to its constitutional flaws."

Gallagher said that "politicians need to realize that the key to protecting our children from inappropriate media content is not haphazard legislation, but rather parental education. Video games have a first class ratings system supported by retailers, opinion leaders and parents. It would be a far better use of public funds to help support this system, rather than continue to pursue unconstitutional legislation that works against it."

The Entertainment Software Rating Board (ESRB) assigns content ratings to computer and video games. According to the Federal Trade Commission (FTC), 80 percent of parents are aware of the ESRB system, and over 70 percent of parents use it in making their buying decisions. And, a new FTC report released last month shows that 80 percent of the agency's undercover underage shoppers were not able to buy M-rated video games, 433% above the rate measured in 2000.

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Media & Business Summit, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.

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Kotaku-397509 Mon, 30 Jun 2008 14:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=397509&view=rss&microfeed=true
<![CDATA[ ECA: Special Interest Groups "Don't Have A Leg To Stand On" ]]> theeca.jpgNonprofit advocacy group The Entertainment Consumers' Association is hailing the results of a recent Federal Trade Commission study that showed 80 percent retailer compliance with the ESRB's ratings system, a continual year-over-year increase that puts games ahead of other media in self-regulating mature content.

ECA President Hal Halpin called the results, which improved significantly over 2007, "an extraordinary accomplishment," praising retailers' commitment to keep M-rated games out of kids' hands. "Perhaps most impressive is the incredible reversal in their failure rate over such a short period of time and with a comparatively new rating system," Halpin said.


"This is truly a vindication for video game merchants who have been falsely damned by anti-game advocates and special interest groups, who now don't have a leg to stand on. Our congratulations and thanks are extended to these retailers, who, above music and movie merchants, have proven their word, empowered parents and shown a commitment to corporate social responsibility."

The FTC survey, and Halpin's comments, come just on the heels of a bill in the U.S. House that would levy $5,000 fines for retailers who sell adult games to kids. The proposed legislation is similar to bills in states such as Oklahoma, Illinois and California, that were all ultimately ruled unconstitutional in 2007.

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Kotaku-388653 Thu, 08 May 2008 13:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388653&view=rss&microfeed=true
<![CDATA[ ESRB Levels Thorough Pre-Emptive Strike ]]> esrbpta.jpgAs excited as the gaming community is about the impending release of GTA IV, sadly, a new Grand Theft Auto title tends to mean bracing ourselves for a new round of anti-gaming attacks from the uninformed. Fortunately, the Entertainment Software Ratings Board is more than prepared to head 'em off at the pass, joining with the Parent-Teacher Association for a series of parental education initiatives kicked off with a webcast tonight.

ESRB president Patricia Vance, PTA president Jan Harpe Domini, and Andrew Bub of GamerDad.com spared nothing in an accessible, deliberate explanation not only of the ratings system, but in clarifying for parents how to open a dialogue on media exposure with their kids.

Vance reminded the webcast's audience, comprised in large part of parents and PTA members, that the average age of gamers is actually 33 years old — just as with books and movies, she said, there are games for all ages. It was noted that, despite M-rated games receiving the largest share of attention in the media, only about six percent of titles on the market receive that rating. The largest portion of available titles fall under the "E for Everyone 10+" umbrella.

In addition to checking the ratings, Vance noted that parents can reference content descriptors on a game's package to learn what elements earned the game its rating, and encouraged them to check other parts of a game's package, like its title or display screenshots, to inform themselves.

"We want parents to understand the important role they play in their children's video game activity, and it's their responsibility to ensure they have every opportunity to seek out every help they can get to make sure their child's safe and secure in what they're doing, and that they know what they're doing," said Harpe Domini.

Added Vance, "It's never been easier to get control over what your kids are playing... it's just a very easy thing with ratings and parental controls... there's really no excuse for a parent not to be informed and not to be involved."

The partnership between the ESRB and the PTA has produced a comprehensive booklet for parents of school-aged children, which features in-depth explanation of games ratings, content descriptors, online play and tips on discussion topics through which parents can engage their children, Vance explained.

Harpe Domini, Bub and Vance also explained parental controls on current consoles - in particular, how the Xbox 360's Family Timer feature can help parents restrict what types of content can play on the console and for how long. The booklet offered through the initiative explains step-by-step how to set up such controls. They also discussed why online interaction cannot be rated by the ESRB - "It's user-generated content," Vance summarized - and recommended that parents supervise their children's friends list and maintain awareness of who they are playing with online, while at the same time noting positives: online play can be a good way for family members to stay in touch.

Harpe Domini had a refreshingly realistic assessment of the value of online play to some kids. "Players have built a social reality in the online world," she explained - and urged parents to watch for signs of cyber-bullying the same way they would observe signs of face-to-face bullying in their children.

A more sophisticated element of parental involvement beyond just glancing at ratings was the theme of the webcast. "Most parents understand that it's their job to teach their children the ABCs, how to tie shoes or ride a bike. But it's just as much parents' responsibility to make sure that their children are consuming media that is appropriate based on their age and maturity level," said Harpe Domini.

"Every family is different; we don't make assumptions about what's appropriate for you," Vance added.

According to the ESRB, research indicates that 9 out of 10 parents are aware of the ratings and 3/4ths regularly use them. But, Vance conceded, "there's always more we can do" about that 25 percent of parents who don't pay attention to the ratings of the games their children play. She added that she hopes the initiative with the PTA will knock out those last few from the statistics.

During the webcast, audience members could answer poll questions that popped up. Only 51 percent of the audience responded that they always check game ratings; 10 percent said they never check. When it comes to parental controls, 50 percent responded that they had never set any up. 44 percent of parents monitor their kids' online play, 44 percent claim their kids do not play any games online, and 10 percent don't monitor at all.

Altogether, the team webcast went quite a bit beyond the usual degree of information and encouragement available from the already-forthcoming ESRB. Numerous times, the panelists stressed open communication and participatory dialogue between parents and children.

Harpe Domini added that, despite the priority of safety, "Parents should make sure kids aren't scared about these kinds of conversations. We don't want children to be frightened of different types of media." Parents should talk to kids, she urged, listen to their concerns and leave communication lines open on any topic.

In other words, concluded host Alex Goldfayn, "Parenting video games is exactly the same as parenting everything else."

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Kotaku-383391 Wed, 23 Apr 2008 18:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=383391&view=rss&microfeed=true
<![CDATA[ Bionic Commando: Rearmed Rated M ]]> Hey kids! Better get a parent's permission before purchasing Capcom's Bionic Commando: Rearmed for Xbox Live Arcade or PlayStation 3! Various ratings organizations have made the call, and the game has gotten mature ratings all around, due to violence and such. The announcement is being made via the Bionic Commando website in the form of a cute little faux in-game communique, which makes references to other Capcom titles like Lost Planet and Dead Rising. Just remember kids, if your parents give you any grief, the game is all about making Hitler's head explode, and if they don't support that sort of thing they are goose-stepping, tiny-mustache wearing Nazi supporters.

Bionic Commando Comminucator [Official Site via Videogaming247]

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Kotaku-379914 Tue, 15 Apr 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379914&view=rss&microfeed=true
<![CDATA[ You Call These E-Rated Games? No! ]]> your-mom.jpg ESRB is not perfect. Not at all. Some games that might appear "For Everyone" ain't, well, For Everyone. Website GamePro Family has a look at E rated games that aren't necessarily E. Tongue planted firmly in cheek.

Professor Layton and the Curious Village
"...A 10 year-old boy is traveling the countryside with an old professor he has no relation to? By all the ESRB's guidelines this is an E-Rated game with no objectionable content..."

Baby Pals
"...Though young girls may play out taking care of babies with their dolls, the thought of wiping a baby's ass on a DS's touch screen is counter to everything that is good and pure..."

High Rollers Casinos
"Huh, what? Hanging out in a casino and gambling is E-Rated?"


There are 13 more questionable titles.
E Games Gone Wild! [GamePro Family via Go Nintendo] [Pic]

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Kotaku-379750 Tue, 15 Apr 2008 03:00:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379750&view=rss&microfeed=true
<![CDATA[ ESRB Releases Ratings Search Widget ]]> The Entertainment Software Rating Board teamed up with Clearspring Technologies to create this neat little widget that lets you search for video game ratings by entering a game's name.

The widget hunts through the more than 14,000 games indexed at the ESRB and spits out the answer without ever leaving the site.

"Our single most important message to consumers, particularly to parents, is that they should always check a game's ESRB rating when considering a purchase or rental for their children," said ESRB president Patricia Vance. "Parents are hungry for this information, and research shows that three-quarters of parents regularly check ESRB ratings when making purchase or rental decisions about which games to bring home. Our ratings search widget makes checking the rating that much more convenient. We're very excited to be offering this widget with the help of Clearspring."

The widget can even be customized by visiting the ESRB site so you can try and match it to your site's colors. You can even enter color codes in Hex to match stranger site colors like, say, deep red and baby poo green.

NEW YORK, NY - The Entertainment Software Rating Board (ESRB) and Clearspring Technologies, a leading provider of widget syndication services, today announced the launch of a new ESRB ratings search widget that is available for free use and download by consumers. The widget allows users to search for ESRB ratings for more than 14,000 computer and video game titles in a portable application that can be placed directly onto their desktop, as well as imported onto their personal and social networking web pages. Several consumer and parenting websites also will begin offering the widget.

"Our single most important message to consumers, particularly to parents, is that they should always check a game's ESRB rating when considering a purchase or rental for their children," said ESRB president Patricia Vance. "Parents are hungry for this information, and research shows that three-quarters of parents regularly check ESRB ratings when making purchase or rental decisions about which games to bring home. Our ratings search widget makes checking the rating that much more convenient. We're very excited to be offering this widget with the help of Clearspring."

The ESRB ratings search widget, which is customizable by color, size and language (English, Spanish and French), can be grabbed using Clearspring's sharing menu. It can be easily embedded on blogs and social networking sites such as Facebook and MySpace or shared with friends via email. The widget can also be downloaded onto desktops using Microsoft Vista and Macs running OSX, as well as Windows XP machines using Yahoo! Widgets. Additionally, the widget is being made available on various web sites and widget galleries, including Google and Yahoo!, where users can grab and place the widget onto their personalized homepages.

"We're very pleased to be teaming up with ESRB to make this tool available to consumers," said Clearspring vice president of sales and client services, Steve Touhill. "The most successful widgets provide access to functionality that users genuinely need or want in an easy-to-use application. Offering a way to quickly get to ratings information for the video games they're considering buying has real value for consumers."
"Last year, the ratings search feature of our website was incredibly popular, with more than four million ratings searches having been conducted," added Vance. "There's clearly a huge appetite among consumers for ratings information, and providing this widget will make it that much easier for them to make informed purchase or rental decisions."

Since its inception in 1994, the ESRB ratings have become a trusted resource for parents when buying or renting computer and video games. The Federal Trade Commission (FTC) released a report last April which found that nine in ten parents of children who play video games are aware of the ESRB ratings, 87% expressed satisfaction, and nearly three- quarters use them regularly when choosing games for their children. ESRB ratings are also featured in the parental control settings of some of the latest game console hardware (i.e., Nintendo Wii, Xbox 360), and supported by all leading game retailers in the U.S. and Canada.

A complete list of ratings, content descriptors and their definitions can be found on the ESRB website at www.esrb.org .

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Kotaku-374608 Tue, 01 Apr 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=374608&view=rss&microfeed=true
<![CDATA[ Confessions Of An ESRB Employee ]]> ESRBnews.pngIn the April edition of EGM, Jerry Bonner, a former ESRB employee who worked for the company over six months, fills us in on the hot gossip of what it's like to work inside the machine. While he dishes plenty of information we already knew—like that the ESRB raters watch clips in lieu of actually playing the games—some of what he said about the ESRB's culture of secrecy is daunting:

The raters were viewed as more of an electoral college, and our ratings were not always the final ones issued. Sometimes, we'd see a full letter rating change (a game we gave an M would be lowered to a T, for example, or a T raised to an M).
But the ESRB didn't take well to the implications that their methods are anything less than chaste, so president Patricia Vance responded:
We highly value our raters' recommendations, and their opinions are always the principal determining factor when assigning a rating. But they cannot be the sole criteria on which a rating is based. To avoid confusing parents, consistency in how age ratings or content descriptors are assigned for similar content must be part of the process.
She also added that Bonner's account included "numerous misleading statements, factual inaccuracies, and misrepresentations..."

For more of the story, hit the links. Or better still, pick up an issue of this month's EGM.

Ex-Game Rater Dishes the Dirt... ESRB Boss Fires Back [GamePolitics via Gamasutra][image]

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Kotaku-364726 Thu, 06 Mar 2008 13:20:32 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=364726&view=rss&microfeed=true
<![CDATA[ What's More Violent: Mario or THE BIBLE? ]]> the-holy-bible-the-game.jpgBruce Everiss, an industry vet who's worked at companies like Imagine and Codemasters, feels that games are being judged for content in a much harsher manner than other media. So he picked a comparison text at what we're sure was completely random (the Bible) and scanned it for adult content.
There is a handy website that allows you to search the bible for content. Using this we find that the King James version has "harlot" in it 48 times, "sodomite" 5 times, "fornicator" 5 times, "smite" 133 times, "kill" 208 times and "maim" 7 times. This is shocking, you have to wonder what any right minded parent is doing exposing their children to this stuff.
So now kids can't play games OR read the Bible? Thanks a lot, Everiss.

The Bible Vs video games [BruceOnGames via GamePolitics]

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Kotaku-354991 Mon, 11 Feb 2008 12:20:50 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=354991&view=rss&microfeed=true
<![CDATA[ Nielsen Ratings Show WoW Tops PC Gaming, PS2 Tops Consoles ]]> wow_tops_nielsen.jpgThe Nielsen Company has issued its "Top Ten U.S. Lists for 2007," revealing its findings for top performers in television, movies, the internet, DVDs, music, books and, of course, video games. It should come as little surprise that the number one PC game played in the United States this year was Blizzard's World of Warcraft. Its users averaged over 17 hours of gameplay per week, according to Nielsen, which may help, in part, explain the consumption of $17.6 billion worth of carbonated soft drinks, a factoid also contained in the report.

The rest of the PC gaming genre's top performers are below, with video game console usage stats after the jump.

Top 10 PC Game Titles in the U.S.
Apr-Nov 2007

1. World of Warcraft
2. The Sims
3. RuneScape
4. Halo: Combat Evolved
4. Halo 2
6. Counter-Strike
7. The Sims 2
8. Madden NFL 07
9. Grand Theft Auto
10. Counter-Strike: Source

It's somewhat surprising to see both the original Xbox and GameCube still outperforming their successors, but I suspect those two older consoles won't hold their spots next year. A bit less surprising, however, to see the gap between those still using their PlayStation 2s versus those playing on a PlayStation 3.

Video Game Console Usage
Apr-Nov 2007

1. PlayStation 2 - 42.2 %
2. Xbox - 13.9 %
3. Xbox 360 - 11.8 %
4. GameCube - 7.1 %
5. Wii - 5.5 %
6. PlayStation 3 - 2.5 %
7. Other - 17.1 %

Oh great. I suppose we're in for a flood of comments from the Other fanboys now. They're the worst.

The Nielsen Company Issues Top Ten U.S. Lists for 2007 (PDF) [Nielsen]

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Kotaku-332656 Tue, 11 Dec 2007 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=332656&view=rss&microfeed=true
<![CDATA[ Confirmed: Hitman Movie To Be Rated "R" ]]> ratedr.jpgThe rumor mill has been rolling for sometime concerning the Hitman movie and its rating. tales circulated the internet that Fox was stepping in to PG-ify the film which, as we all know, would have been a bit ridiculous. The more rumors surfaced that this was not the case at all, but nothing was solidly confirmed until now. Our fearless leader took the time from his vacation and possibly a death threat from his wife to send us this missive he received from a Fox representative.

Please be advised that the feature film "HITMAN" has been given an "R" rating for, "Strong bloody violence, language, and some sexuality/nudity.

Well, that's a relief. I still don't have much hope for the film, but at least it won't be the eunuch version.

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Kotaku-321255 Sat, 10 Nov 2007 14:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=321255&view=rss&microfeed=true
<![CDATA[ Dean Takahashi's Take on Manhunt 2 & the ESRB ]]> esrbratings.jpg Dean Takahashi of the San Jose Mercury News has his take on the comments of ESRB president Patricia Vance made yesterday in regards to the Manhunt 2 hacks and rating, which our fearless leader reported on yesterday. I'm in Takahashi's camp, in that I don't really get the technical differences between this and the Hot Coffee fiasco (beyond the fact that the content was disclosed in this case). Then again, it's the sort of thing that's never going to affect my game play, since Manhunt 2 will not be gracing any console of mine. But Takahashi raises some interesting questions on the sheer vagueness of the ESRB's press conference/release:

She noted that there are a lot of people reporting on the matter who are not technically up to speed on how this is different from the Hot Coffee situation. I guess that includes me. Rockstar is clearly getting a pass from the ESRB today. I don't really understand the technical difference that explains why they didn't get a pass last time and they are getting a pass this time. For instance, did Rockstar say to the ESRB: "Oh, yeah, we have the original execution scenes here and we blurred them. We don't think anyone can unblur them and we have done our best to make sure that doesn't happen." If it did something like that, I can see why they get a pass. But if they stopped short of that, then it's a little foggy to me.

I realize the difference between AO and M is a line that doesn't mean much in terms of who the game is geared towards, but a question of game sales. Still, a little more transparency to the whys and wherefores of these decisions wouldn't hurt.

Patricia Vance explains ESRB's latest decision to keep the M-rating on Manhunt 2 despite hacks [Mercury News A + E Interactive, thanks Eric!]

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Kotaku-318565 Sat, 03 Nov 2007 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=318565&view=rss&microfeed=true
<![CDATA[ Hitman Movie Nerfed for Lower Rating ]]>

Movie site Twitch reports that Fox has stepped into what was shaping up to be perhaps the best video game movie ever made, and "improved" it. And by improved I mean screwed it all up.

Apparently the studio has yanked director Xavier Gens from the film and put Nicolas De Toth in the saddle. De Toth, apparently, is the guy who watered down Live Free or Die Hard.

Fox made this move, Twitch reports, because they wanted to avoid the hard R rating the movie was headed for, what with all of its gore, headshots and inspiration drawn from action films like The Killer and A Bittersweet Life.

That's right, they don't want Hitman to be too gory. Next!

Fox Yanks HIT MAN From Director Xavier Gens [Twitch, via First Showing]

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Kotaku-309433 Wed, 10 Oct 2007 17:00:52 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=309433&view=rss&microfeed=true
<![CDATA[ ESRB On Manhunt Re-Rate Reveal: No ]]> patvancegoodness.jpgIn your face, California State Senator Leland Yee! Responding to the Senator's demand that the ESRB detail the changes made to Rockstar's Manhunt 2 to warrant the reclassification of the game from damning AO to the less damning but still frustrating to schoolchildren M rating, ESRB president and gaming hottie Patricia Vance issued a big ol' none of your business.
"Publishers submit game content to the ESRB on a confidential basis," said ESRB president Patricia Vance in a statement Tuesday. "It is simply not our place to reveal specific details about the content we have reviewed, particularly when it involves a product yet to be released.
Vance explains that even with the changed rating, the game is clearly not for children. Duh. Still, thank goodness for Leland Yee for trying to protect the purity of the nation's 17 year olds. We wouldn't want them seeing this sort of crap a year too early, now would we?

ESRB Refuses to Detail Manhunt 2 Re-rate [Next Generation]

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Kotaku-294356 Tue, 28 Aug 2007 15:30:27 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294356&view=rss&microfeed=true
<![CDATA[ ESRB Teaches Stupid Parents About Ratings ]]> ESRB_E.pngIn conjunction with Attorney General Patrick C. Lynch, the ESRB is launching a new ratings awareness campaign aimed at getting parents to actually read those rating labels that are so painstakingly placed on games. The Rhode Island radio and television PSAs will feature Lynch and his two children in what sounds a lot like a middle America political ad, offering general information about the ESRB's categories.

We'd prefer a campaign titled, "Get Off Your Ass And Parent," but this will do just fine for the time being. Still, we can't help but wonder, once again, why the ESRB didn't adopt the movie rating system already in place and eliminate the need for such ads altogether.

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Kotaku-287839 Thu, 09 Aug 2007 11:00:04 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=287839&view=rss&microfeed=true
<![CDATA[ The Darkness Changed For Germany ]]> x360_darkness.jpgLooks like gamers in Germany are going to have to wait a little longer to play The Darkness on their Xbox 360s, and the version the end up with will different quite a bit from what we're playing now in the state and UK. Probably the most major change needed before the game is released is the removal of Nazi symbolism, which of course hearkens back to a period of history that Germany isn't too proud of.

Other changes to the German 360 version include removal of four of the Darkling kill methods, and the ripping out heart animation being replaced with sucking out souls via a green mist. Weak. German players could always trade or import the uncut version the rest of Europe is getting, but I wouldn't recommend it, since possessing a copy of it in Germany can carry a sentence of up to three years in jail. The Darkness expurgated version should hit Germany as soon as changes are completed.

The Darkness: Uncut-Version in Deutschland verboten
[AreaGames.de - Thanks Platinum!]

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Kotaku-273573 Fri, 29 Jun 2007 08:32:40 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=273573&view=rss&microfeed=true
<![CDATA[ NYT Compares Manhunt 2 to Horror Flicks ]]> Man190.jpgWriter Seth Schiesel from the New York Times recently wrote an article about Manhunt 2 which he was actually able to play the original version of the game at Take-Two's Manhattan office for three hours last Friday night. Unlike the recently posted impressions of the banned game, Schiesel had a different angle to wanting to try the game.

Strauss Zelnick at Take-Two had explained to him:

This is still animation. It's not photo-realistic. It's not live action. And compared to an R-rated movie, which is intended for 17 and above, like 'Saw' or 'Hostel,' it's actually pretty tame. But you make your own conclusions when you play the game.

After playing the game, the NYT writer commented that, "(He) did not find Manhunt 2 particularly frightening or sickening, more like a violent interactive cartoon", but he did completely agree with the game being rated as Adults Only. Then Schiesel took Zelnick's advice by comparing it to Hostel and Saw II which the writer rented. The outcome? In Schiesel's words:

Banning the original version of Manhunt 2 may be a good way to demonstrate that the industry can police itself. Side-by-side, though, movies seem to be way ahead of games in delivering top-notch gore.

Couldn't have said it any better myself.

Gore Galore but a Violent Game Can't Hold a Gutbucket to the Movies [NYT]

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Kotaku-272669 Wed, 27 Jun 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=272669&view=rss&microfeed=true
<![CDATA[ Jack Thompson Says ESRB Ratings Work ]]>

Sure it was in an email crowing about Take-Two's recent woes over the preliminary Adults Only rating for Manhunt 2, but he said it.

Specifically, Thompson said that the ESRB has done something that "indicates is(SIC) might be trustworthy" and that "this development is a HUGE benefit to the video game industry. It fits nicely with their argument that the ESRB ratings are real and actually mean something."

There ya go, move along Jack, "problem" fixed. Hit the jump for the full diatribe.



This is all absolutely delicious. I warned Take-Two months ago that there would be huge problems if it went ahead with Manhunt 2. Who was right about that kiddies?

Secondly, the BBC and the world are now laughing at Take-Two Chairman Strauss Zelnick for his idiotic statement yesterday that Manhunt 2 is "a fine piece of art." Find the BBC story on that!

Right, and Jack the Ripper was his generation's Rembrandt. Please.

Take-Two has been hemorrhaging cash over the last few financial quarters, and this must makes it worse. I love it.

If you all would stop and think about this for a minute, this development is a HUGE benefit to the video game industry. It fits nicely with their argument that the ESRB ratings are real and actually mean something.

Responsible people within the industry, even Doug Lowenstein, have been saying for quite sometime that Take-Two had become a problem for the entire industry because it was painting a bullseye on the back of the whole industry and making it more difficult for the industry to get US politicians off its back.

Now the ESRB does something that indicates is might be trustworthy, and you nitwits go bonkers because of that development.

Grow up and smell the hot coffee. This is the best thing that could have happened to the industry. The isolation and ostracism of Take-Two by the industry was long overdue.

Now that it has come, rejoice.

Jack Thompson, Attorney, and you're not

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Kotaku-270943 Thu, 21 Jun 2007 08:06:26 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=270943&view=rss&microfeed=true
<![CDATA[ 'The Breasts That Broke The Game' ]]> oblivion-nude-screenshot.jpg

From The Escapist, the magazine that occasionally takes itself a wee bit too seriously, an interesting wrap up of the 2006 Oblivion topless mod/subsequent ESRB re-rating issue. At the core is the idea a developer or publisher could be punished - by bumping an original T rating up to an M - for content that they didn't produce or distribute. But with their hands tied - a game without a rating is a game that can't be sold in retail stores - Bethesda agreed to abide by the ESRB decision. But was the Oblivion problem a blip on the radar screen, or a sign of larger future problems lurking in the distance?

Looking back, there's a reason the incident didn't make bigger headlines: The news dropped in May, just a week before the last real E3 event, and there were bigger stories to cover that month. But with player-centric content vehicles like LittleBigPlanet and PlayStation Home on this year's docket, last year's ESRB decision may prove to be the gift that keeps on giving for an already beleaguered industry.

The Breasts That Broke the Game [The Escapist]

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Kotaku-269568 Sun, 17 Jun 2007 12:30:38 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=269568&view=rss&microfeed=true
<![CDATA[ BioShock, Blue Dragon Recieve Ratings ]]>

The ESRB is busily handing out ratings right and left and the two newest victims recipients are two highly anticipated Xbox 360 titles; the Japanese RPG, Blue Dragon and Irrational Games' art deco underwater utopia gone wrong, BioShock. Blue Dragon has received a "T" rating, causing game site 2Old2Play to speculate (and not unreasonably) that we can expect a release date for the US to be coming soon. Not surprisingly, BioShock has garnered a "M", citing "Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language" as reasons for the mature rating. In my opinion, those are all the things that make a game worth playing.

Blue Dragon And Bioshock Given ESRB Rating [2old2play]

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Kotaku-269509 Sat, 16 Jun 2007 13:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=269509&view=rss&microfeed=true
<![CDATA[ The ESRB Wants You ]]> esrbwanted.jpgWell, not you specifically, but the ESRB is beginning to hunt for full-time game raters as their policy receives a major overhaul this April. Historically employing part-time folks to review game presentations submitted by developers and publishers, the Entertainment Software Ratings Board has decided to make the move to actually playing the games they rate before stamping a letter on the packaging.

Earlier this week an ad was posted at GamerDad, seeking out full-time raters in the New York area with experience with children (not Pictochat!), familiarity with video games, and strong communications skills, which effectively rules out anyone I've ever played Halo 2 against.

This most is perhaps partly in response to Senator Sam Brownback's intentions to bring back the Truth in Video Game Ratings Act, which would require the ESRB to play the games in order to rate them. In the post I wrote back on the 14th I said, "The only way this could work without creating a massive bottleneck of games trying to pass through the ESRB system, is if they hired actual gamers to sit on the board." Damn my psychic powers. It's a gift...and a curse.

ESRB Seeks Full-Time Raters [Gamasutra]

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Kotaku-238491 Wed, 21 Feb 2007 11:20:08 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=238491&view=rss&microfeed=true
<![CDATA[ GameStop's Full Page USA Today Ad ]]> OL' GOOGLY EYES IS BACKThe GameStop corporation ran a full page ad in today's USA Today touting the company's policy of refusing to sell M-rated video games to anyone under the age of seventeen. The policy, which is now enforced via very extreme measures, is aimed at keeping violent and sexually explicit content out of the hands of kids... and GameStop Corp. out of the courts next time some yahoo files suit against them.

The ad reads:

We share your responsibility. GameStop is committed to helping your family choose games that are appropriate for your child's age and maturity level. We support the Entertainment and Software Ratings Board (ESRB) rating system and enforce our policy not to sell M rate game to kids under 17 without their parents' permission.

In order to help, GameStop and EB Games have created RespectTheRatings.com. This valuable tool provides parents and concerned adults with a detailed explanation of the ESRB rating system, helpful tips and resources for monitoring game play, as well as an informative gaming 101 section. ESRB ratings information is provided to customers at all 3,700 U.S. GameStop and EB Games store.

Full scan, courtesy of Rye, after the jump.

OUT, DAMN SPOT!

This is a smart move by GameStop, but this sort of action needn't stop with one full page ad in USA Today. I hope that the nation's specialty retailer will be more proactive about informing its customer base on ESRB ratings, making an effort to inform parents of the system during any sales transaction. In particular, I'd like to see the ESRB and GameStop push for more awareness during the holiday shopping season in an effort to educate once-a-year video game shoppers on the ratings system.

What do you think? Is GameStop doing enough to illustrate the importance of the ESRB? What has your experience been like when shopping at one of their locations? How else can the gaming industry get the word out on ratings and descriptors?

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Kotaku-237169 Thu, 15 Feb 2007 17:20:22 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=237169&view=rss&microfeed=true
<![CDATA[ Network News Stings Specialty Stores ]]>

It's apparently open season on gaming in the television news industry. First we get warned that the Nintendo DS could possible cause our children to be violated, and then a hard-hitting expose on the ease of which minors can obtain M rated games at specialty game stores. Reporter Kris Van Cleave took a couple of children undercover with hidden cameras to try and purchase copies of 'adult' video games. They showed several stores selling games to the underage kids, and then spoke to the clerks on camera (or tried to), most likely getting them completely fired.

The funny thing here is that at the end of the story he cites an FTC study that found that 42% of the time kids had no problem buying M rated games. "Here's a study that got the same results as we did, only 2 years earlier. We could have just shown you that, but I look damn good on camera."

The story could have a good effect on parents at least, letting them know that they have to take some of the responsibility themselves and that they cannot rely on retail stores to monitor what their children purchase and play...or it could be showing them where to point the blame should someone discover their children shooting virtual hookers.

Minors And Video Games
[ABC 7 News via GamePolitics]

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Kotaku-234926 Thu, 08 Feb 2007 09:40:41 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=234926&view=rss&microfeed=true
<![CDATA[ Religious Group Applauds ESRB Efforts ]]>

The Interfaith Center on Corporate Responsibility, a coalition of 275 faith-based institutional investors, said in a report released today that video game retailers are doing a better job of controlling sales of violent video games to children.

In particular, the group applauded Target and Best Buy's efforts.

"It is evident that retailers are doing well on several fronts: all retailers included in the report have video game policies to restrict access by young teens to M-rated games; all display signage about the ESRB rating system; all conduct employee training programs and ongoing education on the video game rating system for employees; and all have established a system to identify the age of the purchaser at the register. ICCR is pleased with both Target's and Best Buy's policies to restrict ads for Mature-rated games in teen publications and on television. Target also places a prominent "M" on games advertised in its store circulars and Best Buy has a robust internal auditing process and compliance program, which are noted improvements."

The report also looked at Circuit City, K-Mart, Sears, Toys R Us, GameStop and Wal-Mart. The group goes on to highlight a number of things that should be done to improve the existing system, all of which, I kid you not, I agree with.

The improvements that the ICCR suggests are:

* Adherence to policy. ICCR understands that retailer members of the ESRB Retail Council will participate in a 'mystery shopping' verification program, coordinated by the ESRB, which will publicly disclose the mystery shop results on an aggregated and anonymous basis. This is an important action. However, shareholders that own stock in each of these companies deserve to see individual results, excluding confidential information. ICCR believes that companies have the capacity to develop such a report without providing proprietary information.

* Long and short term goals for compliance. ICCR recommends that companies set aggressive goals and objectives and track results to ensure progress is being made, with the end goal of 100 percent store compliance.

* Benchmarks or indicators. ICCR suggests that companies create indicators to demonstrate implementation of their policies on violent video games and evaluate the effectiveness of these programs.

* A balanced assessment. The public needs to understand the challenges relating to policy implementation, and what are the areas for improvement. There is no need to only present a rosy picture of policy implementation. ICCR recognizes the challenges in this area and believes that providing a balanced picture builds credibility.

It's good to see a group taking this issue seriously and making recommendations that actually make sense. In particular I think that the ESRB releasing the mystery shopper results by chain would help to dispell the belief by some that they are more concerned with protecting their members than the public.

Retailer Comparison Chart [ICCR]

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Kotaku-220822 Mon, 11 Dec 2006 12:00:13 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=220822&view=rss&microfeed=true
<![CDATA[ Sears Commercial Flouts ESRB ]]>

In this Apple-thieving Sears commercial, wee Conner tells us how much he digs like, Need for Speed, and also like, Halo and Halo 2. The latter are, of course, M-rated.

The tipper who wrote in about this was incensed that Conner could buy games that "no one else would sell him", and natters worriedly about the Jackass Army "licking their chops" at this blatant "corporate irresponsibility".

Is this what we've bred? The assumption that Conner's parents could not possibly have purchased these games, and the Xbox, for him? That he has the money to acquire these things far from their protective gaze?

I call bullshit. Halo is no worse that what you see on the History Channel, and this paranoia is getting on my nerves. If you're worried about your kids seeing things you don't want them to see, which they always have and always will, equip them with the right tools to deal with it.

It is not the responsibility of Sears or even the ESRB to determine what's right for your kid. They can offer some help as guides, sure, but ultimately it's up to you. And even then, you only have so much control.

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Kotaku-208886 Thu, 19 Oct 2006 17:40:12 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=208886&view=rss&microfeed=true
<![CDATA[ ESRB T-Shirt Is For Everyone! ]]>

Danzuke over at B&B&P&S — teacher, mother, secret lover — spotted this excellent t-shirt over at TShirtHell.com.

Now, tell me the truth: isn't this just the perfect t-shirt for a guy like Jack Thompson?

Finally! A shirt that seeks to raise the public discourse on video games [thebbps.com]

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Kotaku-208660 Thu, 19 Oct 2006 05:00:55 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=208660&view=rss&microfeed=true
<![CDATA[ Breaking: New E3 Unveiled ]]> The Entertainment Software Association, on a seemingly never-ending quest to take the sex and sizzle out of gaming, has officially unveiled the new Electronic Entertainment Expo, now dubbed, scintillatingly, the E3 Media and Business Summit.

While the "summit" won't be attracting any world leaders, it will be host to a select group of media, retailers, developer partners and "other parties" in a maze-like clutch of "premier hotel suites and meeting rooms."

One of the good things to come out of this is that the event will no longer be in that pit Los Angeles, home to the worst, most homogenous downtown and stinking disgusting airport in the world. I will miss those hot dogs and Hollywood though.

The three-day event, which will run from July 11 through 13 in nearby Santa Monica, will give both ESA members and non-members a chance to show off their games in smaller settings as well as at the Barker Hangar, where there will be a smaller show floor. Each booth will be 100 to 400-square feet, according to the ESA.

The ESA expects to have the event fully booked within the next 30 days. I'm still curious about how they will determine who's going to be invited.

The chief question, with the downsizing of E3, Microsoft's jump into ratings promotion and the retailers' push into legislative issue, is just how relevant the ESA is now.

(Washington, DC) - October 13, 2006 - The new E3 Media and Business Summit will be held July 11-13, 2007, in Santa Monica, California, and will combine the best elements of the former trade show into a business event celebrating the video game industry's present and future, the Entertainment Software Association (ESA) announced today.

The centerpiece of the invitation-only, three-day event will be the opportunity for both ESA members and non-members to stage major press events, and to have intimate meetings in premier hotel suites and meeting rooms with media, retailers, developer partners, and other audiences. In addition, the nearby Barker Hangar will be converted into a software showcase where attendees will be able to casually test drive the featured video games planned for the coming holiday season and beyond.

"By combining suite-based meetings with the software showcase in a controlled and business-like environment, we believe we will successfully fulfill our primary objective of giving high-level media the best of all worlds — the chance to engage in highly personal, one-on-one dialogue with leading game company executives, as well as the chance to demo games on their own time and to check out offerings from both the best known and emerging game publishers and developers," said Douglas Lowenstein, President of the ESA. "It will also provide an excellent opportunity for meetings with retailers, developers and other audiences."

The new E3 will also feature a daily luncheon conference session with top executives and/or analysts and a Serious Games showcase. In addition, ESA is exploring adding an independent games showcase and including the highly successful "Into The Pixel" video game art competition and exhibition. Finally, evenings will be a time for receptions and parties so participants can interact at the informal events that have been an E3 tradition.

"The new E3 is first and foremost about getting business done. When we asked key audiences what they wanted in the new event, we heard that they wanted opportunities for high-level meetings in a business-like setting, to play games, network, and socialize, to see major company offerings while also preserving the sense of discovery that is so much a part of E3, and to hear substantive presentations on the most important issues and trends facing the industry," said Lowenstein. "We believe the event we have shaped will fulfill all those needs."

Lowenstein noted that all the hotels involved will be within easy walking distance of one another, and there will be a shuttle bus system to facilitate movement to the hotels and Barker Hangar, as well as to major off-site press conferences, such as those staged by the major console companies. "The new E3 event will be more personal, efficient and focused, and it will provide the top stakeholders who make games, sell games, and cover games streamlined access to the people and products they most need to see."

The Barker Hangar venue, a short drive from the hotels, will allow participating companies to showcase their games in standardized, turnkey displays areas ranging from 100 square feet to 400 square feet. All display areas will be developed by show management to ensure that the venue is staged efficiently.

As noted, the event will be open to ESA members and non members alike. Companies involved in console, PC, online, and mobile game publishing and developing, as well as makers of video game hardware and peripherals will be eligible to participate. Attendance at all events, meetings, and demonstrations will be by invitation only. Transportation between venues will be provided to event participants. ESA expects that event booking will be launched within the next 30 days.

The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.

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Kotaku-207547 Fri, 13 Oct 2006 15:19:05 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=207547&view=rss&microfeed=true
<![CDATA[ Dead Rising DOA At Retail In Japan? ]]>

The fellas at Game Science are reporting that the newly-released-in-Japan schlock horror adventure Dead Rising is going to have an uphill battle at retail, mostly due to its restrictive Z-rating. The Computer Entertainment Rating Organization (aka CERO) has given the title the North American equivalent of an "adults only" rating, meaning that retailers must verify that the buyer is 18 years or older.

Their observations from the bustling shopping area Shibuya are as follows:

Bic Camera: No cases on display. No advertising in store. Willing buyers must take a small, non-descript card to the cashier to purchase. Game not present in Z-rated section.
Sakuraya: Poster on display on game floor, but 75% concealed by a Pokemon display. Game boxes on display in small Z-rated section at the back of the floor.
Tsutaya: No cases or advertising at all. It didn't appear the game was on sale, in fact. The game was not even present in the Z-rated section.

It's a small sample set, sure, but other Japanese based gamers have chimed in with their own observations, following Game Science's report.

Some have said they've seen the game on outdoor display kiosks, while others back up the Game Science observations, indicating that the game is mysteriously absent from "new releases" sections in game shops. At some shops, no indication is given that the game has been released at all, requiring that interested parties must take a ticket to the clerk, who will pull the game from behind the counter. It's like buying porn, but without the naked fun.

The Japanese release actually features a heavily censored version of the game, with excessive gore like decapitations and the dismemberment of your former fellow humans removed altogether.

As Dead Rising is the first retail release to recieve a Z-rating from the get-go—other games have been re-rated as Z-titles after the ratings system changed—it will be interesting to see how this crippling rating affects game sales. Obviously, this is not happy news for either Capcom or Microsoft. Despite one of our Japanese buddies telling us that "Dead Rising will not attract Japanese gamers", it is still one of Microsoft's flagship releases and it's a shame the game might not reach a wider audience.

Will developers and publishers further nerf their in-development titles? Will we see this sort of legislation here, leading to publisher pre-censorship to avoid offending the irresponsible and holier-than-thou types? Keep your eyes on this one, kids.

Z-rating impact on retail [Game Science]

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